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Thread: Pathfinder Magic Items and Cost
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2012-09-10, 08:20 PM (ISO 8601)
- Join Date
- Sep 2012
Pathfinder Magic Items and Cost
Hey there Forumites,
I've been a long time reader of OOTS but I never really thought to interact with the forum. Now that I've been hosting Pathfinder games for several months it only just occurred to me that I could gain the help of those who are far more experienced than I. Golden-esque's guide to character creation has been quite helpful when developing my own game world.
However, here's my new question. How should I value putting things like class features or feats on to items?
Like...making a wondorous item that casts flame bolts like a 5th level druid with a fire domain.
Or an amulet that allows the user to use the 'Arcane Blast' feat.
Thanks in advance for any advice.
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2012-09-10, 08:32 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Canberra, Australia
- Gender
Re: Pathfinder Magic Items and Cost
It kind of depends on exactly what you plan to grant. You can sort of get an idea from existing items though. For example, a ring of climbing gives +5 to the climbing skill for 1250 gold. If you took the skill focus feat you'd get +3 (+6 if you have enough ranks).
A ring of revelation gives extra oracle class features to an oracle - the cost depends on the level requirement of the class feature.
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2012-09-10, 09:30 PM (ISO 8601)
- Join Date
- Sep 2012
Re: Pathfinder Magic Items and Cost
Hmm, I always do try to find a benchmark to base my items on and I think that Ring of Revelation might be my benchmark for such things.
10k for a no prerequisite power of 6th or lower seems like an expensive starting point.
I think I'd make that as the 10k Command word wondorous item. so the likes of charges per day would cheapen it.
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2012-09-11, 04:07 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Pathfinder Magic Items and Cost
Balancing magic item costs is more art than science, especially when you're putting odd abilities in there. An amulet that grants a Rogues Trap sense will be worth far less than an amulet that grants a Rogues Uncanny Dodge for example.
Whenever possible, try to replicate whatever effects you are looking for via spells, it's typically a more balanced way of making the items. Otherwise, err on making the item over priced, but since it's rare make sure the PC's can't sell it for a lot."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion