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  1. - Top - End - #121
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    Post Re: A Complete List of 3.5 3rd Party Base Classes (over 400!)

    Goy has been added. Also, Dinosaur Planet added

    Unfortunately, the search function has stopped working again. It may be necessary to separate it into 2 tables.
    Extended Signature here.

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  2. - Top - End - #122
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    Post Re: A Complete List of 3.5 3rd Party Base Classes (over 400!)

    Bumping, in the interest of getting more classes.

    About to put up To Hell and Back...
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  3. - Top - End - #123
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    Default Re: A Complete List of 3.5 3rd Party Base Classes (over 400!)

    CLASS BOOK TIER ROLE NOTES
    Devoted Psion DSP-SRD 2 Caster Psion ACF - Specialist
    Enlightened Monk DSP-SRD 5 Melee Monk ACF; doesn't change much
    Formbound Spiritist DSP-SRD 2 Caster Psionic Druid (Summoning Focus)
    Formbound Surger DSP-SRD 2 Caster Psionic Druid (Animal Companion+Wild Surge)
    Halo Knight DSP-SRD 5 Melee (Buffer) Kensai as a base class with minor numeric buffs
    Marksman DSP-SRD 3 Gish (Archery) Psionic character with archery focus
    Psychic Ranger DSP-SRD 3 Gish (Skills) Very low optimization floor
    Society Mind DSP-SRD 2 Caster Primarily buff/debuffs
    Thoughtsinger DSP-SRD 3 Buffer Psionic Bard
    Worldthought Medic DSP-SRD 2 Caster Focused buffing
    Augur DSP-SRD 3 Caster (NPC) Slow-progress manifesting
    Eldritch Weaver Advanced Players Manual 2 Caster Alternate Wizard; lacks splat support
    Evangelist Advanced Players Manual 3 Buffer Divine Bard-type
    Scout Advanced Players Manual 4 Skillmonkey Alter Self: the base class
    Spellmaster Advanced Players Manual 1 Caster Blue Mage; skill-based casting
    Thanemage Advanced Players Manual 4 Gish SotAO-type
    Warpriest Advanced Players Manual 3 Gish (Divine) Nerfed melee Cleric
    Psychic Advanced Players Manual 4 Skillmonkey Fighter-style class design for APM's alternate psionic system
    Akashic Arcana Evolved 5 Skillmonkey Knowledge Emphasis
    Champion Arcana Evolved 5 Melee Paladin variant with ideal-dependent abilities (not always good)
    Greenbound Arcana Evolved 2 Caster Healing Focus
    Mage Blade Arcana Evolved 3 Gish Bog-standard gish
    Magister Arcana Evolved 2 Caster Wizard analog; limited spell list
    Oathsworn Arcana Evolved 5 Melee Monk analog; ritual progression, but too late
    Ritual Warrior Arcana Evolved 4 Melee ToB-type with more limited options
    Runethane Arcana Evolved 2 Caster Bog-standard AE caster, but with traps
    Totem Warrior Arcana Evolved 4 Melee Animal Lord as a base class
    Unfettered Arcana Evolved 5 Melee Another crappy Swashbuckler
    Warmain Arcana Evolved 6 Melee Fighter, with preselected crappy feats
    Witch Arcana Evolved 3 Caster Strongly encourages gishing
    Runeblade Experimental Might 3 Melee More of a Summoner in practice
    Empyrean Monk Secrets of Pact Magic 3 Melee Monk/Binder-type
    Foe Hunter Secrets of Pact Magic 3 Skillmonkey Ranger/Assassin/Binder-type
    Occult Priest Secrets of Pact Magic 2 Caster Divine Crusader/Binder-type
    Pact Warrior Secrets of Pact Magic 3 Melee Slow bind progression
    Soul Weaver Secrets of Pact Magic 1 Caster Wizard/Binder; turns spells into Su abilities
    Psionic Soul Weaver Secrets of Pact Magic 2 Caster Psion/Binder; limited powers known
    Spirit Binder Secrets of Pact Magic 2 Caster ToM Binder-analog
    Unbound Witch Secrets of Pact Magic 2 Caster Wilder/Geomancer/Binder-type
    Warbinder Secrets of Pact Magic 3 Buffer Shares/transfers Granted abilities among allies
    Exorcist Villains of Pact Magic 3 Caster Beguiler-styled casting from Exorcism-themed list (w/ domains)
    Muse Villains of Pact Magic 2 Caster Sorcerer/Binder; severely limited spell access; lots of randomness
    Ravaged Soul Villains of Pact Magic 3 Melee Angsty Doctor Who fanfic: the base class
    Templar Villains of Pact Magic 3 Melee SLAs make Shadowcaster look like marathon runner
    Gladiator Eternal Rome (MV) 5 Melee Another crappy fighter variant, but at least it has flavor
    Charioteer Trojan War (MV) 6 Melee Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much.
    Dedicated Warrior Trojan War (MV) 6 Melee Self-buffing fighter with divine theme (no casting though).
    Magician Trojan War (MV) 2 Caster core wizard with a hacked spell list
    Priest Trojan War (MV) 2 Caster skill-based spell failure, way too many high-level slots
    Godi Frost & Fur 2 Caster Tweaked Cleric
    Vitki Frost & Fur 3 Buffer Crummy War Weaver in a can
    Voela Frost & Fur 3 Caster Good effects, LOOONG casting time; situationally spans T2 to T5
    Angakoq Frost & Fur 2 Caster Ghostish druid
    Cossack Frost & Fur 6 Melee High skill fighter with horse-related abilities.
    Koldun Frost & Fur 2 Caster Limited spell list, but Polymorph/Planar Binding emphases
    Volkov Frost & Fur 2 Caster Cleric/Druid-type
    Courtier Rokugan CS 5 Skillmonkey Built for Diplomancy w/ Built-in Leadership
    Ninja Rokugan CS 5 Melee Sneak Attack fighter with numeric boosts (speed, init)
    Inkyo Rokugan CS 6 Melee Monk, minus class abilities
    Levite Priest Mythic Vistas: Testament 2 Spellcaster Re-flavored cleric with a nerfed spell list
    Psalmist Mythic Vistas: Testament 2 Spellcaster (Buffer/Healer) Another nerfed cleric. Has some neat abilities also.
    Khery-Heb Mythic Vistas: Testament 1 Spellcaster Wizard with more class features, including scribing divine scrolls. Very broken.
    Magus of the Starry Host Mythic Vistas: Testament 1 Spellcaster SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells.
    Qedeshot Mythic Vistas: Testament 2 Skill monkey/Gish Sort of a prostitute bard with more spells. Potentially awkward to play...
    Spy Mythic Vistas: Testament 3 Gish, Sneak Spellcasting rogue/monk.
    Agent Northern Crown 4 Skillmonkey Nerfed Rogue
    Natural Philosopher Northern Crown 1 Caster Extraordinary casting from a decent list
    Raider Northern Crown 4 Melee Barbarian-type with minor buffs, better skills
    Rake Northern Crown 5 Melee Swashbuckler-type; really weird save/BA progression
    Scout Northern Crown 5 Skillmonkey Noncasting Ranger/Rogue with weird Combat Style feats
    Soldier Northern Crown 5 Melee Fighter with more limited feat selection
    Witch Northern Crown 2 Caster Really good at buffing other witches.
    Holy Champion (Philosophic Warrior) Player's Guide to Arcanis 5 Melee (Skilled) Paladin-type skillmonkey
    Holy Champion (Bearer of Woe) Player's Guide to Arcanis 4 Melee Fist of the Forest/Paladin-type; gains bonuses with damage received
    Holy Champion (Knight of Twelve Oaks) Player's Guide to Arcanis 5 Melee Paladin-type; spell-sharing with allies
    Holy Champion (Beltinian Hospitaler) Player's Guide to Arcanis 4 Melee Paladin-type with improved casting
    Holy Champion (Twilight Warrior) Player's Guide to Arcanis 4 Melee (Skilled) Rogue+Shadowdancer+Paladin+Shadow Conjurations; no UMD
    Holy Champion (Sentinel of the Blazing Wyrm) Player's Guide to Arcanis 5 Melee Paladin-type with weak blast-oriented alterations
    Holy Champion (Storm Lord) Player's Guide to Arcanis 4 Melee Paladin-type with, some useful debuff/teleport effects
    Holy Champion (Harbinger of the Dawn) Player's Guide to Arcanis 5 Melee Lawful Paladin, eventually with lots of smites
    Holy Champion (Fatespinner) Player's Guide to Arcanis 4 Melee Paladin-type; Reroll-oriented class features
    Holy Champion (Deathbringer) Player's Guide to Arcanis 5 Melee Evil Paladin-type with debuffing class features
    Holy Champion (Holy Judge) Player's Guide to Arcanis 4 Melee Lawful Paladin-type
    Holy Champion (Verdant Champion) Player's Guide to Arcanis 4 Melee Paladin-type with druid spells
    Holy Champion (Tainted Keeper) Player's Guide to Arcanis 4 Melee Paladin-type focused on Demon hunting; gains abilities of a chosen demon
    Holy Champion (Sea Lord) Player's Guide to Arcanis 3 Melee (Skilled) Paladin-type with a slowly-developing mini-shapechange
    Patrician Player's Guide to Arcanis 5 Skillmonkey Social skillmonkey with built-in Leadership (not factored in Tier)
    Priest Player's Guide to Arcanis 2 Caster Basically a Cleric minus armor, plus minor numeric party buffs
    Occisor Arcanis - Psionics Unbound 4 Gish/Skillmonkey A rogue-esque soulknife variant that doesn't utterly suck.
    Rhi'zen Arcanis - Psionics Unbound 3 Psionics/Melee Monk flavored Psychic Warrior.
    Swamp Lord of Pit Sseth Arcanis - Psionics Unbound 1 Spellcaster/Manifester Weird class that can cast and manifest. Only gets up to 7th level spells........and powers.
    Mist Wanderer Arcanis-Psionics Unbound 3 Manifester/Skillmonkey A rogue flavored manifester with Psionic Warrior manifesting progression.
    Conflagration Knight Arcanis-Theocracy of Canceri 4 Melee A paladin with fire.
    Nerothian Reaper Arcanis-Theocracy of Canceri 3 Melee A necromantic paladin with animating abilities.
    Sarishan Knife Arcanis-Theocracy of Canceri 4 Melee/Sneak An assassin class with Ranger spellcasting progression.
    Beholder Cultist Complete Guide to Beholders 2 Alt. spellcaster Uses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor.
    Blood Druid Complete Guide to Drow 1 Spellcaster Evil wizard alternative
    Assassin Master Class-Assassin's Handbook 4 Gish/Skillmonkey/Sneak Re-flavored rogue with death strike abilities.
    Witch Master Class-Witch's Handbook 2 Spellcaster Re-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration.
    Shaman Master Class-Shaman's Handbook 1 Spellcaster/Buffer Basically the exact same thing as a cleric, but with more druidic flavor.
    Cavalier Master Class-Cavalier's Handbook 4 Melee Fighter with progression picked out. More class features so it is more playable then a fighter.
    Dark Heart Dezzavold-Fortress of the Drow 4 Melee Barbarian with more class features and much darker fluff.
    Netherstrider Dezzavold-Fortress of the Drow 4 Melee Wild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though!
    Yogi Complete Guide to Rakshasas 3 Gish/Buffer Complete Guide to Rakshasas Decent class, like a monk with Bard spellcasting progression.
    Assassin Power Classes: Assassin 5 Melee Sneak attack with double damage after study
    Gladiator Power Classes: Gladiator 6 Melee Warrior class with ability to perform in combat
    Exorcist Power Classes: Exorcist 1 Caster Cleric, plus class features, including lots of Turning
    Noble Power Classes: Noble 5 Skillmonkey Diplomancer with built-in Leadership
    Knight Power Classes: Knight 6 Melee Chronically ripped off & bossed around as class features?
    Artificer Power Classes: Artificer 2 Caster Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???)
    Hedge Wizard Power Classes: Hedge Wizard 2 Caster Slow-advancement Wizard gish
    Explorer Power Classes: Explorer 6 Melee Having a map: the base class
    Pirate Power Classes: Pirate 5 Melee Knowledge monkey, eventually gets Water domain spells as Ex ability
    Alchemist Power Classes: Alchemist 2 Caster Item Creation, no-save death poison and Polymorph Any Object at low levels
    Cabalist Power Classes: Cabalist 1 Caster Skill-based casting without spell level caps
    Fool Power Classes: Fool 5 Skillmonkey Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley.
    Acolyte Darkness & Dread 3 Caster Defensive buffer; 10-level class
    Alchemist Darkness & Dread 3 Caster Battlefield Control; 10-level class
    Antiquarian Darkness & Dread 5 Skillmonkey Minor UMD abilities; 5-level class
    Apprentice Darkness & Dread 2 Caster Wizard-type with limited list, UMD; 10-level class
    Artisan Darkness & Dread 6 Skillmonkey Somewhat variable skill list; 5-level class
    Beggar Darkness & Dread 6 Skillmonkey Crappy class, decent skills; 5-level class
    Engineer Darkness & Dread 6 Cannonfodder Focused on smashing objects; 5-level class
    Gambler Darkness & Dread 5 Skillmonkey Metagamey dice manipulation; 5-level class
    Grave Robber Darkness & Dread 6 Cannonfodder Ain't afraid of no ghosts; 5-level class
    Grifter Darkness & Dread 5 Skillmonkey Diplomancy, Force self-destructive actions; 5-level class
    Herbalist Darkness & Dread 3 Caster Buffer/healer; 10-level class
    Kennelmaster Darkness & Dread 6 Cannonfodder Handle animal bonuses; 5-level class
    Medium Darkness & Dread 5 Skillmonkey Monster-detection+UMD; 5-level class
    Merchant Darkness & Dread 6 Skillmonkey Treats markets as twice as wealthy; 5-level class
    Minstrel Darkness & Dread 6 Skillmonkey Bard-type, toned down; 5-level class
    Physician Darkness & Dread 6 Healer Wisdom-based Lay on Hands x2; 10-level class
    Pit Fighter Darkness & Dread 6 Melee Barbarian/Rogue, toned way down; 5-level class
    Prospector Darkness & Dread 5 Skillmonkey Trap specialist, reroll features; 5-level class
    Sage Darkness & Dread 5 Skillmonkey Variable skill list, big knowledge bonuses; 5-level class
    Sewerjack Darkness & Dread 5 Melee Tough defenses, little else; 5-level class
    Thief Darkness & Dread 5 Skillmonkey Sneak attack, decent skills; 5-level class
    Tracker Darkness & Dread 5 Skillmonkey Utility feats, ranged sneak attack; 10-level class
    Veteran Darkness & Dread 5 Melee Fighter, minus hald a feat; 10-level class
    Worker Darkness & Dread 6 Cannonfodder Variable skill list, physical ability increases; 5-level class
    Alchemist Swashbuckling Adventures 3 Buffer Spellcaster who only brews potions and uses elixirs. One of the more balanced spellcasters.
    Assassin Swashbuckling Adventures 4 Sneak Sneak attack based rogue with assassin-esque re-flavoring.
    Courtier Swashbuckling Adventures 5 Skillmonkey A socially based character thats worthless if there's any combat happening whatsoever. It does get 10 skill points though...
    Highwayman Swashbuckling Adventures 5 Gish (ranged) Ranged attacker who uses gunpowder. Medium BAB so not very good.
    Inquisitor Swashbuckling Adventures 3 Gish/Controller Class with tons of unique abilities. Most are enchantment or control oriented.
    Musketeer Swashbuckling Adventures 5 Melee Yet another fighter with bad class features instead of feats.
    Noble Swashbuckling Adventures 5 Buffer/Social A buffer with no spells. Fairly worthless.
    Pirate Swashbuckling Adventures 5 Melee ANOTHER cruddy fighter variation.
    Spy Swashbuckling Adventures 5 Sneak Rogue with vaguely different abilities. Does not get UMD, so not recommended at all.
    Swashbuckler Swashbuckling Adventures 4 Melee A fighter class that actually does a half-decent job with class features.
    Wanderer Swashbuckling Adventures 4 Skillmonkey/Tank A skillmonkey that is relatively good at avoiding damage.
    Witch Swashbuckling Adventures 2 Caster A wizard with a bard's spellcasting but a nerfed list and "innate spells," which is like flexible spontaneous spellcasting.
    Alchemist Player's Guide to the Wilderlands 3 Caster/Skillmonkey/Buffer Versatile class and very useful to have, but not necessarily overpowered. Based around magical elixirs.
    Amazon Warrior Player's Guide to the Wilderlands 4 Melee A movement oriented fighter that does a halfway decent job of making fighters not suck. Gets an animal companion.
    Sage Player's Guide to the Wilderlands 6 Skillmonkey An absolutely worthless class based around knowledge skills and learning extra languages. Actually useful for NPC "librarian" types.
    Witch Player's Guide to the Wilderlands 2 Caster Sorcerer with a slightly nerfed spell list...but not enough to bring it down a Tier.
    Arcane Mechanik Iron Kingdoms-Character Guide 3 Caster Sort of ridiculously nerfed aritificer flavor wise, but with bard spellcasting progression.
    Bodger Iron Kingdoms-Character Guide 4 Skillmonkey Variant rogue with mechanical flavor.
    Fell Caller Iron Kingdoms-Character Guide 4 Gish Sort of an oddball. Primary ability is unleashing shouts with different effects.
    Gun Mage Iron Kingdoms-Character Guide 2 Gish/Caster A character that uses magic guns and has a bard spellcasting progression. Spell list is very good though.
    Disciple Dawnstar Campaign Setting 1 Caster A freakishly broken divine caster.
    Shaman Dawnstar Campaign Setting 1 Caster A broken druid with early elemental shapeshifting and rituals.
    Shaper Dawnstar Campaign Setting 1 Caster Broken cleric variant with special abilities.
    Spirit Adept Dawnstar Campaign Setting 3 Gish/Melee A lightly armed fighter who has supernatural enhancements to his abilities. Actually quite well designed.
    Elderkin Player's Guide to Blackmoor 1 Caster Well flavored but overpowered spellcaster with ties to ancestral spirits.
    Idolater Player's Guide to Blackmoor 1 Caster Divine spellcaster who draws his magic from idols.
    Merchant Player's Guide to Blackmoor 5 Skillmonkey/Social A very weak socially oriented class. Possibly good for NPCs.
    Arcane Warrior Blackmoor Campaign Setting 4 Gish/Melee A melee character with very minor spellcasting built on the Paladin/Ranger chassis.
    Noble Blackmoor Campaign Setting 5 Skillmonkey/Social A rather useless skillmonkey for social adventures.
    Wokan Blackmoor Campaign Setting 1 Caster An alternative druid. It, ah, casts arcane spells...but it wildshapes.
    Drow Dark Weaver Encyclopaedia Arcane-Drow Magic 1 Caster/Skillmonkey A broken spellcaster that has 9th level spells and a medium BAB.
    Cunning Man Mythic Vistas: Medieval Player's Manual 4 Crafter Numeric buffing, social skills, UMD
    Natural Magician Mythic Vistas: Medieval Player's Manual 2 Caster Learn any Arcane spells; severely limited spell frequency
    Theurge Mythic Vistas: Medieval Player's Manual 2 Caster Learn spells from any list, cast at low CL/DC
    Priest Mythic Vistas: Medieval Player's Manual 1 Caster Slightly nerfed Cleric; can compel sinners to do penance
    Saint Mythic Vistas: Medieval Player's Manual 4 Caster Very specific healing, curses, divinations and misc. miracles
    Canonist Mythic Vistas: Medieval Player's Manual 4 Skillmonkey Diplomancer with new ways to break social skills
    Scholar Mythic Vistas: Medieval Player's Manual 6 Skillmonkey Specialist in the Philosophical Dispute subsystem (seriously)
    Artist Mythic Vistas: Medieval Player's Manual 6 Skillmonkey Specialist in the Art subsystem
    Buccaneer Mythic Vistas: Skull & Bones 6 Melee Weak sniper with melee area fear attack at level 11
    Sea Dog Mythic Vistas: Skull & Bones 6 Melee Gets pretty good at Profession (Sailor)
    Shantyman Mythic Vistas: Skull & Bones 5 Buffer Gets Bard's music, not much else
    Bokor Mythic Vistas: Skull & Bones 3 Caster Voodoo Sorcerer-types; damaged by casting; highly limited high-level slots
    Hougan Mythic Vistas: Skull & Bones 3 Caster Voodoo Cleric-types; High level spells (7+) may require quests
    Noble Mythic Vistas: SpirosBlaak 5 Skillmonkey Social character with Leadership (not factored in tier)
    Pirate Mythic Vistas: SpirosBlaak 4 Melee Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehash
    Prophet Mythic Vistas: SpirosBlaak 2 Caster Spontaneous cleric-type
    Technologist Mythic Vistas: SpirosBlaak 3 Crafter Build items with low-level spell effects
    Adept Masque of the Red Death 2 Caster Wizard-type with skill-based failure mechanic, long casting time, lots of skill points
    Charlatan Masque of the Red Death 3 Caster Bard-style casting with skill-based failure mechanic, long casting time
    Metaphysician Masque of the Red Death 2 Caster Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill points
    Occultist Masque of the Red Death 2 Caster Wizard-type with skill-based failure mechanic, long casting time
    Athlete Masque of the Red Death 6 Melee Fighter-type with a crummier feat list
    Explorer/Scout Masque of the Red Death 5 Melee Fighter-type with Ranger skills and class features available
    Shootist Masque of the Red Death 5 Melee Fighter-type with preselected feats (workable but bizarre advancements)
    Soldier Masque of the Red Death 5 Melee Core fighter with extra skills
    Intellectual Masque of the Red Death 6 Skillmonkey Lots of Skill Focus: Knowledge; not a lot else.
    Parson Masque of the Red Death 6 Cannonfodder Class features like the cleric's, without the spells (the -4 penalty adds insult to injury)
    Physician Masque of the Red Death 6 Skillmonkey 10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p)
    Scholar/Scientist Masque of the Red Death 6 Skillmonkey 10+Int skill points with no class features and 5 Knowledges as class skills
    Mystic Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, long casting time
    Medium Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, long casting time, talks to ghosts
    Shaman Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class features
    Spiritualist Masque of the Red Death 2 Caster Cleric-type with a skill-based failure mechanic, obnoxiously long casting time
    Sleuth Masque of the Red Death 6 Skillmonkey Detection-based skills, Evasion as single notable class feature
    Criminal Masque of the Red Death 5 Skillmonkey Trapfinding, Evasion and slow sneak attack progression
    Dandy Masque of the Red Death 6 Skillmonkey 10+Int skill points, with a monthly diplomacy bonus.
    Journalist Masque of the Red Death 6 Skillmonkey The skill list you'd expect, and a couple bonuses to those checks.
    Tradesman Masque of the Red Death 6 Skillmonkey Lots of bonuses to Profession and Craft
    Mechanic Masque of the Red Death 6 Skillmonkey A couple bonuses to Craft
    Performer Masque of the Red Death 5 Skillmonkey Bardic Music
    Assassin Thieves' World 5 Melee Sneak with bonus prereq feats and sneak attack
    Godsworn Thieves' World 3 Melee Wisdom-synergy like mad. 9th level casting from limited list, long casting times
    Initiate Thieves' World 3 Gish Very limited spontaneous(ish) spells, but wide list choice, 6+Int skills
    Mage Thieves' World 2 Caster Intelligence-based Spontaneous caster
    Noble Thieves' World 5 Skillmonkey Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier)

    Part 1 of the updated table. Pardon me for the two year bump

  4. - Top - End - #124
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    Default Re: A Complete List of 3.5 3rd Party Base Classes (over 400!)

    CLASS BOOK TIER ROLE NOTES
    Priest Thieves' World 2 Caster Spontaneous(ish) Cleric
    Ranger Thieves' World 5 Skillmonkey No spells, more combat styles
    Savant Thieves' World 6 Skillmonkey Various minor skill bonuses, Skill Mastery at ECL 2
    Survivor Thieves' World 6 Melee Either the offensive or defensive Monk traits, and then not all
    Witch Thieves' World 2 Caster Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list
    Academician Mythic Vistas: Black Company 5 Skillmonkey Gradually customizable skill list, lots of skill bonuses
    Berserker Mythic Vistas: Black Company 4 Melee Barbarian with Trapsense swapped for Cleave and Intimidate features
    Jack-of-All-Trades Mythic Vistas: Black Company 4 Skillmonkey Customizable skill list, lots of bonus feats, including temporary feat slots
    Noble Mythic Vistas: Black Company 5 Skillmonkey Diplomacy focus, minor buffs, Leadership (not factored in Tier)
    Scout Mythic Vistas: Black Company 5 Skillmonkey Sniping focus; fighter feats, sudden strike
    Thief Mythic Vistas: Black Company 5 Skillmonkey Rogue, minus UMD and ACFs
    Weapon Master Mythic Vistas: Black Company 5 Melee Monk-type abilities, bigger numbers, action point-based movement
    Zealot Mythic Vistas: Black Company 5 Melee The most times Toughness ever appeared in a base class, but a nice frenzy
    Tarot Mage Arcane Mysteries-Tarot Magic 2 Caster Uses an alternative casting system based on Tarot cards.
    Gunslinger Forgotten Archetypes-The Gunslinger 5 Gish (ranged) A fighter with ranged capabilities.
    Necromancer Secret College of Necromancy 1 Caster A wizard who focuses on necromancy...and can use energy drain as a SLA.
    Death Knight Secret College of Necromancy 4 Melee An alternative evil paladin with necromantic abilities.
    Ancestral Speaker Corwyl-Village of the Wood Elves 2 Caster A spontaneous spellcaster who communicates with ancestors. Wood elves only.
    Terellian Knight Corwyl-Village of the Wood Elves 4 Melee A fighter with his progression already mapped out. However, this one's progression doesn't utterly suck.
    Hero The Complete Guide to Fey 3 Gish A sort of fey only bard.
    Empyrean The Complete Guide to Fey 1 Caster A fey only spellcasting class.
    Mysterial The Complete Guide to Fey Misc. Essentially you take levels as a fey. Does not function like a normal class.
    Ruffian The Complete Guide to Fey 4 Melee A huge fey fighter. He's big and he'll run you over.
    Velociraptor Warrior The Complete Guide to Velociraptors 5 Melee A fighter who trades some feats for d12 HD. Velociraptor only, 10 level class.
    Velociraptor Tactician The Complete Guide to Velociraptors 5 Buffer A velociraptor only buffer/tactician class that only has 10 levels.
    Velociraptor Shaman The Complete Guide to Velociraptors 5 Buffer An unusual, velociraptor only 10 level class that uses potions and mixtures.
    Shifter The Complete Guide to Wererats 4 Melee A bonus feat heavy melee class only for lycanthropes that boosts their natural abilities.
    Weaver The Complete Guide to Wererats 1 Caster A lycanthropic wizard that's almost literally identical to a transmuter.
    Altherian Artificer Magic of Arcanis 3 Skillmonkey Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate
    Hedge Mage Magic of Arcanis 2 Caster Spontaneous Wisdom casting counts as Arcane & Divine
    Shaman Magic of Arcanis 2 Caster Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid
    Spellblade Magic of Arcanis 4 Gish Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10.
    Suromar Magic of Arcanis 3 Gish Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone
    Warder Magic of Arcanis 3 Gish Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list
    Chronomancer Magic 1 Caster Wizard with additional time-themed spells, rerolls
    Elemental Adept Magic 1 Caster Wizard with growing elemental companion and a minor elementally-themed power
    Totemist Magic 2 Caster Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects
    Flesh Mage Magic 2 Caster Spontaneous buffer/debuffer ignores SR, Dispels
    Mage Smith Magic 2 Caster Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis
    Arcane Monk Magic 3 Gish Unarmed combat with Strength-based casting from a solid gish list
    Adept of the Awakened Eye Magic 2 Caster Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level
    Number Magician Magic 1 Caster Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s
    Runewright Magic 2 Caster Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs
    Shadow Mage Magic 2 Caster Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently)
    Tinker Magic 2 Caster Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list)
    Thaumaturge Magic 1 Caster Wizard with access to all spells, gains domains, cannot use metamagic
    Witch Magic 1 Caster Spell-point caster selects spells known from Sorcerer/Druid lists, access to "freeform" impromptu spell effects
    Holy Warrior Book of the Righteous 5 Melee 3.0 Paladin with a few extra ability options, but its own highly limited spell list
    Priest of the Celestial Spheres Classes of Legend: Priest of the Celestial Spheres 2 Caster AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups)
    Arcane Healer Penumbra: Occult Lore 5 Healer NPC class prepares healing spells/defensive buffs very slowly
    Computer Penumbra: Occult Lore 5 Caster NPC class with UMD, useful skills, Divination SLAs available a couple levels early
    Astrologer Penumbra: Occult Lore 1 Caster Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times
    Elementalist Penumbra: Occult Lore 2 Caster Elemental Wizard, become Elemental, cast from Elementally-themed spell list
    Gleaner Penumbra: Occult Lore 5 Caster Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects
    Sympathetic Caster Penumbra: Occult Lore 1 Caster Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation")
    Basiran Dancer Player's Guide to the Sovereign Lands (Kalamar) 4 Gish Alternate Bard with Two-Weapon Fighting feats and a very limited spell list
    Brigand Player's Guide to the Sovereign Lands (Kalamar) 5 Melee Combat Rogue with preselected combat feats replacing skills and unique class features
    Gladiator Player's Guide to the Sovereign Lands (Kalamar) 5 Melee Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators
    Infiltrator Player's Guide to the Sovereign Lands (Kalamar) 5 Skillmonkey Wilderness Rogue, but speed bonus instead of certain skills, special abilities
    Shaman Player's Guide to the Sovereign Lands (Kalamar) 1 Caster Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains
    Spellsinger Player's Guide to the Sovereign Lands (Kalamar) 2 Caster Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine)
    Watchman Player's Guide to the Sovereign Lands (Kalamar) 5 Melee Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals
    Noble All for One & One for All 6 Skillmonkey Gets party invitations as a class feature
    Priest All for One & One for All 6 Skillmonkey Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature
    Soldier All for One & One for All 4 Melee Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature
    Shaman Aztecs: Empire of the Dying Sun 4 Caster Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally
    Nagual Aztecs: Empire of the Dying Sun -- Caster Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence
    Noble Knight I, Mordred: The Fall & Rise of Camelot 5 Melee Fighter with 4 feats replaced with Paladin class features
    Totem Speaker Transcendence (Arcana Evolved) 3 Gish Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20
    Archer Sovereign Stone Campaign Setting 5 Gish (ranged) Ranged fighter with a Medium BAB that makes him very ineffective.
    Elemental Mage Sovereign Stone Campaign Setting 3 Caster Caster with an alternative, much more balanced elemental system.
    Mounted Warrior Sovereign Stone Campaign Setting 5 Melee Fighter with pre-determined cavalry feats.
    Noble Sovereign Stone Campaign Setting 5 Support Yet another class that has social skills and leadership...
    Sailor Sovereign Stone Campaign Setting 4 Melee A re-flavored rogue with an alternative to sneak attack that is more widely usable.
    Stalker Sovereign Stone Campaign Setting 4 Melee A mix between a rogue and ranger that's made viable by a full BAB.
    Void Mage Sovereign Stone Campaign Setting 3 Caster An alternative elemental mage that can sacrifice HP for improved casting.
    Martial Artist Beyond Monks 3 Melee A monk fix that works (*gasps*).
    Abellican Brother DemonWars Campaign Setting 5 Melee A monk fix that is almost exactly the same as the original, and doesn't actually fix anything.
    Gem Master DemonWars Campaign Setting 3 Caster Interesting caster-style class that uses gems to achieve unique effects.
    Gem Sorcerer DemonWars Campaign Setting 3 Caster A variant on the gem master. Uses gems for unique magical effects.
    King's Trooper DemonWars Campaign Setting 5 Melee A fighter variant that's re-flavored yet changes almost nothing.
    Toul'alfar Woodsman DemonWars Campaign Setting 4 Melee A gish style class with focus on one weapon. Interesting, but no versatility whatsoever.
    Priest Good (AEG) 1 Casting A non-melee cleric.
    Adherent Good (AEG) 1 Casting A non-melee cleric meant to be the sort of rank and file of the church.
    Alchemist Mercenaries (AEG) 2 Casting A wizard that prepares his spells as elixirs. Slightly nerfed spell list.
    Guardian Mercenaries (AEG) 3 Gish A very typical gish class with bard spellcasting progression.
    Guerilla Mercenaries (AEG) 4 Melee An alternative ranger with some rogue qualities (like a d4 sneak attack).
    Hunter Mercenaries (AEG) 4 Melee Another ranger/rogue that hunts down specific creatures.
