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2013-10-01, 08:43 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Qc630
Reliable isn't fighter specific, is it? Though it does fit the criteria. Not looking for anything specific, rather I always forget about the two I called out and wanted to be sure there wasn't another I'm forgetting.
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2013-10-01, 08:49 AM (ISO 8601)
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2013-10-05, 04:55 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q631
Is there a way to gain damage reduction from plate armor in a mundane way? feat or masterwork item?
I was looking at the builder and I can't find anything.
I think I saw something in the Runepriest handbook. But, it seems that most of the handbooks are gone now, sense WoTC changed their site.
The point was that the a Wrathful runepriest should find a way to get DR to mitigate the fact that he needs to receive damage in order to do extra damage. But I can't seem to find a way to do it
Currently playing:
GMing D&D 5E - Homebrew campaign
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2013-10-05, 05:02 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2013-10-12, 02:35 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q362
Cleric Power Angelic Witness. How do you determine how many angels you get?"Can somebody stop the world and let me off?" - Slamm-0
Avatar by Telasi. THANKS!!!
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2013-10-12, 02:46 PM (ISO 8601)
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- Feb 2007
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
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2013-10-17, 04:33 PM (ISO 8601)
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- Sep 2013
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q363
Do feats like Sorcerous Power or class features like the Hexblade's Pact Reward count as ability modifiers for the purposes of the White Lotus Riposte feat?
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2013-10-17, 04:52 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A363 No. Note that WLR states modifier, singular, not modifiers.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2013-10-24, 09:59 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 364
Can a Skald's Aura have two daily effects going on simultaneously?
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2013-10-25, 01:35 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A364
Originally Posted by Skald daily powersOriginally Posted by Skald at-will powers
edit: and considering how all the dailys I checked where one-off boosts, it seems balanced but focused on the nova.Last edited by Badgerish; 2013-10-25 at 01:36 PM.
Always kill your enemies, otherwise they will come back to haunt you - anon
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2013-11-03, 09:54 AM (ISO 8601)
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- Feb 2013
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q365
Are the properties of marks all completely class-specific, or are there properties which all classes' marks share? If the latter, what are they? If the former, does one classes' mark displace another?
E.g. A Battlemind marks an enemy. Does the enemy take a penalty to attacks that don't include the Battlemind? Is the Battlemind's mark displaced if a Fighter marks the same enemy?
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2013-11-03, 09:59 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Mark is a status effect, like blind or prone, with the property "a marked creature that does not target the creature that marked it has -2 to hit". Others may be targeted as well, but the maker needs to be targeted, or the penalty is applied.
Some defenders have riders on their marks, but that is a class-specific thing. A mark, regardless of who applies it, does at least the above. And yes, marks overwrite each other - only the last mark counts.
Grey WolfInterested in MitD? Join us in MitD's thread.There is a world of imagination
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2013-11-03, 10:01 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 365
A mark always applies a -2 penalty when the target makes an attack that doesn't include you. There are many abilities that apply marks that ALSO have other effects, and there are class features that trigger off a creature you have marked doing something naughty (in short), but there are also just featureless marks with no other effect. For example, someone using the PHB1 fighter multiclass feat can impose a mark once per combat, but they don't get the fighter Combat Challenge effect to go along with it -- that mark has no effect other than the limited attack penalty.
Unless the marking ability specifically says otherwise, a later-placed mark always overrides an earlier mark.
EDIT: **** it, I was so glad that there was no class called "ninja" in 4e, and now I need a word for it. Fine ... Cunning-Sneak-rogue-MCed-to-monk-for-Ghostwalker-PP'd.Last edited by Dimers; 2013-11-03 at 10:05 AM.
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2013-11-03, 12:23 PM (ISO 8601)
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- Feb 2013
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q365
Thanks guys. The query arose because I couldn't find anything about a -2 penalty in the description of the Battlemind's mark in PHB3. I now see it is there in the list of status effects.
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2013-11-04, 05:24 PM (ISO 8601)
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- Feb 2013
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q366
The description for the Wall of Thorns power states "Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10 + your Wisdom modifier damage and ongoing 5 damage (save ends)".
Given that forced movement ignores difficult terrain, can I push/slide an enemy into the wall with a 1 or 2 square forced movement power? The term "difficult terrain" isn't used, but it's clearly a very similar concept, and we have been describing it as "super-difficult terrain".
If I can't get the enemy inside the wall, can I at least deal them damage by pushing them up against it?
Thanks all.
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2013-11-04, 05:39 PM (ISO 8601)
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- Feb 2007
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A366: As near as RAW as I can read, what Wall of Thorns is, is not "difficult terrain", but "hindering terrain" (Rules Comp p 207) as it deals damage to creatures that enter it. Forced movement ignores a targets speed (which is the movement penalty that the power is referring to), so you can absolutely push a creature into the terrain, but they get a saving throw. If they succeed, they fall prone outside of the hindering terrain. If they fail, then you get to deal the Wall of Thorns damage.
That said I think such powers are more fun without allowing the saving throw, but that's your DMs call.
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2013-11-04, 06:25 PM (ISO 8601)
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- Jun 2007
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
The power doesn't specify that it's difficult terrain, therefore it's not, and pushing/sliding into it will cost extra movement.
This is incorrect. Powers are not "terrain" unless they explicitly spell out that they are terrain, which this one does not. The term "terrain" refers to features drawn on the map, not to powers, with some exceptions such as Icy Terrain. In general, pushing an enemy into a wall or zone created by a power does not give a saving throw.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2013-11-04, 06:55 PM (ISO 8601)
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- Feb 2007
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
I will retract my previous statement. While I think there is a RAW argument for suggesting that a power like Wall of Thorns creates "hindering terrain", Wizard's Customer Service has apparently answered this question differently (in a way that agrees with Kurald's ruling), and - while not RAW - is both official and plays better.
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2013-11-04, 08:15 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q367: What Themes, other than Scholar and Elemental Initiate, give a character training in the Nature skill?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2013-11-04, 08:45 PM (ISO 8601)
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2013-11-05, 03:22 AM (ISO 8601)
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2013-11-05, 04:08 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Ignore customer service. They are not a rules source.
Does the spell say that it creates hindering terrain? If so, then it's hindering terrain. If not, then it's not hindering terrain. Ditto for difficult terrain. Nothing more, nothing less.
In the case of the spell that was mentioned earlier, it did not say that it created difficult terrain. It said that it cost extra movement to move through. As such, you spend extra points of forced movement to move them into/through it. It doesn't say it's hindering terrain, so the creature doesn't get a saving throw to pass through it.Thank you Ceika for the wonderful Avatar avatar!
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2013-11-05, 04:49 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
No. A spell is a wall if the description says it's a wall (e.g. Storm Cage) and a spell is a zone if the description says it's a zone (e.g. Grasping Shadows). A spell could theoretically say it's both a wall and a zone, but normally a wall is not a zone. Likewise, a wall is physical if the power description says so (e.g. Wall of Ice).
"The fluff sounds similar to..." is not RAW.
And also,Last edited by Kurald Galain; 2013-11-05 at 04:50 AM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2013-11-06, 12:16 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q367
Does the Comprehend Languages ritual/spell work retroactively? If a player hears a language and uses the ritual to understand that language later, do they realize what they had initially heard?Last edited by GregoryTheBard; 2013-11-06 at 12:16 PM.
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2013-11-07, 02:51 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 367
No, there's nothing in the ritual description to indicate it would work retroactively. It'd be awkward to try playing as if it does, too -- can you imagine walking around a town for six hours listening to people babble in a foreign tongue, invoking this ritual, and suddenly being aware of everything you just missed out on?
The reference to "in the last 24 hours" is just a way of saying that you don't need to hear someone talking in the language for the whole ten-minute casting time.
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2013-11-07, 03:18 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
On the other hand, if you have a high enough intelligence to remember an unintelligible string of speech sounds for a few hours, you could always repeat them back to yourself (even in your head) after casting. I would make that an Int check, say DC = 10 + number of hours passed + number of syllables.
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2013-11-07, 03:56 AM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
I thought of that too, but I don't think it should work. Comprehend Language has to read the intent of the speaker/writer -- otherwise there could be many simultaneous 'translations' for each arrangement of letters or syllables, since a given sound or word has different meanings in multiple languages. Someone copying sounds or letters they saw earlier doesn't have the original linguistic intent.
In any case, that's not RAW, and if further discussion of the mechanics is desired it should probably get its own thread.
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2013-11-08, 02:03 PM (ISO 8601)
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2013-11-09, 07:56 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q368
I feel slightly ridiculous asking this when surrounded by seasoned players, but as someone who's literally just taken the shrinkwrap off a 4e box having never played an RPG before (I got into the idea of trying D&D via the Posehn/Harmon route), what are the absolute basic requirements for not being the worst DM ever? Having convinced 4 friends (two guys, two girls, all fellow newcomers) that a Sunday evening D&D session will be fun, I want to make sure that I avoid any basic errors and keep things flowing. I know this may seem like an incredibly broad question, but just some basic pointers would be fantastic.
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2013-11-09, 08:09 PM (ISO 8601)
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 368
This isn't really a RAW question, and isn't a simple one, either. It deserves its own thread. I'd recommend putting it in the Roleplaying Games general forum rather than the 4e-specific forum, as "how to be a good DM" is universal.