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Thread: PvP Level Six Bracket (IC)
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2012-12-26, 11:47 AM (ISO 8601)
- Join Date
- Oct 2011
PvP Level Six Bracket (IC)
The arena looms over you, as the guests bring the two combatants to their starting locations. In one corner, the Grippli, a mister Fusilio Pantano, and in the other an Aasimar, named Azog. The Referee counts down and the match starts in earnest.
Initiative
SpoilerFusilio is up first.
You are both fifty feet away from each other.
* post roll count doesn't match databaseLast edited by meemaas; 2012-12-26 at 12:02 PM.
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2012-12-26, 06:18 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo draws his pistol, looks Azog dead in the eyes, and fires a shot at him from his starting position. He then shouts to Azog, in his exotic (Spanish) accent, "If you would like to come over here so I can kill you faster, it would be much appreciated."
SpoilerFusilo uses one use of Archaeologist's luck as a swift action before he fires, so his total modifier to hit (still resolving against touch AC) is (13-6+1=8) (1d20+8)[10] If he hits, his damage roll also gets the +1 from Archaeologist's luck (1d6+8)[10]
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2013-01-01, 04:33 PM (ISO 8601)
- Join Date
- Oct 2011
Re: PvP Level Six Bracket (IC)
As one side has not shown up since the match started, the Aasimar is replaced with a new challenger, a Kitsune named Kora.
Spoiler
Kora may start in any position from columns 15-20
Fusilio may start in any position from columns 1-5
Fusilio will keep his initiative roll from before
Kora's initiative (1d20+8)[27]Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2013-01-01, 05:50 PM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Kora takes a 5 ft. step closer and casts mirror image.
"I bet you do. I don't see you moving though..."
Spoiler(1d4+2)[3] images appear."Reality is merely an illusion, albeit a very persistent one."
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2013-01-01, 06:11 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo decides to get a little closer before firing at the Kitsune and her duplicates, so he moves 30 feet and then fires.
SpoilerThis should put him within 20 feet, allowing him to fire normally with point-blank shot and deadly aim. Roll to hit (resolved against touch AC because he is firing a gun) (1d20+12)[18], roll for damage (1d6+12)[14]
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2013-01-02, 04:38 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
The bullet hits one of the images. For a split second it is unclear whether he hit the real one or not, but then the image starts to waver and dissapears. Only 3 Kora's remain.
"Ah, how nice of you to come in range. Please go and sleep now."
SpoilerDC 23 will save or fall asleep. Deep slumber
Spoiler1 = real, 2-4 is fake (1d4)[4]Last edited by Moranica; 2013-01-02 at 04:38 AM.
"Reality is merely an illusion, albeit a very persistent one."
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2013-01-02, 04:58 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo starts to go into a deep slumber and falls over, softly snoring.
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2013-01-02, 05:06 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Kora approaches and uses Touch of gracelesness on the helpless creature.
SpoilerDC 17 and (1d6+3)[4] dex penalty."Reality is merely an illusion, albeit a very persistent one."
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2013-01-02, 06:03 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo wakes up groggily and begins to yell, "How dare you put me to sleep you cretin." Then, feeling a little clumsier than usual, he grabs his gun and fires off two quick shots.
SpoilerFusilo has rapid shot as a feat, which lets him fire twice in one round as a full action. So with the -2 for that and the -4 for being prone, he gets (1d20+6)[7] to hit with his first shot and (1d20+6)[9] to hit with his second shot. Damage will be (1d6+7)[9] for the first hit and (1d6+7)[13] for the second hit, if they hit.
EDIT: Remember that those attacks target touch AC, for the purposes of hitting your mirror images with a near miss.Last edited by BigKahuna; 2013-01-02 at 06:06 AM.
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2013-01-02, 08:48 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
In respons to his fire, Kora strikes with his quarterstaff.
Spoiler(1d20+6)[15]; (1d6-1)[1]
1= real 2-3 is fake [roll]1d3[/roll]
His near misses cause one of the figments to dissappear though.Last edited by Moranica; 2013-01-02 at 08:52 AM.
"Reality is merely an illusion, albeit a very persistent one."
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2013-01-02, 08:53 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
SpoilerAgain (1d3)[2]
Kora steps back 5 ft and uses deep slumber again.
SpoilerDC 23"Reality is merely an illusion, albeit a very persistent one."
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2013-01-02, 05:15 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo promptly goes straight back to sleep.
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2013-01-02, 06:26 PM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Kora first uses a new mirror image (1d4+2)[6].
Then, the next round she uses touch of gracelessness again.
SpoilerDC 17 and (1d6+3)[7] dex penalty. It doesn't stack with the other one."Reality is merely an illusion, albeit a very persistent one."
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2013-01-02, 06:38 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo awakes once again, and this time he decides to stand up and run 30 feet away from Kora.
SpoilerThis will provoke AoO's
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2013-01-03, 02:22 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
"What's the sudden hurry?"
SpoilerAoO for getting up (1d20+2)[9]; (1d6-1)[2]
"You know what, you could use some new friends. ... Thousands of them."
Kora summons a swarm of bats around the gripply. They flutter around and bite horribly.
SpoilerSwarm does (1d6)[3] damage
Causes bleeding:
Wounding (Ex)
Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
and could possibly nauseate you. DC 11 fort save"Reality is merely an illusion, albeit a very persistent one."
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2013-01-03, 06:24 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo fiercely retorts, "Bats, I hate bats. For this I will make your death slow and painful." He then moves 10 feet towards the treacherous Kitsune, and has an idea. He aims his gun in the direction of the Kitsune and closes his eyes so that he can't be fooled by the confusing mirror images. He then fires a shot off. As soon as he fires off the shot he opens his eyes and presses the hot barrel of the gun against himself to stem the bleeding caused by the bats.
SpoilerA lot going on here. I'm assuming that closing and opening his eyes is a free action. The bleeding is stopped using the utility shot grit deed and should be a part of the standard action. Roll to hit against touch AC (1d20+10)[14]. Roll for miss chance (as it is 50% for blindness I'll just roll 1d2 - 1 is a hit and 2 is a miss) (1d2)[2]. If both of those work and he hits, damage roll is (1d6+11)[13]
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2013-01-04, 02:29 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Kora moves back 10 feet and keeps concentrating on the swarm.
Spoiler(1d6)[5] damage, wounding and DC 11 distraction again."Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 03:05 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fighting through the bats, Fusilo moves forward 20 feet. He then attempts to use the exact same tactics as last time, closing his eyes, firing his gun, opening them and then shoving the hot barrel up against himself to stop the bleeding.
SpoilerRoll to Hit (1d20+10)[20]. Roll for Miss Chance (same as last time - 1 for hit, 2 for miss) (1d2)[2]. Roll for Damage (1d6+11)[12]. Assuming I need the save (fort save against bats), here it is (1d20+8)[11]Last edited by BigKahuna; 2013-01-04 at 03:08 AM.
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2013-01-04, 03:37 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
SpoilerThe DC 11 is against getting nauseated from being in the swarm. The will save is for doing difficult things.
Kora moves 30 ft away and keeps the swarm active and on the gripply.
SpoilerDamage (1d6)[5], bleed and DC 11 fort."Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 04:00 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo moves 30 feet and then, instead of shooting his pistol again, he casts grease underneath Kora and the 5 foot square directly behind him/her.
SpoilerDo I need to make a will save/concentration check to cast amidst the bat swarm? Also, if I successfully cast the spell, you need to make a DC 15 reflex save not to fall over.Last edited by BigKahuna; 2013-01-04 at 07:42 AM.
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2013-01-04, 08:15 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
SpoilerIt does require a caster level check:
Swarms possess the distraction ability. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save."Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 08:25 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
SpoilerOK, Grease is a first level spell so, unless I'm reading this wrong, I need to make a DC 21 caster level check to cast it. I will probably fail, and thus I'm going to end up expending a spell slot. (1d20+1)[4]
EDIT: Well I failed, your turn.Last edited by BigKahuna; 2013-01-04 at 08:25 AM.
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2013-01-04, 08:56 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Kora seems confused a bit why she wasn't fired upon this turn, but decides to move 30 feet away again and keeps concentrating.
Spoiler(1d6)[3], bleed (doesn't stack though) and DC 11 fort"Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 09:13 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo, angry that is spellcasting failed, moves forward another 30 feet and once again closes his eyes, fires at Kora, opens his eyes and shoves the hot barrel of his gun against himself to stop another bleeding wound.
SpoilerUsing Archaeologist's Luck as a swift action before firing the shot. Roll to Hit (targeting touch AC)(1d20+10)[29]. Roll for Miss Chance (same as previous times, 1 to hit and 2 to miss) (1d2)[1]. Roll for damage (1d6+12)[14].
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2013-01-04, 09:22 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Getting hit for the first time Kora angrily shouts: "Doing some damage are we? I can do that!"
She moves 30 ft again and uses burning disarm to increase the firearm to burning hotness.
SpoilerDealing (5d4)[13] damage. If you choose to drop the weapon you get a reflex save to do so DC 17.
This does not ignite any gunpower:
The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects.
The swarm attacks the nearest creature for the next two turns. In this case, you.
Spoiler(1d6)[3], bleed and DC 11 fort distraction."Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 09:54 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo immediately drops the firearm to stop himself from getting burnt. He then picks it up again and moves 30 feet towards Kora.
SpoilerAs the burning effect ends almost instantaneously, I would expect that I would be able to use a move action to pick it up this round and then use a second move action to move 30 feet. Also, I'm maintaining Archaeologist's Luck as a free action.Last edited by BigKahuna; 2013-01-04 at 09:54 AM.
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2013-01-04, 09:59 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
SpoilerYup, two moves.
"Interesting, but you can't dodge these!"
Kora moves 30 ft again and uses magic missile.
SpoilerAuto hit for (3d4+3)[10]
The swarm moves again.
Spoiler(1d6)[5], bleed and DC 11 fort.
It will disappear at the start of my next turn."Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 10:09 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Instead of charging after the Kitsune, Fusilo instead decides to hang back and drink a potion of Cure Moderate Wounds and reload his gun.
SpoilerRoll for restored HP (2d8)[10].
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2013-01-04, 10:11 AM (ISO 8601)
- Join Date
- Oct 2010
Re: PvP Level Six Bracket (IC)
Kora summons another swarm of bats on top of the gripply.
Spoiler(1d6)[1], bleed and DC 11 fort."Reality is merely an illusion, albeit a very persistent one."
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2013-01-04, 10:24 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Wellington, New Zealand
- Gender
Re: PvP Level Six Bracket (IC)
Fusilo shouted, "Curse you, vile sorcerer!" at the Kitsune before moving 30 ft closer to it and enacting his new firing routine, including shoving the burning barrel against himself.
SpoilerI don't think I need to keep explaining the close eyes, fire, open eyes routine. Still maintaining Archaeologist's Luck. Assuming that Touch of Gracelessness is still in affect, here are the rolls. Roll to Hit against touch AC (1d20+10)[16]. Roll for Miss Chance (1 Hit, 2 Miss) (1d2)[2]. Roll for Damage, if applicable, (1d6+10)[16]. Also, give yourself back one hit point, the damage modifier had an extra +1 which should have been ignored on my last attack roll that hit