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  1. - Top - End - #151
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    Diarmuid's Avatar

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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    I know it's actually benficial for me to be where I am, but I had only intended to step to N10 if D11 fell. Let me know if you need/want me to make a Grapple check or if you want to just roll with it.

  2. - Top - End - #152
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Not sure if this is going to be a double post or not, if so apologies.

    I know it's more beneficial having me where I am, but my intentions were only to move to N10 if D11 had fallen. Let me know if you want to move me back and if I need to make grapple checks or if you just want to roll with it as it's transpired.

    Waiting to see who's still standing (enemies) before I figure out who gets the business end of the hammer.

  3. - Top - End - #153
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Roll against Sern: (1d20+15)[35]

    D11 is dead. It's still marked on the map due to *drumroll* resurrection potential. So you can stay at N10.

    I do object to moving through the squares of dazed enemies, but I don't object to just flying above them. You have space and the movement (the doorway is as high as it is wide).
    But in what direction are you breathing?
    Last edited by Ernir; 2012-04-30 at 06:00 PM.
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  4. - Top - End - #154
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Update: My laptop just went on strike.

    I didn't lose data (at least nothing important), but updates from school won't be happening until I can get it up and running again.

    Reflex saves:
    D7: (1d20+9)[11]
    D10: (1d20+9)[16]
    S2: (1d20+7)[25]
    S3: (1d20+7)[22]
    S4: (1d20+7)[26]

    EDIT: Also, SoZ, how high is Tatsuhiro flying? There's a good 15' ceiling height.
    Last edited by Ernir; 2012-04-30 at 09:25 PM.
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  5. - Top - End - #155
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by Ernir View Post
    EDIT: Also, SoZ, how high is Tatsuhiro flying? There's a good 15' ceiling height.
    Figures all the Shamans would roll 15 or higher.

    As for height... really, that high? In that case, by the ceiling would be best. Might have to move up to M15 to catch everyone, but that's fine.
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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
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    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  6. - Top - End - #156
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Miss Chance vs D3

    Low Misses - (1d100)[83]

    Edit - I know PPR asked earlier, but could everyone please try to include their HP totals in their IC posts?

    Edit2: Sern heals 4 points from Martial Spirit from my two hits this turn.
    Last edited by Diarmuid; 2012-05-01 at 02:49 PM.

  7. - Top - End - #157
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Reflex saves:

    D1: (1d20+9)[21]
    D7: (1d20+9)[13]
    D10: (1d20+9)[22]
    S2: (1d20+7)[13]
    S3: (1d20+7)[22]
    S4: (1d20+7)[17]
    Halfling healer avatar by Akrim.elf.

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  8. - Top - End - #158
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Edit: Argh! Wrong thread.

    Here are the rolls, relevant results summaried in IC thread.
    Spoiler
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    D3: Speed-tumble to avoid AoO from Fjodin (DC 15): (1d20+8)[24]
    D5: Climb check to climb crate (DC 20-5 for perpendicular walls): (1d20+8)[21],(1d20+8)[9]
    D6: Climb check to climb crate (DC 20): (1d20+8)[26], again if fail: (1d20+8)[25]
    D9: Speed-tumble to avoid AoO from Fjodin (DC 15): (1d20+8)[11]

    S1: Ranged touch attack (1d20+9)[25] for 1.5*(6d6)[25] untyped damage against Tatsuhiro.
    S4: Ranged touch attack (1d20+9)[27] for 1.5*(6d6)[17] untyped damage against Tatsuhiro.
    Last edited by Ernir; 2012-05-01 at 09:06 PM.
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  9. - Top - End - #159
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    And some more tentacle damage for Mariah: (1d6+4)[10]
    And Sern: (1d6+4)[6]
    Halfling healer avatar by Akrim.elf.

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  10. - Top - End - #160
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Slight problem with the map: it says I'm on T9, but I teleported to P9.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
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  11. - Top - End - #161
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by Tavar View Post
    Slight problem with the map: it says I'm on T9, but I teleported to P9.
    Fix't.

    Texttext.
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  12. - Top - End - #162
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Grapple: (1d20+5)[8]

    Actions depending on result.


    Edit: that clears it up....
    Last edited by peterpaulrubens; 2012-05-01 at 11:37 PM.
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  13. - Top - End - #163
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Thanks for the heal, peterpaulrubens. It was pretty thoroughly needed!

    Also, I just checked, and my damage rolls for the fight are hovering just below satistical significance for terribleness. One more roll of anything below a 19, and my bad dice luck will be mathematically verifiable. Fingers crossed!
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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  14. - Top - End - #164
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Damn. Nat 1 wastes what I thought was an otherwise good move.

    Also, anyone have suggestions for raising my ranged attack bonus? My +6 is feeling too low and I'm not sure what to do besides throw down 16k (post hammer retrieval, of course) for more Dex.
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  15. - Top - End - #165
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by Koury View Post
    Damn. Nat 1 wastes what I thought was an otherwise good move.

    Also, anyone have suggestions for raising my ranged attack bonus? My +6 is feeling too low and I'm not sure what to do besides throw down 16k (post hammer retrieval, of course) for more Dex.
    Warlock’s Scepter costs 8305 and gives +1. Hardly efficient, but at least it's something. If the bonus is based on the enhancement bonus of the mace (seems reasonable), then +2 should be... 18305. Or there's the GMW route.
    Last edited by sonofzeal; 2012-05-02 at 06:42 PM.
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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  16. - Top - End - #166
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Gerrin's turn reminds me. D12 is on fire: (1d6)[5]

    Reflex against Tatsuhiro's breath: (1d20+9)[14], (1d20+7)[22]

    Immediate action abilities can be used on your turn. In such a case, it consumes that turn's swift action.

