New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 21 of 51 FirstFirst ... 11121314151617181920212223242526272829303146 ... LastLast
Results 601 to 630 of 1506
  1. - Top - End - #601
    Ogre in the Playground
     
    NecroRebel's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Urpriest View Post
    Is this just your opinion, or is there text or FAQ to back this up?
    He's correct; see Rules Compendium pages 120-121, specifically the paragraph labeled "Attacks and Checks" on 121:

    Quote Originally Posted by Rules Compendium
    If a summoning power allows the summoned creature to attack, the summoner makes an attack through the creature, as specified in the power description . . . The attack or check uses the summoner's game statistics, unless the descriptions of the power or creature specify otherwise. Attacks and checks made through the creature do not include any temporary bonuses or penalties to the summoner's statistics.
    Conjurations have similar rules on page 117, but they do not have a clause that prevents temporary effects from affecting the conjurer's rolls.

  2. - Top - End - #602
    Titan in the Playground
    Join Date
    Jul 2010
    Location
    Kitchener/Waterloo
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by NecroRebel View Post
    He's correct; see Rules Compendium pages 120-121, specifically the paragraph labeled "Attacks and Checks" on 121:
    You misunderstand. I mean the part I quoted. Which keywords apply: the keywords of the power that summoned the creature? The keywords of the creature's power? Both?
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
    Trophy!
    Spoiler
    Show


    original Urpriest (by Andraste)

  3. - Top - End - #603
    Ogre in the Playground
     
    NecroRebel's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Urpriest View Post
    You misunderstand. I mean the part I quoted. Which keywords apply: the keywords of the power that summoned the creature? The keywords of the creature's power? Both?
    Ah, I see. I don't believe that that's covered in the rules - strictly speaking, the summoning power should have all the keywords of the summon's attacks and all of the summon's attacks should be in the summoning power's description. As such, the summon's attacks use the keywords of the summoning power, which would be the keywords of the attacks themselves if they were separate powers. Because the hexblade summons are arranged badly, with the actual summons themselves separate from the power that allows you to summon them, it's completely ambiguous.

    The intent, most likely is for the attack to use the keywords of the summoned creature's 'power,' as otherwise that information is erroneous.

  4. - Top - End - #604
    Dwarf in the Playground
     
    2gig's Avatar

    Join Date
    Aug 2012
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q569

    Does the Sudden Roots feat work with Fire Hawk?

  5. - Top - End - #605
    Barbarian in the Playground
     
    Badgerish's Avatar

    Join Date
    Aug 2007
    Location
    huddersfield
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A569

    Unfortunately not.
    The triggered attack in Fire Hawk is an 'Opportunity Action'.
    Sudden Roots adds to "Opportunity Attacks".

    So both Fire Hawk and a normal OA are Opportunity Actions, but are different from each other.
    Quote Originally Posted by Fire Hawk
    Opportunity Action Ranged 10
    Trigger: The target takes any action that can provoke opportunity attacks
    A568 cont
    I support NecroRebel's answer above, but I'm not sure what Keywords are relevant from the actual summoning power, I just see "Arcane" and "Summoning", both of which should apply, but shouldn't interact much with other things. White Lotus feats?
    Last edited by Badgerish; 2013-06-09 at 05:32 AM.
    Always kill your enemies, otherwise they will come back to haunt you - anon
    Spoiler
    Show
    Quote Originally Posted by Lemur View Post
    No one will ever be able to question your sense of style when you explain that you cut your own hair with your boot knife. Mainly because if they do, you have a knife in your boot.
    Quote Originally Posted by SteveD
    "A gygaxian dungeon is like the world's most ****ed up game show. Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: ten pounds of sugar being guarded by six giant KILLER BEES!"
    noface

  6. - Top - End - #606
    Titan in the Playground
    Join Date
    Jul 2010
    Location
    Kitchener/Waterloo
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Badgerish View Post
    A568 cont
    I support NecroRebel's answer above, but I'm not sure what Keywords are relevant from the actual summoning power, I just see "Arcane" and "Summoning", both of which should apply, but shouldn't interact much with other things. White Lotus feats?
    There are other ways to add damage bonuses to Arcane powers. That's mostly what I'm asking about: if I attack through the summon, does that attack count as an Arcane power? For example, for Dual Implement Spellcaster (which IIRC does not require the attack to have the implement keyword, though I may be misremembering).
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
    Trophy!
    Spoiler
    Show


    original Urpriest (by Andraste)