    Legionnaire Mercenaries (AEG) 4 Melee A melee class with built in leadership and teamwork. Very similar to a fighter.
    Mercenary Ranger Mercenaries (AEG) 4 Melee A ranger that trades spellcasting for terrain oriented abilities.
    Myrmidon Mercenaries (AEG) 3 Gish Heavily armored gish with no somatic components in his spells. Bard spellcasting progression.
    Nomad Mercenaries (AEG) 4 Skillmonkey Flavorful skillmonkey class that has some terrain oriented abilities.
    Scout Mercenaries (AEG) 4 Gish (ranged) A rogue with ranged abilities and less skills.
    Tattoo Mage Mercenaries (AEG) 3 Caster A spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells.
    El Fuego Adentro Mage Swashbuckling Arcana 3 Caster/Blaster A spellcaster with a ridiculously nerfed spell list.
    Porte Swashbuckling Arcana 3 Caster A spellcaster focused on teleportation.
    Fate Witch Swashbuckling Arcana 3 Caster A spellcaster with fate/divination oriented spells.
    Zerstorung Mage Swashbuckling Arcana 3 Caster A spellcaster focused on destruction/debuffing.
    Glamour Mage Swashbuckling Arcana 3 Caster An illusion oriented spellcaster.
    Laerdom Mage Swashbuckling Arcana 3 Caster A laerdom mage uses runes for magical effects and has buffing oriented spells.
    Pyeryem Shapeshifter Swashbuckling Arcana 3 Caster/Self buffer A pyeryem shapeshifter transforms himself to become a viable melee fighter.
    Scrying Sorceress Swashbuckling Arcana 3 Caster Uses scrying spells and potions. Very much a utility class.
    Male Scrying Sorcerer Swashbuckling Arcana 3 Misc. A very hardy class thats abilities are basically focused on self preservation.
    Thean Druid Swashbuckling Arcana 2 Caster A spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape.
    Thean Priest Swashbuckling Arcana 2 Caster Extremely limited casting from the cleric's spell list.
    Arcane Engineer Path of Magic 1 Caster Wizard spinoff that implants magic items in people; wizard spell access
    Arsenalist Path of Magic 1 Caster Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access
    Mind Weaver Path of Magic 2 Caster Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells
    Sun Mage Path of Magic 2 Caster Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing
    Chameleon Path of Shadow 3 Skillmonkey Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list
    Con Artist Path of Shadow 5 Skillmonkey Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard
    Delver Path of Shadow 5 Skillmonkey Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels
    Psychic Thief Path of Shadow 3 Skillmonkey Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge
    Commander Path of the Sword 5 Melee Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier)
    Hunter Path of the Sword 5 Melee Bounty hunter-type with extra emphasis on hunting favored enemies
    Outdoorsman Path of the Sword 5 Melee Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option
    Faith Caster Path of Faith 1 Caster Rainbow Warsnake: the base class
    Thaumaturge Path of Faith 1 Caster Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard
    Devoted Illusionist School of Illusion 2 Caster Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
    Devoted Evoker School of Evocation 2 Caster Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat)
    Knight Excalibur 5 Melee Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment
    Corsair Crisis in Freeport 4 Melee A sort of "dirty fighting" class that has a few naval abilities
    Brave Deadland d20 4 Melee/Buffer A melee class that can buff allies with war cries. Themed on native american fighters.
    Gunslinger Deadland d20 4 Ranged A fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost.
    Huckster Deadland d20 2 Caster A dark spellcaster with skill based casting.
    Mad Scientist Deadland d20 2 Caster A mechanically themed caster with skill based abilities.
    Maverick Deadland d20 4 Skillmonkey Basically a re-flavored rogue.
    Rowdy Deadland d20 4 Melee A tough fighter class based around a sort of "hardiness" theme.
    Scout Deadland d20 4 Sneak Another re-flavored rogue, with emphasis on combat.
    Shaman Deadland d20 2 Caster A re-flavored caster with skill based powers. Has spirit related abilities.
    Merchant Black Flags 6 Skillmonkey Contacts; Skill points as a class feature, still comes short of Expert
    Sailor Black Flags 5 Melee Fighter with several feats replaced with 1/day Curse-themed SLAs
    Noble Black Flags 6 Skillmonkey Gets party invites as a class feature
    Priest Black Flags 6 Skillmonkey Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties
    Channeler Midnight Campaign Setting 2 Caster Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day
    Defender Midnight Campaign Setting 4 Melee Monk variant with added customizability, flexibility, unique options
    Wildlander Midnight Campaign Setting 4 Melee Noncasting Ranger variant with added flexibility in mundane effects
    Legate Midnight Campaign Setting 1 Caster Evil Cleric with Magic-eating Ghost companion
    Chaos Mage Chaos Magic 1 Caster Menu-selection casting with access to genuinely openended effects
    Black Heart Dezzavold - Fortress of the Drow 4 Melee Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts
    Netherstrider Dezzavold - Fortress of the Drow 4 Melee Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round
    Bisaakir Zaari Dry Land - Empires of the Dragon Sands 1 Caster Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list
    Shaman Dry Land - Empires of the Dragon Sands 2 Caster Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels)
    Slave Dry Land - Empires of the Dragon Sands 6 Cannonfodder Commoner with restrictions on cross-classed skill ranks, 5-level class.
    Mystic Tome of Artifacts 3 Gish Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list
    Amazon Daiblo II - Diablerii 3 Melee/Ranged A combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels.
    Barbarian Diablo II - Diablerii 3 Melee A combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels.
    Necromancer Diablo II - Diablerii 3 Caster Spontaneous necromantic class with up to 6th level spells.
    Paladin Diablo II - Diablerii 3 Gish A paladin re flavored as more of combat oriented cleric and special abilities.
    Sorceress Diablo II - Diablerii 3 Caster A caster with unique special powers and up to 6th level spells.
    Mlar Dungeon Magazine 100 6 Caster An NPC class, similar to a magewirght in concept, but much, much worse. Has very odd saves and base attack, and is intended for use with githyanki fluff.
    Noble Empire (AEG) 6 Skillmonkey Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame.
    Enforcer Guilds (AEG) 6 Melee NPC class with a big Intimidate bonus
    Barbarian of the Frozen Wastelands Secrets (AEG) 5 Melee Frightful Presence, Strength enhancement, cold resistance
    Bard of the Black Crow Secrets (AEG) 3 Caster Debuff bardic music is a step down optimization-wise, but spell as a normal bard.
    Seasonal Druid Secrets (AEG) 1 Caster Divine caster with minor seasonal/elemental bonuses. Druid spells.
    Breath of the Wind School Monk Secrets (AEG) 5 Melee Monk with saves and feats trades for way too many Flurry attacks and much extra speed.
    Charred Chameleon Monk Secrets (AEG) 5 Melee Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su)
    Fist of Fury Monk Secrets (AEG) 5 Melee Monk without bonus feats, with crappy rage and blasting power.
    Jaded Stone School Monk Secrets (AEG) 5 Melee Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save.
    Rogue of the Whispering Blades Secrets (AEG) 3 Skillmonkey Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex)
    Soldier of Truth Secrets (AEG) 4 Melee Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes)
    Chaplain Secrets (AEG) 5 Support Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day.
    Desert Ranger Wilds (AEG) 4 Melee Customizable 3.0-style Ranger with bonuses specific to deserts
    Woodsman Wilds (AEG) 5 Melee Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcasting
    Beast Lord Wilds (AEG) 4 Melee Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animals
    Swamp Ranger Wilds (AEG) 4 Melee Customizable 3.0-style Ranger with bonuses specific to swamps
    Mountaineer Wilds (AEG) 5 Melee Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassis
    Tundra Ranger Wilds (AEG) 5 Melee Awesome chassis, flexible bonus feats, minor situational bonuses, no spells.
    Archer Iron Heroes 4 Melee Ranged damage-dealer with tag-on effects, best at picking off immobile targets
    Armiger Iron Heroes 5 Melee Defensive melee, really swingy token mechanic, abilities stack poorly
    Berserker Iron Heroes 4 Melee Rager with a variety of rage powers fueled by enemies' attacks
    Executioner Iron Heroes 4 Melee Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills.
    Harrier Iron Heroes 5 Skillmonkey Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late.
    Hunter Iron Heroes 4 Melee Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills.
    Man-at-Arms Iron Heroes 4 Melee Fighter-type class with floating feats, good skills
    Thief Iron Heroes 4 Skillmonkey Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points.
    Weapon Master Iron Heroes 5 Melee Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers.
    Arcanist Iron Heroes 2 Caster Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects.
    Coglayer Dragonmech Campaign Setting 3 Skillmonkey A skillmonkey with very versatile steam based powers who builds things.
    Steamborg Dragonmech Campaign Setting 3 Melee Turns his body into part machine and uses steam powers his own engine creates. Allows for very creative abilities.
    Mech Jocket Dragonmech Campaign Setting 5 Melee Controls powerful mechs, a kind of massive robot. Pretty much worthless while not in a mech, but if you do get a mech this is a much higher Tier (2 or 3).
    Steamborg Mark II Dragonmech - Steam Warriors 3 Melee An alternative version of the steamborg. Slightly less versatile, but still very good.
    Street Judge Judge Dredd d20 5 Melee Almost identical to the fighter, but reflavored for Judge Dredd
    Psi Judge Judge Dredd d20 1 Caster A psion with fighter melee powers. Pretty broken.
    Citizen Judge Dredd d20 4 Support A class that basically represents a talented normal person. Power may vary based on backgrounds, which gives lots of choices at character creation but less as the game progresses.
    Oji The Goy 4 Support A very strange class that supports the party, but who's main ability is counterspelling...
    Rojin The Goy 4 Skillmonkey A rogue with the ability to counterspell in a manner similar to the oji.
    Wudu The Goy 5 Support A character whose only real ability is an essentially rabid companion.
    Bronco Rider Dinosaur Planet 5 Melee Worthless by himself, and about on par with a commoner. However, he gets a dinosaur mount so Tier 5.
    Machinist Dinosaur Planet 5 Support An artificer without any versatility or good powers whatsoever. Basically just makes slightly better weapons.
    Soldier Dinosaur Planet 5 Melee A fighter, except futuristic and with less feats.
    Spy Dinosaur Planet 5 Skillmonkey A rogue without the combat abilities. Very much James Bond when he's being dapper...just not when he's fighting. Actually quite neat and flavorful, if grossly underpowered.
    Two-Fister Dinosaur Planet 5 Melee A wild monk with less special abilities but higher unarmed damage. Still medium BAB though.
    Wild One Dinosaur Planet 4 Support A character that gets a lot of dinosaur companions. You have to admit...it's cool.

    And here's part two.
    Last edited by spikeof2010; 2014-09-21 at 05:28 PM.

  5. - Top - End - #125
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    Default Re: A Complete List of 3.5 3rd Party Base Classes (over 400!)

    I'd be interested in helping put together a list like this for Pathfinder as well.
    Sandharrow by Chris the Pontifex
    Ext. Sig (Handbooks/Creations)
    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

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