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    Barbarian in the Playground
     
    Rebonack's Avatar

    Join Date
    Nov 2006
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    The King's Grave

    Default [Nexus] Inside 49


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: Check out the new location of the famous Temperance Teahouse!

    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city seems to be the center of a planar Nexus, a crossing point between all possible worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all possible realities.

    And more than a few realities that aren't possible.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules, Zones, Streets, and Locations

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    Rules
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    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them. More information on them will be provided later.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.



    Zones, Streets, and Locations
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    Please PM Rebonack to have a new location placed in this registry.


    Zones:
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    In the Zone(s): The City of Inside is separated into three socioeconomic zones color-coded for your convenience.

    The Blue Zone is upper-class, well to do portions of Inside.

    The Grey Zone is the portion of the City that is middle-class. It also includes many commercial and industrial portions of the City.

    The Red Zone is the of the City that is degenerate, destitute, or downright dangerous. Sometimes all of the above.

    Streets:
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    Can you tell me how to get, how to get to Generic Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate.

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Known Streets:
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    Generic Street: The generically modern setting! Generic Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Arkham Street: Spanning 1920s-1940s style sci-fi and horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. The more upscale portion of Arkham Street is known as Metropolis Square, a metropolitan area sporting Diesel Punk style robots and rayguns and mad scientists oh my!

    Cirrus Street: Cirrus Street is the FUTURE! sci-fi portion of Inside. Most commonly seen are the post-apocalyptic Bombed Out Zone with its never-ending zombie vs Martian vs killbot vs mutant war and the hopeless squalor of the Underhive. In addition to these areas there's also the chrome and glass clad Skyway. Think Jetsons with more foot-paths. Repulser Trams connect the Skyway to other portions of Inside for those not blessed with flying cars.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Yellow Dog

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    At the edge of the city of Inside, a unique street marks the border between the wilderness and the world of men. Two rows of wooden buildings stare at one another from across the sides of a dusty, unpaved street. The dark brown wood is bare, held in place with rough nails, only the occasional brightly painted sign relieving the earth tone monotony. This street is called Yellow Dog, and it is a little mining town right out of the Old West.

    Well, not quite right out of the Old West. You see, anything and anyone that has even a little to do with the West comes to Yellow Dog. It doesn't matter what kind of West you're from; a Fantasy West with dragons and demons, a Steampunk West with stompy mechs powered by cloud benching coal furnaces, a Samurai West were a man's sword is as trusted as his six-gun, a post apocalyptic or futuristic West were revolvers come in laser form and the horses are robots; heck, even folks from just the plain old regular West are welcome here, and they don't mind strangers round these parts. This is a place were a gaggle of fur trappers and buffalo hunters haggle with a squid faced merchant about the worth of their haul. This is a street where dwarf and gnome gold miners walk into town, comparing the size of the nuggets they've panned from the rivers as they head towards the saloon. This is a place where you can pass a man dressed like a Union Cavalry Officer talking with a robot cowboy on a steel horse. You can walk down the way and pass a mysterious man who greets you with a "Konnichiwa, pardner.", as his samurai sword rattles lightly against his holstered pistol. Gunslingers, cowpokes, gamblers, bandits, prospectors, pioneers, profiteers, preachers, snake oil salesmen, trappers, hunters, townsfolk, wildmen, and things much weirder all mingle along this dusty lane.

    Welcome to Yellow Dog, pilgrim. Enjoy your stay.



    Locations:
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Finders Keepers (Player: Reinholdt)
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    [Gray Zone]

    Sitting right near the edge of the Red Zone, a new shop has opened up. It's a basic looking office, part of a larger building. Out front is a sign,

    FINDERS KEEPERS*
    We find missing people, kidnapees, deadtime victims and more.

    *And no we don't actually keep them. It's just a name.

    Inside, is a secretary typing away at a typewriter. She directs customers to wait until their turn, at which point she sends them back to meet the shop owner, one Heinrik Hurtz. He is most clearly not related to any superheroes whatsoever. This is a fact in and of itself, proven clearly by the fact that Heinrik wears glasses.




    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Magnificus Theater (Red Zone)
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    This large theater is an attempt to bring culture to the city of the Inside. Plays are regularly show here, and if desired other events can be held here.

    The walls of the theater are colored with three shades of blue in a wave pattern. Inside the theater are a pair of grand staircases, with the railing colored gold, while the stone of the stairs is white. The stage itself is one of the largest in the Nexus, carefully designed for the greatest enjoyment.

    Rules: Please, no violence. If you must have some violent action in a theater, pm me first.


    Sable Spire (Blue Zone)
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    A great, black-colored tower now stands at the highest point of the Skyway. Appearing mostly similar to a modern-day skyscraper, albeit more futuristic, reinforced, and armored. Upon close examination, some parts of the tower appear to conceal compartments of some sort, likely something along the lines of concealed defensive turrets. the top portion of the tower is rather different in appearance.

    It appears as a truly massive hatch, similar to what one might see over a missile silo under normal circumstances.

    This hatch opens into the landing area of the aerial aircraft carrier Sanctuary, the main asset of the Altaran Irregulars. Said landing area is set to act as an elevator, capable of moving up to the top of the tower or moving back down to conceal whatever is landed (usually the aforementioned carrier) under the heavily armored hatch.

    The Spire, constructed by Remnant in an alliance with the Altaran Irregulars, is now a major base for the the latter, who currently act alongside Remnant in protecting the city. Their troops largely use the same equipment as Remnant's, but use the old Imperial black-and-navy color scheme to distinguish themselves.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    The The Temperance Teahouse (Grey Zone) Owned by Artemis
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    In an old section of the city stands a wooden building of ancient construction. From inside comes the sound of good conversation and, occasionally, music being played. The scents of exotic teas, spices, and good foods drift out onto the street. along with the scents and sounds come an aura of peace and comfort. It's a nice place here, you could definitely stick around for a while, to escape the general madness of the city.

    Two wings extend out from the main building. To the north (the right side as you face the tea house) is an extension of the main structure, still made of wood, the architecture is slightly different and more brightly colored, and also noticeably newer. The west side of the building is surrounded by a stone wall, enclosing a garden. The garden ends at a low stone building running the length of the west wall.

    [Restaurant]
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    Inside the restaurant is filled with tables and chairs, spread out across the dark hardwood floors. Thick wooden pillars support the second floor and the roof, their tops carved with geometric designs. At the north side of the restaurant is a long counter, surrounding an open kitchen. Steam and smoke drift up from the fires and the woks used for cooking. A shelf along the back wall is filled with dozens of tins, each containing a particular tea or herbal blend. Interspersed among them are tea kettles, each one used to brew a particular type of tea.

    The center of the restaurant is open to the second floor. Stairs lead up to more seating on the second level, which looks down on the restaurant below over carved wooden balconies. The ceiling above the open space is painted with a mural of a golden dragon floating through the clouds and circling the sun.

    Seats on the west side of the building go fast, as they offer the best view of the gardens. The south and east sides offer views of the bustling streets below. The north side of the second floor has no windows and sits above the kitchen, so it is often darker and smokier than the rest of the restaurant.

    Menu
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    Drinks

    Herbal Tea
    Green Tea
    Black Tea
    White Tea
    Yellow Tea
    Red Tea
    Blue Tea - Mentally stimulating.
    Purple Tea - Very relaxing and slightly hallucinogenic.
    Iced Tea - Served sweet or unsweet, with or without lemon.
    Sake - Available chilled, heated, or at room temperature.
    Lychee Wine - A rich sweet drink with a deep golden color. Pairs well with seafood. Served cold.

    Food

    Dim Sum
    Sushi
    Stir Fry - Served over rice or noodles
    Noodles
    Soup
    Rice Cakes

    Sweets

    Ice Cream - Vanilla, Green Tea, Red Bean, and Mango flavored.
    Dragon's Beard Candy - A spun sugar similar to cotton candy.
    Moon Cake - A dense sweet cake around a salted egg yolk "moon".
    Sun Cake - A crunchy pastry filled with a sugary cream.
    Tempura Fried Bananas - Served over ice cream.


    [North Wing]
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    The north wing of the restaurant is of newer construction. It is more brightly painted and more heavily decorated than the main restaurant. Two doorways on each floor lead to a U shaped hallway that runs through the north wing. Sliding paper screens from the inner walls, so that they can be slid aside and make the spaces much larger. The lower floor holds private rooms that can be reserved for larger parties or special meetings. These rooms typically have a long low table surrounded by cushions. The second floor rooms have more flexible floor plans. Most have tables and chairs, often used to host card or board games. A few can be rented out for sleeping quarters, but patrons are reminded that the walls are, literally, paper thin. Disruptive behavior will have you evicted without a refund.


    [Garden]
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    The west wing of the tea house is a large garden surrounded by stone wall. A circular gate leads directly from the garden to the streets, as well as doors leading into the restaurant. The garden itself is carefully kept, trees and bushes trained and cut into pleasing shapes. Stone lanterns and statues decorate the garden. Two pools filled with koi fish sit diagonally from one another, connected together by a stream filled with river rocks. The sound of trickling water fills the garden. A winding path leads through the garden and over a low stone bridge. On the far side of the bridge, the path passes through another circular gate guarded by two stone dragons on plinths. the pair stare down at any visitors, questioning their intentions in passing through their gate.

    Beyond the Dragon Gate the path becomes perfectly straight. On either side are large black stones surrounded by carefully raked white sand. The path passes under a red Torii gate before encountering the low stone building at the far side of the garden. The building runs the full length of the west wall and is open to the garden. Large prayer wheels line the opening and are turned by the breeze or visiting people. The walls within the building are heavily decorated and covered in hanging scrolls. At the center of the building is a shrine, covered in candles. Behind it is a mural depicting scenes of a warrior, a golden dragon, and the sun. Sitting on the shrine a wooden statue of a warrior, sitting in meditation, his sword set aside. The wood is lacquered and carefully inlaid with delicate patterns in gold. From the statue emanates a strong aura of peace, which spreads throughout the entire property.


    NPCs
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    Hideki - A large man with a red face and a long nose, he is most often found in the kitchen, cooking up tasty things.
    Hanako - An older woman, her black hair streaked with grey. She is Hideki's wife and most often found behind the counter serving tea.
    Sakura - A lovely young woman and the daughter of Hideki and Hanako. She acts as a waitress and sometimes plays music.



    OOC: Please Read. Important information.
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    The Teahouse and garden are protected by an aura of non-violence. Violent acts cannot be committed here. You cannot attack another patron or do anything that would cause them bodily harm. Anyone who attempts it will find it extremely hard to convince themselves to do it. If a particularly willful person overcomes this compulsion, something in the environment will intervene, as if by seemingly random chance, to protect their victim as if by divine intervention. Because that's exactly what it is.


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Sitar's Strings
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    "By humans, for humans". This restaurant employees only humans and only serves human customers. It is a meeting place for the human supremacist movement. IC Owned by Brian Starling and managed by Jan Lamar. Non-humans with good disguises can get in without being challenged.

    Players: (HT as owner/manager, C'nor as waitress Maeve, Mindfreak as entertainer Treb)


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
    Spoiler
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
    Spoiler
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
    Spoiler
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
    Spoiler
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)




    Inside's Defenses, Remnant, and The Council
    Spoiler
    Show


    Defenses
    Spoiler
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
    Spoiler
    Show

    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
    Spoiler
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    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.
    Last edited by Rebonack; 2013-01-01 at 11:41 PM.
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    Default Re: [Nexus] Inside 49

    [Adventure Park]

    Well. That's certainly different. One of the oozes is sliced up into smaller oozes, which are in turn sliced up into smaller oozes, which are likewise minced until they melt into melty puddles.

    Rick's reaction is as follows. "HOLY CRAP!" this is followed by the lad backpedaling toward the nearest wall away from Gerri.

    Myrrh's reaction is quite different. "Oh for neat! Gerri is having pointy things Master!" the exuberant little lizard doesn't sound particularly concerned about this turn of events.

    In fact, he hurls himself at the other larger ooze and splits it in half with a well-placed headbutt.
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    Default Re: [Nexus] Inside 49

    Adventure Park

    "AAAAAAH!"

    Gerri backs away from her unexpected weapons, but the end effect is simply that that she scoots backwards since said weapons are emanating from her chest.

    She is utterly terrified.

    The ribs are slowly shrinking back into being a ribcage like they should be, but that doesn't seem to make Gerri happier.

    Oh, and she's bleeding from where her ribs ripped themselves from her flesh. She's going to need some heart stones.

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    Default Re: [Nexus] Inside 49

    [Adventure Park]

    How fortunate for Gerri that a heart just poofed out of the slain ooze! It pops straight up into the air and then begins to slowly drift down to the cave floor again. Seems whoever is in charge has decided to cut her a break.

    Rick decides to begin hacking at the other ooze with his sword and before long the gunky creature likewise BAMPH!s away in a cloud of thick smoke.

    Doesn't leave anything behind though.

    What a shame.

    Ah well.

    "Are... are you alright? What WAS that?" Rick stammers.

    "It was for neat!" Myrrh chatters cheerfully.
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    Default Re: [Nexus] Inside 49

    Quote Originally Posted by Lost_Deep View Post
    Random Park

    Glop! The dough lands, and effectively tangles Kate's feet. Kate then looks at the meant fairy. At the way it turns things into meat-

    butter

    Kate's clothes die a horrible death as dragon wings tail pop out, accompanied by longfall boots and a robotic arm. Kate's switched bodies to her odd form, in all it's cybernetic draconic glory+fuzzy moth antenna.

    Kate will try to grab Hadlin, crank her boots to "That's not really necessary, is it?" and attempts to escape this situation by leaping straight up.

    Man, where is that calm, intelligent, and mostly normal girl now?
    [Random Park]

    Stunned surprise is probably the best way to put Hadlin's reaction at the moment, so Kate will have no trouble grabbing onto him for her jump. Exactly what he's surprised at, or if it's a combination of things, is definitely up in the air.
    If You need me to post somewhere, drop me a message, please

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    Default Re: [Nexus] Inside 49

    <Insert Street Name Here>

    "This is most fortunate"
    replied R.I.N
    "I'm trying to locate this town's buying facilities. I had forgotten to pack a few GETH essentials and now wish to stock up before continuing. Your assistance in this matter Dinosaur Lexington would be most appreciated."
    R.I.N. finishes and then proceeds to adjusts his hat while eagerly awaiting a response and hopefully the coordinates he needs.
    Last edited by ATAT; 2012-12-13 at 02:31 AM.

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    Default Re: [Nexus] Inside 49

    <Still facing a lack of street names>

    Well all right, sounds reasonable
    Lex hits a series of buttons a knobs, bringing up a very confused-looking map.
    The fact that the whole place changes on a daily basis doesn't help. One day there's a park, one day there isn't. But still, some things are constant enough to always show up on a map. There's a mall around here somewhere. That way, he says, pointing.
    Unless they get lost, find their paths blocked, or otherwise start a walk/transition scene, they would be on their way to Mallside!
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

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    Default Re: [Nexus] Inside 49

    [Skies ==> GLoG]

    Quote Originally Posted by Rebonack View Post

    Zimrethel waits a few moments longer before giving his wings a single beat and launching himself into the sky like a missile. Fast is an understatement. He probably isn't even contending with the normal laws of aerodynamics. He's just flying because he feels like it.

    Stupid celestials and their supernatural cheatery.

    Once he's caught up with Yuki he'll matcher her speed before ever so slowly pulling ahead of her.

    Why?

    Because he's trying to get her to speed up of course!
    Yuki will pump her wings harder and harder trying to keep up. She actually has really impressive endurance even if she isn't super fast. She will push herself as hard as she can, though obviously she won't be able to pull ahead of him unless he lets her.
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    Poem by me.
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    The stars glimmer
    and I can't help
    but wonder.
    Do they cry on those worlds,
    to?

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    Default Re: [Nexus] Inside 49

    Ice Skating Rink

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    Quote Originally Posted by happyturtle View Post
    Ice Skating Rink

    Tracey braces herself and tries to help Needs up. "You need to keep your feet under you, and if you feel you're starting to fall, skate faster." Honestly, I have no idea if that's good advice. I don't skate.


    Neither do I. Let's just assume that it is until someone comes along and corrects you. Needs gets back on his feet, wobbling slightly before he quite rapidly starts getting the hang of things. I'd not look too closely at the shapes made by the trail in the ice he leaves in his wake, though. Some of the shapes look decidedly foreign, and even if they were created entirely accidentally, there's no telling what staring at the things might do.

    "Eeergh. Still tricky. No wonder the god of shepherds died on one of these things."

    ...Hastur died on an ice rink?
    Last edited by Lord Magtok; 2012-12-13 at 03:33 PM.
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Unhooded Magtok avvie by urodivoi

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    Default Re: [Nexus] Inside 49

    Quote Originally Posted by happyturtle View Post
    Warwick Works

    Willow is startled by Arthur's sudden anger, but after his apology, turns back to her lab bench. "I guess this can be salvaged as a diagnostic tool for neurologists."
    Arthur frowns and hugs her from behind, looking over her shoulder at the device. She can feel his demonic tail wrapping around her pant leg. He genuinely seems to be remorseful about just snapping at her like that. "It really isn't my place to tell you what to do, Willow. I just think that this is something dangerous. Or it has the potential to be dangerous. I've done a lot of thinking about this kind of thing over the time I've been gone."
    Vespe Ratavo slowly destroys the GRIMDARKNESS of Warhammer 40K

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    Originally Said by Vespe Ratavo

    Stealing romance novels from the tech-priests...we've seriously hit a new low...
    Destro says:
    Ok, it's allowed this once, but only because it gives Vespe the chance to crack awesome jokes

    Vespe says:
    That could really be used to justify anything...

    Destro says:
    You may NOT have a Titan




    Let's Play Space Empires V

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    Default Re: [Nexus] Inside 49

    Ice Skating Rink

    "Gideon died on an ice rink? Or do you mean Athena? Wait, am I mixing up my gods again?" Tracey asks.

    Behind the duo, a child has gotten mesmerized by the lines in the ice and started following them... around and around...

    Warwick Works

    "So what brought this on anyway?"
    Willow asks Arthur, leaning back into him. "Something happen while you were away?"
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


    Spoiler: Interested in Nexus FFRP? Newcomers welcome!
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    FFRP Faqs |Nexus Faqs | Nexus IRC Chat
    We're friendly! Join the fun!
    Ext. Sig.
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    Default Re: [Nexus] Inside 49

    Spoiler
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    Quote Originally Posted by Gulaghar View Post
    [Generic Street]

    Ignai looks incredulously at Sayuri. "You're kidding me." She... doesn't look the least bit happy. "You don't think I haven't tried to get a job and get out of this mess my life is? I've had two jobs and both times I burned something to the ground and lost it like I always do! So keep your condescending bull**** to yourself!" She shouts the last sentence and small tongues of flame wink in and out of existence around her. A nearby trashcan spontaneously lights on fire and a panicked shout can be heard inside the shop they are in front of.
    Quote Originally Posted by Rotting Baron View Post
    Generic Street

    While the look on Ignai's face is incredulous, the look on Imesah's is near-furious. "You don't want me to help you get along in life, you want me to bully others into paying a higher price for your wares. Don't you dare tell me that is in service of good!" She starts to stand up.


    [Generic Street]

    "Then you're doing it wrong. You need to learn to control yourself before you can control your life," says Sayuri bluntly. She leans forward, placing a hand on Ignai's shoulder and staring into the angry girl's eyes. "And you think you've had it bad? I'm being hunted right now. Hunted by the empty void, that which is nothing. I've been ripped apart and sowed together more times than I know. And it'll probably happen again."

    Her voice is cold, but her eyes look at you, pleading, before glancing away. "...I'm sorry if I insulted you by accident. It's just... I just... want to help. If you don't want that, fine. If you do..." She trails off, still looking away.

    Turning to the rising aasimar, she chuckles humorlessly. "Bully? Oh I don't want you to do that. It's just, how will my goods be of any help if they are stolen from me, especially when evoking my own power to prevent that would bring down all of my hunters onto me?"
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

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    Default Re: [Nexus] Inside 49

    [Toward Glog]

    Well.

    That is sort of the idea.

    Just keep slooooowly nudging up the pace until Zimrethel finds Yuki's limit. Or rather until Yuki finds Yuki's limit.

    Can't get better if you don't push yourself after all.

    So yeah.

    Flying! And down a lane of clear skies no less.

    To GloG!
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    Default Re: [Nexus] Inside 49

    [Warwick Works]

    "...Yeah." Arthur just nods quietly holding Willow a little closer when she leans into him. "Yeah, something happened. Several somethings, actually." He doesn't sound happy when he thinks about it, to say the least. Like he's somehow disappointed in himself for some reason. "Listen, enough about my little epiphanies. How was it while I was gone?" And he's quick to change the subject.
    Vespe Ratavo slowly destroys the GRIMDARKNESS of Warhammer 40K

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    Originally Said by Vespe Ratavo

    Stealing romance novels from the tech-priests...we've seriously hit a new low...
    Destro says:
    Ok, it's allowed this once, but only because it gives Vespe the chance to crack awesome jokes

    Vespe says:
    That could really be used to justify anything...

    Destro says:
    You may NOT have a Titan




    Let's Play Space Empires V

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    Default Re: [Nexus] Inside 49

    [Generic Street]

    Ignai tears herself to the side to get Sayuri's hand over her shoulder. She picks up her can and the two pouches of money and stands. "You're insane. Just stay away from me." She takes a few steps back. Her eyes wander to the flaming trash can and she practically winces. She needs to get away.

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    Default Re: [Nexus] Inside 49

    Generic Street

    As Ignai takes a few steps backward, Imesah draws what looks like an old piece of canvas from her belt. "Be on your way, before you scare her anymore than you have." She doesn't seem much interested in addressing what was said to her anymore.

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    Default Re: [Nexus] Inside 49

    Quote Originally Posted by Wolfbane View Post
    Leaving

    "Mmm...not just yet, but I'm starting to." Trisha tells Michi with closed eyes and a smile. "And I think you might like it." She whispers.
    Leaving

    "Oh?" Michi raises one of her long eyebros, looking curiously at Trisha.

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    Default Re: [Nexus] Inside 49

    Leaving => Dark Streets

    Trisha giggles a bit and kisses her lover's neck. "I think I'll keep it to myself for just a couple more streets..." She says huskily into Michi's ear.

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    Default Re: [Nexus] Inside 49

    Dark Streets

    The elf blushes and crosses her arms over her chest. Surely Trisha wasn't planning... that? "Okay... this must be interesting." She comments, trying to calm herself down. But just the tone of Trisha's voice made her heart beat rapidly against her chest, making her feel like a teenager again. It was all those years between she became a huntress and she met Trisha just disappeared. This woman was really driving her crazy.

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    Default Re: [Nexus] Inside 49

    Dark Streets

    "Mmmmhm..." Trisha hums as she practically drags her elf down the street until they find an empty alley. As soon as she finds one, she'll try to pull Michi down into it before giving her a long and hungry kiss.

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    Dwarf in the Playground
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    Default Re: [Nexus] Inside 49

    Quote Originally Posted by Rebonack View Post
    [Adventure Park]

    How fortunate for Gerri that a heart just poofed out of the slain ooze! It pops straight up into the air and then begins to slowly drift down to the cave floor again. Seems whoever is in charge has decided to cut her a break.

    Rick decides to begin hacking at the other ooze with his sword and before long the gunky creature likewise BAMPH!s away in a cloud of thick smoke.

    Doesn't leave anything behind though.

    What a shame.

    Ah well.

    "Are... are you alright? What WAS that?" Rick stammers.

    "It was for neat!" Myrrh chatters cheerfully.
    Look, Gerri, a heart thing! You can get it and feel better!

    "AAAAAH!"

    Calm down, Gerri. Your ribs have retreated and now the only threat to your life are the-hmm. No, the huge gashes aren't bleeding anymore. Huh.

    "AAAAAH!"

    Man, those don't look like scabs. They're all gooey... that's not the right consistency for blood at all.

    "AAAAAH!"

    Rick killed the other oozes! It's safe.

    "AAAAAH!"

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    Default Re: [Nexus] Inside 49

    Dark Streets

    Michicora had attempted to plan for this possibility, something about not wanting to stand around in some dirty alley. But all such thoughts are swept away as she feels he champions eagerness as their lips met. She didn't know what else there was to do but to return that kiss.

    She wasn't sure where this was going, but for now she was more then thrilled in going along with it.

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    Default Re: [Nexus] Inside 49

    Quote Originally Posted by Harnel View Post
    [Random Park]

    Stunned surprise is probably the best way to put Hadlin's reaction at the moment, so Kate will have no trouble grabbing onto him for her jump. Exactly what he's surprised at, or if it's a combination of things, is definitely up in the air.
    Random Park

    Well folks, you know the drill. Flora tromps and stomps up towards the park some more and spells go everywhere. It would almost be routine if the end results weren't so chaotic. And just what are those results you ask?

    Two more solid globs of energy fly upwards at Kate as she leaps, one a simple congealed mass of milk fat and the other a purple bolt of mouth-watering delight. That was meant literally mind you. If either Kate or Hadlin are struck by the purple mass of energy they will probably find themselves salivating uncontrollably.

    The next spell expands out in a wave of trapezoids as pike angler noodle grabs the wholesale coffee-fifi and a kilopounder operates rankled musty peanut extract.

    This scrambling of sense continues on, turning thoughts, actions, objects, and causality on its flopsy bunny ear as everything within a hundred cubits of the mecha is made most irregular. The meat fairy and its efforts vanish in a puff of field mice, and all the trees begin digging themselves up so they can plant their branches.

    And then the last spell comes into effect, and for a moment nothing seems to happen at street level. But wherever Eris is watching from, a massive spiky iron typewriter fades into view, and she coos as she begins clacking away at the keys.

    -----

    Flora suddenly howls up at the half-dragon feytouched girl, clutching his chest in pain. But this is no ordinarily visible pain. Oh no, it is the pain of one who's love has been scorned for far too long.

    "Kate, my beloved Kate!" he cries mournfully, reaching up to her in the sky, "Do not toy with my emotions so! Come, let us go to the chapel and we will be married er the night is old!"


    And then just like that, what she typed happens in the park before everyone's eyes as the narrator whaps her across the head and scolds her to keep her smut fiction out of this.
    Julie, everyone's nth favorite succubus, by Gulaghar.
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    Barbarian in the Playground
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    Default Re: [Nexus] Inside 49

    Sewers - Red Zone
    Kirlia grimaces as it hits her skin. Before it can do serious damage, she exudes a beam around her arm, vaporizing it.
    She floats back and smirks. This will be fun.
    She then proceeds to fire pure beams of energy from her fists, the energy itself gaining the essence of silver as it passes over silver, at the demon thing.
    If you've watched dragonball Z, think of the energy from a kamhehameha.
    Mindfreak by...I don't quite know who
    Nexus Characters | Pokemon RPG Rules
    Busy with Life

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    Default Re: [Nexus] Inside 49

    Dark Alley

    Michicora will see a wall of darkness swallow up the entrance to the alley, effectively giving them some privacy. Trisha breaks off the kiss and grins at the elf. She doesn't say a thing, expecting Michi to know what it is supposed to mean.

  26. - Top - End - #26
    Dwarf in the Playground
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    Where I am.

    Default Re: [Nexus] Inside 49

    Random Park

    Oh crud think think think

    Kate flaps her wings, trying to get further away from Flora. One of her large wings is hit by the mouth-watering spell, but she simply dispels that with some pixie dust.

    And then Flora declares his love and all logic takes a backseat as Kate goes into utter panic.

    Pixie dust begins to form into long, sparkly orange jet streams as Kate uses the most flexible of fairy magics to accelerate herself. Unless that mecha is capable of surprising agility/speed/teleportation (all of which are possible) Kate should be making significant progress away from it.

    Also, Hadlin may notice that Kate is shrinking slowly... and she's the thing that's keeping him at this impressive height.

  27. - Top - End - #27
    Barbarian in the Playground
     
    Rebonack's Avatar

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    The King's Grave

    Default Re: [Nexus] Inside 49

    [Adventure Park]

    When the ooze is destroyed a silvery glittering light begins to orbit the ground nearby, slowly causing a large piratey looking treasure chest to fade into view! This is followed by a rather distinctive tone.

    Woohoo!

    They found a secret thingy!

    Though Rick really isn't paying attention.

    Mostly because Gerri is freaking out. Which, to be fair, is understandable. A bunch of stabby things erupting from someone's torso would probably upset them.
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  28. - Top - End - #28
    Ogre in the Playground
     
    Halae's Avatar

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    Questing
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    Default Re: [Nexus] Inside 49

    [Random Park]

    Hadlin is sort of freaking out as well. Kate is taking the brunt of the magical effects, and is slowly growing smaller; this does not sinpire confidence in him, and he only likes dealing with supernatural creatures (which he sees Kate as) when he has control of the situation

    He'll begin murmuring in that arcane language Kate first heard when she stumbled upon him. It's quick and panicked, like he's rushed or panicked.
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  29. - Top - End - #29
    Barbarian in the Playground
     
    Slii Arhem's Avatar

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    Default Re: [Nexus] Inside 49

    Random Park

    Well, it looks like that's the end of that. I mean, the wand-mech could probably fire off another salvo of spells, but at this range there's almost no chance of it hitti-

    No.

    No?

    No. And give me back my typewriter.

    After a brief and anticlimactic scuffle that ends with the narrator bound and gagged in a shipping crate, I, the great and powerful Eris, trickster of Olympus, mistress of misfortune, and Goddess of CHAOS!!!! Shall be your host for this evening. Now, where were we...

    Ah yes. Flora's mournful wails are audible even as the wind carries them away from Kate's ears. His beloved has abandoned him yet again, and his heart cannot take such dramatic and well written tragedy again. He must avenge his broken heart, he must part from this world a better man than he entered it. He must... He Must...!

    He knows what he must do. Quickly, he grabs every string within reach and pulls, yanking the limbs of the wandmech upwards all at once. The wands begin to break apart, rearranging into a new shape that looks awfully like a tree-mounted wooden artillery cannon.

    "That wild and crazy study group will never satisfy you like I will! If I can't have you, then you will never enunciate again!" Flora releases the tension on the strings and the wand-cannon breaks apart in a shower of spells and golden apples as Flora is hurled skywards amid a massive black ball of roiling magic, fueled by the chaotic fruits that Eris herself provided. In the park below, all of the wands and the tree itself are turned into pure, solid ice made from bathtub gin, and they begin melting into a pile of foul alcohol almost immediately.


    The narrator escapes from his containery fate, but he is too late to stop anything. That massive spell is headed straight for Kate and Hadlin with Flora inside, and I have no idea what it will do if it hits them.
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  30. - Top - End - #30
    Halfling in the Playground
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    Default Re: [Nexus] Inside 49

    [Sewers - Red Zone]

    Speedy and stealthy, Black reaches the duo as they battle against the...things. With the sheer number of creatures it passed on the way here likely closing in on them right now, there's no time for talking. No time to make itself known and offer to assist them.

    With just three of them, it seems more than unlikely that they'd be able to hold against hundreds of the things, even if the ones it passed don't seem as deadly as the two beasts currently being engaged.

    The presence of these two problems also means that an immediate evacuation through the nearest manhole would be risky to say the least.

    So to summarise: no way back, and no way out or forward without possibly being killed as long as they're still engaged in combat here. It all looks rather grim, doesn't it?

    Black barely even pauses before reaching a conclusion and spinning round. A small section on one arm opens and the contents are fired out. Two small black charges, aimed to cause the sewers behind them to collapse in, effectively creating a blockage and for the moment removing the problem of the many many things approaching them from behind. Black is aiming to cause as small a collapse as it can get away with, to try and minimise damage done to the sewers and the street above.

    That done, it turns back round to render assistance.

    ...

    Just in time to see Kirlia start blasting away. "What are you doing?" it shouts, unable to really do anything to stop her now. Oh well, nothing to do but hope this blast doesn't bring the whole sewer collapsing down on top of them.
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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