New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default A quick idea to boost combat maneuvers

    1. Combat maneuvers-- trip, disarm, grapple, etc-- don't provoke attacks of opportunity, and you can't be disarmed/tripped/whatever in return if your attack fails.
    2. The Improved _____ feats allow you to add one-half your BAB to any checks made while attempting combat maneuvers-- opposed strength checks, grapple checks, whatever. In addition, prerequisites are changed to a BAB of +2 and nothing else.
    3. Add two new feats:

    Master Combatant
    Prerequisite: BAB +5, any one of Improved Disarm/Feint/Trip/Grapple/Bull Rush/Overrun/Sunder
    Benefit: Whenever using any of the aforementioned feats, you may add your full BAB instead of 1/2.
    Special: A fighter may select this feat as one of his fighter bonus feats.

    Defensive Combatant
    Prerequisite: BAB +3
    Benefit: When an opponent attempts a combat maneuver against you and fails, you may make expend an attack of opportunity and immediately attempt the same maneuver against him.
    Special: A fighter may select this feat as one of his fighter bonus feats.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  2. - Top - End - #2
    Pixie in the Playground
     
    Planetar

    Join Date
    Mar 2013

    Default Re: A quick idea to boost combat maneuvers

    Hmm, I like this idea. I'd love to see combat maneuvers get simplified a bit. Maybe then players who were newer to the game would actually use them. Earning them automatically with a +2 Bab is great, and I LOVE the whole "no attacks of opportunity, no counter if you miss," I mean, no wonder people don't use them much.

    What ability scores add into this stuff? I mean, Str obviously for Grapple and Overrun, but what about Disarm? Love the idea so far!

  3. - Top - End - #3
    Dwarf in the Playground
     
    Mighty_Chicken's Avatar

    Join Date
    Dec 2004
    Location
    Brazil
    Gender
    Male

    Default Re: A quick idea to boost combat maneuvers

    I'm going to criticize it as I always wanted to see some discussion on whether Combat Maneuver should be easier to do or not.

    In Pathfinder, CM still cause AoO, but the maneuver doesn't automatically fail if the AoO hits. You get the damage as a penalty to your Maneuver check, instead.

    I think this is a sufficient buff already. A Disarm or Trip move is much superior to any melee attack. Why would you try to attack anyone before disarming or tripping them? If you want to use a superior move, you got to either have paid something for it (a feat) or pay for it right in the battlefield (a penalty).

    If you don't like the idea of getting hit and losing HP because you tried to do a maneuver (which is not very intuitive, I agree), add some other kind of penalty to the maneuver check. Like a straight -4 penalty, and/or a penalty equal to some of the defender's ability bonus (like Str or Con against bullrushes, Des or Int for disarm, etc).
    bock!

  4. - Top - End - #4
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: A quick idea to boost combat maneuvers

    Yes, I do want them to be easier to pull off. More importantly, I want to remove the disincentives for trying. How many times have you seen a character disarm a foe, or try a trip, or a bull rush, without being built for that purpose?

    Melee combat in 3.5 is much too static; I want characters to try different strategies and such, not just attack over and over again. Making combat maneuvers useful without requiring a feat seems like a good first step.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •