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2012-04-05, 09:43 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
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2012-04-05, 09:45 PM (ISO 8601)
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- Sep 2007
Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Because, again, a PrC is supposed to take something that is broad and turn it into something narrow (also, any weapon mastering PrC should be five levels MAX). A base class is supposed to be able to carry a larger number of concepts than just one - a PrC does not have to. Cavalier, for example, is a Mounted Fighter. That's all it is. It's a narrowing of the Fighter concept to only involve Being On a Mount. A twenty-level "Weapon Master" class is a really narrow concept, whereas the /idea/ behind Fighter (realized with Warblade) is "master of warfare/combat", which entails much more. "Weapon Master" refines that to a narrower point.
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2012-04-05, 10:31 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Well, In other news...
Your race is AMAZING!! And I plan to use it in many of my future campaigns! However... I am having a hard time picturing a female (For I know a few girls who would be quite interested in playing with this race XP).~//~ Feed the Fox! ~//~
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2012-04-05, 10:57 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Glad you like it I'm actually having trouble picturing a female too...this is art I actually used for my half-orc fix (see my signature. It's the artwork for my paragon class, and if you liked this it's probably worth your time) but it's about as close as I can find to how I picture a female half-elf orc...
SpoilerLast edited by Empedocles; 2012-04-05 at 10:59 PM.
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2012-04-06, 02:09 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
This is a really great race, and I like the feel and concept of it a lot. Keep on homebrewing, you're churning out some great stuff!
Awesome Lizardfolk Shaman Avatar by KillItWithFire
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
Mine began with one character actively seeking out the other characters in a large town.
Homebrew:
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2012-04-06, 02:11 AM (ISO 8601)
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- Mar 2012
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
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2012-04-07, 01:19 PM (ISO 8601)
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- Back forty.
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
I'd like to see it.
I also disagree with this. I mean, even *if* a base class really is supposed to do this, and prestige classes are supposed to specialize something (say like a Druid, which can shapechange, cast and have an animal companion taking Master of Many Forms), that's not how 3.5 is, not really.
Not all base classes are flexible. Soulknife takes 20 levels and they don't even fully master their weapon (and yeah, they can split it into two weapon, et cetera). And you can respond with, "Well, Soulknife sucks," but it still is an official base class.
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2012-04-07, 01:55 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Exactly. WotC failed to really keep the base classes broad enough to justify as many PrCs as they have. You can say we should strive to exceed their example but I think that keeping many base classes fairly specific, if still versatile, is better than making a "ass-kicker" base class with the "big and strong ass-kicker," "fast ass-kicker," "ass-kicker with a shield," and ass-kicker with a magic sword" PrCs. Each of those could represent a base class if the mechanics of the class were kept versatile.
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2012-04-08, 11:39 PM (ISO 8601)
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- Sep 2007
Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
That line of reasoning is the reason Soulknife (T5), Monk (T6) and the CWar Samurai (T6) exist. Guess what they all have in common? Being really, really specific (hell, CSamuWHY is literally 'I use a katana', the class). Higher-tier classes tend to be specific.
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2012-04-08, 11:44 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Dread necromancer? Lurker? Shugenja? Nightstalker? Totemist? Dragonfire Adept? Archivist????
And anyways, having a low Tier isn't necessarily something to strive for. I'd rather have been the one to design the dread necromancer then the guy who thought of the wizard...
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2012-04-09, 12:19 AM (ISO 8601)
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- Sep 2007
Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Many of these classes are mid-to-high tier. Lemme break this down for you:
Dread Necromancer - I manipulate the forces of life and death. Broad-based concept, yes? It only seems narrow in comparison to Wizard.
Lurker - I use psychic powers to augment stealth. Very narrow concept, and last I checked Lurker was T4 to T5 and also not terribly popular.
Shugenja - By mastering the elements, I come to command them. Very much like a Cleric, Shugenjas are a divine caster. Unlike a Cleric, they cast their spells through contemplation. Though they have an elemental theme, they've got a very broad power base, because the paradigm that they work from is that everything is composed of the elements they manipulate. T2 last I checked, and their base is pretty broad.
Nightstalker - You've got me, I don't even know this one.
Totemist - I unleash the power of the soul within to emulate the great and magical beasts of nature. Kinda specialized, but also kinda broad. It's a nice niche in which to reside where you've got a clear specialty, but theoretical application outside of that nice. T3 last I checked.
Dragonfire Adept - Not terribly familiar with the class, but the concept of, I channel the power of dragons in a world where dragons can be sorcerers, psychics, freak-assed chess masters, vampires(!) and even demons as well as dragons sounds pretty broad to me.
Archivist - Why'd you even bring this one up? I gain the power of the divine through study and discipline is exactly as broad as Wizard.
The class you're proposing isn't really a Wizard -> Dread Necro conversion - it's more like a Ranger -> Fighter.
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2012-04-09, 12:29 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
First of all, I admitted the class I was proposing was probably a bad idea...
The nightstalker is a spellcasting rogue whose main purpose is to communicate with undead. It's ridiculously specialized, but mechanically has a broad range of abilities. And it's probably Tier 2. (If you're interested it's from the Races of Ansalon supplement.)
Saying that the Dread Necromancer "manipulates the forces of life and death" is A)still a fairly specific statement and B)is like saying the Blackguard PrC is a character who uses the power of evil. It's obviously broad if you put it in those terms, but in practice it's quite specific flavor wise (not necessarily specific mechanically).