    Quote Originally Posted by sonofzeal View Post
    Warlock’s Scepter costs 8305 and gives +1. Hardly efficient, but at least it's something. If the bonus is based on the enhancement bonus of the mace (seems reasonable), then +2 should be... 18305. Or there's the GMW route.
    The Warlock's Scepter isn't just a +N weapon for RTA's, though. It's a charged item, kind of weird modelling a generic +attack item after it, IMO.
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  17. - Top - End - #167
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by Ernir View Post
    The Warlock's Scepter isn't just a +N weapon for RTA's, though. It's a charged item, kind of weird modelling a generic +attack item after it, IMO.
    However, it's the only item I know that specifically boosts RTAs. Fact of the matter is, the pricing would make sense even without that quality. This implies that allowing a weapon to add its enhancement bonus to RTAs should be pretty cheap.
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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  18. - Top - End - #168
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Grapple against Sern: (1d20+15)[30]
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  19. - Top - End - #169
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Should we bother with Spellcraft checks to see how they're rezzing their friends, or is this more of a "D2 monster ability" type thing?

  20. - Top - End - #170
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    More damage for Mariah: (1d6+4)[7]
    More damage for Sern: (1d6+4)[10]

    D2's miss chance against Fjodin: (1d5)[3] (misses on a 1). If it hits, crit confirmation roll: (1d20+14)[31] for (1d4+5)[6] extra damage.
    D6's miss chance against Fjodin: (1d5)[5] (misses on a 1).

    Quote Originally Posted by sonofzeal View Post
    However, it's the only item I know that specifically boosts RTAs. Fact of the matter is, the pricing would make sense even without that quality. This implies that allowing a weapon to add its enhancement bonus to RTAs should be pretty cheap.
    I don't see the implication that the enhancement bonus to its weapon damage and the profane bonus are values that have anything to do with one another.

    But anyway. I think the question of whether you want to have a more powerful Warlock's Scepter crafted should wait for the results of this battle.

    Quote Originally Posted by Diarmuid View Post
    Should we bother with Spellcraft checks to see how they're rezzing their friends, or is this more of a "D2 monster ability" type thing?
    The shamans have a horribly unfair version of Raise Dead that they can use either at will or very many times per day. It is Close range, only works on fallen-types less powerful than the one who is doing the raising, and brings them back at 1 HP. It is usable as a standard action.

    The rest of the group has encountered this ability many times before.
    Last edited by Ernir; 2012-05-04 at 01:41 PM.
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  21. - Top - End - #171
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Cool, I figured as much but wanted to ask anyway.

    D6's 27 attack roll should miss Fjodyn altogether with his Prot Evil boosting his AC to 28 vs evil things unless there was some other modifier not included in the roll.

  22. - Top - End - #172
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by Diarmuid View Post
    Cool, I figured as much but wanted to ask anyway.

    D6's 27 attack roll should miss Fjodyn altogether with his Prot Evil boosting his AC to 28 vs evil things unless there was some other modifier not included in the roll.
    Right you are, he missed. Must have been looking at the wrong number.
    Last edited by Ernir; 2012-05-04 at 01:50 PM.
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  23. - Top - End - #173
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Holy crap, a (potential) hit. Good timing on it at least. Would have sucked to miss that 5th level spell.
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  24. - Top - End - #174
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Escape from grapple, actions depending on results: (1d20+5)[8]


    Edit: lulz.


    I can't heal you guys if I can't move and you move out of sight. If you want me to heal you, you better show your ass up in that doorway.


    Fjodin takes 3 damage from Shield Other.
    Last edited by peterpaulrubens; 2012-05-04 at 10:11 PM.
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by peterpaulrubens View Post
    Escape from grapple, actions depending on results: [roll0]
    This party is just a boatfull of bad rolling this fight, huh? I finally passed statistical significance on my bad rolling myself. But then, I kind of knew that would be happening anyway, which is why I chose a character it didn't matter much for.

    At least we aren't using crit fumble rules. One group I was in was routinely a bigger threat to itself than the enemies were, since the DM treated every nat1 as "you hit an ally, nevermind the ally's AC".
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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  26. - Top - End - #176
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Quote Originally Posted by sonofzeal View Post
    This party is just a boatfull of bad rolling this fight, huh?
    Yeah.. we're.... awful. I really hope this means we'll steamroll some fight where everything goes our way.


    Insult to injury: check out my damage roll in my last action!
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Rolling against Sern: (1d20+15)[18]

    Quote Originally Posted by sonofzeal View Post
    At least we aren't using crit fumble rules. One group I was in was routinely a bigger threat to itself than the enemies were, since the DM treated every nat1 as "you hit an ally, nevermind the ally's AC".
    Holy crap. Don't come too close to the full attacking Totemist.
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Reflex saves:

    D2: (1d20+9)[27]
    D4: (1d20+9)[26]
    D5: (1d20+9)[12]
    D6: (1d20+9)[16]
    D9: (1d20+9)[20]
    Halfling healer avatar by Akrim.elf.

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  29. - Top - End - #179
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    The shaman's bolt against me didn't seem to get posted. Not that I mind! :D
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    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  30. - Top - End - #180
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    Default Re: Diablo 2 - The hack and slash game. [OoC3]

    Reflex saves:
    D2: (1d20+9)[18]
    D4: (1d20+9)[14]
    D5: (1d20+9)[29]
    D6: (1d20+9)[27]

    Quote Originally Posted by sonofzeal View Post
    The shaman's bolt against me didn't seem to get posted. Not that I mind! :D
    Fallen Enterprises sincerely apologizes for the delay in service.

    (1d20+9)[24] for 1.5*(6d6)[22]
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