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2012-05-31, 04:52 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
Last edited by Gnorman; 2012-05-31 at 04:55 AM.
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2012-05-31, 05:07 AM (ISO 8601)
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- Apr 2012
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Re: GE6 Streamlined Class Compendium (Core-Only)
Didn't notice Unearthed Arcana did that change in skills. Should look into that more, considering some of the issues I've had lately.
I understand that it is an unfortunate sacrifice, and I have to congratulate you in making flavorful classes despite that.
You could do a psionic class if you expand from core only to SRD only. A large portion of the psionic stuff is SRD so could be done without a huge investment in books.
The idea of making the sixth level power compelling enough that people want to stick to the class all the way is a very good philosophy and one I encourage. But my issue with the archetypes is more that at level 6, to characters who share the same base class but have wildly different archetypes and characters reach level 6 and get the exact same capstone. It doesn't feel right that the raging barbarian and the archer ranger, or the Warlock and the Druid, reach level 6 and get the exact same capstone doesn't seem to fit, even if the capstone is a compelling power. That is my problem with the Greater Archetype power being at level 5.
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2012-05-31, 05:33 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
Last edited by Gnorman; 2012-05-31 at 05:34 AM.
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2012-05-31, 06:18 AM (ISO 8601)
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- Apr 2012
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Re: GE6 Streamlined Class Compendium (Core-Only)
I would argue that since these classes are designed for e6 you have to change the design. In a level 20 game, level 5 is a good place for iconic abilities but in e6 you have to treat level 6 like level 20 (in regards to flavour). Therefore level 5 isn't as important as it is in normal dnd, where things like prestige classes become more important.
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2012-05-31, 06:39 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
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2012-06-01, 04:38 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
So, Riddle of Steel and Signature Spell have been totally overhauled, and are hopefully now worth the sacrifice of any multiclassing / serve as a potent capstone for all archetypes. Work on the rogue has begun.
Last edited by Gnorman; 2012-06-01 at 05:16 AM.
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2012-06-01, 06:47 AM (ISO 8601)
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- Apr 2010
Re: GE6 Streamlined Class Compendium (Core-Only)
Two things regarding the Bard:
1. The nitpick: The 'In addition' parts mentioned in Moderate/Greater Archetype Powers about Inspire Courage can be specified in Lesser Archetype Power ("at 3rd/5th level..."). Just for the sake of order.
2. The balance issue: The no save part of Clashing Cacophony is too powerful.
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2012-06-01, 07:06 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
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2012-06-01, 07:25 AM (ISO 8601)
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- Mar 2008
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- Australia
Re: GE6 Streamlined Class Compendium (Core-Only)
Just a quick nitpick: Is there a point to giving the single class Barbarian Pounce at 3rd level? At that point, there is still no difference between a standard and a full attack, and if you multiclass to another class, you'll never reach the second attack by 6th level. Would it make more sense to simply allow the Barbarian to use Unorthodox Maneuvers at the end of a charge?
That, and that the poor iconic Mage Armor spell requires Advanced Learning to learn. XD
EDIT: Oh, and... maybe you could throw ranged attackers a bone using Unorthodox Maneuvers?Last edited by Roc Ness; 2012-06-01 at 07:30 AM.
Pokedex #999: Roc Ness
Avvie by Serpentine.
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2012-06-01, 07:45 AM (ISO 8601)
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Last edited by Gnorman; 2012-06-01 at 07:45 AM.
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2012-06-02, 07:09 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
Rogue class is almost done! Just need to finish up the noble archetype - would love your input on this one in particular, as it's been the hardest to design for me (given the lack of available core options to draw inspiration from).
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2012-06-02, 08:20 AM (ISO 8601)
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- Mar 2008
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- Australia
Re: GE6 Streamlined Class Compendium (Core-Only)
Perhaps some kind of ability that has greater emphasis on party-faceness? I think so far only the Bard fits the role well (why exactly does it get two-weapon fighting?), and then only because their Charisma is likely to be naturally high. A noble sounds like somebody in a position which requires a bit og interpersonal politics, so maybe some sort of practical ability to do with a silver tongue, maybe manipulation based? Goading or taunting to distract/incite/manipulate actions from enemies? Something akin to Suggestion? Maybe a sort of catch-all language speaking bonus?
Pokedex #999: Roc Ness
Avvie by Serpentine.
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2012-06-02, 08:35 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
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2012-06-02, 08:50 AM (ISO 8601)
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- Apr 2010
Re: GE6 Streamlined Class Compendium (Core-Only)
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2012-06-13, 08:48 AM (ISO 8601)
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- Jan 2009
Re: GE6 Streamlined Class Compendium (Core-Only)
Regarding the noble, how about something for combat maneuvers? Adding his charisma bonus on disarms, feints and trips perhaps? Or damaging people an amount equal to him charisma whenever he succesfuly uses one of these maneuvers? Or both?
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2012-07-09, 06:32 AM (ISO 8601)
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Re: GE6 Streamlined Class Compendium (Core-Only)
Sacking the Noble and the Thief for the Swashbuckler and the Assassin (essentially the same archetypes, honestly). The assassin gives up some dodging and flanking abilities (which go to the Swashbuckler) in exchange for poison use and more sneakiness.
Essentially, sneaky rogue is Assassin, combat rogue is Swashbuckler.
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2012-07-23, 10:02 AM (ISO 8601)
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- Aug 2009
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- NJ
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Re: GE6 Streamlined Class Compendium (Core-Only)
Interested to see what the greater archetype power for a Swashbuckler will be. I have to say, I like this system even better than your previous work.