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2012-05-24, 04:45 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
Well, a quick read-through raises some questions, but mostly I'm glad that:
(1) It is elegant
(2) 3.Xers seem to like it
(3) WotC finally discovered the "fluid movement" school of combat moves
EDIT: Ability Scores as Saves. Good, but not quite what I thought it would be. By making all ability scores (theoretically) relevant to play you have less incentive to min/max on ability scores. This should lead to greater diversity of stat allocation which, IMHO, is a more interesting way to go.Last edited by Oracle_Hunter; 2012-05-24 at 04:47 PM.
Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
~ Awesome Avatar by the phantastic Phase ~Spoiler
Elflad
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2012-05-24, 04:46 PM (ISO 8601)
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- Mar 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
I was just being general.
The Fighter, compared to ALL three of the other classes literally reads as if it is mentally deficient. Retarded is pretty fitting.
I disagree. Training was way too simple, dumbed down and didn't actualy address the problem of at high levels skills being useless.Last edited by Scowling Dragon; 2012-05-24 at 04:47 PM.
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2012-05-24, 04:50 PM (ISO 8601)
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- May 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
High level skills were never useless in my games. Only Arcana became trivialized due to a poorly thought-out epic destiny.
On conditions, they all seem very bleh. None of them really stand out, and some, like intoxicated, are just plain messy. Rolling 1d6 every time you take damage for reduction? That's a pain, and unnecessary.
Really these rules don't seem very streamlined at all compared to 4es approach. Maybe compared to 3.5s rules, yeah.
EDIT: And why doesn't blinded grant advantage when you're attacking the blind target?Last edited by EatAtEmrakuls; 2012-05-24 at 04:52 PM.
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2012-05-24, 04:51 PM (ISO 8601)
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- May 2012
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2012-05-24, 04:51 PM (ISO 8601)
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- Aug 2009
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- Sydney
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Re: Dungeons & Dragons 5th Edition - Thread #3
I'd be happy if they made skills similar to SW Saga, make it scaleable to class, opportunity to train in more and the DCs didn't scale with level.
Have they taken away the last part?
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2012-05-24, 04:52 PM (ISO 8601)
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- Mar 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
Oh yes. 4e Streamlined things way too much.
Again I disagree on skills. Jump becomes useless due to flying opponents and flight spells ect.
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2012-05-24, 04:53 PM (ISO 8601)
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- May 2012
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2012-05-24, 04:54 PM (ISO 8601)
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- Jun 2011
Re: Dungeons & Dragons 5th Edition - Thread #3
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2012-05-24, 04:54 PM (ISO 8601)
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- Mar 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
It improved too little and never reached epic status (as in leap over buildings epic).
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2012-05-24, 04:55 PM (ISO 8601)
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- Oct 2006
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- Greece
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2012-05-24, 04:57 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: Dungeons & Dragons 5th Edition - Thread #3
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2012-05-24, 04:59 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
It's seriously going to make gameplay almost impossible without a daunting amount of effort on the part of the DM or without running pregenerating modules (which assumes that the module designers even know that there is a problem and try to mitigate it). Why? Because if save-or-dies and save-or-get-f***ed effects can target all six of the ability scores, then at nearly every turn at least one member of the party WILL face a monster that can severely screw that member over. That is, as I mentioned earlier, unless the DM (or module designer) goes to great lengths to pit his party against monsters that ONLY have attacks that target the party's strengths (which will be highly variable and thus almost impossible to do).
Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2012-05-24, 05:00 PM (ISO 8601)
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- Mar 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
Again, in the whole playtest we have seen only 1 save or die effect and even its by-passable.
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2012-05-24, 05:01 PM (ISO 8601)
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- Jul 2011
Re: Dungeons & Dragons 5th Edition - Thread #3
I do wonder what happened to hit point thresholds though...
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2012-05-24, 05:02 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: Dungeons & Dragons 5th Edition - Thread #3
What do you mean by that?
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2012-05-24, 05:03 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
Maybe but I always thought that "old school" often meant no skills period except for rogues, that is what dumping backgrounds would do here.
I don't know. What if most effects just target Dex, Con, and Wis anyway? Then it's the same as it ever was. I've only skimmed the materials so far but I don't think I saw any saves targeted against anything else except for one that targeted Cha.The Dude pony avatar by http://supermatt314.deviantart.com/
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2012-05-24, 05:03 PM (ISO 8601)
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- Jul 2011
Re: Dungeons & Dragons 5th Edition - Thread #3
I do wonder what happened to hit point thresholds though...
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2012-05-24, 05:05 PM (ISO 8601)
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- Dec 2008
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- Trapped in England
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Re: Dungeons & Dragons 5th Edition - Thread #3
This is the game that created the Tome of Horrors. If you *can't* get screwed over in one of many major areas, the game isn't working properly.
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2012-05-24, 05:05 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
~ Awesome Avatar by the phantastic Phase ~Spoiler
Elflad
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2012-05-24, 05:06 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
The Dude pony avatar by http://supermatt314.deviantart.com/
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2012-05-24, 05:08 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
I'm still having trouble accessing the material. The email link I got was broken, and the blog that was referenced upthread seems to have had its material removed (at least the rapidshare link in the blog was broken).
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2012-05-24, 05:11 PM (ISO 8601)
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- Oct 2008
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Re: Dungeons & Dragons 5th Edition - Thread #3
I am not optimistic that this is a trend that will continue. Do you honestly believe that most monsters will just attack against AC or have abilities that are "easily" bypassed? Even if you did believe that, does that even sound like an interesting game to play?
If that is the case, then what the heck is the point of using ability scores as saving throws?Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2012-05-24, 05:11 PM (ISO 8601)
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- Jul 2011
Re: Dungeons & Dragons 5th Edition - Thread #3
Ah, I missed that, thanks. Though still, I thought the medusa's gaze was one of the specific examples of something that would have a hit point threshold?
Also... why is the pregen fighter using chainmail instead of a chain shirt? Same result, but it'd save him 25 GP.
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2012-05-24, 05:12 PM (ISO 8601)
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- May 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
On wealth and items:
Electrum pieces are useless. Being worth half of one gold piece is pointless, and will never see use.
The point about Ring Mail vs. Studded Leather stands. Most armor is, frankly, pointless, but Ring Mail takes the cake in that category. Chain Mail is close to useless, especially since it seems every stat matters now.
Removing heavy armor: Why is a die roll necessary there?
Ladders/Ten-Foot Poles: .... Now I'm convinced they're trolling us.
Healer's Kits seemed hairbrained, I foresee houseruling them as unnecessary to spend healing surges...I'm sorry..."hit dice" in between encounters.
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2012-05-24, 05:16 PM (ISO 8601)
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- Mar 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
I like the healers kit. Makes more sense at least.
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2012-05-24, 05:21 PM (ISO 8601)
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- May 2012
Re: Dungeons & Dragons 5th Edition - Thread #3
We're already treating hit points as abstract, so why are we utilizing a medical kit as the only ability to regain hit points aside from magic?
Why is catching your breath for 10 minutes any less realistic than herbs and band-aids after being skewered by a spear?
We aren't even achieving verisimilitude at this point.
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2012-05-24, 05:21 PM (ISO 8601)
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Re: Dungeons & Dragons 5th Edition - Thread #3
Well it offers a more unified mechanic and cuts out one step of figuring saving throws.
Yeah the armor seems out of wack, hell if the rogue spent even close to as much on armor as the fighter did he'd have a chain shirt and be sitting pretty at 17 AC compared to the fighter's 15.The Dude pony avatar by http://supermatt314.deviantart.com/
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2012-05-24, 05:26 PM (ISO 8601)
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- Jul 2011
Re: Dungeons & Dragons 5th Edition - Thread #3
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2012-05-24, 05:32 PM (ISO 8601)
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- Aug 2010
Re: Dungeons & Dragons 5th Edition - Thread #3
Yay, change of plans, I get to look at it now! Printing right now, but pardon me for just a moment, I just realized what the included adventure is.
SQUEEEEEEEEE!
Ahem. Now I will go and formally analyze this product based on its quantifiable merits, giving it the sober and thoughtful consideration it deserves.
Squee!6-Cha Druid avatar by Savannah!
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2012-05-24, 05:35 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: Dungeons & Dragons 5th Edition - Thread #3
Caves of Chaos is a bad module!
"And you should feel bad!"
But yeah, it's all not that exiting right now. It's like "Here are my house rules, do you think they are okay?" To which I say "yeah, looks fine to me."Last edited by Yora; 2012-05-24 at 05:36 PM.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying