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  1. - Top - End - #211
    Banned
     
    Goblin

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi looks at goblins, looks at what those bastars did. Seeing them, just fighting over few coins next to the body of man they killed, enrages him. For a moment he wants to just jump in and kill those bastards, but he remembers that's not the way of Friend of Justice. He wanted to wait for Han, but then Necuhal walked into the room. He decided to use the "distraction", if you cann call it that, the best he can - once goblins focuses on him, he jumps into the room and attack nearest goblin. Now it's time for rage.

    Spoiler
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    Activate Rage
    Once the battle starts, initiative (1d20+8)[18]

  2. - Top - End - #212
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    When Han arrives at the behind the shop, he hears the voice of Necahual at the front. He immediately looks for an entrance on this side and if there is one, he will enter it and prepare himself to enter the fight.
    Spoiler
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    Initiative:
    (1d20+1)[5]

  3. - Top - End - #213
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Li sighs as he sees the others. Hearing the main targets are in the second story he moves to find a window on the building's second story. When he finds it he will tie a rope to one of his arrows and attempt to turn it into a grappling hook for easy ascent into the shop's second story.


  4. - Top - End - #214
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    Goblin

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi attacks nearest goblin.

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    Flurry of Blows: Rage-increased BAB is +7/+2 with Flurry it's +6/+1/-1
    (1d20+6)[22] damage (1d6)[2]
    (1d20+1)[17] damage (1d6)[5]
    (1d20-1)[17] damage (1d6)[6]


    Vir-Sashi runs to the nearest goblin, delivers blow from the bottom, right into the stomach, another one, into jaw, finishes with straight punch into the chest. He can hear bones shattering under his fists but takes no pleasure from it. What he does he does into the name of justice.
    Last edited by Man on Fire; 2012-05-12 at 08:24 PM.

  5. - Top - End - #215
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Tilmek runs at one of the bigger goblins and jumps into the air using the momentum of the run to add strength to his blow.

    Spoiler
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    charge at one of the big goblins
    Attack (decisive strike -2 charge +2)(1d20+5)[24]
    Damage (2d6)[9] damage is multilplied by 2 until next round
    Use karmic strike to lower ac by 4 lowered by 2 more from charge
    Use dodge on the big goblin I didn't hit

    Ac=9
    Dodge bonus against big guy makes ac=10 for only him
    Going out of town, of you don't hear from me by 11/20 send me a poke

  6. - Top - End - #216
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Banking on surprise, Coanacoch zips and tries to set up a flanking position on whatever goblin he can, otherwise he moves to the side of the closest goblin and tries to hook-drop that enemy by bringing his ankle out from underneath him with a kama.
    Spoiler
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    With surprise, the goblins are flat-footed. If by chance they have Combat Reflexes, then Coanacoch's Mobility makes his AC 18. Boost this to 19 for the goblin he ends up attacking (Dodge feat) ... or, do you homerule/ Paizo where Dodge is good against all known attackers in a round?

    MA: Move the required distance.
    SA: Trip attempt. No AOO because of surprise.
    * Attack roll (1d20+4)[21]
    * Trip attempt (1d20-2)[13], Light weapon (-4), Kama (+2), no STR bonus
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  7. - Top - End - #217
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Han finds the entrance and immediately rushes inside. As soon as he sees a goblin, he runs to it as a projectile flies towards its target, jumping over fallen chairs and avoiding randomly scattered tables and other junk. He doesn't see that though, his eyes are fixed on the goblin before him. Avoiding things comes natural to him, as he has run away often in his life, from his parents, from the police as a beggar, and the monk training enabled him to do it without even noticing it. They have to pay for what they have done, I will let them pay. is the only thing that goes through his mind in these moments and when he arrives, he attempts to give a devastating blow to the goblin in the back of his head to take him out once and forever.
    Spoiler
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    Decisive strike:
    Attack: (1d20+1)[10]
    Damage: (1d6)[6]x2 if it hits

  8. - Top - End - #218
    Troll in the Playground
     
    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Surprise Round:
    The smaller Goblin turns around with an "Eh?" just in time to see Vir-Sashi tear into him with a barrage of punches that shatter ribs and jaw like crackers... then he sees only darkness as he's sent sprawling to the ground, blood spraying from his shattered mouth. He lies there, still now... with the last shallow breaths quivering from his broken body. The Goblin in D7 is dying.

