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  1. - Top - End - #1291
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A486

    Huh... the text itself doesn't seem to say anywhere, and while I would hazard a guess that the errata corrects that, it seems to be no longer available on the wotc site.

    Despite that, I can tell you that they are widely accepted to be Heroic (i.e. I've never seen someone suggest otherwise before), and that the fact that several of them scale for each tier, Heroic included, is probably the best proof available unless someone who saved the errata shows up.
    Last edited by Gavran; 2014-08-04 at 06:25 AM.

  2. - Top - End - #1292
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A486 Yes. All paragon feats have the explicit line "prerequisite: 11th level", and the feats in HOFL don't have that. Note that market research by WOTC indicates that the overwhelming majority of campaigns take place only in heroic tier, hence they decided to cater almost exclusively to heroic tier in the Heroes Of books.
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  3. - Top - End - #1293
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q487: In which article/book does it say that rapiers are now military? in the PH1 it say that they're superior.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A 487

    The official errata for PHB1 says that the rapier "is no longer a superior military weapon," and Heroes of the Fallen Lands puts it in the military weapons category rather than the superior weapons category.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q488

    When a power says "one or two creatures", but does not specify a number of attacks, how many enemies can you attack? One attack per creature, up to two creatures? Talking about "Death in the Dark" power. (MP2 p47)

    P.S. I can't find the errata page in the wizards site. What's going on?
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  6. - Top - End - #1296
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A488: In that case, one attack per creature, up to two creatures.

    Also, http://archive.wizards.com/DnD/Article.aspx?x=dnd/updatesarchive

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q488

    Another question about Darkstrider PP. The utility power says "you are hidden to any enemies that aren't adjacent to you". How does this work? Do you roll a stealth check and can be noticed from afar? Or are you practically invisible until someone comes close?
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  8. - Top - End - #1298
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A488: Hidden is better than Invisible (while it lasts). Invisible is just total concealment, you have to use a Stealth check to upgrade to Hidden. You know what square merely Invisible foes are in. Hidden foes, you don't.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Hmm, so I don't have to roll? I can only be spotted by an adjacent enemy, as the power says?
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by MrUberGr View Post
    Hmm, so I don't have to roll? I can only be spotted by an adjacent enemy, as the power says?
    Read the Rules of the Hidden Club - it will help you.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q489

    I can't find RAW for the level of penalty to Perception checks if the target has concealment. I can only find -2/-5 for attacks. I feel I should know this or at least be able to find it, but there it is. Help?
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Echobeats View Post
    Q489

    I can't find RAW for the level of penalty to Perception checks if the target has concealment. I can only find -2/-5 for attacks. I feel I should know this or at least be able to find it, but there it is. Help?
    There is none. You can see someone in concelament. If they are hidden, they have a hidden roll, but otherwise, you can see that they are there, it's just hard to aim at the bits that hurt.

    I believe distance > 10 squares does have a -5 to the perception check, though.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    The penalty for a distance greater than 10 squares is -2.

    As Grey_wolf said, concealment does not change the Perception-to-Stealth ratio. As far as creatures are concerned, the only benefit of obscurement or other sources of concealment is that they might allow Stealth rolls to become/remain Hidden. I'd like to add that concealment would justify the DM changing the DC for Perception checks to spot objects or to observe details about a creature. There is no RAW for making that sort of adjustment. Total concealment would even make some specific checks automatically fail -- in complete darkness, you can't see whether a warrior is wearing red or blue unless you have darkvision.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Grey_Wolf_c View Post
    There is none. You can see someone in concelament.
    Note that total concealment is different. You know where they are, but you cannot see someone totally concealed. This matters because you cannot take OAs on targets you cannot see. (you still know what square they are in unless they are Hidden -- sight is not your only sense)

    Similarly, once hidden, you cannot see the target. (This does not grant total concealment, as that would allow hidden to justify hidden, but ...)
    Last edited by Yakk; 2014-08-12 at 12:16 PM.

  15. - Top - End - #1305
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Yakk View Post
    Note that total concealment is different. You know where they are, but you cannot see someone totally concealed. This matters because you cannot take OAs on targets you cannot see.

    Similarly, once hidden, you cannot see the target. (This does not grant total concealment, as that would allow hidden to justify hidden, but ...)
    No OAs and additionally no Combat Advantage against them, which may be significant for various reasons.

  16. - Top - End - #1306
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q490
    Lightning Strike says "Hit: 1d8 + Charisma modifier (+6) lightning damage. An enemy of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier (+5)." The Character Builder puts my damage as 1d8+18 (+6 Charisma, +2 enhancement, +2 offhand enhancement, +2 item Staff of ruin, +1 Feat, +5 Storm Power sorcerer feature) but does not say whether the secondary target gets all the extras, or just a flat 5 damage.

    It does say that I can apply Storm Power bonus either target (not both), but let's assume I always pile it on the main target. So is it 1d8+18 to main target and 5 against the auto hit, or is it 1d8+18 on one and 12 on the other?
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A490

    1d8+18 to the main target and 5 against the other. You need to read the actual text of those other things. Enhancement bonuses only apply to damage rolls, which there isn't with Lightning Strike. Dual Implement Spellcaster specifies damage rolls. Staff of Ruin specifies damage rolls. Implement Focus specifies damage rolls.

    There are a few things in the game, like the Lyrandar Wind Rider paragon path or the Radiant One epic destiny that don't specify damage rolls, but most bonuses do. Note that if the secondary enemy is somehow vulnerable to lightning, they would, of course, suffer that as well, since it's specifically Lightning damage.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q something-something another I was trying to find the errata a week or so ago and failed horribly. Can anyone link me to the official errata, please?
    Last edited by tcrudisi; 2014-09-20 at 12:13 AM.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by tcrudisi View Post
    Q something-something another I was trying to find the errata a week or so ago and failed horribly. Can anyone link me to the official errata, please?
    Not really a RAW question, but...

    After a recent site overhaul and with the pending release of 5e, most of the old links are broken. Here's a working link; I'd highly recommend you save the link somewhere, as google will only turn up the old, incorrect link.
    Last edited by georgie_leech; 2014-09-20 at 03:39 AM.
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  20. - Top - End - #1310
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q491

    For a hammer shield heavy shield, when it says "...with an attack power using a hammer while wielding this shield", does it mean that the attack power has to use a hammer for the bonus to trigger? For instance, I'm playing a Battlemind wielding a hammer, and Lodestone Lure does not "hit" with a hammer. Do I still get a bonus when the attack hits? Same with Conductive Defense (Melee 1 instead of Melee Weapon).

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A 491

    Yes, absolutely. Both powers do in fact use the hammer, though they happen to ignore the hammer's normal amount of reach. Any properties and magical traits of your hammer activate for those powers, and so does the property of the hammer shield.

    Quote Originally Posted by matrix_machine View Post
    Q491

    For a hammer shield heavy shield, when it says "...with an attack power using a hammer while wielding this shield", does it mean that the attack power has to use a hammer for the bonus to trigger? For instance, I'm playing a Battlemind wielding a hammer, and Lodestone Lure does not "hit" with a hammer. Do I still get a bonus when the attack hits? Same with Conductive Defense (Melee 1 instead of Melee Weapon).
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  22. - Top - End - #1312
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q 492

    Another Battlemind question...
    If I use Lodestone Lure on Target A, but there's a Target B on the RAW pull path between myself and them (assuming I'm using the augment 2), if I can't technically move them all 4 squares (because an enemy is between us and forced movement can't place enemies in a place they wouldn't move normally), can I use the attack? The "must" move effect of the attack has me a bit confused about what to do when something prevents me from completing the Pull action.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A 492

    As the power was originally written, pulling was not mandatory. Errata has changed it to a requirement. Not all DMs will use the altered version, which means you should check with yours regardless. That said ...

    Powers do exist that say they don't work if you can't complete the appropriate movement. This not being one of them, the implication is that you must pull as much as you can but may still use the power if that amount is not 4 squares. So monster A would end up adjacent to monster B.

    Spoiler: unnecessary, lengthy, non-RAW exploration of the subject
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    The power has other problems, like if you move away after pulling the enemy then it can't move toward you, and the fact that you're supposed to be exactly 2 or 5 squares away, and major size differences reducing the effective pull range by 1 or more ... I'd suggest working with a DM to tidy up the language and clarify such issues. They might want to adjudicate case-by-case during play (sometimes monster A moves right through monster B, sometimes they both fall down, sometimes nothing happens?). Or they might just say "oh, hell, I don't want to deal with Lodestone Lure, pick something else".

    Here's a definitely-not-RAW sample that I think preserves the intent and flavor of the power:

    Hit: Constitution modifier damage. If the target is not adjacent to you or in your space, you must pull it to a square adjacent to you. If no legal path exists, pull the target until the path is blocked. If the target has a trait or power that would reduce (but not negate) the distance it is pulled, it may choose not to be moved into a square adjacent to you. Until the end of your next turn, while the target is within 2 squares of you, it is unable to move or be moved farther away from you by any means other than teleportation.

    Augment 1
    Range: Melee 5
    Hit: As above, but the target's movement is restricted within 5 squares of you instead of 2 squares.

    Augment 2
    Range: Melee 5
    Hit: 1[W] + Constitution modifier damage, and pull the target as above. Until the end of your next turn, while the target is within 5 squares of you, it is unable to move or be moved farther away from you, even via teleportation.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Continued non-RAW discussion of Lodestone Lure:
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    Steal from Come and Get It (revised). The pull is completely optional in size like all other powers. But the Hit effect only kicks in if the target ends up adjacent.

    Hit: Pull the creature 1 square. If the creature ends the pull adjacent to you, it takes Constitution modifier damage and is Lured until the end of your next turn.
    Effect: You gain a Lodestone Aura 2 until the end of your next turn. Creatures Lured by you in your Lodestone Aura cannot move or be moved further away from you, except via teleportation.

    Augment 1
    Range: Melee 5
    Hit: As above, but the pull is 4 squares.
    Effect: As above, but the Lodestone Aura is 5.

    Augment 2
    Range: Melee 5
    Hit: As Augment 1, except 1[W]+Con damage
    Effect: As Augment 1, except creatures Lured by you may not teleport further away within the aura.

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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q 493

    If a creature moves from a square adjacent to a player into a player's square, does it provoke an OA from the player whose square it's moving into? What if there's a player adjacent to both squares?

    Looks like this - A is the player whose square is being invaded, M is the starting location of the creature that's moving, and B is the bystander ally of A.

    OOO
    BAO
    OMO

    The specific creature in question is a Vampiric Mist, if that helps.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A 493

    Yes, both B and A make opportunity attacks (without any worry of hitting A accidentally, as the attack happens before M exits its own space).

    It's not a typical situation because creatures can't generally enter a similarly-sized enemy's space, but there's no need to view it any differently than other provoking movement. M is not making a small careful adjustment, they're not bamfing away instantaneously, and they're not being yanked around unexpectedly by some other force. So it's easy enough for A and B to notice the opening and react to it in time.
    Last edited by Dimers; 2014-10-11 at 02:59 PM. Reason: I put an apostrophe in "creatures"? REALLY?! Jeez, I'm losing my touch.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Q 494

    Are there any rules for boat to boat combat? I'm ready to make a thread if need be.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    A 494

    Nope. The only relevant RAW is when somebody falls in the water, where stuff like breathing and the aquatic keyword are important. Go ahead and make that thread, though. Lotta people around here been thinking how to do naval scenarios lately.
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Nightgaun7 View Post
    Q 493

    If a creature moves from a square adjacent to a player into a player's square, does it provoke an OA from the player whose square it's moving into? What if there's a player adjacent to both squares?

    Looks like this - A is the player whose square is being invaded, M is the starting location of the creature that's moving, and B is the bystander ally of A.

    OOO
    BAO
    OMO

    The specific creature in question is a Vampiric Mist, if that helps.
    If M is only moving 1 square, wouldn't that be a shift and thus not provoke?
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    Default Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo

    Quote Originally Posted by Echobeats View Post
    If M is only moving 1 square, wouldn't that be a shift and thus not provoke?
    While using a Move Action to Shift one square is something that all creatures and PC's have access to, not all movements of one square are Shifts.
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