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  1. - Top - End - #1
    Bugbear in the Playground
     
    Sairyu's Avatar

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    Default Fire Emblem: Close Horizons (IC)

    The Recruitment Thread:
    http://www.giantitp.com/forums/showthread.php?t=237397
    The OOC Thread:
    http://www.giantitp.com/forums/showthread.php?t=279257



    Born in Southern Hiroth, Aramel was taken in by the church of Osulia and grew up in a monastary to the north. There, he excelled, absorbing the texts and teachings of the clergy like a fish taken to water. He was the brightest student that they'd had, a special, his teachers crowed to each other, once in a lifetime genius that would go on to do great things. For the church, of course, and for God.

    There was though, a weakness within him, that that he strove carefully to keep hidden from his teachers and the jealous view of the other pupils. A desire, which quashed even his best attempts to stay it, for more knowledge. Holy, heathen, heretical, the source mattered little him. He simply absorbed it all.

    It was on his way out to one of his excursions, that he was caught in the monks. Perhaps misled by Aramel's reputation, the man greatly praised his desire to begin spreading the faith and, after bringing him to his office, shoved a package filled to the brim with books and told him to deliver it to the newly constructed church in Eben. It was poor condolences to Aramel that the man blessed him on the way out.

    ---

    It's been a long week and a half of travelling for Aramel Fielt. Tasked to deliver the Holy Teachings of the Osulian church to the border town of Eben, he has hired on several mercenaries of... various... nationalities and personalities to protect him along the roads between towns. So far, between the size of his entourage and some rather good luck, he hasn't seen the need for these mercenaries yet.

    Having just now arrived, he is surprised to see the hustle and bustle that goes on. Between merchants hawking their goods as loudly and enthusiastically as humanly possible, the shrieking laughter of small children getting underfoot, and the common noise of everyday life, Eben does not fit his expectations of so southern a town at all. It is far too busy, far too unrestrained, and most oddly of all, the guards are less than vigilant.

    He is so taken in by these sights that he almost fails to notice a bump to his side.

    "Hey there, mister priest," the rough man begins, "Alms for the destitute?"

    A snigger, from hired muscle that's come from God knows where. The atmosphere suddenly seems a lot more tense, an air of violence just waiting to spill over.

    "No? Maybe your life then? I'll offer you up a prayer. If you've the gold to afford one!"

    His travelling sack seems much lighter.

    ----------
    Victory Conditions
    • Lord reaches the Church [E2] with the Scriptures
    • Lord reaches the Church [E2] (without the Scriptures)
    • Defeat all enemies


    Map
    Spoiler
    Show


    Enemy Stats
    Spoiler
    Show

    Baldo, level 4 Mercenary
    14 ATT, 93% hit, 4.5% crit, 18% dodge
    20HP, 6 STR, 9 SKl, 9 SPD, 0 LCK, 6 DEF, 1 RES, 9 CON
    Steel Sword - 30/30 [10wt, 8mt, 75% hit, 0% crit] D
    Vulnerary - 3/3

    Thief #1, level 2
    8ATT, 94% hit, 1% crit, 18% dodge
    17 HP, 3 STR, 2 SKL, 9 SPD, 3 DEF, 1 RES, 6 CON
    Iron Sword - 46/46 [5wt, 5mt, 90% hit, 0% crit] E
    Scriptures

    Thug #1, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 3 DEF, 0 RES, 12 CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0% crit] E

    Thug #2, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 3 DEF, 0 RES, 12 CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0% crit] E

    Ally Stats
    Spoiler
    Show
    Guard #1, level 2
    11ATT, 82% hit, 0.5% crit, 4% dodge
    21 HP, 4 STR, 1 SKL, 2 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80% hit, 0% crit] E

    Guard #2, level 2
    11ATT, 80% hit, 0% crit, 2% dodge
    21 HP, 4 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 1 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #3, level 2
    10ATT, 80% hit, 0% crit, 2% dodge
    20 HP, 3 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #4, level 2
    11ATT, 80% hit, 0% crit, 2% dodge
    20 HP, 4 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #5, level 2
    11ATT, 82% hit, 0.5% crit, 2% dodge
    21 HP, 4 STR, 1 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #6, level 2
    10ATT, 80% hit, 0% crit, 4% dodge
    20 HP, 3 STR, 0 SKL, 2 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Player stats
    Spoiler
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    Aramel Fielt, lv1 Light Shaman Lord
    000/100 EXP
    13ATT, 101% hit, 6.5% crit, 6% dodge
    20 HP, 9 MAG, 3 SKL, 3 SPD, 0 LCK, 5 DEF, 5 RES, 13CON

    Lightning - 35/35 [6wt, 4mt, 95%hit, 5%crit] E
    Vulnerary - 3/3

    Light Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Light|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Imeena|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Imeena Kubravarain, lv1 Mounted Knight (sword)
    000/100 EXP
    13ATT, 105% hit, 2.5% crit, 19% dodge
    24 HP, 8 STR, 5 SKL, 8 SPD, 3 LCK, 5 DEF, 1 RES, 8CON

    Iron Sword - 46/46 [5wt, 5mt, 90% hit, 0% crit] E
    Vulnerary - 3/3

    Fire Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Swords|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Nina, lv1 Mage
    000/100 EXP
    11ATT, 100% hit, 2% crit, 14% dodge
    16 HP, 6 MAG, 4 SKL, 6 SPD, 2 LCK, 2 DEF, 6 RES, 6CON

    Fire - 40/40 [4wt, 5mt, 90%hit, 0%crit] E
    Vulnerary - 3/3

    Fire Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Anima|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Lloyd|-|0|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Lloyd Raust, lv1 Thief
    000/100 EXP
    10ATT, 109% hit, 3.5% crit, 21% dodge
    16 HP, 5 STR, 7 SKL, 8 SPD, 5 LCK, 2 DEF, 2 RES, 6CON

    Iron Sword - 46/46 [5wt, 5mt, 90% hit, 0% crit] E
    Vulnerary - 3/3

    Thunder Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Swords|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Nina|-|0|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Nain, lv1 Archer
    000/100 EXP
    12ATT, 109% hit, 4% crit, 18% dodge
    22 HP, 6 STR, 8 SKL, 5 SPD, 8 LCK, 3 DEF, 2 RES, 7CON

    Iron Bow - 45/45 [5wt, 6mt, 85%hit, 0%crit] E
    Vulnerary - 3/3

    Thunder Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Bows|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Roland|-|0|80[/table]



    Roland, lv1 Mounted Knight (bow)
    000/100 EXP
    12ATT, 104% hit, 3.5% crit, 15% dodge
    18 HP, 6 STR, 7 SKL, 5 SPD, 5 LCK, 4 DEF, 4 RES, 8CON

    Iron Bow - 45/45 [5wt, 6mt, 85%hit, 0%crit] E
    Vulnerary - 3/3

    Wind Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Bows|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|0|80[/table]
    Last edited by Sairyu; 2013-04-08 at 10:03 PM.

  2. - Top - End - #2
    Halfling in the Playground
     
    MindFlayer

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    Feb 2012

    Default Re: Fire Emblem: Close Horizons (IC)



    Aramel's eyes narrow in anger at the ruffian before him. They dared threaten an Osulian in broad daylight!? What sort of town was this? His hand went to his bag and missed the telltale shape of one of the books he had been entrusted. They stole from and then threatened him even with his armed guard nearby? One could only wonder what deprivations they inflicted on the defenseless townsfolk. This would not stand.

    "I do not know who you thieves think you are! To threaten and steal from me! I can only imagine what horrors this town must face on a daily basis if they let you roam free. But not longer! Come dear companions let us free this place from their villainy!"

    Deploy to O19, move to L19, attack Thug 1
    Last edited by Madhand; 2012-03-28 at 12:26 PM.

  3. - Top - End - #3
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    Illven's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)



    I've got your back Aramel.

    Move is two post down.

    ~Burn, baby burn Disco inferno.
    Last edited by Illven; 2012-03-28 at 01:23 PM.
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  4. - Top - End - #4
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    Nohbdy's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)


    Lloyd was rather impressed, these men were desperate or crazy enough to attack a man with an armed bodyguard. The war has really put some stress on these towns, he thought. He readied his dagger as Aramel let out a call to arms.
    "Hold on Nina! It would better to wait for Roland," Lloyd called towards the mage.

    (@Illven: Nina plus Aramel would be too much damage, Lloyd and Roland cannot do enough damage to kill thug 2. Lloyd should go to K19 and Nina go to K20 after Roland attacks.)
    Last edited by Nohbdy; 2012-03-28 at 04:39 PM.
    The Professional Lurker.

  5. - Top - End - #5
    Titan in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Quote Originally Posted by Nohbdy View Post

    Lloyd was rather impressed, these men were desperate or crazy enough to attack a man with an armed bodyguard. The war has really put some stress on these towns, he thought. He readied his dagger as Aramel let out a call to arms.
    "Hold on Nina! It would better to wait for Roland," Lloyd called towards the mage.

    (@Illven: Nina plus Aramel would be too much damage, Lloyd and Roland cannot do enough damage to kill thug 2. Lloyd should go to K19 and Nina go to K20 after Roland attacks)
    Oh whoops.

    Thankfully she had not cast the spell yet. All it took was a flick of her hand and a side-step lunge to correct.

    Deploy to M19 Move to K20 and attack Thug 1 if Roland hits.



    OOC Sorry I misread the plan
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  6. - Top - End - #6
    Ettin in the Playground
     
    OldWizardGuy

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    Default Re: Fire Emblem: Close Horizons (IC)


    "It's not a good idea to offer him your prayers, you'll be needing them for yourselves."

    Deploy to M20, move one to L20, Fire at Thug 2 in J20, then move back one to M20.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Sairyu's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    You can't move after shooting. Attacking ends your turn, as does using a staff.

  8. - Top - End - #8
    Titan in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Quote Originally Posted by Sairyu View Post
    You can't move after shooting. Attacking ends your turn, as does using a staff.
    Mounted units cannot canto!?
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  9. - Top - End - #9
    Ettin in the Playground
     
    OldWizardGuy

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    Default Re: Fire Emblem: Close Horizons (IC)

    I thought mounted units got the move-attack move ability, but if not move up and shoot works fine, too. Good to know now rather than later XD

  10. - Top - End - #10
    Bugbear in the Playground
     
    Sairyu's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Canto is movement after item usage/pickup/shopping isn't it?

    I've only played the GBA games. Is... is it different in the GC ones?

  11. - Top - End - #11
    Titan in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Quote Originally Posted by Sairyu View Post
    Canto is movement after item usage/pickup/shopping isn't it?

    I've only played the GBA games. Is... is it different in the GC ones?
    Yeah it's different. Canto also allows mounted units to move after attacking or staff usage in GC games.
    Last edited by Illven; 2012-03-28 at 10:21 PM.
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  12. - Top - End - #12
    Bugbear in the Playground
     
    Sairyu's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Oh, alright. We'll use the GC version then, since it's the most current version.

    So, you 'can' move after you attack/staff if you're mounted. My bad, Acanous.

  13. - Top - End - #13
    Ettin in the Playground
     
    OldWizardGuy

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    Default Re: Fire Emblem: Close Horizons (IC)

    Awesome. Stated action stands, then.

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    Pixie in the Playground
     
    Chimera

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    Default Re: Fire Emblem: Close Horizons (IC)



    Nain had been scanning the crowd since the minute they entered the chaotic city- same principle as looking for marks for street tricks really, but in reverse. Two kids running past his feet distracted him though, and his eyes came back on Aramel a second too late.

    "Boss look out for- ...okay, here we go."

    He nocked an arrow and positioned himself behind the people who could tangle with these meatheads, inasmuch as their little company had any. He locked eyes with the thief and smiled a little.

    "Good plan. Let's rob the guy with five rough looking friends- hey, why am I full of arrows?"

    Once Thug 1 goes down, Nain will move to J19 and attack the thief with his Iron Bow.
    Last edited by Sennex; 2012-03-28 at 11:00 PM.

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    Dwarf in the Playground
     
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    Default Re: Fire Emblem: Close Horizons (IC)


    "This is such a seedy city. Noisy, too. It would be good to-" A blurry silhouette appeared next to her employer, er, travelling companion, and quickly took off. Imeena wasted no time in giving chase.

    "Silly thief, you cannot outrun my horse... or my blade. Why don't you give up now while you still draw breath?"


    (Deploy at M21, once Nain has moved, move to I19 and attack the Thief)
    Fire emblem mug shop - Let me know if you set up a fire emblem game.
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  16. - Top - End - #16
    Bugbear in the Playground
     
    Sairyu's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Turn II
    Player Phase
    Spoiler
    Show
    Aramel attacks Thug #1
    Aramel deals 13 damage to Thug #1. Thug #1 can't retaliate. Aramel gains 10EXP.

    Roland attacks Thug #2
    Roland misses. Thug #2 can't retaliate. Roland gains 1EXP.

    Lloyd attacks Thug #1
    Lloyd deals 7 damage to Thug #1 - Thug #1 dies. Lloyd gains 36EXP.

    Nina attacks Thug #2
    Nina deals 11 damage to Thug #2. Thug #2 retaliates: misses. Nina gains 10EXP.

    Nain attacks Thief #1
    Nain misses. Thief #1 can't retaliate. Nain gains 1EXP.

    Imeena attacks Thief #1
    Imeena deals 10 damage to Thief #1. Thief #1 retaliates: hits; deals 3 damage to Imeena. Imeena gains 10EXP.

    Enemy Phase
    The thief takes off with an expression of offended pride, the wound in his side the only thing stopping him from throwing a quip over his shoulder as he flees. Even as the cutpurse breaks away from Imeena, several raggedly dressed thugs emerge from the alleys, chipped and notched axes held in thick fingered hands. It figures that the coward would bring some friends.
    Spoiler
    Show
    Thug #2 attacks Nain
    Thug #2 deals 10 damage to Nain. Nain can't retaliate. Nain gains 1EXP.

    Thug #3 enters on C21
    Thug #4 enters on F21
    Thief #2 enters on A14
    Mercenary #1 enters on J16
    Archer #1 enters on O17

    Ally Phase
    Spoiler
    Show
    No action. The guards are slow to react to the sudden combat.


    Support Points Gained
    Spoiler
    Show
    Nain & Lloyd: +4
    Nain & Imeena: +2
    Lloyd & Nina: +2
    Lloyd & Aramel: +1


    ----------
    Map
    Spoiler
    Show


    Enemy Stats
    Spoiler
    Show

    Baldo, level 4 Mercenary
    14 ATT, 93% hit, 4.5% crit, 18% dodge
    20HP, 6 STR, 9 SKl, 9 SPD, 0 LCK, 6 DEF, 1 RES, 9CON
    Steel Sword - 30/30 [10wt, 8mt, 75% hit, 0% crit] D
    Vulnerary - 3/3

    Thief #1, level 2
    8ATT, 94% hit, 1% crit, 18% dodge
    7/17 HP, 3 STR, 2 SKL, 9 SPD, 0 LCK, 3 DEF, 1 RES, 6CON
    Iron Sword - 46/46 [5wt, 5mt, 90% hit, 0% crit] E
    Scriptures

    Thief #2, level 2
    6ATT, 102% hit, 5.5% crit, 18% dodge
    17 HP, 3 STR, 1 SKL, 9 SPD, 2 DEF, 0 RES, 6CON
    Slim Sword - 30/30 [2wt, 3mt, 100% hit, 5% crit] E

    Thug #2, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    9/20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0% crit] E

    Thug #3, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK, 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0% crit] E

    Thug #4, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK, 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0% crit] E

    Mercenary #1, level 1
    9ATT, 106% hit, 4% crit, 16% dodge
    18 HP, 4 STR, 8 SKL, 8 SPD, 0 LCK, 4 DEF, 0 RES, 9CON
    Iron Sword - 46/46 [5wt, 5mt, 90% hit, 0% crit] E
    Vulnerary - 3/3

    Archer #1, level 1
    10ATT, 91% hit, 1.5% crit, 6% dodge
    18 HP, 4 STR, 3 SKL, 3 SPD, 0 LCK, 3 DEF, 0 RES, 7CON
    Iron Bow - 45/45 [5wt, 6mt, 85%hit, 0%crit] E

    Ally Stats
    Spoiler
    Show
    Guard #1, level 2
    11ATT, 82% hit, 0.5% crit, 4% dodge
    21 HP, 4 STR, 1 SKL, 2 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80% hit, 0% crit] E

    Guard #2, level 2
    11ATT, 80% hit, 0% crit, 2% dodge
    21 HP, 4 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 1 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #3, level 2
    10ATT, 80% hit, 0% crit, 2% dodge
    20 HP, 3 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #4, level 2
    11ATT, 80% hit, 0% crit, 2% dodge
    20 HP, 4 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #5, level 2
    11ATT, 82% hit, 0.5% crit, 2% dodge
    21 HP, 4 STR, 1 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #6, level 2
    10ATT, 80% hit, 0% crit, 4% dodge
    20 HP, 3 STR, 0 SKL, 2 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Player stats
    Spoiler
    Show

    Aramel Fielt, lv1 Light Shaman Lord
    010/100 EXP
    13ATT, 101% hit, 6.5% crit, 6% dodge
    20 HP, 9 MAG, 3 SKL, 3 SPD, 0 LCK, 5 DEF, 5 RES, 13CON

    Lightning - 34/35 [6wt, 4mt, 95%hit, 5%crit] E
    Vulnerary - 3/3

    Light Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Light|D|1|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Imeena|-|0|80
    Nina|-|0|80
    Lloyd|-|1|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Imeena Kubravarain, lv1 Mounted Knight (sword)
    010/100 EXP
    13ATT, 105% hit, 2.5% crit, 19% dodge
    21/24 HP, 8 STR, 5 SKL, 8 SPD, 3 LCK, 5 DEF, 1 RES, 8CON

    Iron Sword - 45/46 [5wt, 5mt, 90% hit, 0% crit] E
    Vulnerary - 3/3

    Fire Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Swords|D|1|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|2|80
    Roland|-|0|80[/table]



    Nina, lv1 Mage
    010/100 EXP
    11ATT, 100% hit, 2% crit, 14% dodge
    16 HP, 6 MAG, 4 SKL, 6 SPD, 2 LCK, 2 DEF, 6 RES, 6CON

    Fire - 39/40 [4wt, 5mt, 90%hit, 0%crit] E
    Vulnerary - 3/3

    Fire Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Anima|D|1|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Lloyd|-|2|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Lloyd Raust, lv1 Thief
    036/100 EXP
    10ATT, 109% hit, 3.5% crit, 21% dodge
    16 HP, 5 STR, 7 SKL, 8 SPD, 5 LCK, 2 DEF, 2 RES, 6CON

    Iron Sword - 45/46 [5wt, 5mt, 90% hit, 0% crit] E
    Lockpick - 15/15
    Vulnerary - 3/3

    Thunder Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Swords|D|1|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|1|80
    Imeena|-|0|80
    Nina|-|2|80
    Nain|-|4|80
    Roland|-|0|80[/table]



    Nain, lv1 Archer
    002/100 EXP
    12ATT, 109% hit, 4% crit, 18% dodge
    12/22 HP, 6 STR, 8 SKL, 5 SPD, 8 LCK, 3 DEF, 2 RES, 7CON

    Iron Bow - 45/45 [5wt, 6mt, 85%hit, 0%crit] E
    Vulnerary - 3/3

    Thunder Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Bows|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|2|80
    Nina|-|0|80
    Lloyd|-|4|80
    Roland|-|0|80[/table]



    Roland, lv1 Mounted Knight (bow)
    001/100 EXP
    12ATT, 104% hit, 3.5% crit, 15% dodge
    18 HP, 6 STR, 7 SKL, 5 SPD, 5 LCK, 4 DEF, 4 RES, 8CON

    Iron Bow - 45/45 [5wt, 6mt, 85%hit, 0%crit] E
    Vulnerary - 3/3

    Wind Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Bows|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|0|80[/table]
    Last edited by Sairyu; 2012-03-30 at 01:00 AM.

  17. - Top - End - #17
    Ettin in the Playground
     
    OldWizardGuy

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    Default Re: Fire Emblem: Close Horizons (IC)


    "Well, looks like that prayer DID help you. Let's see if the saints love you, or if I was just unlucky."

    Action:
    Roland moves to L20, fires at the thug in J20, then Canto to I21

  18. - Top - End - #18
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    Default Re: Fire Emblem: Close Horizons (IC)



    As soon as the thug in front of her was taken care of. Nina bolted towards her next foe.

    ~Through the fire and the flames we carry on.


    Move to G20 and attack Thug 4 with Fire
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
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    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  19. - Top - End - #19
    Halfling in the Playground
     
    MindFlayer

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    Default Re: Fire Emblem: Close Horizons (IC)



    Aramel's eyes fill with sorrow as the thief flees with all haste. He turns to Imeena in desperation.

    "Please dear lady, chase him down and end him, those books are precious, and should bring hope to this troubled town. I shall try and cover your flank."

    Move to G19
    Last edited by Madhand; 2012-03-30 at 01:48 AM.

  20. - Top - End - #20
    Pixie in the Playground
     
    Chimera

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    Default Re: Fire Emblem: Close Horizons (IC)



    Grasping his injured side with his free hand, Nain hurried up against the wall behind their fearless leader and took a few moments to staunch his wounds.

