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  1. - Top - End - #661
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    RBS, what we're going to do is have Crash redirect you onto an inactive. Then Grue Bait tells us who he had the option of saving. If it is Crash's inactive (Crash, don't announce in thread), then you're the Spirit. Otherwise, you're clean. And since Grue Bait won't take the option (unless he wants to die to save an inactive), if the inactive doesn't die then we found a wolf.

    Pengi, can you tell us who you're going to replace officially first? That way we give the new person a chance to make their case before killing them.
    Why would the Spirit have the kill? The rules just say it goes to a random rebel. Do we have some reason to think that only one wolf is still alive?
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  2. - Top - End - #662
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I think someone made the assumption, but you have a fair point. Replace Spirit in that post with "wolf directing night kill"

    The thing is, we have quite a few people that have been proven. And killing the Spirit is still important.
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  3. - Top - End - #663
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    So redirect Shade onto a random inactive? Sounds good to me.

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  4. - Top - End - #664
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    At this point, bladescape, there isn't much harm in hard claiming.

    @Matthias Then Grue Bait gets no option to save someone. That's the trick with Grue Bait's ability: it tells us who the Spirit targets.
    reposting this because it was bottom of the page and we got a new page in like 5 seconds.
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  5. - Top - End - #665
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    I think someone made the assumption, but you have a fair point. Replace Spirit in that post with "wolf directing night kill"

    The thing is, we have quite a few people that have been proven. And killing the Spirit is still important.
    I think I was the one who made the assumption from glowing lights seeming to form a man who then killed someone (or something like that) in the narration and everyone just ran with it.

    And Rune, I know it isn't the method being chosen to try and prove your identity right now but voiding someone that PM targets could be explained by being networked to a voider if you were the spirit.

    Gray Mage - could you out the other masons? There's been unopposed public requests for a while and if they're inactive, they're not likely to do it themselves. It'd be nice to know who we need to go for to get the chancellor once we feel a bit more secure. It doesn't matter too much if they don't come out and claim because the necromancer could pick out any lies later.

    After all this, are we voting for someone today? I know we had Gray Mage before but that doesn't seem to be happening.
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  6. - Top - End - #666
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well, I guess it'd be 50% of hitting a bad guy (at least for me, for you it'd be 33,333..%, since you don't know for a fact that I'm good), plus, it's not like things could get worse, right? Of the other two, Bunny of Faith is the one I'm most suspicious off (and since I don't have a much better target in mind). Supa is the other one, but still not much to go on. They had like, two~three posts in the mason QT.

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  7. - Top - End - #667
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I think we just continue with our previous plan. Have Crash redirect RBS onto one of the inactives, and have Grue Bait tell us who the night kill was aimed at. That gives us a few outcomes:
    No kill, but Grue Bait had the option (Since he had the option to save a baned Gnomish, I think his ability takes precedence over other effects) = if option was Crash's target, RBS has night kill, so we don't lynch him. Instead, we lynch the target, who is clearly a wolf
    Kill = mourn, but don't lynch RBS
    Someone else dies = RBS gets off the hook for night kill, we figure him out later.

    Gnomish, since Crash said he redirected Gray Mage onto billtodamax, who did you target last night? Was it RBS? If it wasn't, PM is lying, or there is another baner.
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  8. - Top - End - #668
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Gray Mage View Post
    Well, I guess it'd be 50% of hitting a bad guy (at least for me, for you it'd be 33,333..%, since you don't know for a fact that I'm good), plus, it's not like things could get worse, right? Of the other two, Bunny of Faith is the one I'm most suspicious off (and since I don't have a much better target in mind). Supa is the other one, but still not much to go on. They had like, two~three posts in the mason QT.

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    So the masons were you, superdark, supagoof, and who was the fourth?
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  9. - Top - End - #669
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Sorry, just read the post and realized you were talking about finding the Chancellor. Didn't realize you were targeting the other masons
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  10. - Top - End - #670
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    So the masons were you, superdark, supagoof, and who was the fourth?
    I believe Gray Mage was saying it was Bunny of Faith.
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  11. - Top - End - #671
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well, what we could also do is mark/NK the other ones and see what the Sir Ebonwolf/Us tell us (although that involves trusting me). I believe Sir is saying the truth (since he got super right), but we could see if Us is lying and slips or who is the Chancellor.

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  12. - Top - End - #672
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Do not rely on Grue Bait getting each and every of the endangered people protection offered. It is mostly a necessary slip we, narrators, let happen to increase game speed. I'd rather have him get a minor information slip once or twice during the game duration, rather than make everyone wait for two to three days extra. So... yeah, don't really rely on that.
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  13. - Top - End - #673
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well, in that case, we'll know (by my understanding) that if Grue Bait doesn't get a message, one of three things happened:
    no NK (good)
    NK hit bane (good)
    NK hit wolf (not good but could be worse)
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  14. - Top - End - #674
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I didn't bane RBS. I'm actually going to keep the two targets I did bane last night quiet so no one knows who I can't bane tonight. Who else could have baned/daybaned RBS?
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  15. - Top - End - #675
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Gnomish, since Crash said he redirected Gray Mage onto billtodamax, who did you target last night? Was it RBS? If it wasn't, PM is lying, or there is another baner.
    Even if I were a wolf, why would I lie about that? It wouldn't help me at all and would just attract suspicion.
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  16. - Top - End - #676
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Oh, and Bunny of Faith.
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  17. - Top - End - #677
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Updating list

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    Grue Bait: Bodyguard (can choose each night to replace NK target, no need to choose a target)

    Zar Peter: Necromancer

    Ramsus: Torturer (Town role, unknown powers)

    Super Dark33: Guardsman [Mason] (determined by Grave-Keeper)

    Bunny of Faith: Mason (being replaced)

    Internet Flea: King (determined by Grave-Keeper)

    Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3

    Gnomish Wanderer: The Silent (baner)

    TBF: claimed a neutral scry role

    usourselves&we: Grave-Keeper (gets role for night kills)

    The Grimmace: Masked Role Seer

    Vesth: Rogue, confirmed by Zar Peter

    PirateMonk: Watchman (knows what targeted a person, as I read it)

    RuneboundShade: WOLF, highly suspected of being Spirit

    Venetian Mask: forces target to repeat last night action

    Bookboy: The Heretic (50% chance to boost the power of a target each night)

    calar: Unknown, possibly no way of knowing

    bladescape: King's Champion, hasn't said what it does

    Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman

    Xanmyral: one of the King's men (gets a scry every other night) ("Real Life")

    Tom the Mime: lynch version of bodyguard, role name Blackguard

    billtodamax: no info ("every computed I touch breaks" syndrome)

    Matthias 2207: possible fool, 2/3 scries incorrect so far

    Sir Ebonwolf: Marauder with King scry

    flabort: no info (being replaced)

    C'Nor: Medicine Man, has had a kill, a void, and an unknown

    Gray Mage: Mason (little posting)

    Supagoof: Mason (being replaced)

    The Crash Man: redirects abilities, unverified

    chaos_redefined: Head Chef (powers unknown)


    Unclaimed role: Spirit

    Theorized roles (not in OP, but affect has been seen) : Day Baner, second baner (targeted RBS), possibly disguiser

    People without claims: calar (dead)

    People inactive: billtodamax

    People being replaced: Supagoof, flabort, Bunny of Faith

    Honestly, if Gnomish didn't target RBS, and he got both night and day baned (without a known day baner), PM is looking suspicious.

    Also, RBS, what ability did you use last night, and (if the scry) what did you learn?

    I think billtodamax could be day baner. I saw him posting over in FFRP yesterday, so he may have dropped in his QT
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  18. - Top - End - #678
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Bookboy, do you mind updating my role claim with my other actions.

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Bunny of Faith, because suspicion ahoy!
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage

    Bunny of Faith

    Istari, feel free to update the list yourself. I for one cannot remember all of the things you've done.
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  21. - Top - End - #681
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Updating list

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    Grue Bait: Bodyguard (can choose each night to replace NK target, no need to choose a target)

    Zar Peter: Necromancer

    Ramsus: Torturer (Town role, unknown powers)

    Super Dark33: Guardsman [Mason] (determined by Grave-Keeper)

    Bunny of Faith: Mason (being replaced)

    Internet Flea: King (determined by Grave-Keeper)

    Istari: Semi-random powers towards whoever he targets? Silenced Tom the Mime N2, checked Flabort as town, and agreed with Grue Bait's role claim.

    Gnomish Wanderer: The Silent (baner)

    TBF: claimed a neutral scry role

    usourselves&we: Grave-Keeper (gets role for night kills)

    The Grimmace: Masked Role Seer

    Vesth: Rogue, confirmed by Zar Peter

    PirateMonk: Watchman (knows what targeted a person, as I read it)

    RuneboundShade: WOLF, highly suspected of being Spirit

    Venetian Mask: forces target to repeat last night action

    Bookboy: The Heretic (50% chance to boost the power of a target each night)

    calar: Unknown, possibly no way of knowing

    bladescape: King's Champion, hasn't said what it does

    Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman

    Xanmyral: one of the King's men (gets a scry every other night) ("Real Life")

    Tom the Mime: lynch version of bodyguard, role name Blackguard

    billtodamax: no info ("every computed I touch breaks" syndrome)

    Matthias 2207: possible fool, 2/3 scries incorrect so far

    Sir Ebonwolf: Marauder with King scry

    flabort: checked by Istari as town (being replaced)

    C'Nor: Medicine Man, has had a kill, a void, and an unknown

    Gray Mage: Mason (little posting)

    Supagoof: Mason (being replaced)

    The Crash Man: redirects abilities, unverified

    chaos_redefined: Head Chef (powers unknown)


    Unclaimed role: Spirit

    Theorized roles (not in OP, but affect has been seen) : Day Baner, second baner (targeted RBS), possibly disguiser

    People without claims: calar (dead)

    People inactive: billtodamax

    People being replaced: Supagoof, flabort, Bunny of Faith

    Honestly, if Gnomish didn't target RBS, and he got both night and day baned (without a known day baner), PM is looking suspicious.

    Also, RBS, what ability did you use last night, and (if the scry) what did you learn?

    I think billtodamax could be day baner. I saw him posting over in FFRP yesterday, so he may have dropped in his QT

    Okay, made the changes

  22. - Top - End - #682
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    And left the rest of my post :P
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  23. - Top - End - #683
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    Honestly, if Gnomish didn't target RBS, and he got both night and day baned (without a known day baner), PM is looking suspicious.
    My reported observations make no sense if I'm not a wolf, but they make no sense if I am a wolf either, so how does this make me look suspicious?
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  24. - Top - End - #684
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    You just said they make no sense if you aren't a wolf. Maybe you were taking a risk. I don't know. I'm just saying that if Gnomish didn't target RBS, you turned up 2 new baners, which, with the number of claims, is hard to believe.
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  25. - Top - End - #685
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Bookboy View Post
    You just said they make no sense if you aren't a wolf. Maybe you were taking a risk. I don't know. I'm just saying that if Gnomish didn't target RBS, you turned up 2 new baners, which, with the number of claims, is hard to believe.
    It is hard to believe, but postulating that I'm a wolf doesn't really help. If I did have the power I claimed, it would mean making an easily disproven claim for no obvious benefit. If I did not have that power, and for some reason claimed it anyway, despite the obvious risks, I would be much more evasive about my "results" rather than providing an exhaustive list unprompted.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Hmm guess I'll jump on bunny of faith for now.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage, it seems your in the clear for now. Bunny of Faith

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage
    Bunny of Faith
    PM is acting really suspicious... One person mentions the possibility of him being a wolf and he goes all 'I'm no wolf! You have to trust me! I swear! Pleasepleaseplease don't kill me! I've never done anything wrong!'
    A little overreacting. That's how I act when I'm a wolf. Very suspicious.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Gray Mage

    Pointing at Bunny of Faith is the thing all people are doing just now. Must reread why.
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    And of course I should colour my point at Bunny of Faith red, shouldn't I?
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