You should really read the dragonfire adept more closely. It's an extremely specific class that is specific theme wise and specific mechanically (it can really only use a breath weapon).
I brought up the archivist because the flavor reads more like a wizard who has discovered divine magic. A character who worships gods but receives arcane spells could be a PrC or a base class no?
Oh, and the shugenja's essential base is broad...until you factor in that over half its spells are from a single element and it can't even learn spells from the opposed element. Really, the shugenja is just an elemental mage with some extra spells.Last edited by Empedocles; 2012-04-09 at 12:29 AM.
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2012-04-09, 12:57 AM (ISO 8601)
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- Dec 2011
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- Maryland
Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
I have to comment extremely positively to this class, i've always wondered why there was never a half elf, half orc race. i was making my own for a campaign I'm running, but then i stumbled upon this, and it is great, i need to save it for later use. again, i compliment you and your creation.
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2012-04-09, 12:58 AM (ISO 8601)
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- Sep 2007
Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
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2012-04-09, 01:18 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Last edited by Empedocles; 2012-04-09 at 01:22 AM.
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2012-04-09, 01:23 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
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2012-04-09, 01:28 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
LOL I only saw the "yeah sounds good" in white when I quoted you
And I'll give up a minor concession: in the d20 modern system, which has 6 10 level base classes based around each attribute and advanced classes that give the character a more in depth personality class-wise (like, from the strength class to soldier or the dedicated class to the acolyte) I completely approve of the way PrCs/Advanced Classes were handled.
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2012-04-09, 07:55 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
This... works strangely well. I *really* did not expect myself to see half-elf/half-orc as working, but you made it work very well. So, while your half-orc was awesome because it was awesome, I have to tip my figurative hat to you because this has both that and being awesome because this is not a concept I'd just expect to easily work. Are you sure you can't conjure up that half-dwarf half-orc that doesn't sound silly?
(Although, in all seriousness, now that I think of it, if you could make a functional orog (orc/ogre) that isn't just the epitome of me smash, that'd be awesome. Seems like a great candidate for powerful build. Or, even better yet, orc/troll. No, I don't know how you'd make that work, either.)
As far as classes, I really have ever had one opinion; base classes should be mechanically versatile as much as possible. However, with fluff, and the intertwining of fluff and mechanics, let the base class fall where it is needed. Usually a generic fluff for adaptability is usually preferable, but sometimes a more narrow or developed fluff is nice, because sometimes a character concept calls for someone knowing that stuff since the start.
Also Lord_Gareth, if that is how you win arguments... remind me to get into an argument with you sometime.
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2012-04-09, 05:09 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Okay, I'm officially inspired
The half-orc ogre and half-troll orc are possibilities, and maybe a half orc dwarf in the future.
I've also come up with two more bizarre combinations...but I have a plan for them :smallbiggrin. They are: half-elf goblin and half-elf harpy. I can't promise that all of these proposed races will come out as nicely as the voldur and the half-orc rewrite did...but I'll do my best and I'm fairly sure about at least two of the ideas.
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2012-04-09, 09:22 PM (ISO 8601)
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- Sep 2010
Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
Thanks, man, for adding a race that just needed to be made! this is the sort of thing that should be happening all the time between elves and orcs, what with their hisrory of war.
If you were going to make a dwarf hybrid, I would suggest using Hobgoblins or Bugbears as the other part of the union -- Orcs often conflict with elves, but the other goblinoids are all about raiding dwarf kingdoms.
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2012-04-09, 09:35 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
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2012-04-22, 01:17 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
So far this is my favorite of your created races, although I don't know about giving away a Feat as high in the chain as Whirlwind Attack for free, seems like it would make a mockery out of all sorts of 8th-level fighters (who are already mad about the monks getting Stunning Fist at 2nd). And I think they should have both LLV and Darkvision, since Orcs have the latter; eyes that are not quite as light-sensitive as those of Orcs but still a little bit so would further justify the Wisdom penalty, even if they don't have a detached personality (because let's face it, roleplayers are always going to play their character the way they want to, whether or not it fits the type - indeed, Snowflakes being what they are, specifying an inherent racial trend is likely to increase the number of players who want to play some other way).
@ Wayfare: As far as I'm aware D&D does not consider orcs to be goblinoids, though I know many other systems do.Last edited by willpell; 2012-04-22 at 01:18 AM.
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2012-04-22, 01:27 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
By created races, are you including basic race rewrites? because I'm definitely doing a sort of "take 2" on most of those....
I'm personally ok with giving out whirlwind attack. Sure, I'm making a mockery of fighters, but so is everything else in D&D.
I'm very happy with them just having LLV. Don't know why, but it feels right to me. If you ever use one though it'd be fine to add darkvision...
I agree with your points on fluff, and point to the drow as proof. People play a drow the way the want, regardless of how it fits in with the actual campaign world's drow.
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2012-04-22, 01:53 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
I've seen your Half-Orc and your Drow and this (and glanced at the Emkami but didn't really get it, anyway that's a class not a race). If you've done any others I haven't looked at 'em.
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2012-04-22, 01:55 AM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) If you read it, you'll want to play it. Promise.
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2012-04-22, 05:50 PM (ISO 8601)
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- Apr 2012
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2012-04-22, 07:03 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) Please PEACH
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2012-04-22, 09:36 PM (ISO 8601)
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- Apr 2012
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2012-04-23, 09:08 PM (ISO 8601)
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Re: Voldur: Half-elf, half-orc (3.5) Please PEACH
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2012-04-24, 07:01 AM (ISO 8601)
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- Apr 2012