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  1. - Top - End - #151
    Orc in the Playground
     
    Matthias2207's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Random person I would like to know more about: calar
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  2. - Top - End - #152
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    Elemental's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Hmm... I thought we were missing some people.
    As such, I point at Gray Mage.
    He clearly has not used his magic for the benefit of the kingdom!
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  3. - Top - End - #153
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    DruidGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Quote Originally Posted by Zar Peter View Post
    Well, this is a blind game so we have to post to gather information.


    The 6 people are:

    Point at Grue Bait
    (Point at) Bunny of Faith
    (Point at) Gnomish Wanderer
    (Point at) bladescape
    (Point at) billtodamax
    (Point at) Gray Mage

    If any of them send an away notice pleas post in thread.
    And what information do you expect to get out of pointing at inactives?

    Point at Zar Peter until he claims something. Vote to kill off Grue Bait unless we see something highly suspicious or someone active refuses to claim when the wagon comes around.

    People should move points to inactives on the last real life day, and anyone skipping more than one real life day at a time during day phases should be considered inactive. Note that the inactive stuff should ignore nights, such that someone not posting during the last 24 hours of day X and the first 24 hours of day X+1 should be considered inactive until they have multiple posts in the second 24 hours of day X+1 and revert to being considered inactive if they don't post during the third 24 hours of day X+1.

    Everyone should be posting every day, potentially even multiple times a day, or this kind of WW game just falls flat on its face.
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  4. - Top - End - #154
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    Zar Peter's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I want to gather information by poking them awake. I don't see any sense in killing active people on the first day so killing of one of them would have been the sensible way to do.

    And I claim to have a role that looks better at the first sight then it is. But unless you torture me with 14 votes or more I don't say more.
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  5. - Top - End - #155
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I'll just mention Bunny of Faith was away for the first day phase and his absence was noted. He is back now, though, so continue freely.
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  6. - Top - End - #156
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I don't want to lynch bladescape for his reputation or skill...
    I do, however, agree that poking the idle players awake would help get information flowing.
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  7. - Top - End - #157
    Troll in the Playground
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Ill vote for zar petar out of no idea what im doing.
    Despite everything, its still me.

  8. - Top - End - #158
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    Istari's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Point at super dark33 for pointing at Zar, since Zar is participating nicely. Lets pressure the people that are hanging back.

  9. - Top - End - #159
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    The all powerful wizard sighs. The deaths of the Sniper and the Parasite had, as far as his vast intellect could tell, revealed nothing as to the identities of the rebels. Berating himself for focusing on the explody magics and the ones to summon alcohol from thin air when he was in college, he again is forced to rely on his trusty dice.
    26
    "C'nor, good Sage, perhaps your field of expertise could be of more assistance in these dark days?"
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  10. - Top - End - #160
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    The boss clinically nodded, taking a few notes down as he learned of new information this sunrise. If he was feeling any triumph or sorrow he wasn't letting it show, but instead working with stoic determination. After all, he still had a few more theories to test . . .

    The outsiders were proving annoying outliers, though. While before their lack of presence could be excused by slow upkeep on the news, now they just seemed to be suspicious. Trusting the list provided by the Zar, he decided to also put some pressure on The Gnomish Wanderer.
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  11. - Top - End - #161
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Hey, guys, I'm here. I just thought I'd sit out of the fiest day madness.

    Quote Originally Posted by super dark33 View Post
    Ill vote for zar petar out of no idea what im doing.
    This hurts people pretty bad. superdark33
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  12. - Top - End - #162
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    PirateGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    "Everyone should be posting every day, potentially even multiple times a day, or this kind of WW game just falls flat on its face."

    Amen to that.


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  13. - Top - End - #163
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    Zjoot's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I think pretty much my whole view of this game from yesterday was completely wronf. My prime suspects have now become of low suspicion (or dead) after another readthrough. Inversely, some players who I felt pretty good about are now looking a bit more worrisome to me. (Elememtal, for example.)

    Anyways, for now I'll point at Grue Bait, since he just showed up, we might as well take asvantage of the votes he already has and get a claim. And he's right about that, superdark. Villagers who aren't paying attention, and who vote randomly, aree almost as bad as wolves. In my mind, you're next for the pressure wagon...
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  14. - Top - End - #164
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Bladescape for the pressure.
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  15. - Top - End - #165
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    So I have to post more than once a day... even when I'm drunk?
    Gues I don't have a choice.

    I'm a bit flattered that nearly everyone uses my list without checking but I'm also a bit shocked that it's used to spread around the votes. To keep in mind, we need at least 14 votes today to get a lynch and we have currently:

    Grue Bait: 2 (Zar Peter, The Grimmace)
    Gnomish Wanderer: 2 (Vesth, The Crash Man)
    calar: 1 (Matthias2207)
    Gray Mage: 1 (Elemental)
    Zar Peter: 2 (TBFProgrammer, super dark33)
    bladescape: 2 (flabort, Pirate Monk)
    C'Nor: 1 (Bookboy)

    We have 11 votes, 17 people didn't vote today.
    So, we need to concentrate our points a bit. And I would advise to kill one of the inactive in the end but that's just me. I want ALL players to have some fun in the game, including the wolves and neutral roles.
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  16. - Top - End - #166
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well, my Gnomishly Arcane skills are lending their assistance... I'm a little suspicious of Pirate Monk.
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  17. - Top - End - #167
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    Sir Ebonwolf's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Not much preassure with 2 votes
    "The leaves rustle and you look up to see... (Insert Selected Creature(s))!
    What do you do?
    ...
    Well then, roll for initiative!


    A (::) to Gnomish Wanderer for the awesome avatar.

  18. - Top - End - #168
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    The Crash Man's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    You raise a good point, Zar. Now that its been a day and a night already the inactives are either mobilizing or deadweight.

    It could be a good idea to pressure Grue Bait, but now he's finally on so that might not be the best of ideas. I say we try to shake him down for info and then make our decision.
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  19. - Top - End - #169
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    @ Sir Ebonwolf: See, a vote for Pirate Monk isn't really helpful right now, because we already got information from him yesterday. If you've got a legitimate suspicion, then you can change your vote later, but right now, we need more votes on someone who hasn't yet spilled the beans.

    @Crash Man, pressuring Grue Bait is shaking him down for info. One and the same. An actual vote for him would be very helpful.

    As to who to pressure, I was going to change to one of the other targets that had two, but Zar Peter won't claim without a bunch more votes (which makes him a possible lynch target at the end of the day, except that he's being helpful in other regards) and blade and Gnomish Wanderer aren't here, so we'll get nothing from them. That leaves Grue Bait and superdark who already have multiple votes, and superdark is honestly never helpful (no offense intended, but it's true)

    So let's try to get at least one claim today, yes? Everyone vote Grue Bait! (Not to kill, mind you, but just for a claim. We can discuss who to kill afterwards, and if we don't reach a majority in time, then maybe the executioner will actually have the decency to cooperate, yes?)
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  20. - Top - End - #170
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    The Crash Man's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I was hoping not to let any stragglers off the hook, but I see where you're coming from. Grue Bait, you got some 'splaining to do.
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  21. - Top - End - #171
    Ettin in the Playground
     
    Elemental's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I should probably void my vote for Gray Mage as it was only to spur him into action.
    Thus: Gray Mage.
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  22. - Top - End - #172
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Uh.... bladescape is never not here, this just means he's lurking, which could easily be a good thing or a bad thing.


    Also, @TBF: as for my analysis yesterday, I wasn't only pointing at roles mentioned in the intro, I was pointing at the roles I believed to be in the game, from the roles mentioned in the intro, and from inanimate and the first medieval.
    I still can't think of any more late game roles than bomb, heir and grave digger.

    I did, however miss the possibility of multiple bomb roles, which is likely.
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  23. - Top - End - #173
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Welp, changing my vote to Grue Bait then!
    Avatar made by Matthias2207


  24. - Top - End - #174
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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Well seeing as Zar does not have his head in the stars, we will not be blasphemous, we'll follow The Grimmace in asking 'Grue, what is it you do?'

    Wait, we've got it Super Dark is the executioner, it's the only logical conclusion, may the gods help us all.
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  25. - Top - End - #175
    Pixie in the Playground
     
    DruidGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Zar Peter (x1) to Grue Bait (x4) then, since it doesn't look like we are going to get pressure numbers without everyone who is active pitching in.

    @Rune: Um, I'm not exactly sure what you are responding to. I only stated the nature of people's claims, which is the closest of anything I can find that I have said about the subject you have just brought up.

    EDIT:

    Gah, too many ninjas. If superdark is the executioner, this game is going to get rather quite random.
    The BareFoot Programmer

  26. - Top - End - #176
    Pixie in the Playground
     
    DruidGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    And grue bait is now x6, since I forgot to change that after all the ninjas.
    The BareFoot Programmer

  27. - Top - End - #177
    Ettin in the Playground
     
    Elemental's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Randomness on the Internet?!?!
    Shocking!

    Still, as I won't be back for an hour or so, I won't add my vote in case things get carried away.
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  28. - Top - End - #178
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    BardGuy

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Pressure on Grue Bait for now. I can't believe how poorly focussed and coordinated the pressuring was about half an hour ago though.
    Being a mime means never having to say you're sorry.

  29. - Top - End - #179
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    Grue Bait's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    Superdark is executioner? At this moment I'd like to point out that I've done nothing to wrong you. Ever. I think, anyway. Oh, lord, don't kill me.

    C'mon people, I ain't sayin' nothin' till I get some more votes. Participate, people!
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  30. - Top - End - #180
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    The Crash Man's Avatar

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    Default Re: Medieval Werewolf II - Now With 50% Less Seers

    I think before we were just trying to lure the newbies out of the woodwork, and now that some of the inactives are returning we're focusing the pressure more.

    Also, forgot to X out my vote for Gnomish Wanderer when I changed votes.
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