    Han Chun Li is less lucky. After sprinting over and around the debris, he misses the Goblin's head and scores a glancing blow off of his chain shirt, barely doing more than throwing the bewildered Goblin off balance.

    Coanacoch plows into the room, blasting through debris with reckless abandon and sweeps the legs right out from under the goblin facing Necahual. Doubly surprised, the Goblin splays his arms out wide and comes crashing down in a heap at Coanacoch's feet. (Coanacoch can make it to C4 even with the movement penalties.)
    Last edited by inexorabletruth; 2012-05-13 at 07:28 PM.
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  9. - Top - End - #219
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    Goblin

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi turns to the nearest goblin, attempting to smack him in the throat with edge of his hand, following by kick from the knee in the stomach and elbow in the face. Rage blinds him, he goes too fast, his moves gets sloppy....

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    Attack rolls are in OOC, sorry. The results of next flurry were: First attack: 12, 5 dmg, second 2, third 0
    Last edited by Man on Fire; 2012-05-13 at 10:16 AM.

  10. - Top - End - #220
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    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    As the Goblin is being tripped, Vir-Sashi scores a vicious chop to its throat, but the sudden movement of the fall puts him out of reach, and your second and third blows hit nothing but air. The goblin coughs violently when he hits the ground, trying to find air again.
    Spoiler
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    (Assuming you moved to the first set of stairs, B4, but you can also move to the cashier's desk, D4).
    (Please roll a Reflex save if you're on the stairs, a balance check if you're on the desk.)


    No stranger to battle though, the burly Goblin whips his javelin like a switch, swatting at Vir-Sashi.
    Spoiler
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    Attack (prone penalty): (1d20-2)[17]
    Confirm Crit if necessary: (1d20-2)[2]
    Damage: (1d4-1)[1]
    Move: Stand from prone. Coanacoch and Necahual, please roll AoO
    then curls his legs up and attempts to roll to a stand, hissing in rage.
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  11. - Top - End - #221
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    Goblin

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

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    On the desk, rolling balance
    (1d20+6)[18]

  12. - Top - End - #222
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch attempts a flat-knuckle strike to the bridge of the goblin's nose when the bandit opens himself.
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    Unarmed attack (1d20+5)[14], damage (1d6)[6]
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  13. - Top - End - #223
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual takes advantage of the opening to bring her staff around with a crack to the goblin's upper shield arm.
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    Quarterstaff (1d20+5)[21], Damage (1d6+4)[8]

    EDIT: CR-R-ACK! goes the bone!
    Last edited by PSinger; 2012-05-13 at 11:55 PM.
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  14. - Top - End - #224
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    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi holds sure footing on the wobbly bench.

    The goblin hauls to a stand and manages to pull up a defensive arm against Coanacoch's attack, but it leaves his left flank open for a powerful bludgeoning strike from Necahual, which leaves the Goblin screaming in agony. He looks haggard, and is in a lot of pain, but still standing.

    Another goblin, hearing the chaos below, pokes his head out at the head of the stairs, and launches his javelin at Coanacoch.

    Spoiler
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    Move: to B2
    Attack: (1d20+3)[23]
    Confirm Crit (if needed): (1d20+3)[19]
    Damage: (1d4)[2]

    Coanacoch is next.
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  15. - Top - End - #225
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    The small javelin hits Coanacoch right across the thick fold of skin above the webbing on his right hand between his thumb and index finger for 3 damage. It doesn't do a lot of damage, but the shock of it makes him drop his kama. "Aaahhh-(pain hiss)!"
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
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    bcool999: On hiatus through 17APR2024.

  16. - Top - End - #226
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch performs a snapping strike with his fist to the goblin's right forearm.
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    Attack (1d20+5)[23], damage (1d6)[5]
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  17. - Top - End - #227
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    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Coanacoch lands a vicious chop to the neck, crushing the Goblin's windpipe and sending him sprawling back to the floor, dying.

    The other goblin upstairs seems unwilling to join the fight and doesn't make any moves to attack.

    Han Chun Li's turn.
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  18. - Top - End - #228
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    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Seeing that the blow with his right fist got deflected didn't stop Han Chun Li and he quickly followed it up with his left foot, trying to break the goblin's knees:

    Spoiler
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    Attack: (1d20+3)[5] (+2 extra if flanking)
    Damage: (1d6)[1]

  19. - Top - End - #229
    Troll in the Playground
     
    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    The goblin defending against Han shows better skill that the brute that Necahual, Coanacoch, and Vir-Sashi were fighting. He deftly swings his mace high to deflect the blow and ducks low, preparing a counter-strike to Han's exposed ribs.

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    (The Goblin can't attack yet, since it's not his turn). Necahual, you're up.
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  20. - Top - End - #230
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual hops up onto the table next to her and kicks Han's opponent in the weapon hand with a spinning crouch heel-kick to improve accuracy and defense. If lucky, she'll shatter the hand so the sharp bones will rip back into the artery at the wrist to make the goblin bleed out in shock.
    Spoiler
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    MA: Perform "hop up" maneuver, Jump DC 15. Jump (1d20+10)[12]
    SA: Attack, CE2, High Ground (1d20+5)[25], Damage (1d6+3)[6]
    * AC is 16, vice 14, for CE (Combat Expertise).

    EDIT: The hop up doesn't work, but the move into that square (5') does. She doesn't get the +1 for high ground, but she hits anyway. And with that damage? The goblin might not bleed out (RP fluff), but she probably at least was successful on target and bone-to-artery=damage effect.
    Last edited by PSinger; 2012-05-17 at 02:42 AM.
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  21. - Top - End - #231
    Troll in the Playground
     
    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Necahual sends a crashing blow to the Goblin's mace arm, swatting the strike away just before the points of the morningstar collide with Han's ribs. The goblin grimaces in pain and struggles to maintain his balance as the interrupting strike sends him reeling.
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  22. - Top - End - #232
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Quote Originally Posted by Vixsor Lumin View Post
    Spoiler
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    charge at one of the big goblins
    Attack (decisive strike -2 charge +2)(1d20+7)[25]
    Damage [roll1] damage is multilplied by 2 until next round
    Use karmic strike to lower ac by 4 lowered by 2 more from charge
    Use dodge on the big goblin I didn't hit

    Ac=9
    Dodge bonus against big guy makes ac=10 for only him
    Tilmek snaps out of his sadness and shakes the tears from his eyes as he runs into the room. His years of training let him place his steps perfectly among the debris that littered the ground. He jumps up into the air. While he was in the air he snapped his hand out and brought it down on the side of the big goblin's neck. He landed on the desk and stood beside his brothers, ready to continue the fight.

    Spoiler
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    move to e4 and attack at d3

    Balance for being on the desk (1d20+7)[25]
    Dodge on the stairs goblin instead of the one I didn't hit.
    Going out of town, of you don't hear from me by 11/20 send me a poke

  23. - Top - End - #233
    Troll in the Playground
     
    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Unprepared for such a vicious strike from Tilmek, the last big goblin in the fight drops like a rock, unconscious, and sputtering out shallow, weak breaths.

    The goblin in the corner rolls over a little and struggles to draw a quivering breath.
    Spoiler
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    Stabilizing Roll (1d%)[91]

    Li, even without an Init roll, you're up.
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  24. - Top - End - #234
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Li sets on his choke hold. Tightening around the goblin's neck. Simple and easy. He applies pressure to cut off air and blood to the brain.

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    grapple check (1d20+6)[24]
    Unarmed damage subdual (1d6+2)[7]


    *Heh...looks like he is gonna tap out quick at this rate*
    Last edited by Azoth; 2012-05-18 at 12:19 PM.


  25. - Top - End - #235
    Troll in the Playground
     
    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    The goblin's tongue wags loose from his mouth and his eyes bulge out as he claws at your vice-like grip, but to no avail. Soon, he succumbs to the warm embrace of sleep and goes limp.

    Seeing no hope for victory, the goblin at the top of the stairs raises his hands in the air and shrieks, "SURRENDER?".

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    Top of the round. Vir-Sashi, you may chose to attack the remaining goblin and remain in initiative or parlay with it and go back to RP mode.
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  26. - Top - End - #236
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    Goblin

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Vir-Sashi looks at the goblin with disgust. For a moment he thinks that he should kill that murderer, but then he remembers wors of master Yago - "There is no honor in slaying surrendering enemy", he told him once.
    -"Drop any weapons you have from the stairs and get down here!" He orders goblin. "Tie him, we will interrogate him." He says to his commrades. Once small bandit will get down, he runs up the stairts, to see if there aren't any other goblins out there. If there arent, he calms himself down and goes back, to see if he can help interrogate the goblin.

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    If there aren't any other enemies, ends Rage
    Last edited by Man on Fire; 2012-05-18 at 03:24 PM.

  27. - Top - End - #237
    Troll in the Playground
     
    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    There are no more goblins at the top of the stairs. Once up there, you see that the room has been ransacked. It appears to be a bedroom/supply room. Anything presumed to have any value has been tossed on a blanket in the middle of the room. The mattress has been stripped and a small jewelry box on a desk has been busted open. The wardrobe has been ripped open and a mix of male and female clothes can be found within, but there is no body of a woman at the shop. The clothes seem to be about the right size to fit the dead man impaled on a spear on the ground floor. Outside, you can hear a goblin making choking sounds and then slumping to the floor.

    The goblin you commanded to surrender has dropped his rusty morningstar and is heading down the stairs.

    Reflex (1d20+1)[4]

    The stairs give out underneath him, and he falls through the floor, crashing onto a crate. Writhing in pain, the goblin clutches his lower back.
    Last edited by inexorabletruth; 2012-05-18 at 04:01 PM.
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  28. - Top - End - #238
    Ogre in the Playground
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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Tilmek begins shaking and hyperventilating. "Is he... did I kill him?" he says shakily looking at the body of the goblin he had hit. As the goblin on the stairs crashed through the floor, he jumps startled.
    Going out of town, of you don't hear from me by 11/20 send me a poke

  29. - Top - End - #239
    Dwarf in the Playground
     
    GnomePirate

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    Han turns to NecahualThank you for the help, it seems may aim is not as well as it should be. He then speaks to Tilmek:Calm down, you have taken out an enemy of this town, and thus of the monastery, I'm sure the masters will be proud of you.

  30. - Top - End - #240
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    MonkGuy

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    Default Re: 3.5 Monk Campaign: A Boot to the Head (IC)

    The only coherent goblin in the room is the one writhing on top of the crates beneath the stairs. The goblin in the corner clings to life with sparse and shallow breaths. The bigger goblins toward the north end of the room look better, but are clearly dying, and will not live much longer.

    The goblin on the crate rolls onto the ground, scrambles to a stand and, still clutching his bruised back, scrambles toward the door to the south entrance.
    PbP Junk and Stuff:
    My Characters:
    I am currently not a player in a game, and would be mostly interested in joining 5E games.
    My Campaigns:
    For the Republic of Ishtar! A 5E Campaign

    My PbP color is dark red.
    My Player Registry
    My DM Registry

    Jormengand's Advice on Character Development

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