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  1. - Top - End - #631
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gnomish, I kind of figured that. Like I said a while ago, it makes no sense for you to declare who you are protecting, since then that person just won't be targeted.

    Grue Bait: So you got the option, didn't take it, and there was still no kill? Interesting.

    Gnomish, mind posting a list of your actual targets? Might be useful for something.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage is apparently the most popular choice today.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Bane Targets
    Night 1: Elemental
    Night 2: Gnomish Wanderer
    Night 3: Zar Peter
    Night 4: usourselves&we
    Night 5: Gnomish Wanderer
    Night 6: Keeping it quiet for a moment so I can verify Crash Man

    I was able to bane two targets last night, but I think Venetian's Mask power made me protect myself with one of them tonight which saved my life.
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  4. - Top - End - #634
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Also forgot to mention, got lucky again with and got a role scry last night. Grue Bait's claim is accurate at least in terms of role name, though the role list thing isn't.

  5. - Top - End - #635
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Graymage, which I believe puts him at seven out of eleven now.
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  6. - Top - End - #636
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I redirected the unclaims to the unknowns or inactives just as requested, sending Grey Mage onto Billtothemax.

    So, what's the plan for this time, guys? I have a good feeling about today!
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  7. - Top - End - #637
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    That changes a lot.

    We know the Spirit targeted Gnomish. And we know Gray Mage (thanks to Crash) targeted billtodamax. I think that means Gray Mage is clear of being the Spirit.

    Meanwhile, Runebound has been revealed to be evil. And day-baned. Would the day-baner please step forward? And Runebound, try to explain yourself. I'm at least hoping for a good story.

    I get a feeling Runebound is our Spirit.

    I also get a nasty feeling the reasons the Masons haven't done jack is because they're all the inactives.
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  8. - Top - End - #638
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Gnomish Wanderer View Post
    Bane Targets
    Night 1: Elemental
    Night 2: Gnomish Wanderer
    Night 3: Zar Peter
    Night 4: usourselves&we
    Night 5: Gnomish Wanderer
    Night 6: Keeping it quiet for a moment so I can verify Crash Man

    I was able to bane two targets last night, but I think Venetian's Mask power made me protect myself with one of them tonight which saved my life.
    I saw you getting baned and redirected on Night 3. Did The Crash Man or Venetian Mask do that, or is something else going on?
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  9. - Top - End - #639
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I was inactive on night 3, so no, something else must've gone on.

    And Gnommish: my pleasure, also: you can still target yourself this night. Because you didn't target yourself last night (instead I redirected).

    What I can do right now, is force a repeat on RBS, you bane yourself and RBS strikes twice hitting nothing at all.

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  10. - Top - End - #640
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I have a better idea.

    Have Crash Man redirect RBS into the inactives. If there isn't a kill, we know we've found a wolf.
    If you need me to post, PM me

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  11. - Top - End - #641
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Excellent~

    Give me a list of the inactives, would you kindly?
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  12. - Top - End - #642
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Updating list

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    Grue Bait: Bodyguard (can choose each night to replace NK target, no need to choose a target)

    Zar Peter: Necromancer

    Ramsus: Torturer (Town role, unknown powers)

    Super Dark33: Guardsman [Mason] (determined by Grave-Keeper)

    Bunny of Faith: No info (being replaced)

    Internet Flea: King (determined by Grave-Keeper)

    Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3

    Gnomish Wanderer: The Silent (baner)

    TBF: claimed a neutral scry role

    usourselves&we: Grave-Keeper (gets role for night kills)

    The Grimmace: Masked Role Seer

    Vesth: Rogue, confirmed by Zar Peter

    PirateMonk: Watchman (knows what targeted a person, as I read it)

    RuneboundShade: WOLF, highly suspected of being Spirit

    Venetian Mask: forces target to repeat last night action

    Bookboy: The Heretic (50% chance to boost the power of a target each night)

    calar: Unknown, possibly no way of knowing

    bladescape: King's Champion, hasn't said what it does

    Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman

    Xanmyral: one of the King's men (gets a scry every other night) ("Real Life")

    Tom the Mime: lynch version of bodyguard, role name Blackguard

    billtodamax: no info ("every computed I touch breaks" syndrome)

    Matthias 2207: possible fool, 2/3 scries incorrect so far

    Sir Ebonwolf: Marauder with King scry

    flabort: no info (being replaced)

    C'Nor: Medicine Man, has had a kill, a void, and an unknown

    Gray Mage: no info (little posting)

    Supagoof: no info (being replaced)

    The Crash Man: redirects abilities, unverified

    chaos_redefined: Head Chef (powers unknown)


    Unclaimed roles: Spirit, Masons (x3)

    People without claims: Gray Mage

    People inactive: billtodamax

    People being replaced: Supagoof, flabort, Bunny of Faith

    Crash, take your pick from the list of inactives/replacements.

    Either this list is outdated, or the day baner is either Gray Mage or billtodamax. Or someone lied about their role
    If you need me to post, PM me

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  13. - Top - End - #643
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by The Crash Man View Post
    would you kindly?
    You're Andrew Ryan!!! that makes it, you are EVIL =P
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    And I responded, which I guess makes me Jack Ryan. Approved.
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  15. - Top - End - #645
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Then who to target next night? Any volunteers that want their action repeated?

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  16. - Top - End - #646
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Pick me! I want to see what happens if I use my 50% scry twice on the same person.
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  17. - Top - End - #647
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    We know the Spirit targeted Gnomish. And we know Gray Mage (thanks to Crash) targeted billtodamax. I think that means Gray Mage is clear of being the Spirit.
    And Crash is is either wrong or lying. I'm incapable of targetting anyone, since I'm one of the masons.

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  18. - Top - End - #648
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage, that doesn't mean anything. It just means his ability didn't work. He targeted you so that if you had an ability it would get redirected.

    Can you please confirm that the rest of the Masons are inactives and tell us which ones they are? That way Crash can avoid targeting them with RBS
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  19. - Top - End - #649
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Gray Mage, that doesn't mean anything. It just means his ability didn't work. He targeted you so that if you had an ability it would get redirected.

    Can you please confirm that the rest of the Masons are inactives and tell us which ones they are? That way Crash can avoid targeting them with RBS
    Well, I'll confirm that superdark was the Guardsman. If that is true and not a wolf covering for another wolf, then one of the other two are wolves. Sadly, yes, they are pretty much inactive, so I haven't been gaining much information thanks to that. Still, Pengui said they'd be substituted, although that was a long time ago. How much time is there to this day? I've kind of lost track this week.

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  20. - Top - End - #650
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    *does quick math*

    We have about 38 hours and 10 minutes, or until a majority is reached.
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  21. - Top - End - #651
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Ok, I've asked Penguinator about the replacements.

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Gray Mage View Post
    And Crash is is either wrong or lying. I'm incapable of targetting anyone, since I'm one of the masons.
    So far, I've never gotten a single confirmation of my ability working, hence why we needed that elaborate triple setup with Changer and C'nor just to test it. So while I did try to redirect you to test your role, it probably did nothing.
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  23. - Top - End - #653
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Gray Mage View Post
    Ok, I've asked Penguinator about the replacements.
    Tell your friends!

    I've only gotten one so far of the three totally inactives.


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  24. - Top - End - #654
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Oh sorry... when I tried to post last time, it was forum backup-ing, and I just decided to log off and forget about it. -.-

    So I think I'll bring my case back....

    Ebonwolf is either lying or the rogue, which might make some sense.

    I could prove tonight that I do indeed have a void, and you could test it with PM, (If he isn't a wolf) and that would mean that I wasn't the spirit, and if you really think about it then another wolf than the spirit with scrying power would be ridiculously over-powered, and therefore couldn't possibly exist.

    Do you want me to prove the bear form tonight?

    On another note, I've still no hell-ish idea what that fox form does.


    Sadly, I think the wolves have this game in the bag.
    (As I now know that Ebon is a wolf... or PM, I didn't think about PM being a wolf...<.<)

    Regardless, believing me at this point would be going a little too far, I have to thank whoever day baned me, as I've no hellish idea...

    Wait, the spirit has the kill, right? if crash redirects my target for the night onto someone gnomish targets tonight (I'm assuming herself or ebonwolf?) and that person doesn't die, then I'm proven innocent? (I'll use fox form, as I'm not really worried about it hitting someone random.)

    (I just realised it would make really good sense for a disguiser to have targeted me last night, so PM is likely lying, not ebonwolf, sorry ebonwolf.)
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  25. - Top - End - #655
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    RBS, what we're going to do is have Crash redirect you onto an inactive. Then Grue Bait tells us who he had the option of saving. If it is Crash's inactive (Crash, don't announce in thread), then you're the Spirit. Otherwise, you're clean. And since Grue Bait won't take the option (unless he wants to die to save an inactive), if the inactive doesn't die then we found a wolf.

    Pengi, can you tell us who you're going to replace officially first? That way we give the new person a chance to make their case before killing them.
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  26. - Top - End - #656
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I've given you a list many times.


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  27. - Top - End - #657
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I know we have a list, but since you only have one replacement, which of the people on the list will get replaced first? I don't want to have them target, say, Supagoof with this and then tonight you replace Supagoof with the new person, just to have them night killed.

    I probably should have made that clarification when I first asked.
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  28. - Top - End - #658
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    RBS, what we're going to do is have Crash redirect you onto an inactive. Then Grue Bait tells us who he had the option of saving. If it is Crash's inactive (Crash, don't announce in thread), then you're the Spirit. Otherwise, you're clean. And since Grue Bait won't take the option (unless he wants to die to save an inactive), if the inactive doesn't die then we found a wolf.

    Pengi, can you tell us who you're going to replace officially first? That way we give the new person a chance to make their case before killing them.
    What happens if the Spirit decides to kill nobody tonight?
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Matthias2207 View Post
    Why are we still trusting bladescape? He could be a wolf, for all we know.

    How convenient... And yes, if you were a wolf and you told us, that would ruin your use, yes. I'm still suspicious.
    I see. You want me to softclaim even harder.

    .. Seriously, anyone with a good pair of eyes should be able to work out what the hell I am. I've had to make it blindingly obvious. Why? Because trying to hint at something doesn't work these days, apparently.
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  30. - Top - End - #660
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    At this point, bladescape, there isn't much harm in hard claiming.

    @Matthias Then Grue Bait gets no option to save someone. That's the trick with Grue Bait's ability: it tells us who the Spirit targets.
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