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2012-06-13, 05:53 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Bumping this because it appears to have derped, and I want suggestions for a capstone for the new Rider archetype.
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2012-06-14, 11:42 PM (ISO 8601)
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- Jul 2005
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- WI, USA
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2012-06-14, 11:45 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
...Robo-Horse to suit of armor? Hm...
Maybe.
And DAMN, this thread doesn't want a 7th page.Avatar by Ceika.
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2012-06-14, 11:47 PM (ISO 8601)
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2012-06-15, 05:51 AM (ISO 8601)
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- Mar 2012
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Some kind of empowering ability for strikes could work, say a move action before the standard action of most strikes got gain empower or maximise on it. Could work and fits the classic rider called powerful attack trope. That or a full attack and move ability though a bit late for it and not quite as thematically linked.
It might be easier to work out a capstone if we could see how the rider progresses at is it now with out it. As it is right now I'm juts pulling ideas out of the air.
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2012-06-15, 07:07 AM (ISO 8601)
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- Oct 2008
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- Freljord
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
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2012-06-15, 07:27 AM (ISO 8601)
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- May 2012
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- Aldain
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
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(you can't take the sky from me)
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2012-06-15, 09:00 AM (ISO 8601)
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- Oct 2008
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- Freljord
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Homebrewer's Signature | Avatar by Strawberries
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2012-06-15, 09:15 AM (ISO 8601)
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- May 2012
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- Aldain
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
*shakes off the lurking coils completely*
I see! Redacted then. I mistakenly attributed the move with the creature instead of the trainer. More than likely because of the FOCUSSSS PAAAAWWNCH made me immediately imagine the creature saying it.
And just because I have to - (falcon punch)Last edited by TheWombatOfDoom; 2012-06-15 at 09:16 AM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2012-06-15, 10:04 AM (ISO 8601)
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- Feb 2010
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
I have been a trainer, a pokemon and a digimon, and I've been known to shout focus punch. >_>
(Although fighting moves are not my speciality.)Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2012-06-15, 10:41 AM (ISO 8601)
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- Oct 2008
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- Freljord
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Considering the light armor Henshin grants, with no penalties at all, shouldn't there be a feat that allows it to count as if you aren't wearing any armor? Would be handy for Monks. Perhaps ass a side-effect of Serene Sentai, alternatively?
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2012-06-15, 11:33 AM (ISO 8601)
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- Oct 2009
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- Central Florida, USA
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Avatar by Ceika.
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2012-06-15, 07:08 PM (ISO 8601)
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- Apr 2011
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
tried to come up with something before on the pirate pad but it kept exploding. is it working now?
though, howsabout a once per day ability that lets him make a move action, charging anyone in the path (or pounce-whilst-mounted, though that might work better for a lower level ability)
Edit: added some stuffz...Last edited by BlackestOfMages; 2012-06-15 at 07:21 PM.
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2012-06-15, 11:22 PM (ISO 8601)
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- Mar 2012
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2012-06-26, 08:12 AM (ISO 8601)
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- Jun 2012
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- Vancouver, WA
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Used this class in a 4th level Devil May Cry campaign, and from everything I could tell, he was perfectly balanced with the monsters. His Henshin powers made him try to finish the fight early, but they didn't make him one-shot enemies. Great job!
I am an Oxymoron. Calm, cheery, deadly, furious.
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2012-06-26, 12:24 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-06-26, 01:56 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Added: New Rider Archetype, Primal Warrior series of abilities, some other suggested abilities from the 'pad, after a little tweaking.
I need thematic ideas for short ability chains. Primal Warrior and Timestepper are examples of the type of idea I want.Last edited by The-Mage-King; 2012-06-26 at 01:59 PM.
Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-06-26, 02:16 PM (ISO 8601)
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- Jun 2012
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- Vancouver, WA
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Yup. The other two party members were very fragile, so he rushed in (had the Knight power, so, he was much tankier) and using him as a meat sheild, the other two got into flanking position and they destroyed the, for lack of a better term, boss.
