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  1. - Top - End - #301
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    NOW, now I roll 16. Sorry guys.

  2. - Top - End - #302
    Ogre in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Yes, there are other FBs, but they are generally not deployed in situations like this.
    Most hunters virtually never see one go into a frenzy as the FBs are usually sent as teams of their own or solo. Groups are possible because there is magic that allows are resonance between those gifted with the pure rage - read 'need to have levels in FB' - that allows them to recognize each other even in frenzy, but its a long and reagent intensive process, hence number of FBs is kept low by availability of reagents on top of needing people with pure enough anger.

    FBs are effectively heavy assault solos/teams that you send solo to disrupt minor troop movement and in teams when you need to definitely kill many things NOW.

    Normal hunters only interact with FBs in either civilian life, where they are normal people, or before missions as last minute recon information givers. Rarely hunters are sent as ranged support / retrieval unit for FBs (since FBs are expensive to train and condition) so a few know what they are capable of, but for most hunters the FBs are an outside context problem especially with the decades of relative peace until now (Gnolls rarely are worth sending FBs after them, only having been 5 solo deployments and 2 team deployments ever. The team deployments being eradication missions of entire Gnoll packs that got too cocky).
    Last edited by Re'ozul; 2012-10-23 at 04:37 PM.
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  3. - Top - End - #303
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Quote Originally Posted by Man on Fire View Post
    NOW, now I roll 16. Sorry guys.
    Good job you need to roll another one then...

  4. - Top - End - #304
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Quote Originally Posted by Re'ozul View Post
    Yes, there are other FBs, but they are generally not deployed in situations like this.
    Most hunters virtually never see one go into a frenzy as the FBs are usually sent as teams of their own or solo. Groups are possible because there is magic that allows are resonance between those gifted with the pure rage - read 'need to have levels in FB' - that allows them to recognize each other even in frenzy, but its a long and reagent intensive process, hence number of FBs is kept low by availability of reagents on top of needing people with pure enough anger.

    FBs are effectively heavy assault solos/teams that you send solo to disrupt minor troop movement and in teams when you need to definitely kill many things NOW.

    Normal hunters only interact with FBs in either civilian life, where they are normal people, or before missions as last minute recon information givers. Rarely hunters are sent as ranged support / retrieval unit for FBs (since FBs are expensive to train and condition) so a few know what they are capable of, but for most hunters the FBs are an outside context problem especially with the decades of relative peace until now (Gnolls rarely are worth sending FBs after them, only having been 5 solo deployments and 2 team deployments ever. The team deployments being eradication missions of entire Gnoll packs that got too cocky).
    Thanks, now I get it.

  5. - Top - End - #305
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    That other Ref save (1d20+6)[24]

  6. - Top - End - #306
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    where are these rolls when I'm rolling Will?!

  7. - Top - End - #307
    Ogre in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    If you seriously injure someone Mal will start shooting at you.

  8. - Top - End - #308
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Wow, what are the odds...

    *calculates* About 50/50 on the Will rolls, and slightly less than 20% on the Reflex rolls.

  9. - Top - End - #309
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Well, one last chance Here comes nothing (1d20+4)[19].

    EDIT:
    It's a last round anyway isn't it?
    Last edited by Man on Fire; 2012-10-26 at 02:47 PM.

  10. - Top - End - #310
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    You get 5 rounds of Frenzy? If so, since it activated for your Round 1 actions, it deactivates for your Round 6 actions. I think that's how the timing works.

    Rage, and its attendant Con bonus, adds another two rounds of Frenzy.

  11. - Top - End - #311
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    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Don't ask me, I was pretty sure it should end in this round.

  12. - Top - End - #312
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    What are we waiting for now?

  13. - Top - End - #313
    Ogre in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Sorry, I was away from books.

    FB says frenzy lasts 3+con rounds. Considering the bonus from rage Rada has that would be 7 correct?

    Since this is round 6 or frenzying it should still be in place. It will end naturally next round at Rada's innitiative.

    So, since I'll have Rada charge Gell again and 'moving carefully' is not in her current vocabulary, I need a reflex save for her to see if she faceplants at Gell's feet.
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  14. - Top - End - #314
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    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    (1d20+6)[19] hope it's not another natural 18.

    EDIT:
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!
    Last edited by Man on Fire; 2012-10-30 at 07:08 AM.

  15. - Top - End - #315
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Well, it wasn't an 18...

    Quote Originally Posted by Re'ozul View Post
    Since this is round 6 or frenzying it should still be in place. It will end naturally next round at Rada's innitiative.
    At the beginning of her initiative?

  16. - Top - End - #316
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    That means Gell's held actions will trigger...here's the list, with rolls added this time.


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    Move action: Move backward, away from Rada
    Standard action: Fire burst arrow at Rada
    Attack roll: (1d20+17)[35]
    Damage roll: Half of (1d6+4)[9]
    Ranged bullrush, with check equal to the result of the attack roll

  17. - Top - End - #317
    Ogre in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Okay, I therefore need a strenght check from Rada.
    For speed's sake also another Reflex save should Rada be blown back far enough to end up in the slippery area again.
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  18. - Top - End - #318
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Strength check (1d20+9)[21]
    Reflex save (1d20+6)[25]
    EDIT:
    Last edited by Man on Fire; 2012-11-01 at 03:12 PM.

  19. - Top - End - #319
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Well, the bullrush worked. Better than nothing.

  20. - Top - End - #320
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    I don't think the bullrush could have failed, with that attack roll. At this point I almost expected Rada to make the Grease save...

  21. - Top - End - #321
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Next time we're in armory I hope there's a cloak of resistance there, Rada seems to be unable to fail a save with mod above 4.

  22. - Top - End - #322
    Ogre in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    @ Man on Fire

    Rada only took damage thrice in the combat:
    9 slashing damage (Gnoll AoO)
    23 force (Mal's arrow)
    4 from Gell's arrow (not sure wether I defined airburst arrows as bludgeoning)

    @ Smith

    Sorunnar disappeared from the link at the same moment he "exploded".
    Last edited by Re'ozul; 2012-11-03 at 06:35 AM.
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  23. - Top - End - #323
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    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Okay, so with DR and with 11 healed points that gives her hp at 84 now.

    Also, I'm looking at my sheet right now and something strikes me as quite odd. Refreh my memory if you can - did I ever mention that I want to take flaws without taking feats for them? Because I apparently did and now I don't remember if there was a reason behind it or did I just forgot to do that, like a complete idiot?
    Last edited by Man on Fire; 2012-11-03 at 06:43 AM.

  24. - Top - End - #324
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Not that I remember.
    Perhaps an oversight on your part?

    Also, am I reading Frenzied Berserker correctly that every time you take damage at any point while not frenzying you need to make that will-save or start frenzying? (as long as you still ahve frenzies for the day of course)
    Last edited by Re'ozul; 2012-11-03 at 08:09 AM.
    My first foray into homebrew: The Circuit Mage

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    Rooshkdor - Arrow Demon Archer
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  25. - Top - End - #325
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Quote Originally Posted by Re'ozul View Post
    Not that I remember.
    Perhaps an oversight on your part?
    Most likely. Which now is quite hialrous, considering how desperate I am to get exactly that, two feats, to not repeat situation like this one we just had again.

    Excuse me, I need to bang my head at the wall a little.

    Now, the question is what to do with it. I would like to avoid writing the feats on the sheet now, as they would come out of nowhere, so I see two options - letting me correct that at the nearest level up or keeping it as it is, as a consequence of my clumsines. Which one flies more with you? Because I'm ready to go with either really, at worst I'll be taught a lesson for the future.

    Also, am I reading Frenzied Berserker correctly that every time you take damage at any point while not frenzying you need to make that will-save or start frenzying? (as long as you still ahve frenzies for the day of course)
    No, I need to make even harder will-save. DC 30 to be precise. That's the beauty of this class i think - you play it smart or you have a big raging problem.

    Of course, the fact I'm apparently incapable of playing it smart is another story altogether.
    Last edited by Man on Fire; 2012-11-03 at 08:41 AM.

  26. - Top - End - #326
    Ettin in the Playground
     
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    I thought the Frenzy save was DC was 10+damage dealt and only if you're not in a Frenzy, though considering Rada only has one Frenzy per day, it won't matter now.

    Also, your armor type now would be Heavy, not Light (You now have a full plate), and you wouldn't have the -9 penalty to AC from Rage and Frenzy.

    Next time Rada Frenzy's, I think me using Blinding Spittle if she goes out of control would be good because even with my -1, I'd hit touch AC 3 on a 4, though we'd need water to un-blind her once she leaves the Frenzy.
    Thank you to SubLimePie for my wonderful kobold cleric/wizard avatar!

  27. - Top - End - #327
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    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Web may be a good choice too.

  28. - Top - End - #328
    Barbarian in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Web is ridiculously good. Even if you pass the initial Reflex save, you need a Strength or Escape Artist check of 15 to be able to move even five feet. Per round.

    Also, it's dismissable at-will, which makes it particularly useful for this application. Magical flaming weapons go through it like it's not there, which may be a problem if the blade's vengeance is literally burning.

    Edit: 'Course, if the spell is in play then enemies can use it too (unless Grazik is the first person ever to research it), and since it is so ridiculously good you don't need to be an Int-based caster to slap it on anybody who looks they don't use ranged attacks much.
    Last edited by Sutremaine; 2012-11-03 at 11:52 AM.

  29. - Top - End - #329
    Ogre in the Playground
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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    I thought the Frenzy save was DC was 10+damage dealt and only if you're not in a Frenzy, though considering Rada only has one Frenzy per day, it won't matter now.
    What rweird said. Though considering the average frontliner's damage output at this level and Rada's will-save it probably won't matter much.
    My first foray into homebrew: The Circuit Mage

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    Rooshkdor - Arrow Demon Archer
    Galen Medon - Batman?

  30. - Top - End - #330
    Ogre in the Playground
     
    Man on Fire's Avatar

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    Default Re: Orcs of the endless and unconquered Forest (OOC)

    Quote Originally Posted by Re'ozul View Post
    What rweird said. Though considering the average frontliner's damage output at this level and Rada's will-save it probably won't matter much.
    Still good to know, situation may not be that tragic.

    Also, regarding my previous question - what's your decision?

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