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  1. - Top - End - #361
    Bugbear in the Playground
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Alrighty then.

    So I think chaos_redefined was likely the Hangman. Can we get any word form the Grave Keeper to what's been happening at night or is he dead too? And to think I was suspicious of TBFProgrammer's behavior.

    I'm still focusing on RuneboundShade for the aforementioned suspicious behavior.

    Ugh, I wish I had more information, my role feels so unhelpful. Anyone who hasn't role-claimed yet, do so. It's hard to fact-check liars if we can't tell who's lying.
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    The data highways are infinite and I've info left to tread

  2. - Top - End - #362
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    The Crash Man's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Good news, though, I redirected his action just as planned. All I need is C'nor to give the confirmation.

    Now that the cat is out of the bag on my role, though, I suppose I can start making myself useful. Got any suggestions, anyone?
    Epic Crashatar by the amazing Crimmy!

  3. - Top - End - #363
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    Vhaidara's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    If your power is redirection, then you're best off targeting people that haven't claimed. The rest of us have can target where we judge best. What you need to hope for is to redirect wolves into harmless places or harmful abilities onto wolves.

    I'm not voided tonight, and I'll probably target Gnomish if no one else objects. If I've deduced her role correctly, that's where my power will be most useful (if it works).

    Didn't someone who died claim a late game info role? That actually could be Grave Keeper: he only knows the dead, so he won't know much until end game, and his information will be of minimal use until then when we're weeding out false claimers.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  4. - Top - End - #364
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'm not quite sure how useful my role is... from what i gather it's good late game. It's a form of scry but it tends to be more useful if have info... it generally helps if i know who is going to die, i've lost a few targets to the hangman so it would help if we acually lynched someone as to not leaving it to random or whatever.
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  5. - Top - End - #365
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    For some reason, I think it would be hilarious if there was a hidden wolf role with a night kill that COULD kill wolves (not add to a wolf QT) and that person steadily killed off every single wolf by accident.

    btw, Hangman, if you live, RuneboundShade. Ebonwolf, try coordinating with public opinion on who hangman should target. Have you gotten anything from any of the previous kills?
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  6. - Top - End - #366
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    i don't want to jepardise anyone by telling the wolves who people are but i found out that the king is dead
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  7. - Top - End - #367
    Bugbear in the Playground
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I can't think of any role that could benefit from targeting me, but of course I don't know the roles in this game.
    RuneboundShade


    I agree, the Hangman should kill RuneboundShade if he doesn't talk and if we don't find a wolf. But I feel we just have, so good news everyone!

    Sir Ebonwolf, why are you lying? I'm sure you are at this point. Prove me wrong and I'll make sure you'll be safe from the wolves tonight. What other information have you gathered?

    Also I feel we're getting three Marauder claims from either Elemental (please no), &we, or Vesth. I'm willing to bet Elemental was telling the truth and I'm reaching on &we's statement, but Vesth also felt like he was lying.

    Anyone else have any suspicions? I really want to start figuring this game out, we gotta get the information we need to win. Let's do this.
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  8. - Top - End - #368
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    If you say you can protect me, great. If not, well i've survived long enough. i don't know if my role is a powerful one mut maybe... I am the Marauder. and i have the kings scry... by the way, i didn't get told the alignment of runeboundshade, who i marked and scryed last night?!? maybe something happened
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  9. - Top - End - #369
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    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    oh and i scryed you Gnomish and found that your good... if anyone didn't know already... i just wanted to make sure
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  10. - Top - End - #370
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Marauder makes sense as a late game. You have both marks and scries (with a dead king).

    Gnomish, never mind, I'm going to target him tonight. My power has a 50% chance of enhancing the ability of my target, so if I can trigger that on the Marauder while he has both mark and scry available, it's worth it.

    Time for a number crunch: We have 23 people left. Ebonwolf, use separate targets for mark and scry. Also, from your marks, how many non-wolves have you found? If your claim is true, then I count 5 verified town plus you.

    I suspect I just painted a giant target on my head.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  11. - Top - End - #371
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    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    i don't think my marks have ever worked, how do i get to know? it says if someone i marked dies i find out what they do but i havn't got anyone...

    I once tried to mark and was told an old mark remains and i couldn't, i thought i could mark multiple targets over time (overlap of the two days) but apparently not. my mark at the moment is runeboundshade but my scry didn't work as i said earlyer...
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  12. - Top - End - #372
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    Vhaidara's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    ...I think we may have found the Rogue. I just reread the role description, and it says "cannot be scried as evil". Not "scries as good". I think that may mean the Rogue returns no alignment scry.

    Runebound Shade, how do you plead?

    Also, Ebonwolf, how long have you had the scry?
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  13. - Top - End - #373
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    two nights now i think, but the random within 3 days delay could make it dificult to tell who's king
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  14. - Top - End - #374
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    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    by the way, i'm at +10 gmt, when is everybody else
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  15. - Top - End - #375
    Bugbear in the Playground
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Sorry I haven't been participating much, there's a lot going on.

    Let's try RuneboundShade.
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  16. - Top - End - #376
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by The Crash Man View Post
    Good news, though, I redirected his action just as planned. All I need is C'nor to give the confirmation.
    Which, unfortunately, I can't do. It's not like I get told if I was scried, so I was relying on TBF to say what I was.

    Sir Ebonwolf, do you mind scrying someone other than me tonight, so that Crash can redirect your scry, and we can confirm both your claims?

  17. - Top - End - #377
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I can do that
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  18. - Top - End - #378
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    Vhaidara's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    No one with even semi-random abilities target anyone who's claimed. We can't risk a void going off in this web of identity proofs we're doing here.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  19. - Top - End - #379
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    We have a suspected Marauder, you say? Please, do tell me more.

    /has an idea.
    Epic Crashatar by the amazing Crimmy!

  20. - Top - End - #380
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by The Crash Man View Post
    We have a suspected Marauder, you say? Please, do tell me more.

    /has an idea.
    Sorry for double post, just wanted to clarify I mean Rogue, not Marauder.
    Epic Crashatar by the amazing Crimmy!

  21. - Top - End - #381
    Bugbear in the Playground
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Sir Ebonwolf says he got the alignment scroll on Day 3, immediately scried me as good, then tried and failed to scry RuneboundShade Day 4. Right now his mark is on RuneboundShade and he said he did them at the same time... Which means he missed a day to mark? What day did you miss? Who did you target initially?

    Sir Ebonwolf. I will make sure you're safe tonight, and you should split up your marks and scry. You'd be given the same kind of role information you get from a scry if someone died while you marked them.

    x.x Which means I have no idea what Elemental or &we were trying to claim, but I'm almost positive Vesth was also trying to claim Marauder. Vesth, who did you scry then?
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  22. - Top - End - #382
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Don't try to redirect the wolf unless it's at someone we know he can't kill. Remember, if you redirect him to a wolf they get to work together, and if he hits Town then the only difference is you chose the town.

    That said, Gnomish has promised Ebonwolf protection. Perhaps a redirect keeping the aim on Ebonwolf would be effective.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  23. - Top - End - #383
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I never said I'd redirect him into another wolf, or into a town.

    Come on, guys, I think you can see where I'm going with this so I don't have to outright state it.
    Epic Crashatar by the amazing Crimmy!

  24. - Top - End - #384
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    No, I don't see it at all, unless you're going with the second part of my last post. The only places to redirect him are wolves or Town. Unless you're gunning for "neutrals", but honestly, I value neutrals enough to let them live. They keep the wolves from getting lynch majority for a bit longer.
    mark turning point
    Also, C'nor, so far you've gotten a kill (we think) and a void. If Runebound doesn't get picked by hangman, I think you should target him tonight. He's suspected of being Rogue, and Marauder has him marked, so we'll get a confirmation if you get a kill on him, and even if you don't, voiding the night kill would be amazing.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  25. - Top - End - #385
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Oh no, not the neutrals. There's a fourth possibility besides town, other wolves, and neutrals, you know.

    This might help.
    Epic Crashatar by the amazing Crimmy!

  26. - Top - End - #386
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Redirecting the Rogue's kill onto himself? Nice...

    And I have a kill tonight, so yeah, I'll make sure to spike his drink with something nasty.

    Which reminds me: &we, did anything happen to you last night?

  27. - Top - End - #387
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    ...I think we may have found the Rogue. I just reread the role description, and it says "cannot be scried as evil". Not "scries as good". I think that may mean the Rogue returns no alignment scry.
    The Rogue scries as good, not gives no scry.
    Last edited by Penguinator; 2012-05-23 at 08:44 PM.


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  28. - Top - End - #388
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    Vhaidara's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    That is targeting a wolf. The Rogue is still a wolf, so he'd be invited to a QT with himself. Stick to the plan to redirect the Marauder's scry and confirm yourself and C'nor. Actually, while you're at it, go ahead and redirect it to me. I technically still haven't been confirmed, just very helpful.

    And Pengi goes debunking my idea.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  29. - Top - End - #389
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    The Crash Man's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    . . . Wait, really? Would that QT thing even happen, Penguinator?
    Epic Crashatar by the amazing Crimmy!

  30. - Top - End - #390
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Sir Ebonwolf View Post
    If you say you can protect me, great. If not, well i've survived long enough. i don't know if my role is a powerful one mut maybe... I am the Marauder. and i have the kings scry... by the way, i didn't get told the alignment of runeboundshade, who i marked and scryed last night?!? maybe something happened
    He is a liar. I am the Marauder.

    Unfortunately, I have nothing to back my claims. Interestingly enough, I haven't received any scry, so either the king is not yet dead, or he has only died recently. I fail as a Marauder. I've been marking people like C'nor and Bookboy, as they seems to be the wolf's most obvious target. (Being the most active in town an all). I really don't seem to be having much luck with that :(
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