You did a great job balancing this class.I am an Oxymoron. Calm, cheery, deadly, furious.
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2012-06-27, 12:14 AM (ISO 8601)
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- Jun 2012
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
I love this class. I'm writing a one-shot adventure for my D&D group using a group of warforged sentai. The spin I'm taking on the ACF is that Henshin is the colored warforged state with specialized looks for each sentai and the Alter Egos are generic uncolored warforged (for unmorphed battle) and a humanoid that is unique to each sentai. The focus for their morphing is a ring of elemental command that gets activated before the third encounter. Since the first encounter is going to be at too low of a level for Suitless Weapon, they're already equipped with the normal version of their weapon and it becomes the Sentai Weapon when in Sentai form. I'm also limiting the use of the Red Sentai's Finisher to either solo melee or ranged with full assistance from the other 3 sentai. The story reason is that the source of the finisher is the Military weapon that allows the other Sentai Weapons to be combined into a ranged weapon. Think Power Rangers Zeo where the Zeo Blaster was built on top of the Red Ranger's Zeo Laser Pistol and Zeo Laser Blade.
Cast (Alter Ego race/Ring Element/Sentai Element/Theme/Archetype) [Sentai Weapon]
(PC) Unit-01 Red (Human/Fire/Fire/Military) [Bastard Sword (primary) & Short sword/Hand crossbow (Military Sentai)]
(PC) Unit-02 Blue (Half-elf/Water/Cold/Ninja) [Ninja-to x2]
(PC) Unit-03 Yellow (Dwarf/Air/Electric/Beast) [Dwarven Urgrosh]
(PC) Unit-04 Green (Elf/Earth/Acid/Insect/Magician) [Longbow]
(NPC) Unit Alpha White (Human/Shooting Stars/Force/Draconic(all)/Mysterious Guardian) [Sun Blade & The Bastard of Exalted Heroism (Tome of Artifacts)]
(NPC) Unit Omega Black (Dragonborn/Vile Weapon Ring(Book of Vile Darkness)/Force/Draconic(all)/Psycho Ranger) [Nightblade(Ultimate Magic Items) & Midnight Blade(Book of Vile Darkness)]
(NPC) Units P1-P4 are Psycho Counterparts of Units 01-04 but with Vile Weapon Rings in addition to their elemental rings
I have an idea of what I'm going to do for each encounter but need help coming up with the creatures to write up for the third encounter. The first encounter is the 4 sentai taking on a group of 4 generic warforged sentai that are uncolored and use force unarmed as their sentai weapon. Second encounter is the elemental sentai (ES) & mysterious guardian (MG) NPC vs elemental psycho sentai (EP) and boss psycho sentai (BP). Third encounter is going to be the giant robot battle (Megaforged) finale to the adventure.
These are the levels for characters in each encounter:
Encounter #1: Elemental Sentai 7, Uncolored Psycho Sentai 7
Encounter #2: ES 11, MG 15, EP 13, BP 20
Encounter #3: No clue yet
That one is going to have two different versions of it depending on whether or not the MG dies in the second battle. If the MG lives (A), then the ES gain access to his Half-Dragon Megaforged in the third battle vs psycho versions of their Megaforged. If the MG dies (B), then the BP absorbs the MG's powers and it becomes a much harder battle between the Elemental Megaforged and the Psycho Two-Headed Dragon Elementalforged.
Each ES and EP has a Elementalforged which will be in a Huge animated object/vehicle with a monster template added for each sentai and with Sentai class skills and abilities. When all 4 Elementalforged Henshin at the same time, they form a Megaforged which will be a Gargantuan animated object/vehicle/warforged. The Elementalforged of the MG and BP are going to be Gargantuan dragon/animated object/vehicle Dragonforged and are capable of becoming a Half-Dragon Megaforged on its own. The Megaforged Henshins will be considered to not have a time limit. However, an Elemental Megaforged and a Half-Dragon Megaforged can Henshin into the Elemental Dragon Ultraforged, which will operate under the same rules of a normal Henshin. The Two-Headed Dragonforged is of Colossal size and Henshins into the Two-Headed Dragon Ultraforged. The Ultraforged will be of Colossal size to reflect the size increase from the increased number of combined Elementalforged.
