Results 1,231 to 1,260 of 1266
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2016-07-26, 12:31 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The better man? There is no such thing [base class]
Someone's been watching Elfen Lied.
As a visual thing I would probably allow partial invisibility. But I think I would require some manner of "tell" in any situation where the rules would demand that the opponent notice you are doing something (in the case of casting, said opponent would need to be able to recognize your ample somatic components for the purposes of the Spellcraft skill).
I mean, sure. In a world where people don't actually assume that the supernatural exists they would be confused, terrified and completely blind to the flow of events, but this is a D&D 3.5 class, not Call of Cthulhu. People till the supernatural out of the ground before each sowing season. People who make a living out of fighting would just notice.
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2016-07-27, 10:01 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- 'Murica
- Gender
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2016-07-28, 07:08 AM (ISO 8601)
- Join Date
- Jan 2013
Re: The better man? There is no such thing [base class]
So for Budding Creation if I make an item that takes up less than 1/10th that mass does it take less time?
For instance we were in a dungeon, found a locked door, my 10th level evolutionist can make 30 cuft of matter, and says hold up while I make a set a lock picks. As written making the small lock picks takes 10 min, as does making a house. The party opted to punch through the door because it was going to take to long. If rate of growth is universally the same, then the lock picks should form in like 1-2 rounds given their minuscule mass in comparison my max mass.
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2016-07-28, 11:04 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The better man? There is no such thing [base class]
Fair reminder that my wording is not Pathfinder-oriented. But I would rule that it does apply.
It is a fair rule to employ for the sake of convenience. Budding creation lasts 24 hours and for basic dungeon utilities of irrelevant volume, such as lockpicks, you might as well have made a set in between waking up and having breakfast anyway.
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2016-08-05, 06:25 PM (ISO 8601)
- Join Date
- Oct 2014
Re: The better man? There is no such thing [base class]
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2016-08-18, 06:10 PM (ISO 8601)
- Join Date
- Oct 2014
Re: The better man? There is no such thing [base class]
Would a level 3 gestalt Evolutionist//Ozodrin with the Unraveling Guise feat from the Malshaper prestige class have a Mutator Level of 6?
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2016-08-18, 09:12 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The better man? There is no such thing [base class]
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2016-08-20, 12:50 PM (ISO 8601)
- Join Date
- Oct 2014
Re: The better man? There is no such thing [base class]
Ah well, it was worth asking.
On a similar note, it looks like (on the surface) the Malshaper is meant to be taken at level 6, with 4 levels of Ozodrin and 1 of Evolutionist, and then you have to choose between Malshaper 10/Evolutionist 6 and Malshaper 10/Ozodrin 9, is that somewhat in the ballpark?
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2016-08-21, 12:04 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The better man? There is no such thing [base class]
Correct. Malshaper is meant to be taken with Ozodrin 4/Evolutionist 1 as the baseline class, leaving five additional levels (before epic) after the prestige class is completed to be distributed however you want. Be it more Evolutionist, Ozodrin, other prestige classes or something else entirely.
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2016-08-21, 04:54 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2016-08-21, 08:32 AM (ISO 8601)
- Join Date
- Aug 2010
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2016-08-21, 05:31 PM (ISO 8601)
- Join Date
- Oct 2014
Re: The better man? There is no such thing [base class]
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2016-10-02, 09:54 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Aiur, low orbit
- Gender
Re: The better man? There is no such thing [base class]
For a homebrew competition, (this one, to be precise), I had started making a mutator race to enter. I had the mechanics, but I could not get the fluff right...
It's still lacking good fluff, but I figured I'd post the crunch for now and get opinions on it. It is loosely based upon the Primal Zerg from Starcraft 2.
Also, Bump.
Spoiler: Zerai racial statistics:•Aberration type
•Choose either medium size or small size.
--base land speed is 30ft for medium, 20ft if small.
•Restless: Zerai do not require sleep. Spellcasters still require 8 hours of rest to prepare spells.
•Natural Weapon: All Zerai possess a natural weapon. They may choose to possess either an instance of the Natural Weapon mutation or the Spines mutation. Regardless of which is chosen, it may not be traded away, and counts as chosen at 1st level when considering how often a mutation may be taken.
•Natural Armor +1
•Darkvision 60ft.
•Automatic Languages: Common, Zerai, -Bonus Languages: none
•Favored class: Evolutionist
•LA+0
I had considered adding a floating +2 stat bonus, but it seemed too much for LA+0.
--One other thing. If I can manage to put together a setting, how much interest would there be in a game that was Evolutionist, Ozodrin, and Swarmlord only? (PF vitalist could be back-ported if healing is necessary.)
•I may need a co-DM. Depends on how busy I am with college.
•I have setting ideas, but no plot at the moment.
...Thoughts?Last edited by Grand Arbiter; 2016-10-02 at 09:55 PM. Reason: grammar fix
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2016-10-11, 11:49 AM (ISO 8601)
- Join Date
- Oct 2012
Re: The better man? There is no such thing [base class]
On the extend reach and the augmented critical mutations are we able to take them multiple times? The further mutations is empty but I feel like both of them aren't as big a deal as to stop them from being used more.
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2016-10-11, 12:14 PM (ISO 8601)
- Join Date
- Aug 2010
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2016-10-11, 12:18 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
Re: The better man? There is no such thing [base class]
is there akashic chakra mutation in plans or shared
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2016-10-14, 10:20 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The better man? There is no such thing [base class]
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2016-10-14, 10:42 AM (ISO 8601)
- Join Date
- Aug 2010
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2016-10-14, 11:13 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2016-10-14, 04:23 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Aiur, low orbit
- Gender
Re: The better man? There is no such thing [base class]
I'd imagine if you multiclassed Totemist/Evolutionist it could serve your needs. Rizban's Soul Evolutionist could be an interesting way to cap off such a build.
...If someone wants a big project, they could try to make a 20-level progression version of the PRC. I'd try, but I know next to nothing about incarnum.
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2016-11-01, 07:12 AM (ISO 8601)
- Join Date
- Oct 2014
Re: The better man? There is no such thing [base class]
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2016-11-01, 10:44 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Aiur, low orbit
- Gender
Re: The better man? There is no such thing [base class]
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2016-12-09, 08:32 AM (ISO 8601)
- Join Date
- May 2013
Re: The better man? There is no such thing [base class]
Bumping and pointing out an inherent flaw of the way the Evolutionist has been run.
The Evolutionist is a blatant 'do everything' class. It's the only base class that uses its system, so it seems like it needs to do everything itself. That's bad class design. That is the source of many balance issues in D&D. Instead of putting everything into one base class, which makes the thing utterly insane in combinations able to obliterate game balance, it really should be a set of classes that sit down and say 'This is MY thing.'
For example, having separate base classes for Arcane, Divine and Psionic Mutators who get less mutations would make Evolutionist less... Crazy. Having over a dozen different things done by one class, when each thing can be easily given its own class to itself, makes bookkeeping and balancing a nightmare of combinatorial hell.
One of the worst things to do with a subsystem is to make only one base class that uses it. It makes the subsystem into nothing but a class feature. Look at Warlock Evocations, or the Incarnum subsystem. Warlock has only one or two fluff backgrounds and is the only base class that uses Evocations, when there could be so many different ways of using it. The Incarnum subsystem, on the other hand, has several different classes that use it which have different focuses.
Instead of one class for all the mutations, make several that have different things available. Have a half-Psionic half-Mutator, with functionally half progression in both Psionics and Mutator things, then give the Psionic mutations to them. Have a Mutator base class that gets arcane spell casting in exchange for lowered Mutator ability, then let them have spellcasting supporting mutations. Have all these other subsystems or weird things be in separated classes that focus on them, instead of just chucking it all in one base class and a pile of PRCs.
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2016-12-09, 10:02 AM (ISO 8601)
- Join Date
- Oct 2013
Re: The better man? There is no such thing [base class]
...The whole point of the Evolutionist is it can become anything. It is good at this without being overpowered. No one has complained about it before, in fact it gets a lot of praise. Why should it be changed, other then to satisfy your own conceptions about game design?
I'm a Prestige Class! Thanks Zaydos!
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2016-12-09, 10:45 AM (ISO 8601)
- Join Date
- May 2013
Re: The better man? There is no such thing [base class]
It's the 'without being overpowered' that I see issues with. Either the Evolutionist is overpowered because, among other things, it can pick spells from literally every spell list, or its versatility is a lie because it has so many options in one class without being OP. I hate it when a class can do literally everything without any real downside. The Evolutionist is worse than a Wizard because it can get every single thing that it feels like having that a Wizard or Erudite Psion would use on a regular basis. After all, how often does someone actually use spells and powers above 6th level that aren't Summoning or practically game breakers on their own?
My problem is specifically that one class can become anything without any need for AFCs, class variants or even actually specializing. You can grab Fireball as your only arcane spell, you can grab a single Cure spell as your only Divine spell, you don't need to put in any serious resources to get the big things. That's my problem, Evolutionist can have almost anything in the game with no need to build up to that thing. You don't work your way up the Cure spells list, you just grab Cure Severe Wounds straight away. You don't grab every level of Summon Monster, just the one level that has all the things you don't feel like getting Mutations for.
Evolutionist needs to either require specializing to get high up things, filling out slots to make it so that they are actually putting serious effort into grabbing high level spells, or it needs to be split into classes that specialize so that the number of combinations doesn't lead to an inherently broken class. If the Evolutionist can keep up with an optimized single class Wizard, then it's OP. If it can give the Erudite Psion a run for it's money, it's OP. Anything that is t1 is OP, because t1 is 'Does literally everything' territory. The Evolutionist shouldn't be able to get spell likes for 6th level spells from 3 different class lists, while also being a nearly unstoppable monster in melee.
I'll point at one thing that singlehandedly destroys any sense of balance the Evolutionist has: Anomalous Mutation. That one thing, able to be gotten at level 2, makes the Evolutionist able to easily ruin most campaigns. It gives access to a mutation that can be swapped to anything the Evolutionist can get with 5 minutes of concentration. This includes basically every spell and power available to a half-caster/manifester of the Evolutionist's level. All of them, from every class's lists. That one effect makes the Evolutionist into a t1 class because if they need an ability they could have gotten permanently, they need only 5 minutes to grab it for as long as they need it.
Being able to do anything you could ever need is exactly what makes Clerics and Druids so overwhelming. Seriously, the Evolutionist has all bad saves, 1/2 BAB and is STILL one of the most powerful classes. The tier system is about versatility, not raw power. The Evolutionist is able to do literally everything, even if you do need some specializing to fulfil a role completely competently. Grabbing specific abilities still doesn't require specializing, which is my problem.
Also: The pile of PRCs. I hate it when the only real specialization options a class has are locked behind PRCs. Seriously, look at the bloody things! One class should not have that many PRCs that only build on what the base class has baseline. Evolutionist is a mess. A massive, confusing mess of abilities that don't have an actual common theme. Sure, you can say 'evolution,' but how does that apply to getting spell likes and psi likes that still need their components? How does it apply to becoming a borderline god able to enslave souls? How does it apply to literally turning into a machine? Evolutionist needs pruning, so that it can actually specialize properly. If that requires there to be multiple specialized base classes, that's a good thing because it allows the subsystem to include much higher end abilities thanks to the specializing. It also makes it so that the subsystem actually means something, instead of just being a bloated class feature.Last edited by Morphic tide; 2016-12-09 at 10:46 AM.
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2016-12-09, 11:08 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: The better man? There is no such thing [base class]
My problem is specifically that one class can become anything without any need for AFCs, class variants or even actually specializing. You can grab Fireball as your only arcane spell, you can grab a single Cure spell as your only Divine spell, you don't need to put in any serious resources to get the big things. That's my problem, Evolutionist can have almost anything in the game with no need to build up to that thing. You don't work your way up the Cure spells list, you just grab Cure Severe Wounds straight away. You don't grab every level of Summon Monster, just the one level that has all the things you don't feel like getting Mutations for.
Evolutionist needs to either require specializing to get high up things, filling out slots to make it so that they are actually putting serious effort into grabbing high level spells, or it needs to be split into classes that specialize so that the number of combinations doesn't lead to an inherently broken class. If the Evolutionist can keep up with an optimized single class Wizard, then it's OP. If it can give the Erudite Psion a run for it's money, it's OP. Anything that is t1 is OP, because t1 is 'Does literally everything' territory. The Evolutionist shouldn't be able to get spell likes for 6th level spells from 3 different class lists, while also being a nearly unstoppable monster in melee.
I'll point at one thing that singlehandedly destroys any sense of balance the Evolutionist has: Anomalous Mutation. That one thing, able to be gotten at level 2, makes the Evolutionist able to easily ruin most campaigns. It gives access to a mutation that can be swapped to anything the Evolutionist can get with 5 minutes of concentration. This includes basically every spell and power available to a half-caster/manifester of the Evolutionist's level. All of them, from every class's lists. That one effect makes the Evolutionist into a t1 class because if they need an ability they could have gotten permanently, they need only 5 minutes to grab it for as long as they need it.
If that bothers you, simply outlaw that one option. Note by the way that it isn't clear that this makes the Evolutionist T1 since the level of maximum effect they have access to is much lower. Imagine for sake of argument the following hypothetical class: An int-based spontaneous arcane spellcaster with spells per a day as that of an adept reduced by 1 on on every spot on their table (to a minimum of 0, and when it would become -1 indicating that they don't get that level spell at that level), and able to caster any spell spontaneously from the core sorcerer/wizard list. Now, this class would be pretty strong especially at low levels. Would it be T1? Not really, because while they have incredible versatility the overall power of their abilities doesn't scale with the level of versatility needed to be functionally T1. In the case of the evolutionist, it isn't as clear cut, both because they are even more versatile (albeit only out of combat) and because their scaling is slightly better, but the point should be clear.
Being able to do anything you could ever need is exactly what makes Clerics and Druids so overwhelming. Seriously, the Evolutionist has all bad saves, 1/2 BAB and is STILL one of the most powerful classes. The tier system is about versatility, not raw power. The Evolutionist is able to do literally everything, even if you do need some specializing to fulfil a role completely competently. Grabbing specific abilities still doesn't require specializing, which is my problem.
Also: The pile of PRCs. I hate it when the only real specialization options a class has are locked behind PRCs. Seriously, look at the bloody things! One class should not have that many PRCs that only build on what the base class has baseline.
Evolutionist is a mess. A massive, confusing mess of abilities that don't have an actual common theme. Sure, you can say 'evolution,' but how does that apply to getting spell likes and psi likes that still need their components?
How does it apply to becoming a borderline god able to enslave souls? How does it apply to literally turning into a machine? Evolutionist needs pruning, so that it can actually specialize properly. If that requires there to be multiple specialized base classes, that's a good thing because it allows the subsystem to include much higher end abilities thanks to the specializing. It also makes it so that the subsystem actually means something, instead of just being a bloated class feature.My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2016-12-09, 11:24 AM (ISO 8601)
- Join Date
- Mar 2015
- Location
- Ruins of Toronto
- Gender
Re: The better man? There is no such thing [base class]
The only thing I find annoying with the class is the Evolved Resilience tweaks. Liked it much more when it was a simple +1 HP per HD, can only take 1/2 mutator levels deal. Really, an Improved Toughness you could take ten times.
Other then that.... I think he did the supply the expensive material component part mostly to keep the balance actually. Still, not going to really get involved too much, though I shall say that I love the class.Summer Job has started, and eats a lot of time, particularly on weekends. Replies my be delayed.
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2016-12-20, 03:56 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The better man? There is no such thing [base class]
Making mutations more dependent on each other isn't a monor tweak- it's a major overhaul that's very necessary. I speak as a big fan of the class and it's idea- but it does have major problems. It can't use the individual game breakers of t1 classes like Wish and Gate, but it does have tons and tons of mutations- very few powerful combinations take up more than just a few mutations. Thus, even having interdependence in mutations doesn't limit it to a significant degree. A few instances of Elemental Lance lets you easily outpace any damage focused caster by shelling out essentially multiple polar rays every round. You can get fast healing 10, the effect of a 9th level psionic power, for 4 mutations at level 13, representing less than 10% of your mutations. The elemental aura, nimbus, and Breath Weapon mutations quickly stack up for massive damage. You can then pick up a few instances of Dominate and Charm to have several lackeys to follow you around, but they're redundant since a moderate (say, 10-30 mutations, still less than half for a 13th level mutator) investment in a single Natural Weapon type gets you more DPS than any fighter (increased die size, energy damage, bleed, augmented critical), with the mobility of an speed-focused rogue or scout (fly SLA almost at will for 2, jet twice for massive and safe movement, a feat and Speed of the Wind for +20 to fly speed a pop). For a tiny investment from a massive pool, you can not only be anything; you can be everything.
It's a falcon. Wearing a Fedora. Your argument is irrelevant.
Official Member of the No Cussing Club
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2016-12-20, 06:51 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: The better man? There is no such thing [base class]
Hmm, this is a valid point. Let me see if this works:
Here's how I'd do it: To pick a spell-like ability of level n>1 you must have two spell-like ability of level n-1 also. Same routine for psi-like abilities.
For any other mutation type that currently doesn't have a maximum number of picks per a evolution level, you get a maximum of one every 4 levels, and the ones that are currently one every 4 become one every 5. Bump the minimum level for Elemental nimbus by 2, and bump the minimum level for any mutation have elemental nimbus as a prerequisite by 2.
Maybe then reduce the number of mutations you get? Say at every odd level other than first, get just 3 mutations rather than 4.
Do you think this set of changes would do enough?My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2019-01-27, 04:18 AM (ISO 8601)
- Join Date
- Jan 2014
Re: The better man? There is no such thing [3.5 base class]
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew