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  1. - Top - End - #181
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Rolling checks
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    (1d20+11)[26] spot
    (1d20+3)[23] sense motive
    Last edited by Azoth; 2012-05-14 at 07:43 AM.


  2. - Top - End - #182
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    Daemon

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Still waiting to know final/ full damage from that crit-javelin strike on Coanacoch.
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  3. - Top - End - #183
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Ask and ye shall receive:
    (1d4)[1]
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  4. - Top - End - #184
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Updated Init and Battle Grid:

    INIT:
    1. Vir-Sashi
    2. Goblin
    3. Goblin
    4. Coanacoch
    5. Goblin
    6. Han Chun Li
    7. Nehual
    8. Tilmek
    9. Goblin
    10. Li (not in Init. Keeping your actions stealthy will earn you a surprise round)



    Battle Grid:
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    Coanacoch, you're up.
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  5. - Top - End - #185
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Wow. I can't charge because there's people in the way now looks like I'm gonna have to re roll anyway with my new actions. Oh well, guess that's what I get for assuming group initiative
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    Tilmek, A Boot to the Head

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  6. - Top - End - #186
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    @ Vixsor Lumin: You're new to this group, Vix. So, if you'd like, you may keep your rolls and simply change your approach. Remember though, movement is a part of your combat strategy in this battle. The ground is slick from blood and littered with debris, so only a successful Tumble check will get you a 30' move. Anything else, and you're stuck at 15' per move action. But the environment isn't just a hindrance. Good and bad, all the terrain is available to you to use. When in doubt, Vix, start checking your skill sets. Having a good understanding of those can get you through a ton of tight spots in lower level encounters.

    @lostsole31: Are we assuming that your last post was your turn? Because you can totally have another move/attack. Your last attack was an AoO and doesn't count as part of your turn.
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  7. - Top - End - #187
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Are you sure? Cus that seems a little unfair, but if everyone else is ok with it to ill keep my rolls. my skill set is pretty Limited due to an Int penalty haha but ill see what I can do with what I have thanks
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    Tilmek, A Boot to the Head

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  8. - Top - End - #188
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    I'm giving you the waiver this once, because it's your first encounter, and it's a bit trickier than the previous two practice rounds the rest of the group had. I know that some DMs play it loosey goosey with the initiatives, but I use gridded combat in tight spaces like this to get players to make the most out of teamwork and strategy... like a game of chess, but with way more movement options.

    As for your skills, it looks to me like you're darn good at Balancing, Listening and Tumbling. It would be unethical for me to tell you how to play but here are some uses for these skills:

    Balance: to stand on unstable surfaces that will grant you a higher ground bonus. (+1 to melee attack)
    Listening: to listen for any enemies sneaking around
    Tumble: to squeeze past an enemy without provoking AoO, to skip through an enemy's square without provoking an AoO, or in this case, to tumble through the rubble at 30' per move action. (though I may make that a balance check in future encounters, since this teeters on the edge of a house-rule)

    Either way... you are well equipped for this encounter, Vix.
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  9. - Top - End - #189
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Updated Init and Battle Grid:

    INIT:
    1. Vir-Sashi
    2. Goblin
    3. Goblin
    4. Coanacoch
    5. Goblin
    6. Han Chun Li
    7. Nehual
    8. Tilmek
    9. Goblin
    10. Li (not in Init. Keeping your actions stealthy will earn you a surprise round)


    Necahual, kill.
    Li, please roll Initiative.
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  10. - Top - End - #190
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    *twiddles thumbs and whistles*
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    Quote Originally Posted by PallElendro View Post
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  11. - Top - End - #191
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    PSinger... you critted.

    Confirm Crit: (1d20+5)[11]
    Bonus Damage: (1d6+3)[4]

    Sorry... no bonus damage.
    Last edited by inexorabletruth; 2012-05-17 at 01:51 PM.
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  12. - Top - End - #192
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Tilmek is up. Go get 'em Vix. Like I said, you may keep your rolls, but reassign your move.

    PSinger. Sorry, I can't grant a smashed wrist unless you want to call the shot a disarm attempt, which provokes an AoO. If you'd like to change your attack to a disarm, I'll allow you to keep the roll (a nat 20), which means you knock his mace to the ground, and I'll say shatters his wrist. But if he scores a strike against you in the AoO, you lose the disarm and the attack. Up to you, my friend.
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  13. - Top - End - #193
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Inex, it had absolutely nothing to do with bonuses, negatives, disarms, or anything like that. It's just fluff, that's all. Just because I hit for good damage doesn't mean the strike should go to head/ chest/ belly groin. It was just a way of defining an interesting kick that can be just as devasting (reflected in damage, not other effects) as a strike to a normal "hot spot" ... which makes us more interesting than brawlers.

    Rus and I have talked about how each of our characters would fight. He was kind of ... well, not happy ... when you redefined Co's strike as the head instead of original area simply because it likely made more sense to you and it dropped the goblin. He thought it would be cooler to drop someone from non-standard places because of shock and arterial devastation to limbs rather than head-chest all the time, especially for the "final strike."

    That got us into a discussion of how each of us look when we fight, and what we would target. My character is like Tony Jaa, up close, brutal, and in your face ... but with good sweeping maneuvers. Classic target areas, of course, are primary, but smashing limbs is fun, too. It's still just damage, not "combat effects" unless you deem it otherwise for the CF (Coolness Factor). Co's Snake Style is even more likely to choose unusual nerve, joint, and muscle/ organ groups, as the style is based on fingerpoint accuracy rather than my PC's Hulk-smash style.

    The end result, of course, is still up to you. But we wanted to show - without any attempted usurping of proper maneuvers (trips, disarms, etc.) - how hp damage can be much more interesting than where you'd expect it. When we take hp damage, we probably do fracture bones, ribs, jaws, etc ... but the "high fantasy" nature of the game keeps it out of the gritty and uses the abstraction of hit points. These aren't "called shots" we're making for special combat benefits, these are just targets from which we inflict the same damage as we would any other part of the body, and the rationales for having done so.

    EDIT: Short form ... no, just damage as originally intended. The dropping mace concept was if he had actually dropped the warrior himself, though I can see how that might have been confusing. That's why I spoiler-ize the crunch after the fluff.
    Last edited by PSinger; 2012-05-17 at 11:05 PM.
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  14. - Top - End - #194
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Totally agree, PSinger. I love it when players define their attacks. By all means be as descriptive as you'd like; it's helping me visualize the attacks better, and I love what I see in my head.

    I didn't mean to redefine Coanacoch's attack. It honestly wasn't meant that way. I should've described it better. But please let me explain:

    In hand-to-hand combat, we don't always hit what we want. Sometimes the result comes out better, sometimes worse. When I was practicing Wing Chun with a friend once, I meant to graze him in the ear... a commonly acceptable way to earn a point in sparring. You could say I critted though; I poked him right in the eye with my middle and third fingers. It's not often you see an adolescent boy ball like a baby. That was one of those times. I scratched his cornea, and he had to wear an eye patch while it recovered. I felt horrible about it and tried to give him a chance to hit me back. He never did, even though I totally deserved it. But that's not the point.

    The point is, you may want to aim for a wrist, forearm, or side of the ear, but sometimes you end up crushing a windpipe, or scratching a cornea, because your opponent is resisting the attack by moving, twitching, flailing, or even hopping around. In the chaos of battle all sorts of crazy things are happening, so results may vary by the roll of the dice.

    I really am sorry if my description of the result came across as rewriting history, or railroading your characters' actions. I'll try to work around yours and Lostsole's descriptions more specifically in the future, or at least explain in greater detail why something happened the way it happened.
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  15. - Top - End - #195
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    (1d20+7)[22]

    Blah, blah... making sure there's enough characters in this post so it doesn't count as spam.
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  16. - Top - End - #196
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    The bluff check was for the "Nowhere, nowhere" part.
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  17. - Top - End - #197
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Hey does this town have a well? If so, how far away is it? I think that I am about to show the party how old school interrogations go, and will probably trigger an alignment ping in the process. So...hey, you guys get to see what Li will do if angry and wanting answers. I will advise if any of ICly find me while doing this, not to interfere...Li may go a bit punch happy.


  18. - Top - End - #198
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    It does indeed have a well near the town center. My curiosity is piqued.
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  19. - Top - End - #199
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Let's just say that when Li starts he won't be able to trust anything the goblin says...but by the end he will be able to believe every murmor. They will be like brothers having bonded deeply by the intimacy of what pains Li has in store for this creature.


  20. - Top - End - #200
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    Man on Fire's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    I'm already feeling bad for the goblin.

  21. - Top - End - #201
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Me too, Man on Fire. But I can't look away... by all means, Azoth, carry on.
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  22. - Top - End - #202
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    Man on Fire's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    After reciving the PM - well played, DM, well played.

  23. - Top - End - #203
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    inexorabletruth's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Thank you, Man on Fire!
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  24. - Top - End - #204
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Uhm...you guys may get a bit squimish during what I am going to do.

    Also DM please allow a ruling that for the course of what I am going to do, most of them will yield only 1 point either lethal or nonlethal depending. They will be incredibly painful, but the average person can survive them for days without much healing...well, until I get around to some of the later things.


  25. - Top - End - #205
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Also, just be glad that BoVD was not on the table. I made a dedicated party face/knowledge bank for a RL campain with that book. The skill Torture was put to great use, and made my DM vomit on the table when I described what I was doing to our captives during one session.

    Heh...the downside of letting the me (a big medieval/fuedal era fan/knowledge buff) have access to all those toys with clear cut rules for their use. Suffice to say after that...I wasn't allowed to use that book anymore. He also made me retire the character, but that was after I got a hold of the Angel Wing Razor.


  26. - Top - End - #206
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    I'm not squeemish in the slightest, I made a similar character before, but there are forum rules against some stuff like that. Id hate to see you get in trouble over a game.
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  27. - Top - End - #207
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Azoth, I have a very strong stomach, and a very curious nature. I'm dying to see where you are going with this. But just as a warning.

    There's nothing truly unlawful about torture to gain information. But you're tap-dancing on the edge Neutral or Evil territory if you have to give a warning before posting your next deed. I've never had to bomb someone with an alignment switch from a solitary act or moral disparity, but then no one I've played with has ever punted the newborn babies of celestials into a pit full of scorpions while drinking the blood of virgin's, either. So, I'm willing to bet there's a first time for everything.

    We'll see... Bring what you've got, Azoth. But if you'd like to clear it with me first to protect your sterling LG alignment, you're welcome to shoot me a PM.
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  28. - Top - End - #208
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Zever: Are you going to search or are you going after Grubnub? I need to know before I PM you a result of your check.
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  29. - Top - End - #209
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    With the look Li is giving me, I guess it is better to go after the goblin that is running away.
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  30. - Top - End - #210
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (OOC)

    Heh...I guess Li doesn't need to roll intimidate checks. He can just scowl at people.

    Also, PMed our DM what Li is going to do his captive. Got the green light for it, so if/when the times comes...and if any of you want to know what exactly Li did I will PM it to you. I will not be posting those actions for fear of getting in trouble for content. Though, I can honestly say...none of you would look at Li the same ICly if your characters know what he is doing.


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