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  1. - Top - End - #481
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    Lady Serpentine's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Next time you update the list, can you please add my role name (Medicine Man) to it as well?

  2. - Top - End - #482
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Okay, Vesth has had enough time. Sir Ebonwolf correctly named the marked target, so, with all the other evidence, I'll have to go with Vesth. I'm still not sure what he's trying to do, but I don't see any way he could be the real Marauder given everything we've heard.

    In addition to the mark, Gnomish Wanderer was also targeted with a power-up, a redirect, and a few other things, confirming Bookboy's role claim and hypothesis about the fox form power.

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  3. - Top - End - #483
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Awesome sauce, I like the info. Good work, ladies and gentlemen, we caught one and the suspect list is narrowing for the ones left.

    Sir Ebonwolf
    Vesth
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  4. - Top - End - #484
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I scried C'nor as the Keeper last night.
    So why is he claiming Medicine Man?
    1. I'm a fool
    2. He's lying
    3. My scry was messed up (disguised?)
    Which one is it?
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  5. - Top - End - #485
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I point at Vesth as I think he was somehow pointed out as bad. I try to read the thread since day start later, last two days were a bit stressy.
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  6. - Top - End - #486
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I guess I'll move to Vesth on the basis that either he's a wolf fake claiming marauder or a good deal of the more active players are wolves and are coordinating well. If the latter is true, given the roles we've lost already, we're in enough trouble already that a town victory would probably be a long shot.

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  7. - Top - End - #487
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well... Well.... We have two grave-keeper claims, what's important though is the fact that they both say IF was king...

    I can't believe I recalled wrong but... I was pretty sure hangman got IF day 2?
    Regardless, I want to hear a little more from our two Grave-keeper's...

    Vesth is confirmed scum, which means we have a confirmed safe, I also have to say that if one of the grave keepers don't die tonight, it means one has probably been recruited.

    I also want to hear more about this 'keeper', C'Nor? It sounds suspiciously like a wolf role, given the nature of wolf roles in this game...
    From this I conclude that one of Matthias and C'Nor are wolves, could we have our handy-dandy king check one of those out for us this night phase?

    Also, @Bookboy: Amount of wolves... let me think... well, I'm pretty sure there were about 7 wolves last medieval, but I can't really remember because I got killed off by my own team fairly early. >.< (I was the only wolf that could be NKed by wolf, although there was enough complaints about the balance of my role last game, I'm not about to start complaining here...)
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  8. - Top - End - #488
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by RuneboundShade View Post
    Well... Well.... We have two grave-keeper claims, what's important though is the fact that they both say IF was king...

    I can't believe I recalled wrong but... I was pretty sure hangman got IF day 2?
    Regardless, I want to hear a little more from our two Grave-keeper's...

    Vesth is confirmed scum, which means we have a confirmed safe, I also have to say that if one of the grave keepers don't die tonight, it means one has probably been recruited.

    I also want to hear more about this 'keeper', C'Nor? It sounds suspiciously like a wolf role, given the nature of wolf roles in this game...
    From this I conclude that one of Matthias and C'Nor are wolves, could we have our handy-dandy king check one of those out for us this night phase?

    Also, @Bookboy: Amount of wolves... let me think... well, I'm pretty sure there were about 7 wolves last medieval, but I can't really remember because I got killed off by my own team fairly early. >.< (I was the only wolf that could be NKed by wolf, although there was enough complaints about the balance of my role last game, I'm not about to start complaining here...)
    Hmmm... I just read that us&weourselves claimed. I'm curious who's the second (didn't find the claim till now). And of course I would like to hear of that guy, too.
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  9. - Top - End - #489
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Holy crap you guys, I leave for one day and you post 5 pages.

    Vesth.

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  10. - Top - End - #490
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by RuneboundShade View Post
    Well... Well.... We have two grave-keeper claims, what's important though is the fact that they both say IF was king...

    I can't believe I recalled wrong but... I was pretty sure hangman got IF day 2?
    Regardless, I want to hear a little more from our two Grave-keeper's...

    Vesth is confirmed scum, which means we have a confirmed safe, I also have to say that if one of the grave keepers don't die tonight, it means one has probably been recruited.

    I also want to hear more about this 'keeper', C'Nor? It sounds suspiciously like a wolf role, given the nature of wolf roles in this game...
    From this I conclude that one of Matthias and C'Nor are wolves, could we have our handy-dandy king check one of those out for us this night phase?

    Also, @Bookboy: Amount of wolves... let me think... well, I'm pretty sure there were about 7 wolves last medieval, but I can't really remember because I got killed off by my own team fairly early. >.< (I was the only wolf that could be NKed by wolf, although there was enough complaints about the balance of my role last game, I'm not about to start complaining here...)
    Wait, the fact that Matthias is making C'nor's claim suspect makes you think both of them are wolves? Explain please.

    Also, we don't have 2 Grave-Keeper claims. &we claims Grave-Keeper (gets role of night kills) and we suspect Zar of being Necromancer (gets role from lynches). We kept calling Zar Grave-Keeper by accident (Necromancer is Grave-Maker)
    I follow a general rule: better to ask and be told no than not to ask at all.

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  11. - Top - End - #491
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Everybody, go back and read the roles list. Look closely at the mason names. Bookboy's fixed the Necromancer deal, and I have to say, that got tiring.

    Also, people, remember to cross out your previous votes. Two of you (technically, one of you failed to cross, changed, then crossed the changed, then changed, then... anyway, it's *technically* crossed out, but not really) still have two votes active.


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  12. - Top - End - #492
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Actually, three of you have two votes active.


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  13. - Top - End - #493
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I want to have two votes active, too... point at Vesth


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  14. - Top - End - #494
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Penguinator View Post
    Everybody, go back and read the roles list. Look closely at the mason names.
    Yes, Keeper is a mason, for the people that go all 'Sounds wolf, let's kill them all!'. So what I claim: I scried C'nor as Keeper (mason role). C'nor, however is claiming Medicine Man. Sorry if I just messed up some sort of devious mason ploy that would have been a certain town victory.
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  15. - Top - End - #495
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    As a note, I have some information that can confirm Sir Ebonwolfs role, but it would require me claiming, is Ebonwolf still on the table, or can I keep my role hidden for a little while longer?

    Also Vesth: Liar, liar, pants on fire! (quite literally mayhaps if we get a lynch off)

  16. - Top - End - #496
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Matthias2207 View Post
    Yes, Keeper is a mason, for the people that go all 'Sounds wolf, let's kill them all!'. So what I claim: I scried C'nor as Keeper (mason role). C'nor, however is claiming Medicine Man. Sorry if I just messed up some sort of devious mason ploy that would have been a certain town victory.
    I can vouch that C'nor has a role beyond Mason. He targeted me last night and I got voided. Unless someone else wants to claim a voider role and admit to targeting me last night.

    This game does seem like the kind of game where Masons may have powers.

    Also, Matthias, you're saying you have a role scry? In that case, what else do you know?

    @Mask I think Ebonwolf is in the clear, but with the number of claims already made (and since you just said claiming would make you a target), it may not be a bad idea to claim. We seem to have a few bane/redirect roles, and known roles can help them choose targets.
    I follow a general rule: better to ask and be told no than not to ask at all.

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  17. - Top - End - #497
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Fair enough. I'll just give my reasoning and role. Every night I can force a person to repeat his previous night action with the same target.

    Now the reasoning:


    Quote Originally Posted by Sir Ebonwolf View Post
    plus my scry on runeboundshade gave up that gnomish was good again... Huh?!?!?
    Last night I targeted Sir Ebonwolf for a repeat. As such it is only logical that he would've gotten Gnomish's allignment again.

  18. - Top - End - #498
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Hmm...That means we can't actually be sure about Runebound's fox ability.
    I follow a general rule: better to ask and be told no than not to ask at all.

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  19. - Top - End - #499
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Nope, sadly enough.

    I must admit that the role is quite hard to play, I really don't know who to target with it...

  20. - Top - End - #500
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    PirateMonk is the Watchman, whatever that is. It's not listed.
    And I missed a night.
    My role name is The Vassal, by the way, if you were interested.
    But Keeper and Medicine Man ánd Mason? Isn't that a little too much?
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  21. - Top - End - #501
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    If you want someone to die today, you have two hours to get two more votes onto Vesth.


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  22. - Top - End - #502
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    My previous vote
    Vesth
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  23. - Top - End - #503
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    My previous vote
    Vesth, because I want someone to die today.
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  24. - Top - End - #504
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Vesth, since I haven't voted and we need someone dead.
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  25. - Top - End - #505
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I don't believe I have two votes hanging around. Just in case: Any previous votes today.

    Comon, whoever's not voting, jump on Vesth. I don't want to waste today not killing a wolf liar.
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    You fell for my firewall, chummer
    The data highways are infinite and I've info left to tread

  26. - Top - End - #506
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    And that makes twelve.

    Day is now over, narration in a moment.


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  27. - Top - End - #507
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Day 5:


    The woman stirred her pot. She shook her head, adding a pinch of this and that as she continued. She didn't speak; her mouth never opened. Rather, she thought, and the man in front of her understood.
    “Tell me, child, this seems most rash.
    What is your hurry, why do you dash?”

    The Rogue was not concerned. “I already got the fake King to leave the castle, now I just have to get rid of his little pet! That killer who got rid of everyone I knew ten years ago! If he is out of the way, then nothing can stop me?”
    “What of the silent bodyguard?
    To get past him will be most hard.”

    The Rogue shook his head. “Why do you think I asked for a sleeping potion, as well? That should take care of him. They do not have a chef any more, since I missed their magician.”
    “I will assent, my little one,
    Go to the castle, have your fun.”

    She waved a ladle at him from the pot, sighing heavily. The Rogue grinned widely, snatching up the ladle and taking a long drink. He coughed and gagged, his stomach churning. He fell to one knee, then wiped his brow. His arms seemed longer, his body seemed more slender, more snakelike. The woman showed him a mirror, and he saw that her potion had done just as he had wanted. He now looked exactly like the Marauder. He grinned slyly, then grabbed the sleeping potion the woman offered, running from the hidden cabin.
    She shook her head, and began stirring again.
    “Make haste, little one, you must not lose.
    To give you, kingdom anew, this is what I choose.
    But I am afraid that you shall fall,
    And never a kingdom have at all.”


    The Rogue crept smartly up the castle steps, having achieved easy access. Most of the soldiers were concerned about him, telling him to go straight to the throne room to rest. With the King gone, they weren’t quite sure what to do. On his way, he snuck to the kitchen and dumped the potion into a bowl of soup, asking a soldier to give it to the bodyguard.

    Rauchsten sat nervously on the edge of the throne. He drummed his fingers on the seat, waiting for something to happen. His bodyguard had gone to eat something, it was his time to sup. He had nodded and left only a few minutes ago. Rauchsten awaited his return, drawing his blade out of a need for security. After the King had left the castle, he was nervous. He had more guards patrolling the throne room, his chambers, the kitchens, everywhere. His finger slid along the edge of the blade. It had been a long time since he had killed someone. May the peace last.
    The doors were thrown open, and a man strolled in. Rauchsten’s eyes widened. It… it looked just like him!
    The man allowed the doors to close, then slipped a blade into his hand. “Well. We meet again.”
    Rauchsten snapped to attention. “You!”
    The Rogue grinned. “Me. I have come to claim your head.”
    Rauchsten’s surprised look turned into a sly one. “Claim my head? Dear boy, you must be joking.”
    “Listen to me. I have already killed several of your men.”
    “Really? That is nothing. I took out, oh, your Protector, your Executioner, your…”
    “Enough! I know of your crimes. Your ‘King’ killed my father!”
    Rauchsten grinned, sliding his finger along the edge of his blade. “Oh, really?”
    The Rogue was getting angry, his blade waving back and forth. “Yes! And now I will kill you for depriving me of my father!”
    Rauchsten’s face fell into a dark glare. “Listen, boy. Your father committed sins you will never know.”
    “My father was a great man!”
    “Yes, yes. I will not deny that. But was he as great as you think?”
    “He is much better than a rat like you!”
    Rauchsten was angry, now. “Do not play ‘moral high road’ with me, boy. Your father killed my father.”
    “W-what?” The Rogue took a step back, not fully understanding.
    “Yes, a sad story. I ought to tell you sometime. But now, I do not suppose you would want to hear it.” Rauchsten’s sarcastic demeanor returned, along with his sly grin. “But I tell you what, my father put your father to shame.”
    The Rogue leapt at him, blade ready. “Graaaaagh!”
    Rauchsten was ready, up from the throne, parrying the blow easily. He grinned, muttering, “This. This is what I have waited for.”
    They traded blows, neither getting the upper hand. Then one grabbed a handful of dirt from a flowerpot, thrusting it into the other’s face. He rubbed at his eyes, the other knocking him down easily. As he stood over him, the one on the ground tripped him, knocking them both to the ground. One recovered, standing, then leapt onto the other’s chest, blade at his throat. The other only shrugged in response. Then, the doors were thrust open, and the Silent walked through, rubbing his eyes. He opened them to see that his liege was fighting… his liege!
    He looked at them carefully, top, then bottom, top, then bottom. They stopped to stare at him for a moment. Finally, he grabbed the one on top, throwing him into a wall. He grabbed the one which had been on the ground and threw him out the castle window. He heard the satisfying crunch of the man’s bones, then wiped his hands. The other man only stared at him incredulously, rubbing at his back. The Silent looked at him for a moment, then crashed to the floor, asleep from the potion.

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    Vesth was lynched.


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    {table=head]#|Player|Killed?|Role
    01|Grue Bait||
    02|Zar Peter||
    03|Ramsus|Lynched Day 1|
    04|Super dark33|Killed Night 2|
    05|Bunny of Faith||
    06|Internet Flea|Killed Night 1|
    07|Istari||
    08|Gnomish Wanderer||
    09|TBFProgrammer|Killed Night 4|
    10|usourselves&we||
    11|The Grimmace|Lynched Day 2|
    12|Vesth|Lynched Day 5|
    13|PirateMonk||
    14|RuneboundShade||
    15|Venetian Mask||
    16|Bookboy||
    17|calar||
    18|bladescape||
    19|Elemental|Lynched Day 3|
    20|Xanmyral||
    21|Tom the Mime||
    22|billtodamax||
    23|Matthias2207||
    24|Sir Ebonwolf||
    25|flabort||
    26|C'Nor||
    27|Gray Mage||
    28|Supagoof||
    29|The Crash Man||
    30|chaos_redefined|Killed Night 3|
    [/table]


    Night 5 Begins.
    It will end in approximately 48 hours, or when all night actions have been received.


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  28. - Top - End - #508
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    It is always the same people who miss their night actions.

    Come on, people. I don't ask much. Look at a QT once every five days and give me a name. Post in the thread occasionally. It's not that hard.


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  29. - Top - End - #509
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    You know, I was hoping that I would get all the night actions in before I had to leave and not be back when the update's supposed to go up.


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  30. - Top - End - #510
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Night's over, now. Too late, last night action, too late.


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