    "Next one's mine," he called out. "You watch!"

    Moving to H19 and using Vulnerary.

  21. - Top - End - #21
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    Default Re: Fire Emblem: Close Horizons (IC)


    It was over quickly for the thug, a blinding burst from Aramel's light magic, then the final strike with Lloyd's blade. The man slumped to the ground with only a small grunt. Have to keep moving, he thought, moving farther up the street.

    Move to F20.
    The Professional Lurker.

  22. - Top - End - #22
    Dwarf in the Playground
     
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    Default Re: Fire Emblem: Close Horizons (IC)


    Imeena shrugged off the scratch inflicted by the thief, and gave chase. "You ruffians don't learn, do you? Let me put you in your place."

    Looking around, she noticed another thief skulking between two houses. There's no honour among thieves, that one's probably going to try to take advantage of the situation. As if I'd let that happen.

    (Move to E17, attack Thief 1, canto to E18 if Thief 1 dies)
    Fire emblem mug shop - Let me know if you set up a fire emblem game.
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    Sairyu's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Turn III
    Player Phase
    Spoiler
    Show
    Imeena attacks Thief #1
    Critical hit! Imeena deals 30 damage to Thief #1 – Thief #1 dies. Imeena gains 31EXP. Imeena recovers the Scriptures.

    Roland attacks Thug #2
    Roland deals 9 damage to Thug #2 – Thug #2 dies. Roland gains 30EXP.

    Nina attacks Thug #4
    Critical hit! Nina deals 33 damage to Thug #4 – Thug #4 dies. Nina gains 30EXP.

    Nain uses a Vulnerary and recovers 10HP.

    Enemy Phase
    Spoiler
    Show
    Thug #3 attacks Aramel
    Thug #3 deals 8 damage to Aramel. Aramel retaliates: hits; deals 13 damage. Aramel gains 10EXP.

    Mercenary #1 attacks Guard #4
    Mercenary #1 deals 8 damage to Guard #4. Guard #4 retaliates: hits; deals 8 damage.

    Archer #1 attacks Guard #4
    Archer #1 deals 10 damage to Guard #4. Guard #4 can’t retaliate.

    Thug #5 enters on D13
    Thug #6 enters on D15
    Thug #7 enters on J16
    Thug #8 enters on O8
    Thug #9 enters on O13
    Thug #10 enters on O17
    Thief #3 enters on C21
    Archer #2 enters on L2

    Ally Phase
    Spoiler
    Show
    Guard #3 attacks Mercenary #1
    Guard #3 deals 7 damage to Mercenary #1. Mercenary #1 retaliates: critical hit! 24 damage dealt to Guard #3 – Guard #3 dies.

    Guard #4 attacks Mercenary #1
    Guard #4 deals 8 damage to Mercenary #1 – Mercenary #1 dies. Guard #4 picks up a Vulnerary.

    Guard #5 attacks Thief #2
    Guard #5 misses. Thief #2 retaliates: misses.

    Guard #6 attacks Thief #3
    Guard #6 misses. Thief #3 retaliates: misses.


    Supports
    Spoiler
    Show
    Aramel & Nain: +1
    Aramel & Nina: +3
    Nina & Lloyd: +2


    ----------
    Map
    Spoiler
    Show


    Enemy Stats
    Spoiler
    Show

    Baldo, level 4 Mercenary
    14 ATT, 93% hit, 4.5% crit, 18% dodge
    20HP, 6 STR, 9 SKl, 9 SPD, 0 LCK, 6 DEF, 1 RES, 9CON
    Steel Sword - 30/30 [10wt, 8mt, 75% hit, 0% crit] D
    Vulnerary - 3/3

    Thief #2, level 2
    6ATT, 102% hit, 5.5% crit, 18% dodge
    17 HP, 3 STR, 1 SKL, 9 SPD, 2 DEF, 0 RES, 6CON
    Slim Sword - 30/30 [2wt, 3mt, 100% hit, 5%crit] E

    Thief #3, level 2
    8ATT, 92% hit, 0.5% crit, 18% dodge
    17 HP, 3 STR, 1 SKL, 9 SPD, 3 DEF, 1 RES, 6CON
    Iron Sword - 44/46 [5wt, 5mt, 90% hit, 0% crit] E

    Thug #3, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    7/20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK, 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0%crit] E

    Thug #5, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0%crit] E

    Thug #6, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0%crit] E

    Thug #7, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0%crit] E
    Hand Axe – 20/20 [12wt, 7mt, 60%hit, 0%crit] E

    Thug #8, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0%crit] E

    Thug #9, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0 crit] E

    Thug #10, level 1
    13ATT, 77% hit, 0.5% crit, 10% dodge
    20 HP, 5 STR, 1 SKL, 5 SPD, 0 LCK 3 DEF, 0 RES, 12CON
    Iron Axe - 45/45 [10wt, 8mt, 75% hit, 0%crit] E

    Archer #1, level 1
    10ATT, 91% hit, 1.5% crit, 6% dodge
    18 HP, 4 STR, 3 SKL, 3 SPD, 0 LCK, 3 DEF, 0 RES, 7CON
    Iron Bow - 44/45 [5wt, 6mt, 85%hit, 0%crit] E

    Archer #2, level 1
    10ATT, 91% hit, 1.5% crit, 6% dodge
    18 HP, 4 STR, 3 SKl, 3 SPD, 0 LCK, 3DEF, 0 RES, 7CON
    Iron Bow – 45/45/ [5wt, 6mt, 85%hit, 0%crit] E

    Ally Stats
    Spoiler
    Show
    Guard #1, level 2
    11ATT, 82% hit, 0.5% crit, 4% dodge
    21 HP, 4 STR, 1 SKL, 2 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80% hit, 0% crit] E

    Guard #2, level 2
    11ATT, 80% hit, 0% crit, 2% dodge
    21 HP, 4 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 1 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #4, level 2
    11ATT, 80% hit, 0% crit, 2% dodge
    2/20 HP, 4 STR, 0 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 43/45 [8wt, 7mt, 80%hit, 0%crit] E
    Vulnerary - 3/3

    Guard #5, level 2
    11ATT, 82% hit, 0.5% crit, 2% dodge
    21 HP, 4 STR, 1 SKL, 1 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Guard #6, level 2
    10ATT, 80% hit, 0% crit, 4% dodge
    20 HP, 3 STR, 0 SKL, 2 SPD, 0 LCK, 0 DEF, 0 RES, 6CON
    Iron Lance - 45/45 [8wt, 7mt, 80%hit, 0%crit] E

    Player stats
    Spoiler
    Show

    Aramel Fielt, lv1 Light Shaman Lord
    020/100 EXP
    13ATT, 101% hit, 6.5% crit, 6% dodge
    12/20 HP, 9 MAG, 3 SKL, 3 SPD, 0 LCK, 5 DEF, 5 RES, 13CON

    Lightning - 33/35 [6wt, 4mt, 95%hit, 5%crit] E
    Vulnerary - 3/3

    Light Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Light|D|2|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Imeena|-|0|80
    Nina|-|3|80
    Lloyd|-|1|80
    Nain|-|1|80
    Roland|-|0|80[/table]



    Imeena Kubravarain, lv1 Mounted Knight (sword)
    041/100 EXP
    13ATT, 105% hit, 2.5% crit, 19% dodge
    21/24 HP, 8 STR, 5 SKL, 8 SPD, 3 LCK, 5 DEF, 1 RES, 8CON

    Iron Sword - 44/46 [5wt, 5mt, 90% hit, 0% crit] E
    Vulnerary - 3/3
    Scriptures

    Fire Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Swords|D|2|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|2|80
    Roland|-|0|80[/table]



    Nina, lv1 Mage
    040/100 EXP
    11ATT, 100% hit, 2% crit, 14% dodge
    16 HP, 6 MAG, 4 SKL, 6 SPD, 2 LCK, 2 DEF, 6 RES, 6CON

    Fire - 38/40 [4wt, 5mt, 90%hit, 0%crit] E
    Vulnerary - 3/3

    Fire Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Anima|D|2|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|3|80
    Imeena|-|0|80
    Lloyd|-|4|80
    Nain|-|0|80
    Roland|-|0|80[/table]



    Lloyd Raust, lv1 Thief
    036/100 EXP
    10ATT, 109% hit, 3.5% crit, 21% dodge
    16 HP, 5 STR, 7 SKL, 8 SPD, 5 LCK, 2 DEF, 2 RES, 6CON

    Iron Sword - 45/46 [5wt, 5mt, 90% hit, 0% crit] E
    Lockpick - 15/15
    Vulnerary - 3/3

    Thunder Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Swords|D|1|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|1|80
    Imeena|-|0|80
    Nina|-|4|80
    Nain|-|4|80
    Roland|-|0|80[/table]



    Nain, lv1 Archer
    002/100 EXP
    12ATT, 109% hit, 4% crit, 18% dodge
    22 HP, 6 STR, 8 SKL, 5 SPD, 8 LCK, 3 DEF, 2 RES, 7CON

    Iron Bow - 45/45 [5wt, 6mt, 85%hit, 0%crit] E
    Vulnerary - 2/3

    Thunder Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Bows|D|0|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|1|80
    Imeena|-|2|80
    Nina|-|0|80
    Lloyd|-|4|80
    Roland|-|0|80[/table]



    Roland, lv1 Mounted Knight (bow)
    031/100 EXP
    12ATT, 104% hit, 3.5% crit, 15% dodge
    18 HP, 6 STR, 7 SKL, 5 SPD, 5 LCK, 4 DEF, 4 RES, 8CON

    Iron Bow - 44/45 [5wt, 6mt, 85%hit, 0%crit] E
    Vulnerary - 3/3

    Wind Affinity
    Proficiencies
    Spoiler
    Show
    {table=head]Type|Rank|Points|Next
    Bows|D|1|40[/table]

    Supports
    Spoiler
    Show
    {table=head]Character|Rank|Points|Next
    Aramel|-|0|80
    Imeena|-|0|80
    Nina|-|0|80
    Lloyd|-|0|80
    Nain|-|0|80[/table]
    Last edited by Sairyu; 2012-03-31 at 11:00 PM.

  24. - Top - End - #24
    Pixie in the Playground
     
    Chimera

    Join Date
    Mar 2012

    Default Re: Fire Emblem: Close Horizons (IC)



    Starting to hear the commotion of armed, angry people coming into the public square, Nain called out to Aramel as he took aim at one of the thugs.

    "Let's get that package of yours back and get out of here, I feel like we just kicked over a beehive."

    Move to E20, attack Thug 3.

  25. - Top - End - #25
    Titan in the Playground
     
    Illven's Avatar

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    Dec 2008

    Default Re: Fire Emblem: Close Horizons (IC)

    Quote Originally Posted by Sennex View Post


    Starting to hear the commotion of armed, angry people coming into the public square, Nain called out to Aramel as he took aim at one of the thugs.

    "Let's get that package of yours back and get out of here, I feel like we just kicked over a beehive."

    Move to E20, attack Thug 3.
    Um my plan has you attack Thief 3. Do you disagree with my plan?
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  26. - Top - End - #26
    Pixie in the Playground
     
    Chimera

    Join Date
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    Default Re: Fire Emblem: Close Horizons (IC)

    Uh...what plan is this?

    EDIT: Oh, the one you posted in the OOC thread. It would be the same result if Roland attacked Thief 3 now, if he wants to do that.

  27. - Top - End - #27
    Titan in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)

    Quote Originally Posted by Sennex View Post
    Uh...what plan is this?
    The one in the OOC thread.
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  28. - Top - End - #28
    Ettin in the Playground
     
    OldWizardGuy

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    Default Re: Fire Emblem: Close Horizons (IC)

    Sure. I'm flexible, and to move things along I'm good with whatever so long as Roland doesn't get killed doing it :p


    "They just keep coming! Don't they value their lives at all?"
    Action:
    Roland moves to D20, attacks thief 3.

  29. - Top - End - #29
    Titan in the Playground
     
    Illven's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)



    Nina ran over to Immena. She saw the other thief appear behind the building and did not want to give him a chance to steal the book. Again.

    It's just me, Imeena don't worry.

    Moves to E19 and trades/takes the scriptures from Immena
    Last edited by Illven; 2012-03-31 at 06:59 PM.
    A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
    Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
    Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete

    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  30. - Top - End - #30
    Dwarf in the Playground
     
    Water_and_Wind's Avatar

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    Default Re: Fire Emblem: Close Horizons (IC)


    "Much appreciated, Nina. This will let me focus at the battle at hand. Speaking of which, are these scriptures really so valuable? The enemy forces appear to be more a garrison than a band of ruffians."

    (Wait)
    Fire emblem mug shop - Let me know if you set up a fire emblem game.
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