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    Ogre in the Playground
     
    PirateGuy

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    Default Medieval Werewolf II - Now With 50% Less Seers

    Medieval Werewolf II:

    King Myral's Vision


    Narrators: Penguinator and Ur-Quan


    This game is more akin to Witchhunt than most WW games. If games which give you little information are not to your liking, this is not the game for you.

    Make sure to read all the rules carefully.

    Rules:
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    THIS IS A NO PM GAME! If you are caught sending PMs or sharing your personal QT, you will be executed post-haste. This includes quoting any QTs.

    Each player will have their own personal QT, to send in night actions and ask questions.

    Note that the idea is that QTs will be shared at the end of the game. If you don't wish for your QT to be shared, just let us know.

    No making your own QTs and inviting people over. (Someone asked)

    Roles are not revealed on death.

    This is a blind wolf game.

    Each player will have night actions/abilities. As such, if you are not using them, you may be replaced.

    A high level of participation/discussion is required! If you aren't posting, you may be replaced.

    It is forbidden to edit posts, whether in the thread, or in a QT.

    Day phase ends when a majority (> 50% remaining players) is reached. If no majority is reached by the end of the day or if the majority was for a no-lynch, the executioner player, if alive, may choose a target for the lynch. That player'll be lynched at the *start of night. There will be time for certain roles to act between each phase.

    *start of night counts as day

    It is forbidden for players to post in-thread during the night phase.

    Day lasts 72 hours maximum, night lasts 48 hours.

    Game ends when one side wipes out the other or when that becomes inevitable.

    If there is no kill at night, the reason will not be revealed. In other words, you won't know if the Assailant hit a bane or hit a wolf. The intended target is also not mentioned. All that will be posted is: "No one died tonight."


    Backstory:
    Sir Myral, now King Myral, has ruled the land with an iron fist for ten years. His rule is not as appreciated as that of the previous king, but his enforcers keep the peasantry at bay. A small group of rebels, led by a mysterious Rogue, have begun to incite the peasants to stand up to the King. The King must keep the rebels at bay, keeping his place on the throne. Rumor has it that the rebels are even inside the castle...

    Roles:
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    I will not be giving you a full list of roles, to keep with the lack of information in the game. Nothing that would prevent you from winning is withheld.

    The King and His Men: (Town)

    The Corrupt King: King Myral has an alignment Scry each night. If the King dies, the Marauder will gain the King's alignment scry within the next three days. (Randomised, to make it harder to tell who the King was.)

    The Marauder: The Assailant quickly became the King's right-hand man, learning to mark his targets for death. Can "mark" a target each night. A mark disappears after two days. If a "marked" player is killed, the Marauder learns their role. If the Corrupt King dies, the Marauder gains the King's alignment scry within the next three days. (Randomised, to make it harder to tell who the King was.)

    The Silent: Bodyguard to the Corrupt King, and formerly known as The Vindictive, he can protect one player each night. Cannot protect the same target twice in a row. Can protect himself. (Like a Baner)

    The Warden, The Keeper, The Tactician, and The Guardsman: Masons, they know each other. One of them, however, is actually The Chancellor.

    The Necromancer: (Grave-Maker) The first thing the King did was to hire a necromancer to determine which knights he had killed when he fought the former King. Learns the role of the player who died each day.

    The Hangman: (Executioner) If there is no lynch majority reached within 72 hours, or the majority votes for no-lynch, The Hangman, if alive, selects a target to be lynched.

    The Rebels: (Wolves)

    The Rogue: A mysterious man who appeared out of nowhere to oppose King Myral, he has a strange charisma. Cannot be scried as evil. If both the Marauder and the Corrupt King die, he will gain an alignment scry within the next three days. (Randomised, to make it harder to tell who the King/Marauder was/were.)
    The Rogue also controls the Rebels' Night Kill. If he hits a rebel, they are instead directed to a QT for the Rogue's known rebels. If The Rogue is killed, the kill passes to another rebel.

    The Chancellor: High Chancellor Cerebel, forced to work for King Myral against his will, has helped keep the rebels up-to-date on information inside the castle. Has the trust of the other masons. Also has the role of Warden/Tactician/Guardsman/Keeper. As wolves are blind, he's not as broken as he may sound at first. Scries as Warden/Tactician/Guardsman/Keeper.

    The Spirit: An odd spirit which protects The Rogue, it takes the shape of a wisp of light which can sneak into the castle undetected. Has a role scry each night. If he finds a fellow rebel, they will be invited to a QT for the Spirit's known wolves. Scries The Chancellor and The Rogue accurately.


    Player List:
    Spoiler
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    {table=head]#|Player|Killed?|Role
    01|Grue Bait|Budgie Attack|Traveler
    02|Zar Peter|Busted|Telescope
    03|Ramsus|Tree Cut Down|Sniper
    04|Super dark33|Shown the Light|Darkness
    05|Bunny of Faith|Struck Down|Paladin
    06|Internet Flea|Fell off Eiffel Tower|Parasite
    07|Istari|Judged Guilty|Judge
    08|Gnomish Wanderer|Fortune Faltered|Gypsy
    09|TBFProgrammer|Boredom|From the Future
    10|usourselves&we|Drowned|The Butcher, The Baker, The Candlestick Maker
    11|The Grimmace|Do You Want to Know How I Got These Scars?|Masque
    12|Vesth|Not the First Day?|Better than Last Time
    13|PirateMonk|Out of Puns|Swashbuckler
    14|RuneboundShade|Twice|Traitor
    15|Venetian Mask|Anvil|Dramatist
    16|Bookboy|Fizzled Out|Wizard
    17|calar|Enlightened|Bored
    18|bladescape|No Medic Available|Medicine Man
    19|Elemental|Bookshelf Fell on Him|Librarian
    20|Xanmyral|Dethroned|Corrupt King
    21|Tom the Mime|Locked in a Box|Silencer
    22|billtodamax|Executed|Prisoner
    23|Matthias2207|Tricked|Mercenary
    24|Sir Ebonwolf|Skinned|Obvious Wolf
    25|flabort|Phylactery Destroyed|Lich
    26|C'Nor|Old Age|Sage
    27|Gray Mage|Called Away|Priest
    28|Supagoof|Suffered for his Art|Minstrel
    29|The Crash Man|Crashed and Burned|Boss
    30|chaos_redefined|Redefined|chaos
    [/table]
    Last edited by Penguinator; 2012-05-10 at 02:28 PM.


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  2. - Top - End - #2
    Dwarf in the Playground
     
    Grue Bait's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I think I'll join this one.
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    Bugbear in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    As said before, I'm in as telescope
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    Barbarian in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well, I'm in. Wonder if I'll even make it past day 3.
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    I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Co-narrator arriving to duty! o/
    My avatar is by Matthias. Thanks a lot <3

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Im INtending to win this one.

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'd like to be in. o/

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    Internet Flea's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'm in.

    So does the Marauder keep his Mark ability when the King dies, or is it replaced by the alignment scry?
    You found a secret! You got...
    Distracted!

    (I guess I should put something here.)
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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    Halfling in the Playground
     
    Ur-Quan's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Internet Flea View Post
    I'm in.

    So does the Marauder keep his Mark ability when the King dies, or is it replaced by the alignment scry?
    The Marauder keeps his abilities even if he acquires new ones. The same works for the wolf team, as they'll keep their previous ability if the NKer dies and they get the ability.
    My avatar is by Matthias. Thanks a lot <3

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    In for this.

    I'm curious how much you learned from the Inanimate, you seemed to be experimenting with fun roles there.

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    Pixie in the Playground
     
    Internet Flea's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Ur-Quan View Post
    The Marauder keeps his abilities even if he acquires new ones. The same works for the wolf team, as they'll keep their previous ability if the NKer dies and they get the ability.
    Follow-up, can he use them both on the same night?
    You found a secret! You got...
    Distracted!

    (I guess I should put something here.)
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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    Ogre in the Playground
     
    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Internet Flea View Post
    Follow-up, can he use them both on the same night?
    Yes. Same goes for The Rogue.


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    Barbarian in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'll join, this seems interesting. In.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'll join, and probably be narrator killed for editing posts...
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    Dwarf in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    So in.

    Yeah for town being despicably evil!!!

    Now, what level of affably evil should this/these character(s) be. . .
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    In like a tin of cookies.
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    Bugbear in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    In like a tin cutter to get my hands on those cookies!
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    Bugbear in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'll try this.

    Quote Originally Posted by Penguinator View Post
    Masons, they know each other.
    But they can't talk to each other privately?
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by PirateMonk View Post
    I'll try this.



    But they can't talk to each other privately?
    As per usual, they're allowed a private QT, a mini-forum if you want, to discuss stuff. I'm saddened to say that the masons weren't quite active in the last 2 games, maybe this one changes things?
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    In, hopefully I won't be killed by my own team this time.
    I've matured and I don't lie now, really. C'mon trust me.


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    Dwarf in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well if we end up as'a'mason, we will definitely try to externalize any relevant internal conversations we have and put them in the QT, if the other masons end up not talking that is.
    we think our problem with talking in a just us and the narrator(s) QT is that we already can talk to each other/know what we think so only questions and power usage gets put in the QT unless we are actively trying to show the narrator(s) what we are collectively thinking, and that is kind of tiring.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Hmmm, haven't played werewolf for about a year now. I'm in.
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    Pixie in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Ur-Quan View Post
    I'm saddened to say that the masons weren't quite active in the last 2 games, maybe this one changes things?
    All of the masons being traitors in Inanimate, we were all trying to mess things up without the other masons catching on. That didn't leave any room for someone to take a strong lead.
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    Pixie in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by TBFProgrammer View Post
    All of the masons being traitors in Inanimate, we were all trying to mess things up without the other masons catching on.
    Except I would have suggested all my stuff anyway .
    You found a secret! You got...
    Distracted!

    (I guess I should put something here.)
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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    Ogre in the Playground
     
    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Actually, the masons said quite a bit in their personal QTs in Inanimate. But then, infiltrators have more of an incentive to keep things hidden.


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    Bugbear in the Playground
     
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'll go ahead and say IN.

    Question from a noob/person spacing out completely: What does QT stand for?
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    Ogre in the Playground
     
    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    I'll go ahead and say IN.

    Question from a noob/person spacing out completely: What does QT stand for?
    Quicktopic. It's like a thread in a forum, but only the narrators and the player who uses it have access to it.


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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    In, hopefully to alleviate my WW game withdrawal symptoms.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    The Poisoner, Returns. >:D
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'll join. Possibly as a librarian who is widely considered to be highly annoying for knowing everything.
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