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  1. - Top - End - #601
    Pixie in the Playground
     
    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Calar

    Seems suspicious withholding his role
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  2. - Top - End - #602
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    Gnomish Wanderer's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Calar for the same reasons as has been stated.

    Masons, you should really really claim tomorrow.
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  3. - Top - End - #603
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Guys, I have a concern.

    We will not know calar's role if we kill him today. Zar's been voided, and seems to believe that means his ability won't work (not sure about that since it is untargeted), and he isn't marked. At this point, I'd favor leaving him until tomorrow and marking him. Then we'll know if we got the Chancellor.
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  4. - Top - End - #604
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Too late. Gnomish makes the majority.


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  5. - Top - End - #605
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    PirateGuy

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    *grinds teeth* One of you voted twice. That was no majority.


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  6. - Top - End - #606
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Day 6:


    A slightly older man was dragged into the throne room. Rauchsten sat at the throne, watching carefully. “How do you plead?” The man only shook his head. He was balding slightly, and had a paunch. He wore an adamant expression on his face. Rauchsten remained cool, shaking his head. “You will not say anything? Give us something. Anything. Lie to me. Come along, you can speak, can you not?” The man only shook his head, more and more. The Marauder quickly grew sick of the act, and nodded to his Silent bodyguard. The bodyguard nodded, and grabbed the man, dragging him slowly out of the room, grinning cruelly.
    Rauchsten eyed the hallway almost contemptuously. “One silent man here is more than enough.” He looked towards the Necromancer, who was staying in the chamber where Rauchsten himself had once sat. “Tell me, Necromancer. Who was that man?”
    The Necromancer shook his head. “I… I am not sure. I couldn’t get a clear read on him… The signs were not with me today.”
    Rauchsten cleaned the dirt from under his fingernails with his knife. “Shame. Would’ve been nice to know who was so willing to defy me.” He shook his head. “Oh, well. With the Rogue gone, there isn’t much for the rebels to do, now is there? Now we just sit back and wait for them to give in.”

    Spoiler
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    calar was lynched.


    Spoiler
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    {table=head]#|Player|Killed?|Role
    01|Grue Bait||
    02|Zar Peter||
    03|Ramsus|Lynched Day 1|
    04|Super dark33|Killed Night 2|
    05|Bunny of Faith||
    06|Internet Flea|Killed Night 1|
    07|Istari||
    08|Gnomish Wanderer||
    09|TBFProgrammer|Killed Night 4|
    10|usourselves&we||
    11|The Grimmace|Lynched Day 2|
    12|Vesth|Lynched Day 5|
    13|PirateMonk||
    14|RuneboundShade||
    15|Venetian Mask||
    16|Bookboy||
    17|calar|Lynched Day 6|
    18|bladescape||
    19|Elemental|Lynched Day 3|
    20|Xanmyral||
    21|Tom the Mime||
    22|billtodamax||
    23|Matthias2207||
    24|Sir Ebonwolf||
    25|flabort||
    26|C'Nor|Killed Night 5|
    27|Gray Mage||
    28|Supagoof||
    29|The Crash Man||
    30|chaos_redefined|Killed Night 3|
    [/table]


    Night 6 Begins.
    It will end in approximately 48 hours, or when all night actions have been received.
    Last edited by Penguinator; 2012-05-30 at 09:57 PM.


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  7. - Top - End - #607
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    PirateGuy

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    Night 6:


    A man sat in the highest tower in the castle, alone in his chamber, surrounded by mirrors. He saw the others through the castle, one by one, watching them go through their various routines as if nothing had happened. He finally settled on the silent bodyguard, eyeing him carefully. “I can only hope that this will aid him in what is to come…”

    The old man once again stalked into the night. This time he was intent on his target. He could only hope that the man was not as well protected as he thought he would be. He shrugged, and crept into the castle once again. Straight to the man’s chambers. It would be all so easy, all so easy… The man was alone when he found him. He grinned, then tossed a blade at the man. It stuck straight into his side, and he groaned in pain. The larger man came tearing at the older man, grabbing up a chair, intent on crashing it on the man’s head. The older man easily dodged the improvised weapon, slashing at the man in his passing. The man roared, grabbing at the gash in his side. He grabbed blindly at the older man, tearing a cabinet from the wall and tossing it at the older man. The older man ducked to avoid the shelves, then tripped the larger man as he came past. The gargantuan man crashed to the floor, and the older man grinned. He raised his sword to finish him off, when suddenly a light flashed and the man found himself in a familiar cave with the woman and her pot. She only glanced up at him, shaking her head and stirring her pot. The man blinked, confused. Had he been paying close attention, he would have noticed the mirror on the woman’s table shimmering mysteriously.

    Spoiler
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    Nobody died.


    Spoiler
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    {table=head]#|Player|Killed?|Role
    01|Grue Bait||
    02|Zar Peter||
    03|Ramsus|Lynched Day 1|
    04|Super dark33|Killed Night 2|
    05|Bunny of Faith||
    06|Internet Flea|Killed Night 1|
    07|Istari||
    08|Gnomish Wanderer||
    09|TBFProgrammer|Killed Night 4|
    10|usourselves&we||
    11|The Grimmace|Lynched Day 2|
    12|Vesth|Lynched Day 5|
    13|PirateMonk||
    14|RuneboundShade||
    15|Venetian Mask||
    16|Bookboy||
    17|calar|Lynched Day 6|
    18|bladescape||
    19|Elemental|Lynched Day 3|
    20|Xanmyral||
    21|Tom the Mime||
    22|billtodamax||
    23|Matthias2207||
    24|Sir Ebonwolf||
    25|flabort||
    26|C'Nor|Killed Night 5|
    27|Gray Mage||
    28|Supagoof||
    29|The Crash Man||
    30|chaos_redefined|Killed Night 3|
    [/table]


    Day 7 Begins.
    It will end in approximately 72 hours, or when a majority of 11 votes has been reached.


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  8. - Top - End - #608
    Ettin in the Playground
     
    Keledrath's Avatar

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    Updating list

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    Grue Bait: Bodyguard (can choose each night to replace NK target, no need to choose a target)

    Zar Peter: Necromancer

    Ramsus: Torturer (Town role, unknown powers)

    Super Dark33: Guardsman [Mason] (determined by Grave-Keeper)

    Bunny of Faith: No info (being replaced)

    Internet Flea: King (determined by Grave-Keeper)

    Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3

    Gnomish Wanderer: The Silent (baner)

    TBF: claimed a neutral scry role

    usourselves&we: Grave-Keeper (gets role for night kills)

    The Grimmace: Masked Role Seer

    Vesth: Rogue, confirmed by Zar Peter

    PirateMonk: Watchman (knows what targeted a person, as I read it)

    RuneboundShade: Druid (witch role, has scry, void, and an unknown)

    Venetian Mask: forces target to repeat last night action

    Bookboy: The Heretic (50% chance to boost the power of a target each night)

    calar: Unknown, possibly no way of knowing

    bladescape: King's Champion, hasn't said what it does

    Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman

    Xanmyral: one of the King's men (gets a scry every other night) ("Real Life")

    Tom the Mime: lynch version of bodyguard, role name Blackguard

    billtodamax: no info ("every computed I touch breaks" syndrome)

    Matthias 2207: possible fool, 2/3 scries incorrect so far

    Sir Ebonwolf: Marauder with King scry

    flabort: no info (being replaced)

    C'Nor: Medicine Man, has had a kill, a void, and an unknown

    Gray Mage: no info (little posting)

    Supagoof: no info (being replaced)

    The Crash Man: redirects abilities, unverified

    chaos_redefined: Head Chef (powers unknown)


    Unclaimed roles: Spirit, Masons (x3)

    People without claims: Gray Mage

    People inactive: billtodamax

    People being replaced: Supagoof, flabort, Bunny of Faith

    People, please report night results.

    Ebonwolf, did you mark Gray Mage?

    Gnomish, did my ability finally work?
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  9. - Top - End - #609
    Barbarian in the Playground
     
    Gnomish Wanderer's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I believe my power worked, ladies and gentlemen. Thanks for the boost, Bookboy, looks like it finally paid off.
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  10. - Top - End - #610
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    RuneboundShade was scried, baned, and day baned. Nothing else that I could see.
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  11. - Top - End - #611
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    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Umm, does that mean Runeoundshade can't be lynched?
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


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  12. - Top - End - #612
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    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    If so, then we have a problem...

    Runeboundshade scried as EVIL!

    Dun
    Dun
    DUUUN!
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  13. - Top - End - #613
    Pixie in the Playground
     
    BardGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well I guess we can wait a day and lynch someone else in the meantime. Pirate Monk's post implies that he wasn't disguised so it seems pretty a pretty safe bet that Rune's evil. Lynch him tomorrow and if the Zar Peter says he was town, PM is likely a wolf (would mean Rune was disguised and PM probably would have seen it). Either way, lynching Rune tomorrow as soon as the day bane wears off is in our best interests.

    Also, I think this means Rune is the spirit or was networked to them as the role scry was confirmed and I don't think there'd be extra evil roles with a role scry given how the networking works. I don't know how solidly confirmed the other abilities were but networking could explain them easily enough.
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  14. - Top - End - #614
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Wouldn't he just be day baned again? It's better if we find the baner, kill him first, then lynch Rune.
    And unvoided today, so time for action.
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  15. - Top - End - #615
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    So the course of action for today is asking information about people that claimed protection powers, yes? who were they again?
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  16. - Top - End - #616
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I didn't bane RuneboundShade, if that's what you're asking. I don't know who would have been able to besides me. Perhaps one of my targets was redirected towards RuneboundShade.

    I actually have a pretty good idea of what happened, now that I think about it. Crash Man, who did you target? I bet I know, which means we can verify you at last!

    Masons! You should really really really claim now.

    I, for one, say we should kill billtodamax unless we come up with another target.
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  17. - Top - End - #617
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Questioning your alignment was the farthest thought actually, Sir Ebonwolf would be dead days ago if you were a wolf.

    We think the best person to ask stuff of at this point is bladescape. What does the Champion do, and for what king is it done?
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  18. - Top - End - #618
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I wonder if you can work it out. Which king it is done for. King implies you have a throne. There's only one king I can think of at the moment.

    Also, as said, I would rather not out my abilities. In fact, outing them pretty much ruins their use.

    So, yeah, I've said that a few times. D'you want me to repeat myself again?
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  19. - Top - End - #619
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Alright blade, kind of see what you are saying so the vote is off.

    So what are we all going to do then, lynch a random? That wouldn't really be good.
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  20. - Top - End - #620
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Force Gray Mage to claim and hope that if he's a wolf he trips up?

    On another note: Gnommish, did my night action work?

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  21. - Top - End - #621
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by usourselves&we View Post
    lynch a random?
    What we meant to say was an inactive, but a randalynch is just as bad.
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  22. - Top - End - #622
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Why are we still trusting bladescape? He could be a wolf, for all we know.
    Quote Originally Posted by bladescape View Post
    Also, as said, I would rather not out my abilities. In fact, outing them pretty much ruins their use.
    How convenient... And yes, if you were a wolf and you told us, that would ruin your use, yes. I'm still suspicious.
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  23. - Top - End - #623
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    As far as I can tell for the moment, except for those who haven't posted much, everyone with a claim is fairly likely town, we're really just checking out those last couple of people. So Gray Mage

  24. - Top - End - #624
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well I marked grey Mage and all so I may as well
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  25. - Top - End - #625
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well I marked Grey Mage and all so I might as well go along...
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


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  26. - Top - End - #626
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage

    I notice Runebound has been rather quite since being accused.

    With regard to him being baned again, why would the day-baner do that again? My understanding is that wolves don't get baners, so they probably targeted him yesterday for the sake of targeting someone. At this point, day baner isn't a very useful town role, after all. So tomorrow Runebound won't be baned, and we can lynch him. Better still, Zar will (hopefully) be unvoided, and Ebonwolf can mark him.
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  27. - Top - End - #627
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    BardGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage. At the very least we can see what he says but by this stage, it probably won't matter.
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  28. - Top - End - #628
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    I had the option to save Gnomish last night, so she's guaranteed to be good.
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  29. - Top - End - #629
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I was the one targetted by the wolves last night?

    So yes, Venetian Mask, your power worked and saved my life! Yay!

    Which is to say... I've been fibbing about who I've been protecting pretty much the entire game. I've said I was protecting someone while I protected a different target to basically guarantee the first target safe from harm while I tried to guess who the wolves would take down next. At this point the game is up, so all the wolves know is that I can't protect myself again without another helping of Venetian Mask's power.

    Oh, I support this Gray Mage thing, but I think tonight Crash Man should try to redirect the wolf kill off someone kinda like a bane and Bookboy should try to boost Ebonwolf's scries.

    Last note: &we, I didn't think you were questioning my alignment, I just thought you were questioning why I'd bane a random. And my conclusion is the second bane Bookboy gave me was redirected, confirmable when Crash Man tells us what he did last night.
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  30. - Top - End - #630
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    According to Bookboys list Gray Mage is a good choice I think
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