I started thinking about the battle mechanics of the Megaforged state but haven't set anything down firm. My first idea is to have each sentai be limited to what it can do to control the Megaforged. Based on the configuration I have in mind for my Megaforged, this is what each sentai would control:
Red: Body. Activates Sentai abilities and can do other sentai's action
Green: Left arm. Ranged weapon attacks
Yellow: Right arm, Melee weapon attacks
Blue: Legs, Movement
In addition to the controls above, the sentai would be able to activate their ring abilities with caster level equal to the Megaforged ECL. This is where the red sentai becomes a flexible aspect of the Megaforged by being able to assume master control over the Megaforged when the other Sentai are using their ring abilities.
Any input or critique on what I've come up with would be most appreciated. Especially helping me figure out what monsters to use for the Elementalforged.Last edited by zhdarkstar; 2012-06-27 at 04:54 PM.
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2012-07-02, 12:19 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Honestly? I'd skip the combining part. Because that removes some fun for each player.
My current draft of the "Giant robot" PrC has no henshin, because no one wants to have to sit down while someone else controls their character.
Also, updated the Magician Archetype, because the 2nd level ability could get stupid, quick.Avatar by Ceika.
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2012-07-02, 12:24 PM (ISO 8601)
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- Apr 2011
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2012-07-02, 12:28 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-07-02, 05:29 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
So, uh, remember a while back when I talked about a potential game I could run?
Yeah.Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-07-03, 03:36 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
So, added a feat from the pad (yes, Blackest, it was one of yours), and tweaked some wordings a bit.
Considering making a Dvati Sentai ACF, just because, but that needs thoughts on clarity and such...Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-07-05, 05:04 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
mesningless post requested by TMK so he's not quad posting...
also, communicators now so my game can go head without needing to faff around with rings and shizz...Last edited by BlackestOfMages; 2012-07-05 at 05:05 PM.
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2012-07-05, 05:47 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Thanks for being subtle about it.
also, communicators now so my game can go head without needing to faff around with rings and shizz...
Anyway!
Added: Sentai Items, new chain of abilities for Psychos, new abilities for Musician Sentai, new item related ability (thank you, Blackest).
Revised some wordings.
Still wanting sub-theme suggestions. Like a second ability for the Insect sub-theme I'm working on.Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-07-05, 05:55 PM (ISO 8601)
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- Apr 2011
Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
whats the first ability of the bug subtheme?
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2012-07-05, 05:57 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Going to be a compound-eye type thing. That one on the pad.
Avatar by Ceika.
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Using a different color of text for sarcasm is so original.
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2012-07-05, 07:47 PM (ISO 8601)
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
I feel like we are short on level 3 sentai abilities...
Insect themes. Exoskeleton, many limbs, antennae, ewwwww it's creepy, why won't it die, there are hundreds of them, there are small ones coming from the big one, oh god oh god someone get a flamethrower.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2012-07-05, 08:16 PM (ISO 8601)
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- Mar 2011
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- Brazil
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Re: It's Morphin' Time! (3.P Base Class/Archetypes) (WIP)
Wings possibly with a mechanic similar to the Alchemist discovery might be a fitting option.
Or maybe a scaling poison effect for your attacks.
EDIT: On a more kamen rider note, I did feel the lack of a proper finishing strike (ridaaa punch!!), not sure if it would be really necessary or if it can't be covered with discipline maneuvers, but it's something I felt it was lacking for building a kamen rider.Last edited by Larpus; 2012-07-05 at 08:20 PM.