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Thread: Conquering the Planes
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2012-05-18, 11:22 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Conquering the Planes
Click. As blood and acid rained down over her, Amani giggled. The stuff slid off her, leaving her skin unmarked. She blinked bile from her eyes and tried to get ready for the inevitable rush of daemons… But none came. They avoided her carefully-prepared trap of whirling rods and went after the more vulnerable people defending the fort instead. They lived a little longer. But in doing so…
“You accept your own weakness.” Another tiny giggle slipped out of her throat. They knew they were going to die, and just wanted to cause as much damage as possible before they went. How sad.
Clickclickclickclick. The maces spun and flashed. Amani barely paid attention to her own safety now; the daemons were just doing their best to stay away from her a few heartbeats longer. Fear-fueled invincibility covered her as she advanced towards the fort and her assigned rendezvous.
SpoilerAlright, let’s try for a more simple attack routine. The key part of this routine is that every time an enemy drops to negative HP (or dies) near her, she immediately rolls an attack against another enemy in range. This is that attack (well, that double attack):
Code:Attack 1: 1d20+47 to hit for 1d4+18+4d6+7d4 damage plus 11 fire damage Crit on 58, confirm 1d20+53 for 1d4+18 damage, target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same) Attack 2: 1d20+47 to hit for 6d6+13+7d4+11 fire damage Crit on 62, confirm 1d20+49 for 6d6+13
Also, there’s still Mystic Siphon. The first time she hits any enemy, the enemy’s fire resistance is reduced by 25. After that, she just deals an additional 5d4 damage. I’ve already included the rest of the siphon damage.
None of the attacks below include flanking bonuses.
Free: Activate Robilar’s Gambit (enemies get a +4 to hit and damage her, but suffer an attack of opportunity each time they do so).
Swift: Assume Prey on the Weak stance
Full-round: Full attack!
Free: If she runs out of targets before running out of attacks, 5’ step northwest to get more within range.
Attacks:
Format: [To hit]//[Damage and other effects]
Crit [on this number or higher]; [to confirm]//[damage and other effects]
Dagger: Deals Slashing, Good, Cold Iron damage
#1: (1d20+47)[50]// (1d4+18)[20]+(4d6)[20]+(7d4)[15] damage plus 11 fire damage
Crit 58; (1d20+53)[66]//(1d4+18)[22], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
#2: (1d20+47)[51]// (1d4+18)[22]+(4d6)[7]+(7d4)[17] damage plus 11 fire damage
Crit 58; (1d20+53)[71]//(1d4+18)[20], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
#3: (1d20+47)[59]// (1d4+18)[22]+(4d6)[18]+(7d4)[22] damage plus 11 fire damage
Crit 58; (1d20+53)[71]//(1d4+18)[21], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
#4: (1d20+42)[43]// (1d4+18)[22]+(4d6)[11]+(7d4)[21] damage plus 11 fire damage
Crit 53; (1d20+48)[57]//(1d4+18)[22], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
#5: (1d20+37)[57]// (1d4+18)[20]+(4d6)[17]+(7d4)[18] damage plus 11 fire damage
Crit 48; (1d20+43)[52]//(1d4+18)[21], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
#6: (1d20+32)[40]// (1d4+18)[21]+(4d6)[10]+(7d4)[15] damage plus 11 fire damage
Crit 43; (1d20+38)[46]//(1d4+18)[20], target is Cursed (-4 to attacks, saves, and skill checks) and Shaken (-2 to same)
Mace 1: deals Good and Bludgeoning damage
#1: (1d20+47)[54]//(6d6+13)[39]+(4d6)[16]+(7d4)[18] plus 11 fire damage
Crit 62; (1d20+49)[69]// (6d6+13)[32]
#2: (1d20+47)[50]//(6d6+13)[31]+(4d6)[7]+(7d4)[14] plus 11 fire damage
Crit 62; (1d20+49)[52]// (6d6+13)[38]
#3: (1d20+42)[57]//(6d6+13)[33]+(4d6)[10]+(7d4)[25] plus 11 fire damage
Crit 57; (1d20+44)[62]// (6d6+13)[36]
#4: (1d20+37)[39]//(6d6+13)[40]+(4d6)[6]+(7d4)[17] plus 11 fire damage
Crit 52; (1d20+39)[44]// (6d6+13)[37]
Mace 2: deals Good and Bludgeoning damage
#5: (1d20+47)[57]//(6d6+13)[36]+(4d6)[6]+(7d4)[19] plus 11 fire damage
Crit 62; (1d20+49)[53]// (6d6+13)[28]
#6: (1d20+47)[66]//(6d6+13)[34]+(4d6)[22]+(7d4)[18] plus 11 fire damage
Crit 62; (1d20+49)[50]// (6d6+13)[39]
#7: (1d20+42)[59]//(6d6+13)[38]+(4d6)[13]+(7d4)[23] plus 11 fire damage
Crit 57; (1d20+44)[50]// (6d6+13)[40]
#8: (1d20+37)[41]//(6d6+13)[40]+(4d6)[8]+(7d4)[18] plus 11 fire damage
Crit 52; (1d20+39)[52]// (6d6+13)[36]
Mace 3: deals Good and Bludgeoning damage
#9: (1d20+47)[61]//(6d6+13)[34]+(4d6)[10]+(7d4)[22] plus 11 fire damage
Crit 62; (1d20+49)[66]// (6d6+13)[35]
#10: (1d20+47)[55]//(6d6+13)[29]+(4d6)[14]+(7d4)[13] plus 11 fire damage
Crit 62; (1d20+49)[54]// (6d6+13)[32]
#11: (1d20+42)[51]//(6d6+13)[34]+(4d6)[13]+(7d4)[16] plus 11 fire damage
Crit 57; (1d20+44)[63]// (6d6+13)[38]
#12: (1d20+37)[50]//(6d6+13)[34]+(4d6)[14]+(7d4)[17] plus 11 fire damage
Crit 52; (1d20+39)[56]// (6d6+13)[35]Last edited by Cassus; 2012-05-18 at 11:23 PM. Reason: Speech color
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2012-05-19, 04:02 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Five minutes late
- Gender
Re: Conquering the Planes
Seinax barks a single command to his soulfloods- "Kill."
At his word, the ten shadowy replicas silently draw swords and charge. At the same time, a massive burst of divine energy rolls out from Seinax, slamming into all the deamons and leaving allies untouched.
SpoilerTen charges:
(1d20+35)[44], (1d10+15)[18] + (8d6)[38] + (2d6)[10] holy damage
(1d20+35)[48], (1d10+15)[17] + (8d6)[30] + (2d6)[11] holy damage
(1d20+35)[49], (1d10+15)[21] + (8d6)[28] + (2d6)[8] holy damage
(1d20+35)[38], (1d10+15)[17] + (8d6)[20] + (2d6)[7] holy damage
(1d20+35)[45], (1d10+15)[21] + (8d6)[26] + (2d6)[6] holy damage
(1d20+35)[40], (1d10+15)[19] + (8d6)[27] + (2d6)[5] holy damage
(1d20+35)[36], (1d10+15)[25] + (8d6)[28] + (2d6)[9] holy damage
(1d20+35)[43], (1d10+15)[16] + (8d6)[25] + (2d6)[10] holy damage
(1d20+35)[41], (1d10+15)[22] + (8d6)[32] + (2d6)[7] holy damage
(1d20+35)[51], (1d10+15)[23] + (8d6)[35] + (2d6)[7] holy damage
plus (20d6)[67] damage from divine wind (one soul pt.)
some crit conforms (crits on 54-55):
(1d20+35)[38], (1d10+15)[19] + (8d6)[29] + (2d6)[10] holy damage
(1d20+35)[42], (1d10+15)[16] + (8d6)[27] + (2d6)[6] holy damage
(1d20+35)[38], (1d10+15)[20] + (8d6)[38] + (2d6)[12] holy damage
(1d20+35)[53], (1d10+15)[24] + (8d6)[30] + (2d6)[7] holy damage
(1d20+35)[51], (1d10+15)[25] + (8d6)[29] + (2d6)[12] holy damage
Note: if any AOO is successful, the soulflood dies.My wifi is down. It should be back up by the 22nd. Sorry, snowy, morcy, drack, hat, etc.
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2012-05-20, 09:58 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- Somewhere
- Gender
Re: Conquering the Planes
Molos and his Elemental will move to the nearest daemon and attack.
Spoiler
Slams crit on a 42-47...
Molos:
Slam: (1d20+27)[40]
Damage: (2d10+11)[19]
Elemental:
Slam: (1d20+27)[35]
Damage: (2d10+11)[24]
The Blood Fiends will move to the nearest Lesser Daemon and will Attack.
Spoiler
Each Claw attack that hits requires a DC 21 Fort save or the creature get a negative level.
Blood Fiend 1:
Claw attack 1: (1d20+15)[25]
Damage: (1d6+10)[15]
Blood Fiend 2:
Claw attack 1: (1d20+15)[26]
Damage: (1d6+10)[15]
End of Molos' turn.Spoiler
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2012-05-22, 04:27 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Conquering the Planes
Drinna - Makes your monsters grown
Drinna walks to the Henry, puts her hands on him and starts whispering the story of "Little Jake, small boy from far village, smaller than even a halfing, always picked up by his peers. Every day he was beaten, every night he was crying to sleep, every day he wished to show them all. And one day the magic fairy had listened to his cries. She granted him his wish. He grew larger than anyone. And then stomped on everybody."
Spoiler
Enlarge Person on Henry.
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2012-05-24, 07:11 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Nottingham, UK
Re: Conquering the Planes
Griever
Griever shuffles and hops and mutters and points again. For those who understand her, the raggedy goblin is muttering a prayer to Maglubiyet under her breath.
Again, two crackling rays leap from her finger, this time headed towards the largest demon in sight.
SpoilerTargetting the nearest Greater Demon within... 75 feet of Griever with a Split Ray Fell Drain Energy Drain, spell level 8.
To hit;
Ray 1: (1d20+22)[27] dealing (1d4+1)[2] negative levels.
Ray 2: (1d20+22)[37] dealing (1d4+1)[5] negative levels.