Results 901 to 930 of 1474
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2012-05-25, 08:40 AM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
So, I've been playing Bruiser Fizz.
I keep getting 2v1 tops, which is annoying, but I get fed anyways, so it's fine.
Spoiler
Highlight: At the very end Trynd suicide-attacked their Nexus and died. Ashe just kind of derped around in their base and died, too. This was while Veigar and I were walking up mid lane. They had nothing but bot inhibitor at this point. Superminions are fighting a fresh wave of their minions in the base.
I say 'screw it' and rush in, using trollpole and trolldash and trollfish and trollhealingdenial to moderately damage all 5 of the enemy before they kill me. One second later, the superminions from top finish off the Nexus.
My only regret is that I forgot to report our Ashe. Honestly, her complaining and decision to suddenly stop helping killed me at least once. Ironically enough, she was telling them to report everyone else on our team. Except me, she added. Right after she said 'I'll help you, Fizz, only you' right as I died, with her farming wraiths nearby.
Oh, well, it was fun. Interestingly enough, I got exactly the same amount of gold as I got in the custom game where I tested out the build I use now.
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2012-05-25, 08:56 AM (ISO 8601)
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- Aug 2008
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- Belgium
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Re: League of Legends XXXIII: Game of Mundo
Pure AD isn't a good idea, he's not that naturally tanky and he really gets in there with his skills. When I played him, I went Wriggles->Phage on him, then build it into Mallet or Triforce. Worked just fine.
Who of you fellas plays on EUW? I'm tired of havin bad ping so I'm leveling an account there now.
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2012-05-25, 09:04 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: League of Legends XXXIII: Game of Mundo
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2012-05-25, 09:08 AM (ISO 8601)
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- Jan 2011
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- Reading, UK
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2012-05-25, 09:20 AM (ISO 8601)
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- Sep 2007
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- Finland
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Re: League of Legends XXXIII: Game of Mundo
TIL, Trodnomere beats Riven in lane. You might not think so, but he does.
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2012-05-25, 09:37 AM (ISO 8601)
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- Mar 2010
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Re: League of Legends XXXIII: Game of Mundo
Morde:
Good as AP.
Looks like an invulnerable tank.
DOES NOT HAVE ANY CC.
GAAAAAAAAHHHH...
How many times have I died early game forgetting that he's actually made of aluminum foil and dark gray paint...
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2012-05-25, 10:05 AM (ISO 8601)
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- Oct 2006
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- Greece
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Re: League of Legends XXXIII: Game of Mundo
Wriggle's huh. What about Madred's?
Trinity Force always is on my to-do list, but he isn't all that survivable with just Phage. So I have been wondering about grabbing a faster Sunfire cape, but haven't tried it.
And Morde's a champion I am great with so I can comment; Build tanky. With Rylai's, you increase your health and your threat level, and you get a mild CC at the same time.
And don't ever stay in a sustained fight early on - Morde fights by running around and stopping only when the CD of one of his abilities is ready, then keeps running until another CD is ready, etc. The slow from Rylai's helps in doing this.Last edited by J.Gellert; 2012-05-25 at 10:08 AM.
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2012-05-25, 10:11 AM (ISO 8601)
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- Mar 2010
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Re: League of Legends XXXIII: Game of Mundo
Really? I would have thought that since he's all AoE except the ult (which is only really when they're dead), Rylais is bad...
My current build is boots-pots, revolver, book-thing that you get from revolver, skull-thing that builds out of gp/5 knife, deathcap, situational defensive.
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2012-05-25, 10:21 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: League of Legends XXXIII: Game of Mundo
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2012-05-25, 10:54 AM (ISO 8601)
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- Oct 2006
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Re: League of Legends XXXIII: Game of Mundo
Abyssal is awesome on Morde, I get it every time. Rabadon's I never seem to be able to squeeze in, but after a point more AP doesn't matter.
Morde's AP damage comes in short, quick bursts, so you can err on the side of tankiness; if you stay alive longer, you get to cast and re-cast more spells, resulting in more damage overall.
And don't be afraid to throw your Ult on their tank. If that's what it takes to keep you alive, then you didn't waste it. It's nice to save it until their carry is almost dead, but that's often a luxury.Last edited by J.Gellert; 2012-05-25 at 10:56 AM.
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2012-05-25, 11:05 AM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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2012-05-25, 11:19 AM (ISO 8601)
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- Feb 2010
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Re: League of Legends XXXIII: Game of Mundo
Sucked up my pride and bought Taric. I now officially own all the real supports. (Teemo is not a support champion Riot.)
With that done I can both branch out and get more champions, or grab some runes. I don't feel any pressing need for more champion variety (still own a couple that I have not played), so runes it is.
My rune pages are as follows (named quite simply)
Reds/Yellows/Blues/Quints
MPen/MP5perLevel/MR/AP
ArPen/MP5perLevel/MR/HP
MPen/Armor/MR/AP
ArPen/Armor/MR/HP
My two magic pages seem to be working for me just fine, but I think I want to switch the two physical pages around. HP quints were my first quints as they were very general. Those probably bear replacing. I might replace the reds as well but those are of secondary priority.
The question is: AD or AS? I don't generally play junglers, mostly just AD carries. AS looks like it ends up with a slightly higher DPS and would benefit Ashe's Q and such, but AD would be real nice for last hitting and would benefit more abilities (Ashe's W, Sivir's everything...)
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2012-05-25, 11:51 AM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: League of Legends XXXIII: Game of Mundo
I'd go with AD (or, since you're thinking about replacing quints, Movespeed. You can never have enough Movespeed, especially for a highly positioning-dependent role like AD carry.) Runes have their highest impact at low levels, before items overpower their influence, and at those levels you typically aren't making use of Attack Speed very much- you're firing one shot to last hit a minion, maybe one or two shots as harass. Most of the damage you're doing to things is in abilities and burst hits, which favors AD.
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2012-05-25, 11:57 AM (ISO 8601)
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- Feb 2010
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Re: League of Legends XXXIII: Game of Mundo
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2012-05-25, 11:58 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: League of Legends XXXIII: Game of Mundo
AD is usually the way to go; low levels, it actually tends to give you more DPS (especially without Doran's Sword), and more importantly many trades involve just exchanging single shots where ASpd has no bearing upon anything. Also, AD-scaling abilities are fairly common; just about every AD has at least one (Volley, Peacemaker, Condemn, Tumble, etc.).
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2012-05-25, 12:01 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
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2012-05-25, 12:48 PM (ISO 8601)
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- May 2010
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- Israel
Re: League of Legends XXXIII: Game of Mundo
I join the club of people who were tricked by Mordekaiser.
Cho'Gath is teh awesoems.
feral scream at first level, Phantom dance, warmonger armor and guardiangel, at 6th feast,
BIBLICLY PROPORTIONS!
Varus is amazing, i like him.
I miss Talon.... he is as awesome as Cho'gath.
My brother liked Olaf a lot.
Does anyone know how Kassadin is good? i would love to try it.
I hope all Lol champions would be as polite as Malaphite:
"Okay."
"Im going."
instead of:
"Blah blah honor/dishonor blah blah weapon blah blah element blah enemy"Despite everything, its still me.
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2012-05-25, 12:59 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: League of Legends XXXIII: Game of Mundo
Bruiser builds hover around but he's still most consistently performing as a Mage. His laning is kinda difficult against ADs but he does well against any Mages.
His pre-6 game is mediocre, but once he gets his ultimate he becomes an incredibly gamechanging champion especially if enemy lacks instant point'n'click CC due to his decent damage and superb mobility; he can chase anyone, escape from just about anyone and has lots of CC combined with decent damage.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2012-05-25, 01:22 PM (ISO 8601)
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- Aug 2008
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Re: League of Legends XXXIII: Game of Mundo
AD or Armor Pen runes are generally favored on most AD characters. Exceptions exist, such as Phoenix Udyr, Skarner, or Warwick, who have specific abilities that proc on attacks and therefore benefit from more attacks per second.
I hope all Lol champions would be as polite as Malaphite:
"Okay."
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2012-05-25, 01:50 PM (ISO 8601)
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- Jan 2010
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Re: League of Legends XXXIII: Game of Mundo
Learning, always learning. For example, today I learned that Kennen with Wota+Zhonya's and already transitioning to late-game should buy Deathcap instead of Rylai's because then he can initiate properly on the enemy squishies with a chance to kill, instead of waiting around to get arrowed. And really, I should have known that already, and been initiating anyway.
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With the most recent patch, Kassadin's default build would seem to be RoA, Grail, Cap, AA Staff, Void Staff, and Sorcs/Treads. Remember to gank everything once you hit six, your opposite number included. Blue buff is mandatory.
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One other benefit of AD runes for AD carries that hasn't been mentioned is ease of last-hitting. I smurfed recently and remembered why last-hitting without runes (and masteries) sucks so much.
That said, Apen reds are generally superior for AA damage to champions, if I remember the math correctly. I know Aphromoo picked that out as the reason he uses Apen on Varus. Well, that and Varus already has good last-hitting with Blighted Quiver.
Movespeed quints I'd consider on Ashe, Sivir, Vayne, Caitlyn, and possibly Kog. Those are the champions that like to kite/poke in lane trades and don't have great escapes. Still, I'd probably end up taking AD.Last edited by Math_Mage; 2012-05-25 at 01:53 PM.
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2012-05-25, 02:08 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2012-05-25, 02:43 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
AD it is then. Thanks guys.
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2012-05-25, 04:13 PM (ISO 8601)
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- Jun 2010
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Re: League of Legends XXXIII: Game of Mundo
So, I can play Riven. The only downside is that I still can't quite do the Renek, but crocodile is sadly no Riven, hands down.
Although I do need to ask this just so I won't try to repeat myself (although I promptly stomped through their team afterwards).
How would Riven best fight a Darius in lane, solo top?I've started streaming again.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.
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2012-05-25, 05:08 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
I've found leveling her shield is critical, try to harass by dashing in, stun, do some damage with Q and get out, you have to be careful, but as long as you can engage on your terms you can get the better of them in harass.
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2012-05-25, 05:08 PM (ISO 8601)
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- Mar 2007
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Re: League of Legends XXXIII: Game of Mundo
Avatar by Alarra
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2012-05-25, 05:58 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: League of Legends XXXIII: Game of Mundo
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2012-05-25, 07:23 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
I'd think Riven should take advantage of Darius's early damage (before he can Apprehend her back), then I remembered Hemorrhage.
Hemorrhage is completely ridiculous.
Who thought that 12+0.4 bonus AD was remotely acceptable amounts of bonus on-hit magic damage that also gets applied by abilities. WHO THOUGHT THAT. It's a DOT, but unless you're attacking targets with 5 stacks already, you effectively add ((current stacks*time since last application of Hemorrhage/5)+1)*(12+0.4 AD). And it scales up fairly decently with levels. It's like having Runic Blade on every attack AND spell, except better.
Like... if Riven gets a full 3 autos+Broken Wings on Darius at level 1, and Darius responds with a good Decimate and 3 autos, (21/9/0 flat AD red/quint, 3s engagement duration), Riven deals 398 damage, Darius gets 416 or so. After that, every auto Darius gets swings the trade massively in his favor; one auto adds 130 (WHAT. THIS IS LEVEL 1) damage, compared to 75 for Riven. Realistically, Riven can probably avoid taking 3 AA's in retaliation, given Broken Wings resetting AA's, but it's still awful.
Once you include Crippling Strike and Apprehend, it becomes impossible for Riven to win any sort of extended trade. At level 4, Riven full combo is available; if she gets 5 AA's and uses all her abilities, she gets 728 damage (and shields 80). If Darius does the same (compensates for Ki Burst and BW last hit stuns with AA reset on Crippling Strike, maybe Apprehend), he gets 845 damage.
Since Darius can't start fights except with Apprehend, which he'll save for yanking you back, however, he can't actually touch Riven in lane with anything other than Decimate. Admittedly, you can't tank Decimates forever, but that's not much scarier than Renekton. Except that you can win extended fights with Renekton, and Darius destroys you there.
Riven ought to be able to win with her "safe" exchanges; Ki Burst/Broken Wings for 1.5s stun and 1-2 AA's is safe enough you won't take more than a Decimate, which is a pretty good health trade (200 damage vs 350 at level 4). If he Apprehends for the extra AA, you can win trades for the next 20s, and just Valor away (if you get it before he lands his AA, you come out way ahead; if not, you still are a bit ahead). His mana pool won't support using Crippling Strike as well every 10s, so you should be good. Bit tricky to actually land both of those, unless Darius is really spoiling for a fight.
Not sure precisely though, since I haven't played the matchup. Does anyone good at top lane have Darius, or should I go and hunt through games?Last edited by Arbitrarity; 2012-05-25 at 07:25 PM.
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2012-05-25, 08:09 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
So, I have a tactic against Darius top as Riven.
Give the Darius 4 kills, make him think that you're incompetent, then aid in team fights by running in and getting kills, proceed to go legendary and just steamroll over their dead bodies. Then kite them from their second middle tower and proceed to Ace their team.
It worked with me.I've started streaming again.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.
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2012-05-25, 08:31 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
In today's news: Scarra showcases how to fail everything forever at AP Kog'Maw.
So, starts well, gets 3 Gold/10s and Tear (since mite as well, AP Kog doesn't really need items outside mana). Rod of Ages second, ok, fine, you want even more mana and some tankiness. Then Morello's Evil Tome, Archangel's Staff and Deathcap. Now we have 3 items with no defensive stats nor any useful offensive stats aside from enough AP to give you about 100 damage per ult. Then Voidstaff. Your team is winning until enemy team's Nocturne ults you every fight, Malphite Flash->Ults and Alistar follows up and Karthus ult.
Now, first of all, when you're playing AP Kog, you get Rylai's. It's not negotiable; it's the second core item aside from Tear. Without it, it's impossible to land a good sequence of shots without very forced movement lategame since champions are simply too fast. With it, just plain killing someone who gets hit once is easy.
Second of all, 3 items that give you only AP are not useful when your AP ratio is 0.3. Get defensive stuff. Get auras. Get penetration. Bloody hell, don't get flat AP. You die to Nocturne + Karthus? If only there was one item that does a ton against both. Did you say Hourglass? I sure did. Guardian Angel could be useful but at least get the damn Hourglass. Hell, it even has tons of AP. Sigh.
And this is how you lose a won game with a completely ridiculously strong composition; failbuild everything forever, end the game with 10k in bank and nothing to spend it on.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2012-05-25, 09:04 PM (ISO 8601)
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Re: League of Legends XXXIII: Game of Mundo
Last edited by Math_Mage; 2012-05-25 at 09:06 PM.