  7. - Top - End - #607
    Ogre in the Playground
     
    NecroRebel's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Urpriest View Post
    There are other ways to add damage bonuses to Arcane powers. That's mostly what I'm asking about: if I attack through the summon, does that attack count as an Arcane power? For example, for Dual Implement Spellcaster (which IIRC does not require the attack to have the implement keyword, though I may be misremembering).
    I'd rule it as if the summon granted a couple of extra powers as long as it lasted, with those powers inheriting all of the keywords from the summoning power itself as well as the keywords on the summon's attacks. I don't know if there's RAW on that, however. If you have further questions, this issue should probably warrant its own thread.

    Dual Implement Spellcaster specifies that "Both of your implements must be usable with [the power that is gaining the bonus damage], and you must be capable of wielding both implements, to gain [the feat's] benefit." As such, it can only be used with implement powers, which the hexblade summons are not.

  8. - Top - End - #608
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    As for the question of whether the striker feature applies, it explicitly has an exception letting it apply, which probably means by default it wouldn't.
    No, 100 times no. 4e doesn't work that way. There are systems that do, but 4e isn't one of them.

  9. - Top - End - #609
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q570

    Is there a mechanical reason why a party couldn't take two or more short rests in a row? I'm under the impression that there's an almost implied short rest after every combat* (since combat is an encounter, and short rests reset encounter powers.)

    More specifically, I want to know if there's a reason the Leader shouldn't be able to use his Word power to heal up the party vs the party spending surges during the rest on their own. (Taking multiple short rests as needed so that his Words are ready for the next encounter.)


    *Unless of course there's an ambush encounter immediately following it, or similar.

  10. - Top - End - #610
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A570
    No, there is no rule against that, and indeed it is a common tactic for parties to use healing powers to fully heal everybody between combats (which usually takes 1 to 3 short rests).
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  11. - Top - End - #611
    Bugbear in the Playground
    Join Date
    Jun 2013

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Much obliged. Makes all of the buffs to surges spent during rests seem pretty poor, but I suppose they could still be the difference between max health and max health with one less surge sometimes.

  12. - Top - End - #612
    Dwarf in the Playground
     
    Imp

    Join Date
    Mar 2012
    Location
    Florianópolis, SC, Brasil
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Plus there's always those times where time is an issue. It might not seem much, but considering most characters don't use wristwatches, a short rest usually takes "about" 5 minutes, most likely, it'll take close to 6-7, specially factoring in the time for casting the healing spells (or using the healing powers) and discussing strategy, specially when someone is tied into something like identifying an item, which will leave them out of any discussion prior to the 5 minutes elapsing.

    It might not seem much, but it adds up

    Players usually lose track of time because an encounter that lasts an hour to play out will have, say, 5 turns, so it actually took about half a minute, so they'll fight 5 of these and say that only 5-10 minutes of in-game time have passed (or 30-35 minutes, factoring in the short rests after), but if you think about it, considering exploring speed and such, it should have taken AT LEAST close to an hour, and that is if they NEVER took more than a single short rest after each one.
    Proud owner of one internet and three cookies

  13. - Top - End - #613
    Bugbear in the Playground
     
    Arkhosia's Avatar

    Join Date
    Jun 2013
    Gender
    Female

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q571
    Can a 4e. cleric lose his/her powers due to loss of devotion, or is it the same case as paladins?
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  14. - Top - End - #614
    Troll in the Playground
    Join Date
    Jul 2011
    Location
    Charlotte, USA
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A 571

    No, once a character has a power it can not be lost without retraining, according to the rules. What a DM chooses to do...

    The book does mention other followers of the deity having a problem with a fallen paladin, but there are no longer alignment restrictions in 4E.
    Quote Originally Posted by Dimers View Post
    The second piece of advice is "don't build a hybrid", but hey, this is Tegu8788's game and he's kinda the High Priest of Hybridization, so you're cool there.
    Guide for starting 4E.

    Spoiler
    Show

  15. - Top - End - #615
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A571

    Furthermore, a warlock with the Infernal Pact can, at high level, actually end up figthing and defeating the entity he had a pact with, and does not lose any of his powers while or after doing so.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  16. - Top - End - #616
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2009

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q572

    Can a character who is not proficient with light shields use one anyway? If so, what happens, stat wise? If the character has Devout Protector, the feat, does the +1 AC party buff still happen if said character isn't proficient with said shield?

  17. - Top - End - #617
    Barbarian in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2007

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A572
    If you use a shield you are not proficient in, you don't gain the shield bonus to AC or Reflex for doing so.
    I don't see anything specifically disallowing you from granting your allies the shield bonus for not having proficiency in the shield, though you might get a DMG to the face.

  18. - Top - End - #618
    Bugbear in the Playground
     
    Arkhosia's Avatar

    Join Date
    Jun 2013
    Gender
    Female

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Tegu8788 View Post
    A 571

    No, once a character has a power it can not be lost without retraining, according to the rules. What a DM chooses to do...

    The book does mention other followers of the deity having a problem with a fallen paladin, but there are no longer alignment restrictions in 4E.
    Thanks.
    My drow ex-cleric will have a hard time proving said status...
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  19. - Top - End - #619
    Bugbear in the Playground
    Join Date
    Jun 2012

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Arkhosia View Post
    Thanks.
    My drow ex-cleric will have a hard time proving said status...
    Yup! And it also means you no longer get the following scene.

    "My lord, we think one of the Paladins in the order is ... a Traitor."
    "Not this again. Assemble them all in the courtyard and we'll see who can no longer Lay On Hands."

  20. - Top - End - #620
    Bugbear in the Playground
     
    Arkhosia's Avatar

    Join Date
    Jun 2013
    Gender
    Female

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by neonchameleon View Post
    Yup! And it also means you no longer get the following scene.

    "My lord, we think one of the Paladins in the order is ... a Traitor."
    "Not this again. Assemble them all in the courtyard and we'll see who can no longer Lay On Hands."
    Or, when the paladin of balamut is talking to a major annoyance:
    "You A-hole. Next time, I'm going to run you through-*remembers balamut is lawful good*-life with a restraining order."
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  21. - Top - End - #621
    Dwarf in the Playground
     
    Beholder

    Join Date
    Feb 2012
    Location
    Plane of Shadow
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q572

    The rules for charge state that if the closest square from you to your enemy is occupied you can't charge. I am not sure what it means.

    Two monsters are charging the defender, one reaches him first and stands in the closest square possible, the rest of the squares around the defender are open. Does the second enemy looks for the second closest square? or does it means that the second enemy can't charge?


    Currently playing:
    GMing D&D 5E - Homebrew campaign

  22. - Top - End - #622
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A572
    Monsters charge one by one, not two at the same time. Frequently, there are two or three "closest" squares within equal distance of the monster, but depending on terrain and positioning, it is possible that the second monster will not be able to attack.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  23. - Top - End - #623
    Ettin in the Playground
    Join Date
    May 2012

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A572
    Remember two things...

    (1) "Charge" is a standard action. It's very possible an unrestricted enemy will still be able to charge by moving first to get a different angle before charging.
    (2) Remember that diagonals are still "1 square." As such, there are usually 3 squares tied for charging distance.

  24. - Top - End - #624
    Dwarf in the Playground
     
    Beholder

    Join Date
    Feb 2012
    Location
    Plane of Shadow
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    I had two soldiers with the same initiative. I figured that the second one will just chose the second closest square because it became the closest one after his friend charged, (edit) but one of my players told me that he can't because the closest square to him is accupied by his friend, so even though there's planty of space around the character only one enemy could've charged him.... kinda weird imo..
    Last edited by Newoblivion; 2013-06-26 at 11:40 AM.


    Currently playing:
    GMing D&D 5E - Homebrew campaign

  25. - Top - End - #625
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q572: the rules for charge are very much like the rules for pushing and pulling.

    When you push, each and every square must be further away from the pusher than the previous one. No "sliding sideways" as part of the push.

    When you pull, each and every square must be closer to the puller than the previous one. No "sliding sideways" as part of the pull.

    Charging is like being pulled to the target. Each square you enter must be closer to the target -- not the same distance, closer -- than the previous one. You cannot "sidestep" during your charge, nor can you charge to the target's side and slash sideways.

    You are, in effect, compressing two actions into one -- moving and attacking. This means that the movement has to be simple, and as helpful to the attack as possible (ie, every step makes your blade go closer, and you don't have to take your eyes off the target to see where you are going).

    There are powers and creatures that give you "more advanced" techniques, like being able to move your speed and attack, and sometimes move afterwards. These powers let you attack the target's side.

    At the same time, you have some flexibility. You can use your move action to change your angle on the target, so that (one of) the closest square(s) is unoccupied.

    Note that it is relatively easy for there to be more than one closest square. This happens if you aren't "on the perfect diagonal" to the target -- the closest square isn't the one that looks closest, but it is the square that is the least number of squares away!

    Unless you are directly diagonal away from a target, there are at least 2 closest squares. The closer you are to being horizontal from the target, the better your chances of being able to maneuver around obstacles along the way (and closing distance with each move).

  26. - Top - End - #626
    Dwarf in the Playground
     
    Beholder

    Join Date
    Feb 2012
    Location
    Plane of Shadow
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Yakk View Post
    Q572: the rules for charge are very much like the rules for pushing and pulling.

    When you push, each and every square must be further away from the pusher than the previous one. No "sliding sideways" as part of the push.

    When you pull, each and every square must be closer to the puller than the previous one. No "sliding sideways" as part of the pull.

    Charging is like being pulled to the target. Each square you enter must be closer to the target -- not the same distance, closer -- than the previous one. You cannot "sidestep" during your charge, nor can you charge to the target's side and slash sideways.

    You are, in effect, compressing two actions into one -- moving and attacking. This means that the movement has to be simple, and as helpful to the attack as possible (ie, every step makes your blade go closer, and you don't have to take your eyes off the target to see where you are going).

    There are powers and creatures that give you "more advanced" techniques, like being able to move your speed and attack, and sometimes move afterwards. These powers let you attack the target's side.

    At the same time, you have some flexibility. You can use your move action to change your angle on the target, so that (one of) the closest square(s) is unoccupied.

    Note that it is relatively easy for there to be more than one closest square. This happens if you aren't "on the perfect diagonal" to the target -- the closest square isn't the one that looks closest, but it is the square that is the least number of squares away!

    Unless you are directly diagonal away from a target, there are at least 2 closest squares. The closer you are to being horizontal from the target, the better your chances of being able to maneuver around obstacles along the way (and closing distance with each move).
    I am sorry if I am a bit slow. Can you please refer to my example it will really help me understand.

    I have two enemies, the closest square to charge me is the same one for both of them though there're more squares around me which are open. Does it mean that the second one to charge can't charge because his friend is accuping the closest square or will he just move to the second closest square (because now it became the closest one after his friend's charge)?

    EDIT: For the sake of argument both enemies have enough speed to reach all the squares adjacent to me.

    (sorry for bad English)
    Last edited by Newoblivion; 2013-06-26 at 02:22 PM.


    Currently playing:
    GMing D&D 5E - Homebrew campaign

  27. - Top - End - #627
    Ogre in the Playground
     
    tcrudisi's Avatar

    Join Date
    Nov 2008
    Location
    North Carolina, USA
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Newoblivion View Post
    I am sorry if I am a bit slow. Can you please refer to my example it will really help me understand.

    I have two enemies, the closest square to charge me is the same one for both of them though there're more squares around me which are open. Does it mean that the second one to charge can't charge because his friend is accuping the closest square or will he just move to the second closest square (because now it became the closest one after his friend's charge)?

    EDIT: For the sake of argument both enemies have enough speed to reach all the squares adjacent to me.

    (sorry for bad English)
    You are Y. They are X. N is just some random obstruction.

    n
    X nY
    X

    Around you are the following squares
    123
    8Y4
    765

    Those n's are taking up 1 and 8. The closest squares that, normally, those X's could charge to are 1, 8, and 7. In this case, 1 and 8 are filled, so they can only charge to 7. The first X will charge to 7.

    Does this stop the second X from charging? Maybe. If he has a move action, he can just reposition himself like so:

    n23
    nY4
    X65

    X

    Now the second X has moved to where he can charge into 6 or 5. If he doesn't have a move action available, then he won't be able to charge as the n's and other X are taking up his spot.
    Thank you Ceika for the wonderful Avatar avatar!

  28. - Top - End - #628
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Code:
     ...........................
     ....543....................
     ....6T2..........C.........
     ....781....................
     ...........................
     ...........................
     ...........................
     ..........AB...............
     ...........................
    T is the target

    The closest square for A is 1. (4 away -- no other square adjacent to T is 4 away)
    The closest squares for B are 1 and 2. (both are 5 away, count it!)
    The closest squares for C are 1, 2 and 3. (obviously)

    If A charges to 1, and 2 is occupied, B cannot charge the target without repositioning first.

    Unless your two charging creatures are directly on the diagonal (like A is), they have at least 2 squares that are "closest", and usually they have 3. If all of the "closest" squares are blocked, you cannot charge the target.

    You do have a move action before you charge, so you can reposition yourself -- moving 2 whole squares from any location gives you access to 3 "closest" squares on the target, assuming nothing is in the way.

    If things are in the way, quite often charging is difficult. That makes lots of sense, because charging when things are in the way is supposed to be difficult.

    You are not allowed to say "well, I will charge to a different square, then swing my sword on the side to hit the target". You are allowed to say "I will use a move action to get where I want to be, then use a standard action to attack the target". Charging is restricted, and is not "move where you want in a relatively strait line, then attack an adjacent target" -- the strait line has to move constantly towards the target, and if anything (an ally being where you have to go, a wall) gets in the way, you aren't allowed to charge.
    Last edited by Yakk; 2013-06-27 at 08:28 AM.

  29. - Top - End - #629
    Ettin in the Playground
    Join Date
    May 2012

    biggrin Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Newoblivion View Post
    I have two enemies, the closest square to charge me is the same one for both of them though there're more squares around me which are open. Does it mean that the second one to charge can't charge because his friend is accuping the closest square or will he just move to the second closest square (because now it became the closest one after his friend's charge)?
    Enemies can never charge to a "second closest square." They must charge to the closest square.

    However. Remember that diagonals count the same as sides. And that enemies can maneuver around before charging (if they have a Move action available) to make it so there's a new closest square.

  30. - Top - End - #630
    Dwarf in the Playground
     
    Beholder

    Join Date
    Feb 2012
    Location
    Plane of Shadow
    Gender
    Male

    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Yakk View Post
    Code:
     ...........................
     ....543....................
     ....6T2..........C.........
     ....781....................
     ...........................
     ...........................
     ...........................
     ..........AB...............
     ...........................
    T is the target

    The closest square for A is 1. (4 away -- no other square adjacent to T is 4 away)
    The closest squares for B are 1 and 2. (both are 5 away, count it!)
    The closest squares for C are 1, 2 and 3. (obviously)

    If A charges to 1, and 2 is occupied, B cannot charge the target without repositioning first.

    Unless your two charging creatures are directly on the diagonal (like A is), they have at least 2 squares that are "closest", and usually they have 3. If all of the "closest" squares are blocked, you cannot charge the target.

    You do have a move action before you charge, so you can reposition yourself -- moving 2 whole squares from any location gives you access to 3 "closest" squares on the target, assuming nothing is in the way.

    If things are in the way, quite often charging is difficult. That makes lots of sense, because charging when things are in the way is supposed to be difficult.

    You are not allowed to say "well, I will charge to a different square, then swing my sword on the side to hit the target". You are allowed to say "I will use a move action to get where I want to be, then use a standard action to attack the target". Charging is restricted, and is not "move where you want in a relatively strait line, then attack an adjacent target" -- the strait line has to move constantly towards the target, and if anything (an ally being where you have to go, a wall) gets in the way, you aren't allowed to charge.


    Red are enemies
    Blue is the hero
    Green square is the closest for both enemies

    According to your explanation the north enemy can't charge. Right? Even though both of them move directly to "the nearest square from which you can attack the enemy..." as the rules state.

    Sorry for keeping dragging this on... I just want to make really really sure I understand..
    Last edited by Newoblivion; 2013-06-27 at 01:32 PM.


    Currently playing:
    GMing D&D 5E - Homebrew campaign

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •