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  1. - Top - End - #181
    Firbolg in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual's younger brother Coanacoch waves and says, "Hi, Tilmek! Welcome to the party."
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  2. - Top - End - #182
    Bugbear in the Playground
     
    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    "Thank you Necahual." he says bowing again but doesn't look up. Then he turns back to Coanacoch and Vir-Sashi saying, "Thank you both for your warm welcome." he still doesn't look up but is smiling widely.
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    I see you're dressed in black with a bow.
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  3. - Top - End - #183
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    "Wait, I think I may remember you. Say, aren't you that guy who once fallen into Master Chasumi's study through the roof?" Asks Vir-Sashi, curious.

  4. - Top - End - #184
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Tilmek smiles sheepishly then says, "Well yes, that was me. I didn't feel like I was learning enough in my classes, so I was trying to see Master Chasumi's scrolls. When I got there he told me that I wasn't sufficientlly enlightened enough to understand them yet. So I went to the roof to look at the stars and meditate. Unfortunately I was much clumsier when I was a kid and I fell through the roof. He didn't believe that iwasnt trying to steal his scrolls, so he gave me stable duties for a week. However he was impressed that I managed to escape a fall from that high without injury, so he placed me in the martial meditation classes."
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    I see you're dressed in black with a bow.
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  5. - Top - End - #185
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Li finishes his meal before turning to burly Bertha.Running for a day is great...means that maybe when something attacks him he can run until it gives up or drops from exhaustion. In the end it seems we will see what he is capable of when something attacks him. Hopefully, he can hold his own. If not well...atleast he will be remembered favorably by the elders.

    With that he put up his dishes and began to make final checks and preperations for them to head out. He was ready to get this over with, so he could get back to his training. Being away from the monastary gave him too much time to think. Think of his past, his failure, and most of all...of her.


  6. - Top - End - #186
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    The meal was hearty and invigorating. Those who ate it, get a +1 on their next Fort Save and +1 Temp HP (until the end of the day or until it gets expended, whichever comes first).

    With all your gear packed and everyone ready to go, you head off in the direction of Cliffside. The journey is peaceful, if a bit dull. The sickly kissing sound of slogging through mud is the only breach of silence on the path when you aren't talking to one another.

    However, as you get close to Cliffside, you can't help but feel like the quiet has become unnerving. The first set of farms come into view, but there are no farmers or cattle. As the second farm comes into view, you notice that it, too is completely vacant. Not one pig's squeal, chicken's cluck, or lamb's bleat can be heard. Even the birds seem to have forsaken this place. The town center is about a half an hour from the second farm.
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  7. - Top - End - #187
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Li stops and draws his longbow, with an arrow knocked. His eyes scanning the environment.I don't like this. I don't like this one bit. Either there was a slaughter and the enemy left, or they are still nearby waiting to ambush someone. Everyone, eyes and ears open. I don't want to catch an surprises. Assume formation!


  8. - Top - End - #188
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Tilmek takes a calming breath and widens his feet into a defensive stance. He continues walking, but keeps an ear out for any trouble.

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    Readied action to declare a dodge gainst anyone/thing that attacks me
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    Quote Originally Posted by PallElendro View Post
    I see you're dressed in black with a bow.
    http://www.youtube.com/watch?v=Iy4iQvJo24U

  9. - Top - End - #189
    Firbolg in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch says, "Yeah, won't hurt to be careful. But let's head into the town center. There might be some answers there, and we don't want to go thumbing through farms just yet ... until we know there's trouble."
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  10. - Top - End - #190
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Han Chun Li moves quietly on with the rest, looking around for traces of what might have happened.

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  11. - Top - End - #191
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi moves into formation and once again uses his enchanced senses to see or hear any danger that might be approaching them.

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  12. - Top - End - #192
    Firbolg in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch accepts that most of the other monk's are better at sentinel skills, but he keeps alert as he can.
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    Spot/ Listen (as appropriate, same mod): (1d20+5)[24]
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  13. - Top - End - #193
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    PSinger's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual stays alert as well.
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  14. - Top - End - #194
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Li begins to move towards the town carefully keeping his eyes and ears open. Double move action on total defense at half speed. AC20.


  15. - Top - End - #195
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi notices strange signs that something is wrong. Doors slighty off the line, farm tools dropped hastily around, empty stable, trampled grass. And the smoke over town center.
    "Something burned here." He whispers to his friends.

  16. - Top - End - #196
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    Vixsor Lumin's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Tilmek follows the others and strains his eyes and ears to make sure they don't get snuck up on.

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    listen (1d20+8)[16]
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    Tilmek, A Boot to the Head

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    Quote Originally Posted by PallElendro View Post
    I see you're dressed in black with a bow.
    http://www.youtube.com/watch?v=Iy4iQvJo24U

  17. - Top - End - #197
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual stops and says, "Unnatural silence ... and that low-lying dark cloud ahead."
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  18. - Top - End - #198
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    As you progress down the road, the town center comes into view. Much of the town center is burnt to its foundation, but it appears to have happened a few days ago. Burnt bodies are littered throughout the town, but are heavily concentrated toward the meeting hall. Around the square, shop doors have been blasted open, leaving spear-like shards of wood hanging from hinges. Vending booths have been ransacked of their wares and burnt.

    The stench is incredible. It smells like a combination of burnt and rotting flesh, as well as decaying fruits and vegetables. The ash stings your eyes.
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  19. - Top - End - #199
    Bugbear in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Li lets loose a string of curses at the smell similar to a drunken sailor catching his manhood in seel hatch. As he surveys the area a feeling of despair builds in his stomach.
    Well...seems we failed this mission before we left the temple. Now we have a few options. We can call it a day and go home, we can burry these people then go home, or we can try to hunt down whoever did this and bring retribution to them. What'll it be boys?


  20. - Top - End - #200
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi looks around in terror. He cannot belive his own eyes. He haven't seen so many death, so many pointless cruelty, since...since...

    Since he was serving Yuan-Ti.

    "Those people deserve at least proper funeral. But our mission is far from over. We need to track down whoever did this...this terrible thing, and we need to punish them. Murderous...monsters....like that cannot be allowed to walk free. That's what.....that's what a true friend of justice would do. He says, shaking with anger. Not because of the deaths. But because of what mockery of justice is the fact that whoever did this, did not faced the punishment. He promied himself, deep in his heart, that he will become stronger. Strong enough to be able to stop any bastard who will attempt such thing ever again.

  21. - Top - End - #201
    Firbolg in the Playground
     
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch cuts Vir-Sashi off about five words into his speech.

    "Ssssh," he hisses while pointing into a merchant's shop at the same time as he takes out a kama. "Goblinspeak."
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  22. - Top - End - #202
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Tilmek's eyes tear up. As he looks around. He'd never even seen a dead body, let alone anything that could prepare him for this level of destruction. He had no words to describe what he felt, so he stayed silent. When Coanacoch says he hears something, Tilmek angrily rubs the tears from his eyes and tries to focus. He takes a calming breath to try and center himself.... it doesn't work.
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    I see you're dressed in black with a bow.
    http://www.youtube.com/watch?v=Iy4iQvJo24U

  23. - Top - End - #203
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi shuts up and look in direction pointed by Li. He doesn't say anything, but assumes defensive stance, in case the goblins, or whatever it is, would come out.

  24. - Top - End - #204
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    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    When Han Chun Li arrived at the scene, he felt a mixture of emotions: disgust and horror because of what he saw and smelled, anger and dissapointment because they were too late to stop what had happened. As soon as Coanacoch points in the direction where the goblinspeak comes from, Han Chun Li knew what to do. This was no time for standing around, somebody had to do something about it and if no-one else was about to move, that somebody had to be him. Without thinking too much but filled with anger he moves in the direction of the goblinspeak.
    Last edited by zever; 2012-05-12 at 01:09 PM.
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  25. - Top - End - #205
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi stops Han. He puts a finger to his mouth, trying to mimick human gesture to be quiet, then gets closer to him and wishpers into his ear.
    "I'll go from the front, you sneak from behind, if they have any other doors or windows."

  26. - Top - End - #206
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Han thinks a sec about this plan. He then remembers the words of Master Caramip about stealthiness and teamwork and nods approvingly to the idea of Vir-Sashi. After this, he moves as silently as he can to the back of the house and checks there for another entrance.

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  27. - Top - End - #207
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi observes the house, while Han moves to it's back, to make sure no agressor will notice him. Once he sees signal from Han that he has found other entrance, he will try to sneak to the front doors, so how he also moves silenty on better position.

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  28. - Top - End - #208
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    As Han and Vir-Sashi close in on the merchant's shop, you can tell that some of the Goblins inside are in the midst of a heated argument as they quarrel over a small sum of money found behind the shop's counter. The merchant inside is dead, with a spear thrust precisely through his neck which had him pinned to the wall, causing him to hang weirdly from it as if he was leaning against the wall and relaxing. Most of his possessions have been stripped away and he is nearly nude except for a few tatters of clothes here and there, and his tongue is lolling out of his gaping mouth, eyes still wide in terror.

    The shop itself is the definitive example of shambolic. Paper notes and receipts are cast everywhere; sacks of grains and oat have been tossed around; bottles are smashed; broken shards of tools and chairs litter the ground, glued down by the dried blood. The handrail up the stairs is collapsed where a body, presumably, flew through it and several barrels and crates are cracked and leaking their wares.

    Aside from the two bigger goblins fighting over the money, one other smaller goblin appears to be poking around at the various rubble on the ground, trying to find something salvageable from the debris. You can hear the sounds of other goblin voices shouting down single words or short phrases from upstairs.
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  29. - Top - End - #209
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch, always having been too fidgety for stealth, waits to rush in as soon as he hears Han or Vir shout or begin to make a commotion.
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  30. - Top - End - #210
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual, even less capable than her brother at stealth, says to Han as he begins to scamper, "I'll provide you a diversion to help your stealth."

    She stomps into the store, attempting to make sure that she is the primary target-of-interest for goblin eyes and ears. She strolls right into the shop, whistling, and says, "Pardon me, are you the proprieter? Great. I'd like to get a bag of flour, a pound of butter, two hand kegs of ale, a hammer, a tin of carpenter's nails, and a new blade for my saw. Oh, and your heads on a pike."
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    She readies an action with her quarterstaff to crack the skull of the first goblin that comes her way.

    She is sure to stand in an open area where she might be easily surrounded, or goblins might try to pass her (Combat Reflexes), but she'll do so with Combat Expertise of 2 (CE2)
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    You said "bigger" ... do you just mean more muscular/ burly ... or do you mean "much bigger" ... as in Size Medium (vice Size Small)?
    Last edited by PSinger; 2012-05-12 at 02:48 PM.
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