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  1. - Top - End - #181
    Orc in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2011

    Default Re: Conquering the Planes

    Click. As blood and acid rained down over her, Amani giggled. The stuff slid off her, leaving her skin unmarked. She blinked bile from her eyes and tried to get ready for the inevitable rush of daemons… But none came. They avoided her carefully-prepared trap of whirling rods and went after the more vulnerable people defending the fort instead. They lived a little longer. But in doing so…
    “You accept your own weakness.” Another tiny giggle slipped out of her throat. They knew they were going to die, and just wanted to cause as much damage as possible before they went. How sad.

    Clickclickclickclick. The maces spun and flashed. Amani barely paid attention to her own safety now; the daemons were just doing their best to stay away from her a few heartbeats longer. Fear-fueled invincibility covered her as she advanced towards the fort and her assigned rendezvous.
    Spoiler
    Show
    Alright, let’s try for a more simple attack routine. The key part of this routine is that every time an enemy drops to negative HP (or dies) near her, she immediately rolls an attack against another enemy in range. This is that attack (well, that double attack):
    Code:
     
    Attack 1: 
    1d20+47 to hit for 1d4+18+4d6+7d4 damage plus 11 fire damage
    Crit on 58, confirm 1d20+53 for 1d4+18 damage, target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
    
    Attack 2: 
    1d20+47 to hit for 6d6+13+7d4+11 fire damage
    Crit on 62, confirm 1d20+49 for 6d6+13
    That’s also her attack of opportunity if anyone attacks her (Robilar’s Gambit is still active). My goal is to set off a chain reaction where she kills every enemy within her 10’ reach.
    Also, there’s still Mystic Siphon. The first time she hits any enemy, the enemy’s fire resistance is reduced by 25. After that, she just deals an additional 5d4 damage. I’ve already included the rest of the siphon damage.
    None of the attacks below include flanking bonuses.

    Free: Activate Robilar’s Gambit (enemies get a +4 to hit and damage her, but suffer an attack of opportunity each time they do so).
    Swift: Assume Prey on the Weak stance
    Full-round: Full attack!
    Free: If she runs out of targets before running out of attacks, 5’ step northwest to get more within range.

    Attacks:
    Format: [To hit]//[Damage and other effects]
    Crit [on this number or higher]; [to confirm]//[damage and other effects]


    Dagger: Deals Slashing, Good, Cold Iron damage
    #1: (1d20+47)[50]// (1d4+18)[20]+(4d6)[20]+(7d4)[15] damage plus 11 fire damage
    Crit 58; (1d20+53)[66]//(1d4+18)[22], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)

    #2: (1d20+47)[51]// (1d4+18)[22]+(4d6)[7]+(7d4)[17] damage plus 11 fire damage
    Crit 58; (1d20+53)[71]//(1d4+18)[20], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)

    #3: (1d20+47)[59]// (1d4+18)[22]+(4d6)[18]+(7d4)[22] damage plus 11 fire damage
    Crit 58; (1d20+53)[71]//(1d4+18)[21], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)

    #4: (1d20+42)[43]// (1d4+18)[22]+(4d6)[11]+(7d4)[21] damage plus 11 fire damage
    Crit 53; (1d20+48)[57]//(1d4+18)[22], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)

    #5: (1d20+37)[57]// (1d4+18)[20]+(4d6)[17]+(7d4)[18] damage plus 11 fire damage
    Crit 48; (1d20+43)[52]//(1d4+18)[21], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)

    #6: (1d20+32)[40]// (1d4+18)[21]+(4d6)[10]+(7d4)[15] damage plus 11 fire damage
    Crit 43; (1d20+38)[46]//(1d4+18)[20], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)


    Mace 1: deals Good and Bludgeoning damage
    #1: (1d20+47)[54]//(6d6+13)[39]+(4d6)[16]+(7d4)[18] plus 11 fire damage
    Crit 62; (1d20+49)[69]// (6d6+13)[32]

    #2: (1d20+47)[50]//(6d6+13)[31]+(4d6)[7]+(7d4)[14] plus 11 fire damage
    Crit 62; (1d20+49)[52]// (6d6+13)[38]

    #3: (1d20+42)[57]//(6d6+13)[33]+(4d6)[10]+(7d4)[25] plus 11 fire damage
    Crit 57; (1d20+44)[62]// (6d6+13)[36]

    #4: (1d20+37)[39]//(6d6+13)[40]+(4d6)[6]+(7d4)[17] plus 11 fire damage
    Crit 52; (1d20+39)[44]// (6d6+13)[37]


    Mace 2: deals Good and Bludgeoning damage
    #5: (1d20+47)[57]//(6d6+13)[36]+(4d6)[6]+(7d4)[19] plus 11 fire damage
    Crit 62; (1d20+49)[53]// (6d6+13)[28]

    #6: (1d20+47)[66]//(6d6+13)[34]+(4d6)[22]+(7d4)[18] plus 11 fire damage
    Crit 62; (1d20+49)[50]// (6d6+13)[39]

    #7: (1d20+42)[59]//(6d6+13)[38]+(4d6)[13]+(7d4)[23] plus 11 fire damage
    Crit 57; (1d20+44)[50]// (6d6+13)[40]

    #8: (1d20+37)[41]//(6d6+13)[40]+(4d6)[8]+(7d4)[18] plus 11 fire damage
    Crit 52; (1d20+39)[52]// (6d6+13)[36]


    Mace 3: deals Good and Bludgeoning damage
    #9: (1d20+47)[61]//(6d6+13)[34]+(4d6)[10]+(7d4)[22] plus 11 fire damage
    Crit 62; (1d20+49)[66]// (6d6+13)[35]

    #10: (1d20+47)[55]//(6d6+13)[29]+(4d6)[14]+(7d4)[13] plus 11 fire damage
    Crit 62; (1d20+49)[54]// (6d6+13)[32]

    #11: (1d20+42)[51]//(6d6+13)[34]+(4d6)[13]+(7d4)[16] plus 11 fire damage
    Crit 57; (1d20+44)[63]// (6d6+13)[38]

    #12: (1d20+37)[50]//(6d6+13)[34]+(4d6)[14]+(7d4)[17] plus 11 fire damage
    Crit 52; (1d20+39)[56]// (6d6+13)[35]
    Last edited by Cassus; 2012-05-18 at 11:23 PM. Reason: Speech color

  2. - Top - End - #182
    Barbarian in the Playground
     
    PaladinGuy

    Join Date
    Oct 2011
    Location
    Five minutes late
    Gender
    Male

    Default Re: Conquering the Planes

    Seinax barks a single command to his soulfloods- "Kill."
    At his word, the ten shadowy replicas silently draw swords and charge. At the same time, a massive burst of divine energy rolls out from Seinax, slamming into all the deamons and leaving allies untouched.
    Spoiler
    Show
    Ten charges:
    (1d20+35)[44], (1d10+15)[18] + (8d6)[38] + (2d6)[10] holy damage
    (1d20+35)[48], (1d10+15)[17] + (8d6)[30] + (2d6)[11] holy damage
    (1d20+35)[49], (1d10+15)[21] + (8d6)[28] + (2d6)[8] holy damage
    (1d20+35)[38], (1d10+15)[17] + (8d6)[20] + (2d6)[7] holy damage
    (1d20+35)[45], (1d10+15)[21] + (8d6)[26] + (2d6)[6] holy damage
    (1d20+35)[40], (1d10+15)[19] + (8d6)[27] + (2d6)[5] holy damage
    (1d20+35)[36], (1d10+15)[25] + (8d6)[28] + (2d6)[9] holy damage
    (1d20+35)[43], (1d10+15)[16] + (8d6)[25] + (2d6)[10] holy damage
    (1d20+35)[41], (1d10+15)[22] + (8d6)[32] + (2d6)[7] holy damage
    (1d20+35)[51], (1d10+15)[23] + (8d6)[35] + (2d6)[7] holy damage

    plus (20d6)[67] damage from divine wind (one soul pt.)

    some crit conforms (crits on 54-55):
    (1d20+35)[38], (1d10+15)[19] + (8d6)[29] + (2d6)[10] holy damage
    (1d20+35)[42], (1d10+15)[16] + (8d6)[27] + (2d6)[6] holy damage
    (1d20+35)[38], (1d10+15)[20] + (8d6)[38] + (2d6)[12] holy damage
    (1d20+35)[53], (1d10+15)[24] + (8d6)[30] + (2d6)[7] holy damage
    (1d20+35)[51], (1d10+15)[25] + (8d6)[29] + (2d6)[12] holy damage


    Note: if any AOO is successful, the soulflood dies.
    My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.

  3. - Top - End - #183
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2011
    Location
    Somewhere
    Gender
    Male

    Default Re: Conquering the Planes

    Molos and his Elemental will move to the nearest daemon and attack.

    Spoiler
    Show

    Slams crit on a 42-47...

    Molos:
    Slam: (1d20+27)[40]
    Damage: (2d10+11)[19]

    Elemental:
    Slam: (1d20+27)[35]
    Damage: (2d10+11)[24]


    The Blood Fiends will move to the nearest Lesser Daemon and will Attack.

    Spoiler
    Show

    Each Claw attack that hits requires a DC 21 Fort save or the creature get a negative level.

    Blood Fiend 1:
    Claw attack 1: (1d20+15)[25]
    Damage: (1d6+10)[15]

    Blood Fiend 2:
    Claw attack 1: (1d20+15)[26]
    Damage: (1d6+10)[15]


    End of Molos' turn.

    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  4. - Top - End - #184
    Banned
     
    Goblin

    Join Date
    Mar 2012

    Default Re: Conquering the Planes

    Drinna - Makes your monsters grown

    Drinna walks to the Henry, puts her hands on him and starts whispering the story of "Little Jake, small boy from far village, smaller than even a halfing, always picked up by his peers. Every day he was beaten, every night he was crying to sleep, every day he wished to show them all. And one day the magic fairy had listened to his cries. She granted him his wish. He grew larger than anyone. And then stomped on everybody."


    Spoiler
    Show

    Enlarge Person on Henry.

  5. - Top - End - #185
    Ogre in the Playground
     
    Aneurin's Avatar

    Join Date
    Jul 2011
    Location
    Nottingham, UK

    Default Re: Conquering the Planes

    Griever

    Griever shuffles and hops and mutters and points again. For those who understand her, the raggedy goblin is muttering a prayer to Maglubiyet under her breath.

    Again, two crackling rays leap from her finger, this time headed towards the largest demon in sight.

    Spoiler
    Show
    Targetting the nearest Greater Demon within... 75 feet of Griever with a Split Ray Fell Drain Energy Drain, spell level 8.

    To hit;
    Ray 1: (1d20+22)[27] dealing (1d4+1)[2] negative levels.
    Ray 2: (1d20+22)[37] dealing (1d4+1)[5] negative levels.

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