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2012-05-23, 07:17 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Ooh! I'll take Blue or a metallic color. Probably Gold.
Ooh, I was assuming rangers were dubs of them. Are they separate?
Same suits, weapons, and monsters, but... Very different themes and story.
Wild Force. I think. It's been a long time.
@Tura: You seem to be forgetting that that'll be a playtest. Playtests should be small. Like 3 players, to start.
ANYWAY. Rough work on Rider Archetype. Not formatted.
SpoilerRider Archetype
Not all sentai can call upon the supernatural powers of justice. Some, instead, gain a strange construct that can carry them where they need to go and help deliver attacks in battle.
A Rider Sentai has the following features.
Skills: A Rider Sentai gains the Ride skill as a class skill, in addition to their normal class skills.
Maneuvers: A Rider Sentai gains access to the Twin Spirit discipline, in addition to the normal disciplines they can access.
Ride By Attack: At third level, the Sentai gains Ride By Attack as a bonus feat, even if he does not meet the prerequisites.
This replaces the Sentai ability gained at 3rd level.
Sentai abilities: The Rider Sentai does not gain the Sentai abilities normally gained at levels 3, 9, and 15.
Sentai's Mount: At fourth level, the sentai gains a Clockwork Steed (horse or pony, based on the Sentai's size) as a special mount, as well as the Favored Mount feat as a bonus feat, even if he does not meet the prerequisites. If this steed is destroyed, it is replaced a week later with a new one, which gains all the benefits of the Favored Mount feat as though it were the original. At ninth level, the Steed gains the Damage Reduction upgrade at no extra cost, providing DR 5/Adamantine. This mount may be reflavored as desired (for instance, into a large beetle that carries its owner in battle on its back, or as a more modern device like a motorcycle), but uses the stats of the appropriately sized steed regardless of appearance.
This replaces Strike of Justice and the Sentai ability gained at 9th level.
Improved Mount: At tenth level and every five levels thereafter, the mount gained through Sentai's Mount gains an ability from the below list.
Flight- The sentai's mount can fly, at a speed of 30 feet with perfect maneuverability, or at a speed of 60 feet with poor maneuverability, chosen upon taking this ability.
Energy Resistance- The sentai's mount gains energy resistance 15 to one of the following, chosen when this ability is gained; acid, cold, electricity, or fire. This may be taken multiple times. Each time, it grants resistance to another energy type.
Enhanced Attacks- The natural attacks of the sentai's mount gain the ability to ignore any damage reduction.
Overrun- The sentai's mount gains the overrun special quality.
This replaces the Sentai ability gained at 15th level
Not sure if good enough or not... Advice?
Also, another archetype is in the making.
"Mysterious Guardian". Because Tuxedo Kamen is a henshin hero too.
Focuses on defending others and OHKOs. Of Justice.Last edited by The-Mage-King; 2012-05-23 at 07:20 PM.
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2012-05-23, 07:19 PM (ISO 8601)
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2012-05-23, 07:45 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
I...but...
...
Hmm. Will that game be able to maintain a facade of seriousness if I let you play a sentai...
Would you say the originals are better?
Ah. One of the ones I didn't watch when it was airing or after...
@Tura: You seem to be forgetting that that'll be a playtest. Playtests should be small. Like 3 players, to start.
...
There are three of us. :P
Also, another archetype is in the making.
"Mysterious Guardian". Because Tuxedo Kamen is a henshin hero too.
Focuses on defending others and OHKOs. Of Justice.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2012-05-23, 08:11 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Oh, not a Sentai game. *Cue default build*
Really, the question is "will that game be able to maintain a facade of seriousness if [you] let [me] play".
Huh. Did not know that.
Would you say the originals are better?
(counts)
...
There are three of us. :P
IN THE NAME OF THE MOON!
...
Multiclassing feat idea brewing...Last edited by The-Mage-King; 2012-05-23 at 08:18 PM.
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2012-05-23, 09:36 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
(giggles)
Worth it.
Honestly? Only Super Sentai series I've watched in full is Gokaiger. I'd say... Different.
Fair enough.
I'd be DMing, you know, not playing.
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2012-05-23, 10:38 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
I'd definitely be interested in a Sentai game as well. Got into a similar game before that used bards/dragonfire inspiration but that died out pretty quickly unfortunately.
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2012-05-24, 05:50 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
There's different standards of what's allowed on a kids' show. Sentai isn't afraid to kill characters off, but it also has more goofiness. PR has more out-of-suit fights and Super Modes, Sentai has awesome theme music for each character and mech. Sentai toys are higher quality than their PR equivalents, but they're also much more expensive.
And then there's the occasional series like Timeranger/Time Force, which are practically identical. And Go-Busters, the current Sentai series which is heavily influenced by PR.
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2012-05-24, 07:16 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
http://dagobah.net/flash/massivedamage.swf
Needs more bard.
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2012-05-24, 07:25 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Did someone say... Sentai game?
(Yes, that means I'm interested. Very much so!)Homebrewer's Signature | Avatar by Strawberries
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2012-05-24, 10:13 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
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2012-05-24, 10:25 AM (ISO 8601)
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2012-05-25, 07:09 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Spoiler
Spoiler
I'm doing a 'Marvel Ultimate Hawkeye' with crossbows. I dont have the Magic Item Compendium with me but I think I'll be using the Quickloading crossbow property.
Feats: Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, 2 Wep-fighting, Imp. 2 Wep-fighting, Greater 2 Wep-fighting.
Come to think of it, many costumed-superheroes-with-a-secret-identity concept can be simulated with this class.
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2012-05-25, 02:23 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
@ TMK - about the strength/speed thing from the improved suit, I'd agree with you there.
on the part of the totems and giving them too much, perhaps an ACF that trades the elemntal powers they can gain for totem abilties, as I can recall a number of teams that didn't have elements.
Rider ACF: looks good. perhaps a PrC in there to make the bike itself more potent.
Tuxedo Kamen ACF : hmmm, maybe replace strike of ustice with a variant of death attack/smite, higher ac as standard, and maybe pick up some defencive abilites in place of some sentai abilities.
also, I may need to check out that movie as I just saw gokaiger use ooos combos, which made me happy indeed
also, lol, sentai game. I may need to try one of those when this is a bit more finished
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2012-05-25, 04:23 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Right. When I get the next two archetypes up, it'll be changed.
on the part of the totems and giving them too much, perhaps an ACF that trades the elemntal powers they can gain for totem abilties, as I can recall a number of teams that didn't have elements.
(Note I'm using "Archetype" as the term specifically because these are major changes to the class abilities, and it's much better than calling them variant classes. ACFs trade off one, maybe two abilities. These do so much more, like changing HD size and such.)
Rider ACF: looks good. perhaps a PrC in there to make the bike itself more potent.
Tuxedo Kamen ACF : hmmm, maybe replace strike of ustice with a variant of death attack/smite, higher ac as standard, and maybe pick up some defencive abilites in place of some sentai abilities.
also, lol, sentai game. I may need to try one of those when this is a bit more finished
I'll format and add the Mysterious Guardian and Rider archetypes after I mow the lawn.Avatar by Ceika.
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2012-05-25, 04:59 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
(Note I'm using "Archetype" as the term specifically because these are major changes to the class abilities, and it's much better than calling them variant classes. ACFs trade off one, maybe two abilities. These do so much more, like changing HD size and such.)
Already included. I didn't link to Twin Spirit and the feat there, but it scales the power of the mount with IL. So there's something.
Currently, the OHKO renders the target unconscious on a failed Fort save, and doesn't work on things immune to nonleathal damage. Protective abilities apply to allies, so the sentai takes the hit/targeted spell for them. Capstone is Sheild Other on
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2012-05-25, 05:31 PM (ISO 8601)
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2012-05-25, 06:38 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Because I didn't reply to this yet...
...No, you mean "needs a way to use Strike of Justice as a ranged touch attack".
'sides, Bard multiclass feat.
Heh.
yeah, but I meant a prc that added things like blasters etc to the bike, to make it epic, no just the current boring abilities it can get
makes sense
I've already said what Battlizers are- the Red is the only one who thought to take more levels in the PrC!
So, added the two archetypes, and fixed Greater Imp. Suit. Gonna work on the suggested Beast Totem archetype or the Super Mode PrC, I guess.
Maybe some items...Avatar by Ceika.
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2012-05-25, 07:20 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Would it be possible to either make all the Mysterious Guardian abilities be based off of CHA, or make it so that all charisma based Sentai class features use wisdom instead if you take that ACF? Otherwise, Guardians are going to want high charisma, constitution, wisdom, and, to a lesser extent, strength and dexterity. That seems a little too MAD to my mind.
Also, while Mysterious Guardians will generally have at least a +1 WIS modifier, perhaps it'd be a good idea to make it so that it is always possible for Swift Takedown to knock a target unconscous, even if the Guardian is suffering from a hefty WIS penalty.
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2012-05-25, 07:53 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Well, if Sentai want [Self] Abilities in numbers greater than 1, they need Wisdom already...
And there's nothing saying that the Mysterious guardian has to go with abilities that allow a save- Taking Sentai Knight at first level makes up for the lost AC, while a few other abilities will let them gain special attacks that don't need Cha.
But yeah, it would be possible. Just not needed. After all, if you can already build a Wis-based Sentai...
Also, while Mysterious Guardians will generally have at least a +1 WIS modifier, perhaps it'd be a good idea to make it so that it is always possible for Swift Takedown to knock a target unconscous, even if the Guardian is suffering from a hefty WIS penalty.Avatar by Ceika.
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2012-05-25, 10:52 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Gah, missed that.
Apparently the base class was more MAD than I thought.Nevermind. Of the 6 [Self] Abilities, the ones that seem most desirable to me are Bravado, and Gut Instinct. Maybe Endurance, if it is folded together with Indomitability. Being able to only pick one [Self] ability if you dump WIS isn't that painful.
And there's nothing saying that the Mysterious guardian has to go with abilities that allow a save- Taking Sentai Knight at first level makes up for the lost AC, while a few other abilities will let them gain special attacks that don't need Cha.
Hm... How about that one becomes "the higher of his Wisdom or Charisma modifiers", instead of just "Wisdom modifier"?
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2012-05-25, 11:24 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
You wouldn't want Cha to Dex checks/skills, and the ability to make the three useful Str skills Dex?
Hm... Suggestions on how to improve them, then? Fold Impressive into Flashy, probably, the two you mentioned that should be folded together...
Also, what would you suggest for more [Self] abilities?
Thing is, should a Sentai really be considering CHA for a dumpstat ever? CHA gives a Sentai AC, Damage, To-Hit, Saves, and Henshin duration. With Gut Instinct and decent initiative the Sentai should be able to use Henshin fast enough to have close to ~100% uptime. Assuming you have a decent CHA score, of course. Frankly, getting CHA to damage and attack rolls is the only reason I considered dropping STR from the list of abilities a Sentai needs.
Think I should put it back on there, then? Or maybe as a feat, like Weapon Finesse should be...
As for the 100 percent uptime, hm... Might need to reduce the time, then.
That should work.Avatar by Ceika.
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2012-05-26, 12:54 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
This is the third time I've written this post, so you'll forgive me if I'm brief.
Gear-replacement is tricky. you have to make your option more attractive than the alternative. I think you pulled it off with henshin's armor, but I'm not sure about the sentai's weapon. It can come up to par with the use of sentai abilities, but I'm not sure about it. My suggestion is to roll the strike of justice ability into the sentai's weapon, which would put it over the top. Drop the move action activation and tie it so you only deal the damage with your sentai weapon.
Alter ego could probably be rolled into henshin.
Is team player a burst or an aura? Or, rephrased, does the bonus last if allies move out past 30 foot radius?
Sentai ability is out of order, it should be before team player.
Heroic legacy (defense) should specify if it's the deflection bonus, 'cause it could be interpreted to mean the armor bonus.
Power of teamwork confuses me. does the attack deal half the damage they would have dealt, or half your normal damage?
Sentai abilites;
Enhanced shield: I haven't found a shield-related sentai ability, except perhaps the sentai knight thing. Did I miss something, or is this meant to enhance that?
Enhanced visor: this is real weak comparatively. Perhaps blindsense 30istead of darkvision?
Favored Technique: what's a formula?
Greater Improved Suit; I think this ability should enhance the ability you chose with Improved Suit, not offer a new choice.
Heroic durability: I think the DR should be /evil, not /-
Team Amplification: Team player doesn't add a team bonus.
Archetypes:
Loner. I'm not gonna look too deep into army of one, but I've seen it around and it's usually viewed as balanced, so I'll go with it. Otherwise, it seems fine.
Magician: I have no idea what's going on here, honestly. I'll trust you on this.
Mysterious Gaurdian: Looks good! Again, not going into the discipline, but it looks sound otherwise.
Rider: Rider looks good to me. Where do I find stats for the clockwork steed?My Homebrew
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2012-05-26, 01:22 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Not a problem.
Gear-replacement is tricky. you have to make your option more attractive than the alternative. I think you pulled it off with henshin's armor, but I'm not sure about the sentai's weapon. It can come up to par with the use of sentai abilities, but I'm not sure about it. My suggestion is to roll the strike of justice ability into the sentai's weapon, which would put it over the top. Drop the move action activation and tie it so you only deal the damage with your sentai weapon.
Alter ego could probably be rolled into henshin.
Is team player a burst or an aura? Or, rephrased, does the bonus last if allies move out past 30 foot radius?
Sentai ability is out of order, it should be before team player.
Heroic legacy (defense) should specify if it's the deflection bonus, 'cause it could be interpreted to mean the armor bonus.
Power of teamwork confuses me. does the attack deal half the damage they would have dealt, or half your normal damage?
Enhanced shield: I haven't found a shield-related sentai ability, except perhaps the sentai knight thing. Did I miss something, or is this meant to enhance that?
Enhanced visor: this is real weak comparatively. Perhaps blindsense 30istead of darkvision?
Favored Technique: what's a formula?
Greater Improved Suit; I think this ability should enhance the ability you chose with Improved Suit, not offer a new choice.
No Speed/Power, just Speed/Speed.
Heroic durability: I think the DR should be /evil, not /-
Team Amplification: Team player doesn't add a team bonus.
Loner. I'm not gonna look too deep into army of one, but I've seen it around and it's usually viewed as balanced, so I'll go with it. Otherwise, it seems fine.
Magician: I have no idea what's going on here, honestly. I'll trust you on this.
In short- I cut out martial skill, pasted limited magic, and called it done.
Mysterious Gaurdian: Looks good! Again, not going into the discipline, but it looks sound otherwise.
Rider: Rider looks good to me. Where do I find stats for the clockwork steed?
And THIS is why a quick, non-gushing review really helps.Avatar by Ceika.
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2012-05-26, 06:21 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Alrighty, this idea is original and awesome. But there are a few problems. First, the moral bonus from suiting up steps on the bard's shtick a lot. So you might want to add that the bonus from suiting up works with all moral bonus to some degree. You have a few wording problems with the maneuvers thing. You need to change the first line to read
A Sentai can choose his readied maneuvers by exercising or meditating for 5 minutes.
~JBLGBTA+itP
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2012-05-26, 06:32 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
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2012-05-26, 06:36 PM (ISO 8601)
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2012-05-26, 11:32 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
*shrugs*
I like bards. They're one of my favorite classes, as well as being one of the better balanced (in my opinion) ones. So I'd play a bard.
First, Finisher needs clarification, because you deal 4d6 damage if it's at half of full, and 8d6 if it's at half of maximum. Finally, Heroic Speech (Inspire) needs to scale more, because at low levels it (again) knees the bard in the balls. And at higher levels it can still beat out IC.
Seems like a great class overall, although the effect is a bit spoiled since I don't like this genre much.LGBTA+itP
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2012-05-27, 01:44 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Well, it's intended to be a melee combatant who inspires his allies- sorta like a bardblade, but in one package with cheesy fight scenes. Though, thinking about it, reducing that to just damage might be in order...
You have a few wording problems with the maneuvers thing. You need to change the first line to read
Overall, it seems really well balanced, but I haven't read through the abilities yet, and they seem to be a big part of the class, so I'll be reviewing it more.
~JB
Hm. Clarifying.
Finally, Heroic Speech (Inspire) needs to scale more, because at low levels it (again) knees the bard in the balls. And at higher levels it can still beat out IC.
Seems like a great class overall, although the effect is a bit spoiled since I don't like this genre much.Avatar by Ceika.
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2012-05-27, 07:29 AM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Or for a bigger contrast, compare Carranger to Turbo. Carranger was a parody sentai that saved the series from the ratings drop it had been experiencing, and was loved deeply by its audience.
Turbo, on the other hand, tried to be a darker Power Rangers... using the aforementioned parody's footage, including a monster that trapped the rangers in a giant pizza. Yeah. Unlike its counterpart, Turbo caused the series' ratings to plummet so badly it almost killed its franchise (which was then saved by the massively popular and much better In Space).
It's good to see this is being revamped and completed at last. I was around for and contributed to Giant Brother's original thread, and I have to say, I love what you've done. I can't wait until I get the chance to use this in a D&D game.
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2012-05-27, 01:45 PM (ISO 8601)
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