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  1. - Top - End - #451
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Only one of them would claim today. Then he would be marked and killed (by C'nor's night action). Then the two alleged Marauder's would state the role of the Mason who was killed (each one has a different name), and the other Masons would step forward to tell us who lied.

    It isn't ideal, but I do think that finding the real Marauder is more important than protecting the Masons (especially with the Chancellor in play)
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Or we could just trust me and lynch Vesth

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Tom the Mime View Post
    In the meantime, I'll point towards Bunny of Faith for sheer inactivity.
    He's getting replaced.


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  4. - Top - End - #454
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Only one of them would claim today. Then he would be marked and killed (by C'nor's night action). Then the two alleged Marauder's would state the role of the Mason who was killed (each one has a different name), and the other Masons would step forward to tell us who lied.

    It isn't ideal, but I do think that finding the real Marauder is more important than protecting the Masons (especially with the Chancellor in play)
    Ok, this makes more sense.

    @Istari: Why should we take your word for it? At least for me I'll need a bit more then "trust me".

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  5. - Top - End - #455
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    About C'nor's role: Witch role? Does it have a name? Or more important, is it named in the role list? Because I don't see anything like it there, although it could be a mason role, the masons aren't described, except for their names.
    And I'll give some info on my role:
    I'm Town, but I wouldn't claim wolf if I was, so that's useless info.
    More important, I scry. I would have liked to say that a little more cryptic, but there's no point to giving you puzzles that wolves could solve just as easily. And I couldn't think of a better way to say it.
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  6. - Top - End - #456
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'm confirming once more that I am the redirecter and can prove it with my next night action unless somebody sabotages.

    Currently torn between whether Vesth or Ebonwolf is more suspicious, but I say we wait it out for a day and see if the scry is gotten tomorrow or test the two next night.

    If no scry or challenge, then I know we have a liar on our hands.
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  7. - Top - End - #457
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    Quote Originally Posted by Gray Mage View Post
    Ok, this makes more sense.

    @Istari: Why should we take your word for it? At least for me I'll need a bit more then "trust me".
    Because as I said earlier Internet Flea was almost certainly the king, and Vesth should have gotten the scry by know if he was.

    Since Internet Flea died night 1, within 3 days would be days 2, 3, or 4.

    Peguinator Can you confirm when the clock starts on the scry transfer and whether my hypothetical situation is accurate?

  8. - Top - End - #458
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I don't believe I can answer that without it being game-changing, sorry.


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  9. - Top - End - #459
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Matthias2207 View Post
    About C'nor's role: Witch role? Does it have a name? Or more important, is it named in the role list? Because I don't see anything like it there, although it could be a mason role, the masons aren't described, except for their names.
    It's not in the role list, no. But I'm the Medicine Man, as I'm sure one of our seer claimants can confirm at some point.
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  10. - Top - End - #460
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Pengi, I think the question is technically a rules clarification. If the King died on Night 1, would the Marauder have received the King's scry by day 5?

    Also, can narrators let us know who is currently on the list of inactive/could be replaced (Bunny of Faith being one)?
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  11. - Top - End - #461
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Oh, right. For some reason, I thought this was Day 4. This being Day 5 makes all the difference.

    If the King dies day/night 1, then the Marauder gains the scry by night 4, and would gain the scry at the beginning of one of the night phases, to be used that night.

    It's Bunny of Faith and Supagoof.


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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Ok, I'm back.
    Being in Australia sucks, I'm totaly out of whack with you guys...
    For the next while I'll probably be able to post at home so that should improve my involvement.

    So, what are we doing?
    - I'm all for lynching Vesth
    - Can see this as potentially risky
    - All for the mason idea or the scrying
    - Could be risky because everything we say is watched by the wolves

    I'm sorry about the confusion I might have caused and the post spamming yesterday but I was very worried about dieing and also very busy and distracted.

    Last night I found the notes that I had kept and found that I had already known Elemental was hangman... Oops.
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  13. - Top - End - #463
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Ruenbound, I think I figured out your fox ability. Effects targeting you hit your target.

    This would explain why Ebonwolf's scry (targeted at you) revealed to him that Gnomish (your target) is good.
    That would explain it I guess
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  14. - Top - End - #464
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Ill throw out there that although the mason plan would work, it means exposing two masons when its fairly obvious who the guilt party is.

  15. - Top - End - #465
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Thats roughly what I meant by risky...

    Ok, I don't know if I ended up canceling my last vote for Vesth but I'll vote him anyway.
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  16. - Top - End - #466
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Updating list


    Grue Bait: Imprisoned, some kind of self-sacrificing protector role (bodyguard?)

    Zar Peter: sends in no action but knows the King is dead (Grave Keeper, most likely)

    Ramsus: Some kind of Neutral role

    Super Dark33: No info

    Bunny of Faith: No info (little posting)

    Internet Flea: said he was an Endgame role, likely King from two sources

    Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3

    Gnomish Wanderer: Strongly hinted that she was too silent and could protect people, she protected herself D1 and Elemental D2 (just now)

    TBF: claimed a neutral scry role

    usourselves&we: Claims he'll get information about his role later on in the game???

    The Grimmace: Scry Role, says Internet Flea was King

    Vesth: Claims Marauder and claims lack of King scry, highly suspect

    PirateMonk: Informational Role being Town

    RuneboundShade: Druid (witch role, has scry, unknown, and hiding (redirects abilities targeted at him))

    Venetian Mask: no info (not much posting)

    Bookboy: The Heretic (50% chance to boost the power of a target each night)

    calar: no info (little posting)

    bladescape: King's Crusader, hasn't said what it does

    Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman

    Xanmyral: no info (little posting)

    Tom the Mime: info role of some sort

    billtodamax: no info (little posting)

    Matthias 2207: no info (little posting)

    Sir Ebonwolf: claims Marauder with King scry, highly suspect

    flabort: no info (little posting)

    C'Nor: Witch Role, has had a kill, a void, and an unknown

    Gray Mage: no info (little posting)

    Supagoof: no info (any posting?)

    The Crash Man: redirects abilities, unverified

    chaos_redefined: (I remember we had something, but I forget what)

    Unclaimed roles: Rogue, Spirit, Masons, Necromancer

    I count 9 people with no info. We have suspicions on the Necro, and Rogue is still at large (to our knowledge, so is Spirit). So that leaves 9 people and 6 known roles (assume Zar as Necro and the 4 listed Masons). This means 3 hidden roles among them or 3 normal wolves (assuming no lies)

    Speaking of Masons, can the narrators tell us if each mason was actually assigned one of the ones in the OP, and one of those was also given the Chancellor (4 masons), or were they all simply told "you are a mason" and one of them is the Chancellor (5 masons)

    I'm going to vote for Vesth, mostly because Ebonwolf's story makes more sense when you consider Runebound's fox ability (begin tangent: I also find it really funny that he targeted Gnomish with the fox ability. End tangent.)
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  17. - Top - End - #467
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I know my case is bad, since I have little proof, and Ebonwolf - somehow -seems to have information.

    But I'll make one more point. Why would I counter claim Ebonwolf unless I was really the Marauder? I would have a better chance of surviving if I pretend to be another role. Or even better, stay under the radar. It's simple. I counter claim because I am, because I'm trying to show the town who the fake is. If you're going to lynch me just because I'm trying to help, I have nothing to say.
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  18. - Top - End - #468
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Tom the Mime: info role of some sort
    I didn't claim an info role. I already claimed my power as a self-sac lynch redirect for town. My info on Rune merely came from him naming my role correctly when the role name wasn't in my original claim.

    And if Bunny of Faith is being replacing, I'll go for Super Dark. Giving time for the most recent claims to try and prove themselves and, without the hangman, inactive people are a just a hindrance to getting a majority.
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  19. - Top - End - #469
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Tom, Superdark died a while ago.

    Vesth, what do you think that odds of us actually getting a lynch today are? Remember, we don't have a Hangman, it requires a majority.

    And you leave out a major part of these games: reverse psychology. If you are a wolf and the Rogue is in contact with you, it could be a ploy to kill off the Marauder and give the Rogue the scry.
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  20. - Top - End - #470
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Even if he's not in contact with the Rogue, it still might be a ploy. After all, it doesn't matter if the Rogue is alive or not, having a seer dead is a good thing for the wolves.
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  21. - Top - End - #471
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Vesth View Post
    I know my case is bad, since I have little proof, and Ebonwolf - somehow -seems to have information.

    But I'll make one more point. Why would I counter claim Ebonwolf unless I was really the Marauder? I would have a better chance of surviving if I pretend to be another role. Or even better, stay under the radar. It's simple. I counter claim because I am, because I'm trying to show the town who the fake is. If you're going to lynch me just because I'm trying to help, I have nothing to say.
    Your lack of an obvious motive is the main reason I haven't pointed at you yet, but your refusal to answer my very simple question (who did you mark on Night 3?) is extremely suspicious.
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  22. - Top - End - #472
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Tom, Superdark died a while ago.

    Vesth, what do you think that odds of us actually getting a lynch today are? Remember, we don't have a Hangman, it requires a majority.

    And you leave out a major part of these games: reverse psychology. If you are a wolf and the Rogue is in contact with you, it could be a ploy to kill off the Marauder and give the Rogue the scry.
    Oops. That would explain why he hasn't said anything. In that case, I'll point at Flabort for the same reasons. It probably won't get anywhere but still.

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  23. - Top - End - #473
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Tom, get some sleep, you just used a spoiler instead of a crossout
    If you need me to post, PM me

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  24. - Top - End - #474
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Superdark. Flabort

    I'm not sleepy (it's around lunch time here), just not entirely with it right now. I should still stop though. Damn the inability to edit posts this game.
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  25. - Top - End - #475
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    For those that don't remember:
    Quote Originally Posted by Penguinator View Post
    The Necromancer: (Grave-Maker) The first thing the King did was to hire a necromancer to determine which knights he had killed when he fought the former King. Learns the role of the player who died each day.
    And the fact that we were the Grave-maker the last game, we know that they only get the role info of people that are lynched, unless they were to be enhanced but that would be a lucky hit for Bookboy on night one. . .
    So anyone claiming to have info about Flea is not the Necromancer,no matter how right they are.
    Bb what's the list of people you targeted with the power? Thought you said it but can't find it, could just be blind.

    Now on to the matter of our role, we were going to try to hide as a made up witch role (why our first hint was like 'Don't know what to do with these items derp') but with two already on the table we will spit it out.
    One could say we are a distant relative of the Necromancer, we are the ever-neutral Grave-Keeper we are informed about those that die in the night.
    Our list:
    Internet Flea: The KIng
    Super Dark: The Guardsman (mason)
    chaos_redefined: Head Chef
    As we said day four we were voided (and vote blocked) so we can not say anything about TBFProgrammer.

    was there something else. . . was certain there was another thing we wanted to say, um was it that the using mason was a bad idea seeing as one is already dead. . . maybe it was that,can't remember anything that hasn't been written down this night.

    Wait it was that Pengi said something like it was funny the we are reprising our past role (or something like it), and hinted that we are not the only ones that are doing so.
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  26. - Top - End - #476
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    My targets? Alright.
    Night 1: Bunny of Faith (random choice by die roll)
    Night 2: Grue Bait (he had the most believable claim so far, and I was curious how a boosted bodyguard would work)
    Night 3: Gnomish Wanderer (I believe my power on her role is quite good, but it apparently failed)
    Night 4: voided
    Night 5: I think I'll target Gnomish again. With the conclusions I've drawn and wormed out of Pengi, if it works it is extremely valuable to the Town.

    Remember, my ability, from the outset, has a 50% chance of failing and doing nothing.

    And I will now update the list.
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  27. - Top - End - #477
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    Quote Originally Posted by Bookboy View Post
    Speaking of Masons, can the narrators tell us if each mason was actually assigned one of the ones in the OP, and one of those was also given the Chancellor (4 masons), or were they all simply told "you are a mason" and one of them is the Chancellor (5 masons)
    Uh... There are four of them? Exactly what it says, right there.


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  28. - Top - End - #478
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by usourselves&we View Post
    One could say we are a distant relative of the Necromancer, we are the ever-neutral Grave-Keeper we are informed about those that die in the night.
    Our list:
    Internet Flea: The KIng
    Super Dark: The Guardsman (mason)
    chaos_redefined: Head Chef
    As we said day four we were voided (and vote blocked) so we can not say anything about TBFProgrammer.


    This goes with my saying I have the kings aliment scry, I've been saying the king is dead for some time now...
    If Vesth is the Marauder then he is lying about not getting the scry and the Marauder wouldn't do that if he where trying to prove himself.
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    What do you do?
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  29. - Top - End - #479
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Updating list

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    Grue Bait: Imprisoned, some kind of self-sacrificing protector role (bodyguard?)

    Zar Peter: sends in no action but knows the King is dead (Necormancer, most likely)

    Ramsus: Some kind of Neutral role

    Super Dark33: Guardsman [Mason] (determined by Grave-Keeper)

    Bunny of Faith: No info (being replaced)

    Internet Flea: King (determined by Grave-Keeper)

    Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3

    Gnomish Wanderer: Strongly hinted that she was too silent and could protect people, she protected herself D1 and Elemental D2 (just now)

    TBF: claimed a neutral scry role

    usourselves&we: Grave-Keeper (gets role for night kills)

    The Grimmace: Scry Role, says Internet Flea was King

    Vesth: Claims Marauder and claims lack of King scry, highly suspect

    PirateMonk: Informational Role being Town

    RuneboundShade: Druid (witch role, has scry, void, and hiding (redirects abilities targeted at him))

    Venetian Mask: no info (not much posting)

    Bookboy: The Heretic (50% chance to boost the power of a target each night)

    calar: no info (little posting)

    bladescape: King's Crusader, hasn't said what it does

    Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman

    Xanmyral: no info (little posting)

    Tom the Mime: lynch version of bodyguard

    billtodamax: no info (little posting)

    Matthias 2207: no info (little posting)

    Sir Ebonwolf: claims Marauder with King scry, highly suspect

    flabort: no info (little posting)

    C'Nor: Witch Role, has had a kill, a void, and an unknown

    Gray Mage: no info (little posting)

    Supagoof: no info (inactive)

    The Crash Man: redirects abilities, unverified

    chaos_redefined: Head Chef (powers unknown)


    Unclaimed roles: Rogue, Spirit, Masons (x3)

    We are now at 5 opening post roles unclaimed, with 8 people lacking claims. 2 of these (Bunny of Faith and Supagoof) are being replaced for inactivity, according to our beloved narrators.

    I think, given that there have been killings, we can safely assume neither of them is the Rogue. Medieval I vets, about how many wolves, in addition to the Rogue, the Chancellor, and the Spirit are there likely to be based on the previous game?

    Thank you, Pengi. The confusion point was more on if the chancellor was a fifth mason or one of the original 4. I haven't played many WW games, so I got confused.
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  30. - Top - End - #480
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Current situation as I see it: either Vesth is a wolf and a liar, or all of he wolves have found each other and are claiming an intricate combination of roles resulting in one of the most convincing cons I've seen. I personally feel it's the first, but I'm acknowledging the possibility of the second.
    If you need me to post, PM me

    The great Rudisplorkian, knower of Rudisplork.

    Jit Falnon avatar by Ceika

    Extended Sig

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