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2012-04-12, 10:50 AM (ISO 8601)
- Join Date
- Sep 2007
- Gender
General Exalted Discussion Thread X: Playground Cosmic Principle
First Welrub Excellency
Cost: 1m per die; Mins: Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Giant of the Playground expresses whimsical humor in all he does. He wanders where he may, creating art as he goes and spreading good cheer. He is never malicious and always optimistic, but he loves argument and debates of all kinds, fostering them wherever he goes.
Characters may apply this Charm to any action that causes laughter or hope. Any action that would deliberately inflict harm, physical or otherwise, upon someone who has shown no hostility to the Infernal is forbidden. This Charm may also always be used to create art, for such are his greatest loves.
Popular Homebrew/Fixes
- Kyeudo's warstrider fix.
- Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
- Pete Schaefer on Lunar Character Generation
- Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
List of Previous Threads:
General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
General Exalted Discussion II: No Longer Mortal
General Exalted Discussion III: Weddings Are An Act of Villainy
General Exalted Discussion IV: Roll Join Debate
General Exalted Discussion V: Our Armies are Pants
General Exalted Discussion VI: Ascendancy Mantle of the Playground
General Exalted Discussion VII: Playground Eternal Essence
General Exalted Discussion VIII: Ten Thousand Playgrounders Post As One!
General Exalted Discussion Thread IX: Errata is Combo-Ok!
Useful Links:
The White Wolf Exalted Forum
Exalted Character Repository
Reynard's Sheets:Spoiler
Infernal, Solar, and Abyssal SheetSpoilerName:
Exalt Type and Caste:
Anima:
Motivation:
Urge [If Infernal]
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms
SpoilerAbility/Yozi
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar SheetSpoilerName:
Caste:
Spirit Animal:
Anima:
Tell:
Motivation:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
[F]Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms and Knacks
SpoilerAttribute
Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Sidereal SheetSpoilerName:
Exalt Type and Caste:
Anima:
Anima Power:
Motivation:
Faction:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
SpoilerThe character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.
Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.
Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.
Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.
Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.
Journeys
Resistance:
Ride:
Sail:
Survival:
Thrown:
Serenity
Craft:
Dodge:
Linguistics:
Performance:
Socialize:
Battles
Archery:
Athletics:
Melee:
Presence:
War:
Secrets
Investigation:
Larceny:
Lore:
Occult:
Stealth:
Endings
Awareness:
Bureaucracy:
Integrity:
Martial Arts:
Medicine:
Backgrounds, Artifacts and Equipment:Spoiler
Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms
SpoilerAbility
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat: 9 +1 Sux
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[B]Experience Points. Spent: X | Left: Y | Total: Z
Dynast Dragonblooded Sheet.SpoilerName:
Aspect:
Anima:
Motivation:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.
Linguistics
Lore ●●
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War ●
Athletics
Dodge
Melee ●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●
Sail
Archery ●
Medicine
Performance ●
Ride
Survival
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
SpoilerAbility
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.
Languages:
High Realm (Native), ???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
SpoilerBonus Points:
Total: 18/18 | Flaws:
Lookshy Dragonblooded Sheet.SpoilerName:
Aspect:
Anima:
Motivation:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.
Linguistics ●●●
Lore ●●
Occult
Stealth ●
Thrown
Awareness
Craft
Integrity
Resistance
War ●●
Athletics
Dodge
Melee ●●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●●
Sail
Archery ●●
Medicine
Performance ●
Ride ●
Survival
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not start play with Immaculate Martial Arts Charms.
SpoilerAbility
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
SpoilerBonus Points:
Total: 18/18 | Flaws:
Outcaste Dragonblooded Sheet. Poor buggers.SpoilerName:
Aspect:
Anima:
Motivation:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 25
13 of these MUST be placed into Aspect or Favoured.
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.
Also, you get Breeding.
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
SpoilerAbility
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
SpoilerBonus Points:
Total: 18/18 | Flaws:Last edited by Mr.Bookworm; 2012-04-12 at 06:15 PM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Well, I think I've got a First Excellency and an Anima Power (going deep into the Devil-Tiger tree).
First Diospyros Excellency:
The Breaker of Order is insightful when analyzing others, but tends to be hasty in carrying out his own plans to destabilize them. He seeks to destroy all order in Creation’s societies by twisting the intentions of their customs against themselves and each other.
Characters may apply this Charm to actions relating to discovering weaknesses so as to use them to create chaos. Diospyros’ Excellency also benefits attempts to convince others to accept bargains that will eventually hurt them. The Charm may assist any attempt to infiltrate or falsely join a group that creates order, as long as the eventual goal is to bring them down from within. It may also be used in an attempt to make a small change that sets off a chain reaction. The Charm does not help to persuade others to be cautious, nor can it repair inherent weaknesses of a plan.
Shatterer Anima power: A Shatterer generally wishes to be able to create chaos more than once in a given city. When he performs an action which sets off a chain reaction, he may spend five motes. If he does, anybody who was aware of his role in catalyzing the disaster will forget all details about him once he leaves their sight, remembering only that they had seen a nondescript someone-or-something starting it. If they knew of him outside this event, they do not lose that knowledge, only the knowledge of him as the cause of the event.
If you're wondering, the name was chosen entirely because it sounds good. Apparently, it's the name of the genus of the kind of trees that produce persimmons.
EDIT: Oops, meant to put this in Lix's recruitment thread.Last edited by Qwertystop; 2012-04-12 at 11:03 AM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
That anima power is good, with one problem: It needs a resistance cost like the Adamant anima power. (Essence) willpower ought to be good.
It's more restricted than the Adamant power, but it's also stronger in that it leaves even fewer details. As an Infernal, you have some room to add a little bit to it.Last edited by aetherialDawn; 2012-04-12 at 12:23 PM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Adamant caste anima power makes witnesses forget they saw the adamant caste. Much like your power.
It is unnatural mental influence, and like all UMI it has a Willpower cost to resist, which yours is missing, which causes it to go to the default, of 1wp.
Hmm... Thinking about it, anima powers like that need to list their keywords too right?
And since it is rolling, I want opinions here! Also a devil-tiger for Lix' game.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Who is Welrub?
~ ♅
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quoth the raven, "Polly wants a cracker."
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Last edited by Hiro Protagonest; 2012-04-12 at 05:18 PM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
That's okay, the canon Infernals are a bunch of dorks anyway.
It is, however, missing the Alchemicals (except ERB, he can stay off)Last edited by Guancyto; 2012-04-12 at 06:41 PM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I like Gyrfalcon in concept, but he is an utter disaster in execution, because his Charms don't support his nature.
He is an airship pilot who cannot stop running if he wants to be able to defend himself. He is an airship pilot who cannot see in daylight. He is an airship pilot who cannot enhance his crew or empower his airship in any way.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
It's true. Its like they went "Well, Airship Pilot, obviously he's the Exalt of that wind person!" without any idea of what Adorjan was actually like.
It might've been more appropriate for Cearr to have been the Scourge, tapping into Adorjan's sudden and brutal violence parts with Malfeas favored, and Gyrfalcon to have been the Slayer, tapping into Malfeas' leadership stuff with a bit of the Ebon Dragon's bastardness charms.
It would also have made more sense weapon-wise. I hope Gyrfalcon realizes that he's only going to be pistol-whipping people with that gun, because Adorjan doesn't play well with ranged weapons. Meanwhile, Kissed By Hellish Noon is all you need to turn your gun into The Calamity Cannon (courtesy of Bastion).
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2012-04-13, 12:22 AM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
So while at least a portion of us are already in Devil-Tiger mode (but no one feels like critiquing anyone else's work ), what thoughts does everyone have on Greater Shintai (Greater Shintai of the Endless Desert, Tenebrous Apotheosis Shintai)? We know that Shintai are supposed to be iconic of the Yozi in question and that it's likely that each Shintai represents one of the Yozi's jouten. Are the Greater Shintais just the full stop Yozi versions of the Shintai? Is there a Greater Shintai of the Demon City that builds off of Demon Emperor Shintai by turning you into a giant radioactive brass city rather than a giant radioactive brass dude? How does everyone think they should look?
Last edited by Gensh; 2012-04-13 at 12:28 AM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
The Demon City is not radioactive. At least, not normally. He's only poisonous to mortals normally.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
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2012-04-13, 01:32 AM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Well, The Green Mile (which has almost nothing to do with the movie), lessens the effect of radiation in exchange for greater area. I suspect that the Greater Shintai, should it operate in the manner seen thus far, would incorporate a similar effect.
That is exactly what it is, yeah.
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2012-04-13, 01:38 AM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I don't know about you guys, but my Lagomorphic Supernova Shintai looks like a bunny.
Seriously, though, my personal opinion (since you asked), I think every Yozi and every progression of Shintai is going to be slightly different. The way The Ebon Dragon goes 'Black Mirror Scene-Long -> Black Mirror Indefinite Upgrade -> Tenebrous Apotheosis -> Dragon That Swallowed The Sun' is going to be a little different than how Cecelyne goes 'Soul-Sand Permanent -> Greater Shintai of the Endless Desert Indefinite -> [Something Else - Argent Apotheosis Shintai?] -> [My Ass Is Infinitely Big E10]'
But a rough guess would be, your basic outline might look like,
Scene Long Single-Theme Shintai (Essence 3-5)
|
V
Indefinite Multi-Theme Shintai (Essence 5-6)
|
V
Greater Imperfection Shintai, which grants [Dude] Worldshaper Assumption and [Dude] Epic Panoply at an earlier Essence than those would normally be accessible. (Essence ~8)
|
V
I Look Like This Big Impressive Thing While Greater Imperfection Shintai Is Active, So I Still Have a Reason To Have My Greater Imperfection Up Even Though I Can Totally Just Buy [Dude] Worldshaper Assumption and [Dude] Epic Panoply fo' reals now.
So, to use Malfeas as an example, perhaps Devil-Tyrant Avatar Shintai eventually is subsumed into an Indefinite "Greater Shintai of the Demon City", where it represent's Malfeas' ability to spawn and shatter layers and buildings at a whim (kind of like how Soul-Sand Devil Shintai represent's the spiritual part of Greater Shintai of the Endless Desert, but it needs to be tempered with other Cecelyne Sand charms, perhaps Devil-Tyrant Avatar needs to be tempered with Malfeas City charms first). At this point, you can become a city, but not an arbitrarily large dimension-spanning one.
And then, he eventually gets Emerald Apotheosis Shintai, which grants Malfeas Worldshaper Assumption and Malfeas Epic Panoply if you don't already have them, plus The Greater Imperfection of the Demon City
Once you get to Essence 10, then you get Brazen Heaven-Slaughtering Metropolis, which makes you Arbitrarily Large City Man while Emerald Apotheosis Shintai is active.
Perhaps Demon Emperor Shintai functions similarly, eventually being tempered by Malfeas Dance charms to become an Indefinite or Permanent 'Brass Dancer Jouten Extrusion'.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Half-assed Nosusomething criticism
SpoilerAnima's okay.
Imperfection is likely to lead to trouble. One of the biggest dangers of stunting is that the game can slow to a crawl as everyone tries to figure out the biggest stunt possible. Forcing stunts aggravates this enormously. Also, it can easily give rise to resentment against the ST for making what is ultimately arbitrary snap judgments against them. I'd focus on unknowability, like, can't hit you if they don't know some stuff about who and what you are (Motivation etc.)
Big Imperfect is ok
Torment might be either perfection transcending itself, paralyzing you as you become to busy Everyday I'm Dharmaing! or perhaps losing your identity to some other identity and forgetetting your own seflo.
Not correcting the typos I just made because I don't want to what are you my mom
Fiat could be
Ex has a who's where it's supposed to be whose. Also, it is cool. Needs italics, though, as it is, I'd have to think to figure out how it works, and I don't feel like that. Again, you are not my mom.
No 2Ex what the ****
Getting xp for anything other people don't get xp for is bad, because it leads to unbalanced teams. Give yourself Temp channels or something instead.
Don't say all Virtues are three that's free swag instead of a drawback. Also the other drawback is more than enough on its own. Why is your perfection connected to Virtue anyway this guy seems like he'd transcend that kind of arbitrary morality and make some other path instead.
Enlightenment is badly worded. Words should flow like blood with mosquito goop in them, not like chunks. Look at existing Enlightenments for tips.
ACF is weird. Nomuguy doesn't seem like a health levels dude he seems like a dodge dude. Make penalty negators and elemental shields instead of health levels which Malfeas already has anyway. Also Imperfections are only for perfects or pseudoperfects, not Ox-Bodies.
You can already store gossamer so the first part is pointless. Other part is no mechanical description, is just fluff. Third part is silly, if you want Gossamercrafting you buy the Ability instead of a Charm. Fourth part is weird, where's all that gossamer coming from? Also it is pointless because you are an E5 Exalt, finding gossamer should be easy at that point. Like with an army of subbjuglated Raksha or something. Remove all this and skip straight to the repurch, I'd say.
The Raksha Charms you're copying are also kind of bad as they break all kinds of intentional die caps everywhere, I think. I also don't see why you'd talk so much about Gossamer. Instead, how about having it make the Wyld into a workshop and multiplying craft speeds like Pyria's Experimental Acceleration thing (noting non-stackability of course)? Different mechanics, same thematic statement. I like simplicity and think Raksha are not-simple, maybe you don't agree? And maybe you can make some other Charm building off this one that Wyld-Shapes, if you want that?
Bypassing the quests for Exotics goes against what exotics are. And that's bad.
I cannot understand this other Charm
More Charm I cannot understand. Make them understandable. Again, see comments re: your mom.
Oh hey that Charm I asked you to make. Ok that's cool. It is too shallow, though, and maybe so is the other wyldcrafting Charm. Maybe make the wyldcrafting build off of that Ox-Body I wanted you to change to not Ox-Body?
Again, Imperfections are for perfects. Also why would you have this when you have Effortless?
Having two different ways of crafting in the same Titan is kind of redundant. Also this is less flavorful than the other one.
