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  1. - Top - End - #121
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Well, here is the profile of each member of the Mesmers. They're less predictable than the other schools, so beware.



    Todd:
    The newest of the team, he's the only one that won't graduate this year. He's a gnome, funny fellow, and a proficient Beguiler. He likes to use a diverse set of Illusion and Enchantment spells, both are pretty hard to resist. Like many other whisper gnomes, the illusion just flows in his veins, and he dedicates few to no studying into it. Unlike other whisper gnomes, his personality resembles more the other, cheerful gnomes.
    It's hard to expect any spell at all from this guy, since he has a good range to select in the fly. Your mentor sugest you to study the Beguilers and know what they like to use. He favors illusion over enchantment, since he's dealing with another casters. Probably can't launch spells as strong as lvl 4 spells.


    Katrina
    A gray elf enchantress. Elfs are a bit arrogant, with gray elves being even more arrogant. Katrina is considered arrogant even among gray elves, being, perhaps, the most arrogant girl in the entire college. Even them, she have a legion of fans doing whatever she asks.
    Her enchantments are well know as one of the hardest to resist. She's clever and resourceful. Almost all her spells include mind effect, which hampers her versality, however, she tries hard to make them affect the most possible creatures in the most diverse ways possible. Possibly dangerous, as she can take you out of the combat rather easily. Last battle she casted a typical Tasha's Hideous Laugh and the most dangerous Destroyer could do nothing but lay on the floor, laughing compulsively. That's just how much she believe's her enchantments will have some effect. You remeber seeing her use a Greater Mirror Image spell, as well as sugestion and Tashas Laugher in battle.


    Nedd:
    Perhaps the most experienced member of the team. He didn't enter in the college as naive juvenile like most students. Before being a student, he was a professional gambler and a con artist. Looking at his potential to create illusions and shape probability, the Minervan College decided to give him the option to become a Mesmer serving the society, instead of a prisoner, which he gladly accepted.
    In battle, he uses what he was good in his entire life: Illusions and divinations.
    Be careful, though, since he's pretty good at both. The potential to take someone out of combat is lesser in him than in Katrina, but he can debuff your entire team easily, as has used some Alter Fortune spells in the tournament. These spells can be very annoying. As well as Arcane Turmoil, which can deny you of one of your spells. He's overall very clever, and very annoying, so be careful with this guy.


    Penelop:
    A very cheerful and witty halfling, Penelop don't like to cast spells. She rather steal YOUR spells and them use against you. She has some tiny daggers at her disposal that do puny damage. However, keep an eye on her, or she will land those dagger where it hurts. Even worse, she might end up stealing one of your strongest spells. She can ruin your day, that's what I'm saying.


    Anyway, you may find harder to pick a priority here. As usual, once you pick someone, be sure to put him/her down as fast as possible. Each one of the four are dangerous in their own way, it's up to you to decide which one should be out first. They're not so good on melee, so you might forgo some spells that increase your AC in favor of other kind of defenses. If you really pump your AC, Penelop will have a hard time stealing spells from you, though, since she needs to hit you to steal. If you make yourself very resistant to mind-effect spells, than Katrina may not be a priority at all.

    Choose your spells carefully, the battle will start soon.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  2. - Top - End - #122
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    Eustacio's Spell List:
    Spoiler
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    0: Ray of Frost (7);
    1: Nerveskitter (1), Shield (1), Mage Armor (1), Lesser Deflect (1), Transdimensional Missiles (1);
    2: See Invisibility (1), Darkness (1), Scorching Ray (2), Seeking Ray (2);
    3: Soundlance (2), Fireball (2), Alter Fortune (1);


    Eustacio's buffs will be:
    Spoiler
    Show
    Disobedience (Long Buff - 5h duration - Scroll)
    ??? (Short Buff - Don't know yet, will edit soon)


    As soon as the battle begins he'll cast a Nerveskitter (Init: +7)
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  3. - Top - End - #123
    Barbarian in the Playground
     
    Beholder

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    Default Re: Forbidden Scriptures

    Lokopor will buy a scroll of Disobedience too, and will cast as his long buff spell.

    Spell List:
    Spoiler
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    Wizard's
    0º:
    Acid Splash [5]
    1º:
    Benign Transposition [1]
    Stand [1]
    Summon Monster I [2]
    Summon Undead I [1]
    2º:
    Invisibility [1]
    Baleful Transposition [1]
    Summon Monster II [1]
    Summon Undead II [1]

    Druid's
    0º:
    Dawn [2]
    Cure Minor Wounds [3]
    1º:
    Snake's Swiftness [1]
    Cure Light Wounds [2]
    Faerie Fire [1]
    2º:
    Snake's Swiftness, Mass [1]
    Kelpstrand [1]
    Earthbind [1]
    Last edited by Kevinho; 2012-09-05 at 10:20 PM.

  4. - Top - End - #124
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafaal diversificates his spells a bit but is not able to do much else. He's ready for combat (using nerveskitter! total initiative modifier +10), hoping katrina survives so she could be sadomized later.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  5. - Top - End - #125
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    The final match... is here!

    You can hear the crowd, louder than ever. It's either the most thrilling time of your lives... or just a taste of what you'll face.

    Your long time rivals are the Creators. But the fiercest rivals are the Mesmers. Destroyers are expected to blast and Creators are expected to conjure. The Keepers are expected to loose. But from Mesmers?
    Sure, you expect enchantments and illusions. But there are a miriad of illusions, and a miriad of ways they can rape your mind in battlefield. The duels against Mesmers may not produce the flashiest spetacles, but it may be one of the most disturbing for you, the combatants.

    This time, the trio: Kain, Gobadin and Tania are all in the room with you.
    Gobadin is the first:
    "Well lads, it's been my honor. You're truly worth the sweet dwarven beer you will taste when you visit me in my favorite pub, when you'll be already powerful mages. Just notice that if this battle don't result in a victory, it will at least result in a teaching. It's a win win situation for the wise men. Of course, winning is much better, so you go there and kick their illusionist asses, then we comemorate!"

    Tania, always very cold minded and reasonable, seems much more happy and proud now.
    "We decided to don't give you any more advices for this battle. You're about to turn into full fledged mages now, and old people nurturing you don't seem fit anymore. The Mesmers surprised everyone yesterday. That was the only day they impressed me. You impressed me much more during the whole time you were training. The other two guys here know that I'm not a big fan of tournaments, but trust me, you're entering the big league of arcanists now and, even the biggest tournament can't match the excitement you'll find inside the deepest bowls of the Arcane Mountains. Very few are worth venturing there, and you might be one of those few.


    Even though Kain looks sick, he stands before you and is the last to say something:
    "I knew it. We all knew it. It may be a big surprise that the Mesmers managed to get into finals to almost anyone, but not for us. They excell at doing what we expect the least. Too bad for them we excell at expect everything. Believe me, they fear us more them we fear them.
    They want us to fall for their illusion, we deny them this pleasure. They want us to do what they command, we deny their orders. And when they see their petty tricks didn't do the job, we finish them. Such is the way of the Discoverers. Repeat after me: 'everything is possible, nothing is expected'!"


    After some insipirational speech from your masters, you enter the arena. All the eyes are on you and your rivals. Choose your two buffs and spells.

    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  6. - Top - End - #126
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    See Invisibility and Disobediance for Eustacio.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  7. - Top - End - #127
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafaal will cast displacement and true strike. using nerveskitter too
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    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

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  8. - Top - End - #128
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    Andros cast true strike. Lets rock!

  9. - Top - End - #129
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Inits for everyone:

    Andros: (1d20+2)[20]
    Tansta: (1d20+10)[26]
    Eusta: (1d20+7)[12]
    Lokopor:(1d20)[17]
    Todd: (1d20+6)[22]
    Nedd: (1d20+7)[14]
    Katrina: (1d20+9)[25]
    Penelop: (1d20+5)[19]


    Your Spellcraft:
    Andros:(1d20+7)[22]
    Tansta:(1d20+12)[27]
    Eusta: (1d20+18)[34]
    Loko: (1d20+14)[16]

    edit: Init Order:
    1. Tanstafall 26
    2. Katrina 25
    3. Todd 22
    4. Andros 20
    5. Penelop 19
    6. Lokopor 17
    7. Nedd 14
    8. Eustacio 12

    Your party know that they are under the current buffs:
    Nedd: Mirror Image/Fly
    Todd: Displacement/See Invisibility
    Penelop: Shield/?
    Katrina: Displacement/?
    Last edited by Dudu; 2012-09-06 at 10:18 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  10. - Top - End - #130
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafaal has a sudden epifany Elven sorceress are not known by their fortitude! and this bicomes more clar to see when Katrina uses displacement to protect herself. Sure, with truestrike he could deal moderate damage, but would that take her out?

    No. it was better to use a stinking cloud and then bite her with those touch attacks without worries. Thankfully, Tanstafaal is ultra-quick to react to the start of the battle, and thus use his magic first.
    Spoiler
    Show

    Casting Stinking Cloud at the N-O, 6-7 intersection. Hits Katrina and Nedd. Fort DC 18 negates.

    if struke by any ray, orb of missile, Tanstafaal teleports 10 feet forward as an immediate action using abrupt jaunt (4x/day)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  11. - Top - End - #131
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafaal open the battle with a cleverly placed stinking cloud.
    To everyone's surprise, the cloud didn't have any effect on the two Mesmer, even in the elf enchantress.

    The attempt to hamper her really pisses Katrina off. She loose focus on the battle and directs her effort to make you look ridiculous. Plus, she has a passional hatred for Tansta, and wants to humiliate him in front of everyone.

    Flying upward, to escape the nauseating fog, she coughs and casts one of her spells.

    Spellcrafts:
    Spoiler
    Show
    Eustacio: (1d20+18)[28]

    Tanstafaal: (1d20+12)[24]

    Andros: (1d20+7)[25]

    Loko: (1d20+14)[15]


    It's Will save DC 22!


    Tanstafaal save: (1d20+6)[24]
    (not today, Katrina)

    BOTHERSOME BABBLE
    Spoiler
    Show
    Enchantment (Compulsion)
    [Mind-Affecting]
    Level: Bard 2, hexblade 2, sorcerer/
    wizard 3
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One creature
    Duration: 3 rounds
    Saving Throw: Will negates
    Spell Resistance: Yes
    A sudden confused look appears on your
    target's face as the words coining from his
    mouth become nonsense.The subject can't make himself understood
    through verbal communication.
    No matter how hard he tries, he can't
    speak a language, but only utters nonsense
    sounds. His ability to write is
    unimpeded. To cast a spell with a verbal
    component, the subject must succeed on
    a Concentration check; the DC equals
    this spell's save DC + level of the spell
    to be cast.
    If you cast bothersome babble on a
    creature currently affected by a previous
    casting of the spell, the second
    spell has a different effect. As long as
    both spells' durations last, the subject's
    speech is physically painful to it. In any
    round in which the creature speaks, it
    takes ld8 points of damage. Treat this as
    continuous damage for the purpose of
    making Concentration checks to cast
    spells. When the first duration ends,
    this secondary effect is replaced by the
    normal effect of the spell.


    =========================

    Todd seems a bit more focused on winning the battle than humiliating the other team. That's bad for you. Inspired by Tanstafaal, he decides to cast a spell centered at the T;S/17;18 intersection. The spell will affect Eustacio, Lokopor and She-Ha.

    Fort save DC 20

    Spellcraft:
    Spoiler
    Show
    Eustacio: (1d20+18)[38]

    Tanstafaal: (1d20+12)[31]

    Andros: (1d20+7)[13]

    Loko: (1d20+14)[19]


    Saves:
    Spoiler
    Show
    Eustacio: (1d20+6)[26]

    Loko: (1d20+5)[25]

    She-Ha: (1d20+7)[23]


    VERTIGO FIELD
    Spoiler
    Show
    Illusion (Pattern)
    Level: Beguiler 3, sorcerer/wizard 3
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Area: 20-ft.-radius spread
    Duration: 1 round/level
    Saving Throw: Fortitude partial;
    see text
    Spell Resistance: Yes
    You create a field of swirling patterns of
    color, light, and motion. Creatures in the
    area stagger as the barrage of sensations
    overloads their senses and leaves them
    overcome with vertigo.
    This spell creates a field of illusory
    magic that hampers the movement
    and senses of any creature that enters
    it. The area within the fi eld counts as
    diffi cult terrain. Attacks made through
    or from inside the fi eld have a 20% miss
    chance. A creature that begins its turn
    inside the fi eld must make a Fortitude
    save or become nauseated for 1 round.
    Once a creature fails this save, it does
    not need to make another save against
    this effect.
    When you cast this spell, you can
    choose for this nauseating effect not
    to apply to a number of allies you designate
    less than or equal to your caster
    level. Those allies still treat the vertigo
    field as diffi cult terrain and have the
    20% miss chance on attacks.


    =========================
    Every single spell until now was wasted!
    I told you it would be hard to resist their spells. Good thing you're lucky.
    Bad thing I'm also lucky.

    1. Tanstafall 26
    2. Katrina 25
    3. Todd 22

    4. Andros 20
    5. Penelop 19
    6. Lokopor 17
    7. Nedd 14
    8. Eustacio 12

    Last edited by Dudu; 2012-09-07 at 11:41 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  12. - Top - End - #132
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    (knoewledge devotion bonus (KDB) check: (1d20+8)[24])

    Andros looks up to Katrina and points his halberd to her. You're quite a terget up in there, don't you think?

    Andros casts fly, swift then moves straigth ahead and hit katrina (PA 6), plus shocking grasp and bracers of entangling blast (if hit, entangled for (1d3)[1]):
    (1d20+26)[41](1d10+20)[21](2d6)[7] +2 (KDB)


    Status:
    Hp 84/84
    bracers 2/3

    Spells:
    lv0 6/2
    lv1 7/5
    lv2 4/4
    Last edited by Andrezitos; 2012-09-08 at 05:59 AM.

  13. - Top - End - #133
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Andros make a spetacular flying charge at the Enchantress. His blade pays little to no respect to her petty illusions and instead strike firmly at her body. He issues a command to entangle the Mesmer elf, however, the braces don't answer and end up doing a even more lethal shocking blast at Katrina.
    She's out and the whole stadium shouts Andros' name.

    Penelop can't do a thing, so she just moves for now.



    1. Tanstafall 26
    2. Todd 22
    3. Andros 20
    4. Penelop 19

    5. Lokopor 17
    6. Nedd 14
    7. Eustacio 12
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  14. - Top - End - #134
    Barbarian in the Playground
     
    Beholder

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    Default Re: Forbidden Scriptures

    Lokopor will cast Invisibility [that affects She-ha too] and walk ot V14 [out of Vertigo area].

    She-ha will charge against S10.

    Bite attack: (1d20+11)[24] Damage: (1d6+5)[6] Trip: (1d20+3)[22]



    Spell's List:

    Spoiler
    Show
    Wizard's
    0º:
    Acid Splash [5]
    1º:
    Benign Transposition [1]
    Stand [1]
    Summon Monster I [2]
    Summon Undead I [1]
    2º:
    Invisibility [0]
    Baleful Transposition [1]
    Summon Monster II [1]
    Summon Undead II [1]

    Druid's
    0º:
    Dawn [2]
    Cure Minor Wounds [3]
    1º:
    Snake's Swiftness [1]
    Cure Light Wounds [2]
    Faerie Fire [1]
    2º:
    Snake's Swiftness, Mass [1]
    Kelpstrand [1]
    Earthbind [1]
    Last edited by Kevinho; 2012-09-09 at 08:20 PM.

  15. - Top - End - #135
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    As soon as She-ha reaches Penelop, you can sense that she readied an action vs aproach. However, she couldn't see who was aproaching, so she's tripped and damaged (6).

    Nedd decides that fighting with only a handful of illusions isn't smart. So he casts what you identify as Greater Invisibility. You don't hear any footsteps.


    Spellcraft Checks:
    Spoiler
    Show
    Eustacio: (1d20+18)[38]
    Tanstafaal: (1d20+12)[20]
    Andros: (1d20+7)[11]
    Loko: (1d20+14)[34]


    Eustacio and Tansta, it's your turn.
    Last edited by Dudu; 2012-09-09 at 09:30 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  16. - Top - End - #136
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    "These young guys who think can fool the elders..." says Eustacio disapointed with Nedd, "You can have a similar name to that famous ilusionist, but it's not so good as him". (Eustacio is under effect of See Invisibility spell).

    After the ilusionist became invisible, Eustacio pointed at him and cast a Fireball next to him in hopes to hit both him and the girl at L6 and then moves away from the vertigo field to S23.

    Fireball
    DC: 19 Damage: (7d6)[18]

    (Eustacio have Alter Fortune and Lesser Deflect that he can use as immediate action, probably aggainst a spell that could remove him from the game and for an attack from Nedd. He'll be saving these spells for Nedd's sneak attcks and ilusions that can remove him from game)

    Spell List:
    Spoiler
    Show
    0: Ray of Frost (7);
    1: Nerveskitter (0), Shield (1), Mage Armor (1), Lesser Deflect (1), Transdimensional Missiles (3);
    2: See Invisibility (0), Darkness (1), Scorching Ray (2), Seeking Ray (2);
    3: Soundlance (2), Fireball (1), Alter Fortune (1);
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  17. - Top - End - #137
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Tanstafaal decides to attack the only enemy that is not properly protected; he moves to L13 and casts split ray kelgore's firebolt at penelop, to deal large damage. He activates his cirlet as he casts the spell, and the magic energy is taken from the iten instead of tanstafaal personal pwoer reserve

    Using his elepaty, he inquires Eustacio about Nedd's current location.

    Spoiler
    Show

    1º ranged touch (1d20+10)[15], damage (5d6)[25]
    2º ranged touch (1d20+10)[15], damage (5d6)[25]

    swift: activates cirlet of mages, using 2 charges. this allows me to cast a 2º level spell without actually spending it's slot.
    Last edited by Beschoren; 2012-09-10 at 09:17 PM.
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  18. - Top - End - #138
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Eustacio enjoys his "See Invisibility" spell and launch a fireball at the elusive Nedd. The fireball does decend damage, and Nedd failed to avoid the full blast.

    Tanstafaal delivers two extremely dangerous rays at the halfling. The rays come very close to her, but both miss by inch. She's very evasive.

    Spot Checks:
    Spoiler
    Show
    Eustacio: (1d20+1)[7]
    Tanstafaal: (1d20+6)[19]
    Andros: (1d20+2)[4]
    Loko: (1d20+4)[22]


    Todd decides that, despite his bad luck, Tanstafaal is too dangerous and should be dealt with as soon as possible.
    So he casts Hold Person.

    Spellcraft Checks:
    Spoiler
    Show
    Eustacio: (1d20+18)[24]
    Tanstafaal: (1d20+12)[26]
    Andros: (1d20+7)[26]
    Loko: (1d20+14)[28]


    Tanstafaal must make a will save DC 19
    (1d20+6)[16]

    Than he moves behind the stinking cloud.



    Turn:II
    1. Tanstafall 26
    2. Todd 22

    3. Andros 20
    4. Penelop 19
    5. Lokopor 17
    6. Nedd 14
    7. Eustacio 12

    Eustacio is the only one who know the exact location of Nedd. The other ones rely on imprecise information of his whereabouts, since Nedd is flying and Eustacio is doing his best to give information. Eustacio actually see all his images from Mirror Image spell (the images have no effect on anyone else).

    (if there's any modifier that I didn't include, notice me that I'll fix. Check your semi-gestalt and race features to see if there's any bonus to skill or saves, for example.)

    edit: Forgot to mention that Nedd actually is damaged (19), Eustacio can see that.
    Last edited by Dudu; 2012-09-10 at 11:16 PM.
    Spoiler: Current Characters
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    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  19. - Top - End - #139
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    After safely landing Andros takes another Fly,swift to charge agaist Todd like a missile (K5), passing by the stinking clound without any problems.

    - Dodge this!

    (1d20+16)[25](1d10+10)[18]

    (1d100)[42] displacment check 1-50 hit
    Last edited by Andrezitos; 2012-09-11 at 08:11 AM.

  20. - Top - End - #140
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Andros make another flying charge, this time not so spectacular. But it lands nonetheless.

    Penelop decides she might better be prone than standing for most of the combat and crawls away from She-ha, drawing an AoO.

    She-ha AoO:
    (1d20+9)[24] (1d6+5)[7]

    She then, with a flick of the wrist, toss a tiny, malicious knife at Lokopor's neck (you're flat footed for this attack, Lokopor).
    (1d20+12)[28] 18 (rolled here)

    Steal: (1d6)[6]

    You lost your use of Earthbind.




    Turn:II
    1. Tanstafall 26
    2. Todd 22
    3. Andros 20
    4. Penelop 19

    5. Lokopor 17
    6. Nedd 14
    7. Eustacio 12
    Last edited by Dudu; 2012-09-11 at 08:35 AM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  21. - Top - End - #141
    Barbarian in the Playground
     
    Beholder

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    May 2012

    Default Re: Forbidden Scriptures

    "Biatch! Apparentrly Penelop and see invisibility too!" Screams Lokopor.

    [I don't know if it makes any difference, but I'm invisible]

    Lokopor will cast Summon Undead II to summon 2 Human warrior skeleton at S9 and U9.
    The skeletons seems a little stronger and with a chilly air around them [cold subtype]

    They'll attack the Penelop [flanking] and then the one at U9 will walk to T8 and flank with She-ha, that will walk to T10 and full attack.

    [I don't know if she is tripped, so I'll not add +4 on attack]

    Skel1: (1d20+5)[16] Damage1: (1d4+3)[5] + (1d6)[5] [cold damage]
    attack2: (1d20+5)[24] Damage1: (1d4+3)[6] + (1d6)[5] [cold damage]
    Skel2: (1d20+5)[22] Damage1: (1d4+3)[4] + (1d6)[2] [cold damage] attack2: (1d20+5)[13] Damage1: (1d4+3)[6] + (1d6)[3] [cold damage]
    She-Ha: Bite: (1d20+11)[12] Damage: (1d6+5)[7] + Trip: (1d20+3)[10]
    Claw1: (1d20+6)[10] Damage: (1d2+2)[3] + Trip: (1d20+3)[13]
    Claw2: (1d20+6)[16] Damage: (1d2+2)[4] + Trip: (1d20+3)[23]

    Lokopor's HP: 37/43

    Spell List:
    Spoiler
    Show
    Wizard's
    0º:
    Acid Splash [5]
    1º:
    Benign Transposition [1]
    Stand [1]
    Summon Monster I [2]
    Summon Undead I [1]
    2º:
    Invisibility [0]
    Baleful Transposition [1]
    Summon Monster II [1]
    Summon Undead II [0]

    Druid's
    0º:
    Dawn [2]
    Cure Minor Wounds [3]
    1º:
    Snake's Swiftness [1]
    Cure Light Wounds [2]
    Faerie Fire [1]
    2º:
    Snake's Swiftness, Mass [1]
    Kelpstrand [1]
    Earthbind [0]

  22. - Top - End - #142
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    "Help me, Todd, Nedd! I'm surrounded"

    Penelop shouts as she is stabbed by two skeletons (only 2 attacks hit).

    "Sorry Penny, but I'll leave that for Todd. For now, I'll have a little chat with that old man."

    Nedd says with his malicious humour

    "So, you have two of my least favorite buffs on yourself. Clever, Eustacio, but this will end, now."

    He casts Arcane Turmoil* at Eustacio

    Dispel Check DC 18
    (1d20+8)[24]

    Dispels See Invisibility, choose randomly at FDP.


    Will save to resist loosing a spell DC 18
    (1d20+11)[19]

    *ARCANE TURMOIL
    Spoiler
    Show
    Abjuration
    level: Hexblade 2, sorcerer/wizard 2
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One creature
    Duration: Instantaneous
    Saving Throw: None or Will partial;
    see text
    Spell Resistance: Yes
    You affect the subject of the spell as if by
    the targeted variant of dispel magic.
    Additionally, if the subject is a spellcaster
    who fails a Will save, she loses
    one randomly determined prepared
    spell or spell slot from her highest level
    of available spells remaining. This spell
    or spell slot is lost as if it had been cast
    or used for the day.
    Material Component: A broken
    eggshell.


    Eustacio sees Nedd talking with him, than he doesn't see anymore.
    However, you can still pinpoint the aproximate location of him for this last round (unless you cast see invisibility again, that is).



    Turn:II
    1. Tanstafall 26
    2. Todd 22
    3. Andros 20
    4. Penelop 19
    5. Lokopor 17
    6. Nedd 14

    7. Eustacio 12
    Last edited by Dudu; 2012-09-11 at 05:56 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  23. - Top - End - #143
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: Forbidden Scriptures

    Just as the spell was being dispeled Eustacio chants a quick spell and the time itself warp (Alter Fortune against the diispel check).

    With or without See Invisibility, Eustacio shouts to Nedd and says: "It will take you at least ten years of studying before you can think in thwarting this old man here" and then Fireball in the square he was last seen:

    DC 19 Damage: (7d6)[27]

    Spells:
    Spoiler
    Show
    0: Ray of Frost (7);
    1: Shield (1), Mage Armor (1), Lesser Deflect (1), Transdimensional Missiles (3);
    2: Darkness (1), Scorching Ray (2), Seeking Ray (2);
    3: Soundlance (2);
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  24. - Top - End - #144
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Eustacio tries to change the fate, but fails...

    "Trying to win in my own game, old man?"

    ...but he launches a fireball at Nedd's face anyway.

    "Aaaah! Damn it! Why you love so much those fireballs?"

    ================

    Tanstafaal is still struggling against the paralysis, so he'll use a full round to try to free himself. DC 19

    (1d20+6)[11]

    ================


    Todd is still facing a "undead problem". Andros blade is swinging in a very menacing way, near his fragile neck.

    He 5 step away and says:

    "Nedd, you have a very narrow widom to save Penelop, you know exactly what to do."

    He then casts dispel at the Lokopor (he also can see invisibility, by the way). DC 15

    (1d20+6)[18] Disobedience
    (1d20+6)[18] Invisibility
    (1d20+6)[25] Any other spell effect (if there's no one, ignore this roll)


    map soon


    Turn:III
    1. Tanstafall 26
    2. Todd 22

    3. Andros 20
    4. Penelop 19
    5. Lokopor 17
    6. Nedd 14
    7. Eustacio 12
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  25. - Top - End - #145
    Ogre in the Playground
     
    Beschoren's Avatar

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    Default Re: Forbidden Scriptures

    Well, this is unfortunate

    (elves have a +2 vs enchatment but this does not save me at any point. Dudu should keep posting for me on this situation for this week)
    Playing:
    Shoe, the make-belive gun dealer
    Akira, the psichyc warrior

    Avatar handcrafted by Dudu

  26. - Top - End - #146
    Bugbear in the Playground
     
    Andrezitos's Avatar

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    Default Re: Forbidden Scriptures

    Andros look down to his prey: - You should worry about yourself first, little one. Then he launchs an arc of steel and lightining to the gnome.

    Quick casts True Strike, channels Shocking Grasp via Power Attack 6:

    (1d20+28)[40](1d10+22)[27]+(5d6)[17]

  27. - Top - End - #147
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    And Todd is down with another terryfying strike from Andros.

    Needless to say, the crowd goes crazy.

    Penelop is surrounded by minions. Nedd is injuried.
    You have the advantage, but the battle isn't won. Not yet.


    Penelop stand up, drawning AoO from everyone.

    (1d20+5)[17] (1d4+3)[5] (1d6)[1]
    (1d20+5)[10] (1d4+3)[7] (1d6)[2]
    (1d20+11)[13] (1d6+5)[6]

    She stand up without further harm and then goes for total defense.



    Turn:III
    1. Tanstafall 26
    2. Todd 22
    3. Andros 20
    4. Penelop 19

    5. Lokopor 17
    6. Nedd 14
    7. Eustacio 12
    Last edited by Dudu; 2012-09-11 at 09:36 PM.
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  28. - Top - End - #148
    Barbarian in the Playground
     
    Beholder

    Join Date
    May 2012

    Default Re: Forbidden Scriptures

    While she's standing up, she still counts as tripped, so I still get +4 bonus on attack roll, and I think 21 might hit.

    She-ha will start the full attack, then the skel at T8 will attack and 5-ft step to S9 and then the last skell will attack, so all of them will be flanking.

    She-ha:
    Bite: (1d20+11)[17] Damage: (1d6+5)[6] Trip: (1d20+3)[14]
    Claw1: (1d20+6)[12] Damage: (1d2+2)[4] Trip: (1d20+3)[4]
    Claw2: (1d20+6)[8] Damage: (1d2+2)[3] Trip: (1d20+3)[10]

    [If any of these hits trip the woman, add 4 bonus on attack]
    Skel1:
    Claw1: (1d20+5)[12] Damage: (1d4+3)[6] + (1d6)[2]
    Claw2: (1d20+5)[8] Damage: (1d4+3)[6] + (1d6)[3]

    Skel2:
    Claw1: (1d20+5)[22] Damage: (1d4+3)[5] + (1d6)[6]
    Claw2: (1d20+5)[6] Damage: (1d4+3)[7] + (1d6)[6]

    After that, if the woman is still alive Lokopor will cast Mass Snake's Swiftness.

    She-ha:
    Bite: (1d20+11)[16] Damage: (1d6+5)[7] Trip: (1d20+3)[8]
    Skel1:
    Claw: (1d20+5)[17] Damage: (1d4+3)[6] + (1d6)[5]
    Skel2:
    Claw: (1d20+5)[13] Damage: (1d4+3)[4] + (1d6)[3]

    Else, Lokopor will be at full def and yells:

    "What am I supposed to do!?"


    Spell List:

    Spoiler
    Show
    Wizard's
    0º:
    Acid Splash [5]
    1º:
    Benign Transposition [1]
    Stand [1]
    Summon Monster I [2]
    Summon Undead I [1]
    2º:
    Invisibility [0]
    Baleful Transposition [1]
    Summon Monster II [1]
    Summon Undead II [1]

    Druid's
    0º:
    Dawn [2]
    Cure Minor Wounds [3]
    1º:
    Snake's Swiftness [1]
    Cure Light Wounds [2]
    Faerie Fire [1]
    2º:
    Snake's Swiftness, Mass [0]
    Kelpstrand [1]
    Earthbind [0]

  29. - Top - End - #149
    Ogre in the Playground
     
    Dudu's Avatar

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    Default Re: Forbidden Scriptures

    Nope.

    But I feel I have to clarify here, not sure if you can do anything with this information. She's a spellthief with +5 dex modifier. Leather armor gives +2 armor bonus. Ring of Protection gives another +1 from deflection. +1 from being a Halfling. So far it's 19 AC normal, 16 touch and 14 flatfooted. Shield gives a +4 bonus of shield.
    When prone her normal AC drops to 19 in this case. Not enough to hit.
    Think of her as a mix between a caster and rogue, more prone to rogue than caster.

    With total defense she manages to evade all the attacks for this round.


    "Hey hey hey! Nicely done, Penny. Now, I saved this scroll just for this battle."

    With the scroll he summons a Celestial Lion at R13. Then he either moves or stay in place, you can't really say.

    ================

    The Celestial Lion charges and pounce at Lokopor (U14).

    claw (1d20+9)[18] (1d4+5)[8]
    claw (1d20+9)[11] (1d4+5)[9]
    bite* (1d20+4)[8] (1d8+2)[5]
    rake (1d20+9)[13] (1d4+2)[6]
    rake (1d20+9)[26] (1d4+2)[4]

    *If it hits, a grapple check:
    Celestial Lion: (1d20+12)[21]
    Lokopor: (1d20+1)[9]


    Just remember, dying in the tournament isn't dying for real.

    Turn:III
    1. Tanstafall 26
    2. Todd 22
    3. Andros 20
    4. Penelop 19
    5. Lokopor 17
    6. Nedd 14

    7. Eustacio 12
    Spoiler: Current Characters
    Show
    Nicollo Corleone - The Scoundrel Malconvoker

    Dante Levasseur - The Crimsom Inquisitor (avatar) and his Lumi cohort, Eveline Dawn now being followed by an old acquaintance, Aurora, the voice of Barachiel.

    Minaerva - The Wild Caller from Rokiri Island.


    Requiem Macabre Doc

  30. - Top - End - #150
    Barbarian in the Playground
     
    Beholder

    Join Date
    May 2012

    Default Re: Forbidden Scriptures

    Quote Originally Posted by Dudu View Post
    Nope.

    But I feel I have to clarify here, not sure if you can do anything with this information. She's a spellthief with +5 dex modifier. Leather armor gives +2 armor bonus. Ring of Protection gives another +1 from deflection. +1 from being a Halfling. So far it's 19 AC normal, 16 touch and 14 flatfooted. Shield gives a +4 bonus of shield.
    When prone her normal AC drops to 19 in this case. Not enough to hit.
    Think of her as a mix between a caster and rogue, more prone to rogue than caster.
    If she was not considered tripped while getting up, any of She-ha's attack could try to trip again, while she was getting up, and in some cases this would mean that she would never get up again.

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