Stop it with the Imperfections already! They are an important system term and their presence is supposed to interact very specifically with other, very specific effects. If you absolutely need to tag these random, non-interacting Charms with something, make up a Keyword. Also, the Charm doesn't really seem to fit the rest of the guy. The fluff seems to be more about saying something should happen and making it happen on its own anyway, like something slowly builds itself where you say until you come back. That'd be fun.
This needs a range. Also it is kind of strong, does a lot of powerful things at once.
Have you cleared arbitrarily defining setting details like that with your ST? Because otherwise all that Shining Answer stuff is kind of bad. Also, immunity to attacks, regardless of how it works, is not kosher. Maybe you can dematerialize or something instead. Other than that, I have nothing much to say about this, everything it's built on I've already razed anyway.
I got thinking about a Cecelynian Gyrfalcon, and it made me wonder. Do you think the skies would count as Places of Desolation automatically, or is it what's down beneath that matters? I guess it's the second, Holy Land Infliction suggests as much, but there is an argument to be made for the first.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
For Nousuranian charmset :
Spoiler
First excellency
It is bit too Solar in flavor. Also, I have trouble with understanding when it is not applicable, bacause from PCs perspective all violence is rationalized and justified and all intentions are pure.
MYTHOS EXULTANT, need to die in fire. I suggest giving him option to exchange willpower to gossamer for stunt reward.
ASCENDANCY MANTLE OF NOUSURANIAN, you need to read what Mantle do. Please check BWC. Hint: no, you can't buy charms as being of one essence higher.
SORCEROUS ENLIGHTENMENT OF NOUSURANIAN, this charm make no sense. I see no reason for excluding summoning or damage spells; it is a-thematic.
AMORPHOUS CRYSTAL FORM, why you have ox-body with... also: it grant
WATER FROM THE WELL SUBLIME - I was not awere that carring gossamer is limited for anyone. So, it make little sense to store it in your soul.
At E3 the user becomes able to draw gossamer from the Wyld, Human Dreams, or another source of raw potentiality
Finally at E5 the character gains the Gossamer background at a rating equal to their essence. For each level of essence above five the character possesses the amount granted per story doubles to 40 at E6, 80 at E7 and so forth. Note, this background does not in any way interact with Raksha charms are regards the user. The character effectively has Wealth 4, 5, and Legendary at Essence 5, 6, and 7 respectively.
And it is only get more confusing for next paragraphs....
THE CINTIMANI HIDES IN PLAIN SIGHT, exotic wonders are kind of ST fiat territory; especially for stronger artifacts.
PLANTING THE WORLD SEED, is somehow a group wyld-shaping? What are limits on it? What is a diffrence between this and normal wyld-shaping (besides possibility of catching raksha...)
BEAUTY IN TRUTH, is.. strange dice-adder. I see no reason for it existance.
ClAY IN POTTER HANDS/SPIRIT OVER THE WATERS SHINTAI - are you really wants to change into pure chaos and assume it is not an blashemy effect? Also, "I am uber-crafter" shintai is fine, but the 3 hour inverval for crafting is kind of.. unbalanced?
Last edited by Madwand; 2012-04-13 at 06:28 AM.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I don't like the "Shintai represent Jouten" concept. Jouten are idiosyncratic to the Primordial in question, and so are Shintai, but I really don't see why everyone wants them to be related.
Last edited by tonberrian; 2012-04-13 at 09:21 AM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Gyrfalcon carries a sword.
But I think it would be better if he was still a Scourge, but he favored Malfeas and didn't really take any Adorjan Charms other than Wind-Born Stride.
Although he does need Archery for his firewand, Melee for his sword, and War to command his crew in battle.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Yes? He also carries a gun. A gun that he won't be able to use in conjunction with Adorjan charms, unless he fires it at melee range. At which point I don't see a reason to have a gun in the first place.
I'm not actually sure it's fanon anymore? Ebby's Tenebrous Apotheosis Shintai defines things like his body's base size, his base movement speed, his base soak, his natural attacks, his base health levels, and so on. If he doesn't have that charm, he isn't a dragon, even. I'm not sure what he'd look like then.
This Shintai clearly defines his Jouten. Which, I guess he only has one of? That seems fairly in line with The Ebon Dragon, what with doing things like purposefully not creating all of his Third Circle Souls.
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2012-04-13, 12:09 PM (ISO 8601)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
When I used him in my game, I actually made him favor She Who Lives In Her Name, and gave him Wind-Borne Stride and a suite of Adorjan social Charms, alongside the SWL perfect defense and Cosmic Transcendence of Valor. It sort of makes him the ultimate carefree, fearless pirate captain, and he can use his perfect to stunt crazy energy barriers to protect his ship while he's flying.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )
Wanna see what all this Exalted stuff is about? Here's a primer!
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