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  1. - Top - End - #451
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Alistar turns to face the two bandits as he draws his swords. He doesn't say anything to these men. He just smiles cruelly as he steps into the melee.
    Spoiler
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    Focusing on one of the bandits, then the other. Two-weapon fighting as always.

    Longsword
    (1d20+5)[19]
    Damage
    (1d8+4)[11]

    Shortsword
    (1d20+4)[7]
    Damage
    (1d6+4)[7]

    In Case of Crits
    Spoiler
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    Longsword Confirmation
    (1d20+5)[10]
    Damage
    (1d8+4)[5]

    Shortsword Confirmation
    (1d20+5)[18]
    Damage
    (1d6+4)[8]

    Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

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  2. - Top - End - #452
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor's steady slog brings him to the ruins, and his held dweomer prepares to spill out, as he throws the spell at the twirling form of Alistair.

    Spoiler
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    Not sure how magic works here. I'll rewrite anything needed. NOW I'm using Bull's Strength on A-man.

    AC: 21.
    HP: 21
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  3. - Top - End - #453
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple and Fermor reach the ruins, as a couple of arrows whistle past them!

    MAPLE
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    Right, keeping things going so I hope you don't mind the brief puppetry. I gave you a double move, so you're at the ruins. If you want to do any swift or free actions, I'll give you one extra in your next post.


    Fermor's spell enhances Alistar, as the burly ranger holds his position at the tower, and carves one of his assailants down with a rapid series of slashes. His last opponent is parried, with a savage sweep of his off-hand's blade.

    ALISTAR
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    You just got a Bull's strength cast on you, so take that into account for the rest of the fight.


    Inside the ruins, the Julian-thing uses clawed, distorted hands to slash apart one of the men fighting him. His foe backs up, fumbling for another clay pot, but his throw goes awry and catches a leaning wall aflame.

    Brin's arrow grazes the man scrambling toward her, and she easily ducks under his sweeping blade.

    Roqoan's assailant manages to land a solid hit, before the sorceror gets his spell off. The rough man's triumphant snarl turns into a puzzled look as the sorceror breathes a puff of magic into his face. Roqoan's attacker goes glassy-eyed and crumples to the ground, senseless.

    ROQOAN
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    8 points of damage! Ouchie.


    Meanwhile, Falgram seems irritated as two of his men fall.

    "Damn it all, they DO have a werewolf! Argin, Vodoli, help Siemon. We need to kill that thing, FAST!" The two who had been firing arrows at the approaching armored folks drop their bows and ready to assault the abomination that is Julian.

    For his part, Falgram smiles, revealing broken teeth.

    "Fortunately, I prepared for just such an eventuality. Eat SILVER, beast!"

    He whips out a smaller metal-and-wood contraption from the depths of his cloak, and a smaller BANG echoes throughout the ruins, as smoke plumes around Falgram. Julian staggers!

    JULIAN
    Spoiler
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    Right, that's 8 points of damage. Fortunately, you don't really care that it's a silver ball. Still, OW.


    Distances
    Spoiler
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    Everyone's at the ruins or at the tower, so it's a moot point. There are five regular bandits left standing, and Falgram up on the tower. If you've got any questions, let me know.


    TURN 5
    Last edited by Lost Demiurge; 2012-06-29 at 09:25 AM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  4. - Top - End - #454
    Titan in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    Ow. Need to drop these guys fast, can't take any more hits. Also, can Alistair get in flanking position?


    Julian staggers under the shot, the fog of battle damping the pain of his deteriorating condition as he pauses to allow Alistair to move into position before launching himself at the men surrounding him.

    Spoiler
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    bite (1d20+8)[27]
    damage (1d8+6)[10]

    claw (1d20+8)[13]
    damage (1d6+6)[8]

    claw (1d20+8)[13]
    damage (1d6+6)[8]

    5' step as needed to land attacks, targeting any that are getting flanked by Alistair for the +2 and 2d6.

    Sneak attack, if applicable
    (2d6)[7]
    (2d6)[5]
    (2d6)[11]

  5. - Top - End - #455
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor smashes over a few pieces of low rubble, the dust ricocheting with loud pings from his thick armor, and he brings the enormous shield to bear. "I am FERMOR! SON! OF! GLORY!" he bellows, charging into the fray with an fearsome angle-bladed axe, and dealing a powerful blow.

    Spoiler
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    Yup. Dwarves would totally yell that way.

    I think.

    Attack - (1d20)[1]
    Damage - (1d10)[9]

    Dear heavens I have bad attack.

    EDIT: LOLOLOLOL. Now to hope the GM doesn't use critical fumbles...
    Last edited by SamBurke; 2012-06-29 at 09:57 AM.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  6. - Top - End - #456
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Over the sounds of the fight, Alistar just barely hears Falgram talking about a werewolf. And then he realizes that they're talking about Julian. He begins to loudly laugh as he steps forward to cut down the bandit in front of him.
    Spoiler
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    Man, it's this point that I really wish I had my hybrid form. "Oh, you think THAT'S a werewolf. No no no, THIS is a werewolf!"

    Oh well, sword time.

    Longsword
    (1d20+7)[16]
    Damage
    (1d8+6)[10]

    Shortsword
    (1d20+6)[25]
    Damage
    (1d6+6)[8]

    In Case of Crits
    Spoiler
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    Longsword Confirmation
    (1d20+7)[15]
    Damage
    (1d8+6)[13]

    Shortsword Confirmation
    (1d20+6)[23]
    Damage
    (1d6+6)[12]

    Last edited by Sithis; 2012-06-29 at 09:58 AM.
    Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

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  7. - Top - End - #457
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin quickly looses two more arrows directly into her opponents body each one carefully aimed so they strike their target.

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    Perfect shot on the first arrow then regular on the second since I am flurrying!
    to hit 1 (1d20+8)[25]
    perfect shot (1d20+8)[19]
    damage (1d8+3)[9]
    2nd attack (1d20+8)[28]
    damage (1d8+3)[10]
    Blarg...

  8. - Top - End - #458
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    Crit confirm on second shot
    (1d20+8)[23]
    damage (2d8+6)[20]
    Blarg...

  9. - Top - End - #459
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    Free of anybody immediatly attacking him, Roqoan looks at Falgram up in the tower and decides to do something about him.
    Once he has cast his spell, he will drop to the ground to stay out of line of sight of the rest of the bandits, unless there's somebody close enough to attack him.

    Spoiler
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    Roqoan casts grease on top of the tower where Falgram is.
    I was thinking about sleep, but since he's a boss-like character i fear his will save may be a bit too high.
    Roqoan also drops to the ground unless somebody is close enough to threaten him. If that happens he will move back as far as he can.

    HP at 2, so i wouldn't object to some healing, AC still at 16.


    Funny thing i was thinking about doing: cast the 'Light' spell on his gun.
    You all know how looking into a light source screws up your vision? I was thinking i could do that to render his gun unusable.
    But then he pulled out a second gun, so my plan went out the window.

  10. - Top - End - #460
    Troll in the Playground
     
    Flumph

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple

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    No problem, it was what I wanted anyway.


    Maple decides to leave the ones out here to her allies, and proceeds towards the entrance of the tower as fast as she can.

    Spoiler
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    DM, can you translate this to movement towards the entrance or to as close to the entrance as possible? I'm not sure how to maneuver her in this situation...
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
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  11. - Top - End - #461
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    With two sweeping strokes, Alistar cuts down the bandit by him!

    Meanwhile, fifteen feet away, Julian's claws are starting to falter... He rips into the man in front of him, who staggers and returns the favor with a grazing slash. His vision starts to cloud with red...

    And then Falgram finishes reloading the pistol, and levels it at him again. With a precise shot, he blows a hole through Julian's chest. "Goodbye, freak!"

    JULIAN
    Spoiler
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    10 points of damage, total.


    He topples, and the remaining bandits breathe a sigh of relief, as they close in on the two dwarves.

    This is a mistake. The one facing Fernor is clearly shaken by his posturing, and almost drops his sword, fumbling so badly. The second one takes a step back in horror, as Brin puts an arrow THROUGH number three's neck, sending him crashing to the ground with blood spurting everywhere.

    And Maple runs up to the tower's door, just beyond Alistar. It's made of old wood, with planks nailed over it. Looks sturdy, but a lot of the wood is weathered and gouged.

    Profession - Carpentry 15, or Craft-woodworker 15, or Knowledge Engineering and Architecture 18, or Perception 20
    Spoiler
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    One of those planks over the door has smudges of black powder by it, and is kind of bulging. It looks kind of like a trap.


    Falgram chuckles, as he sees Maple rush up. "Now what do you think you're going to doOOOOO-"

    He abruptly falls on his rump, and you lose sight of him behind the lip of the tower, as Roqoan feels the magic take hold and coat the top of the annoying structure in grease.

    ENEMIES
    Spoiler
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    1 bandit on Fermor. 1 bandit (not looking too happy about it) on Brin. 1 bandit standing by Julian, checking to make sure his insides are not outside. 1 Falgram up on the tower, currently out of sight because grease rocks.


    TURN 6
    Last edited by Lost Demiurge; 2012-06-29 at 01:36 PM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  12. - Top - End - #462
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin is the calm amdist the storm, her form is graceful and her aim true, the world around her is fluid and slowed as her zen state takes hold. Grasping another set of arrows she looses them on her newest opponent, not caring of her surroundings just focused on those few moments.

    Spoiler
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    Perfect shot again on the new comer for first arrow
    attack 1 (1d20+8)[26]
    perfect shot (1d20+8)[15]
    damage (1d8+3)[10]

    attack 2 (1d20+8)[15]
    damage (1d8+3)[6]

    perception for fun (1d20+11)[18]
    Blarg...

  13. - Top - End - #463
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    "The three of you, surrender. Now.
    I just killed Falgram with my magic. You three could be next if you don't throw down your weapons."

    Roqoan points his crossbow at the one standing over Julian, ready to fire if they don't listen to him.

    Spoiler
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    Bluff to make them believe Roqoan killed Falgram: (1d20+10)[22]
    Intimidate to make them surrender: (1d20+10)[18]

    In case they don't surrender, Roqoan will fire at the one standing over julian.
    attack: (1d20+3)[4]
    damage: (1d8)[6]

    Edit: great attack roll yet again....
    At least my social rolls tend to be relatively high.
    Last edited by Steckie; 2012-06-29 at 03:27 PM.

  14. - Top - End - #464
    Troll in the Playground
     
    Flumph

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple

    Maple thinks for a second, and decides to get a second opinion. She runs towards Julian and plants a heal on him.

    "Hey Scientist Julian, can you throw some fire on that door over there?"

    Spoiler
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    Move Action: Move to Julian's unconscious body.
    Standard Action: Lay on Hands (2/5)
    - (1d6+1)[7] + (1d6)[5]
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
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  15. - Top - End - #465
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor steps forward, swinging his axe wildly, hoping for a heavy blow to land. Alas, it does not. The heavy axe spins with the force of the dwarven charge, twirling without any visible path through the air like a drunken cyclone.

    Spoiler
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    Intimidate - (1d20)[3]If that's an action, disregard. It's for an aid another to the main Intimidate roll by Roquan.

    Attack, Charge: Attack - (1d20+2)[9]
    Damage - (1d10)[6]

    The description came *after* I knew the crappiness of the rolls. Dear heavens.
    Last edited by SamBurke; 2012-06-29 at 05:47 PM.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  16. - Top - End - #466
    Titan in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    The still-monstrous Julian coughs as he stands, quickly looking around to see what he missed.

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    Tricky situation, because it depends on the enemies reaction and locations.

    If standing provokes, he will attack from the ground, taking the -4 penalty (full attack, or standard action if the first hit drops and he can then stand without provoking).
    If he can stand and the bandits are still fighting, he will attack (standard action, single bite).
    If they are not attacking, he will stand and give Maple a vial of alchemist fire.

    (1d20+8)[24] (-4 if prone)
    damage (1d8+8)[11]

    (1d20+8)[10] (-4 if prone)
    damage (1d6+8)[11]

    (1d20+8)[24] (-4 if prone)
    damage (1d6+8)[13]

    Thanks for the heal!

  17. - Top - End - #467
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Alistar steps over the bodies of the dead bandits, whistling as he goes. His gives his shortsword a quick flourish before attacking the nearest of the bandits that is still resisting.

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    If Roquan's attempt to get any to surrender works, I don't attack the ones who do, but I otherwise walk over too and attack the nearest bandit. I believe it's just one attack this time because I don't get the full attack. Not sure if I'll end up flanking with anyone, but if I do, +2 to hit and +1 to damage. (Yay dirty fighter trait!)

    Longsword
    (1d20+7)[17] (+2 if flanking)
    Damage
    (1d8+6)[13] (+1 if flanking)

    In Case of Crit
    Spoiler
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    Confirmation
    (1d20+7)[20] (+2 if flanking)
    Damage
    (1d8+6)[7] (+1 if flanking)


    And then the perception check.
    (1d20+7)[10]
    Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

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  18. - Top - End - #468
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Riddled by arrows, Brin's foe falls, leaving the young dwarf standing next to two twitching, bleeding corpses.

    Fermor's foe hastily parries the dwarf's attacks, failing to find any opening in the cleric's defense. He falls nonetheless, as Julian darts forward and cuts him down from behind.

    The remaining bandit hesitates as Roqoan bluffs... He's not surrendering, but he's looking around and not liking the odds at all. He doesn't stop Maple as she darts up and heals Julian. This is his doom, as Julian tears a huge chunk out of his leg, and he falls to the ground, arterial spray painting the Julian-abomination's fur.

    During the fray, Sneeg's head heaves into view up over the parapet again. He's furious. He yells incoherently as he sees his men in the process of getting cut down.

    Plucking the round sphere from the lip of the tower, he lights a string on the side of it with his still-smoking pistol's barrel, and chucks the granado into the back rank of adventurers.

    JULIAN, ALISTAR, and MAPLE
    Spoiler
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    Reflex save DC 15, please. Oh, and you're getting +1 to this roll because of your cover. Fail and take (2d6)[6] damage. Succeed and take half of that, rounding down odd numbers.


    TURN 7
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  19. - Top - End - #469
    Titan in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Julian turns away from the blast, arms shielding him from the worst part of it as he stands, then shakes his head to gain a touch of clarity, wincing as he does. "Proximity to tower provides shelter from overhead attack. Door problematic."

    He looks at Maple. "Demolition suggested? Wait a moment, healing required."

    Nodding to the archer, "Provide cover, please." He draws a small vial, gulping it down as he moves toward the door and begins rummaging through his pockets.

    Spoiler
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    I assume there are no bandits left here. If Julian stood last round, he will chug his CLW extract and move toward the door. If he is still prone, he will stand and move for cover near the door. The plan is to hit it with a few vials of grease, then the alchemists fire.

    CLW (1d20+3)[15] re-roll OOC 5
    Last edited by stack; 2012-06-30 at 07:51 PM.

  20. - Top - End - #470
    Troll in the Playground
     
    Flumph

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple

    Using the Ruins and her Weapon for cover, she thinks of a way to provid cover.

    "Yes, it would appear that the door might be rigged to explode, so maybe we can throw some fire or acid on the door to trigger the explosion from a safe distance. Though disarming traps is not my forte... I miss Felix..."

    Maple will load a smoke pellet into her sling, and fling the the stone at Falgram.

    Spoiler
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    Free Action: Load Sling
    Standard Action: Smoke Pellet Strike vs Falgram's Touch AC
    - Attack: (1d20+7)[12]
    - Effect: DC 13 Fortitude save. If the save fails, the target is nauseated for 2 rounds.
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
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  21. - Top - End - #471
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Alistar tries to dive away from the explosive...
    Spoiler
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    Reflex, at +1 from the cover
    (1d20+6)[21]


    ...and manages to escape with some cuts and bruises. He does his best to get back into the cover of the ruins. He lets his swords fall to the ground as he pulls out his bow, aims up at where Falgram is, and let's looses an arrow. As he leans back into cover, he turns to the others.

    "The door is trapped? Glad I didn't just charge into it. Blowing up the trap might work. Alternately, I could just try to go over the wall.

    Spoiler
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    Dropping weapons is a free action, a move to pull out the bow, and a standard to fire it. I THINK my actions for this turn work.
    Edit: Right, you can't edit in rolls. This attack will be in the OOC chat.
    Longbow
    [roll]1d20+4[/roll]
    Damage
    [roll]1d8+4[/roll]

    In Case of Crit
    Spoiler
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    Confirmation
    [roll]1d20+4[/roll]
    Damage
    [roll]1d8+4[/roll]

    Last edited by Sithis; 2012-07-01 at 12:39 AM.
    Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

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  22. - Top - End - #472
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    Following the lead of the others, Roqoan fires a shot at Falgram on top of the tower.

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    Attack: (1d20+3)[18]
    Damage: (1d8)[2]

    HP 2, AC 16, nothing new there.

  23. - Top - End - #473
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    (Puppeting Fermor and Brin. Don't forget, you guys can do this too!)

    Falgram's grin of glee turns to a curse as he slips and falls again. Struggling once more to his feet, he scoops up his musket and fires a shot from his hip at the closest target that's at a good range... Fernor! With a resounding clang, the dwarf rocks on his heels, as blood sprays out behind him.

    FERNOR
    Spoiler
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    16 points of damage, ouch!


    Gritting his teeth, the dwarf calls upon his god, and your wounds knit along with his own...

    EVERYONE
    Spoiler
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    Heal (2d6)[4] points of damage, please.


    Of the shots raining down upon Falgram, only one of Brin's comes close... And as she watches, Falgram shows his grit... Diving for cover and out of sight at the last second, and escaping the arrow by a hair.

    Meanwhile, Julian makes his way to the door unmolested, and is able to throw a vial of grease upon it.

    TURN 8
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  24. - Top - End - #474
    Titan in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    For puppeting each other, would it help to have a table of sheet links? They can be hard to find for the two newer characters.


    Julian steps back from the door and tosses a vial of alchemist's fire. Addition of fuel prolongs ignition, increasing odds of structural damage/trap demolition. Alacrity required, attacks unmitigated. Observe progress, additional fuel may be required.

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    attack (1d20+4)[7] vs AC 5?
    damage (1d6)[3] +2 for INT from alchemist, 5 total
    next round (1d6)[3]

    The notion was that the grease would keep the fire going longer or do more damage, not sue how you want to handle it.
    Last edited by stack; 2012-07-02 at 11:52 AM.

  25. - Top - End - #475
    Ogre in the Playground
    Join Date
    Sep 2009
    Location
    Belgium
    Gender
    Male

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    Roqoan moves close to the base of the tower near the door, hoping to stay out of the range of the gun. He also makes sure he doesn't walk too close to the fire.

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    AC 16, HP 6 thanks to the heal

  26. - Top - End - #476
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor stumbles to his feet, chest heaving blood. "Curse you, bandit..." he manages to slur out. "Eat Dwarven steel!" With that, the Dwarf throws his axe; its bulky edges slice through the air with a whistling efficiency, commonplace with such make, before it crushes into the bandit leader's arm, embedding deeply.

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    That was waaaaaaaay too close for comfort. Good thing I've got a throwing axe! That's also a war-axe.

    Attack - (1d20)[18]
    Damage - (1d10)[3]

    EDIT: Assuming that's a hit. Tell me if otherwise.
    Last edited by SamBurke; 2012-07-02 at 04:12 PM.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  27. - Top - End - #477
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2010
    Location
    ☢CAUTION☢
    Gender
    Male

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple

    The young Paladin waits to see the results of the fire and oil on the door.

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    Standard Action: Total Defense for now
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
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  28. - Top - End - #478
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin draws two of her smoke arrows with a grim smile she prepares for the coward to show his face when he comes to take another shot.

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    Sorry I was away for the long weekend at the lake with no reception.... anyway I am ready a furry of Arrows at the site of sneeg coming to take a shot so he cannot dive out of the way... I will roll both attacks as a well so you don't have to wait and if he doesn't show then no biggy. The smoke arrows will prevent him from long ranged pot shots.

    attack 1 (1d20+7)[26]
    damage (1d8+2)[6]
    attack 2 (1d20+7)[13]
    damage (1d8+2)[9]
    Blarg...

  29. - Top - End - #479
    Bugbear in the Playground
    Join Date
    Feb 2009
    Location
    The void beyond the world
    Gender
    Male

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    As Julian works on getting the door open, Alistar replaces his bow and retrieves his swords. He then prepares to move should the alchemist get the door open.

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    Putting my bow away and picking up my weapons are both move actions, so that's all I can do for now.
    Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

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  30. - Top - End - #480
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

    Join Date
    Nov 2008

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Though Brin and Fermor wait, Falgram does not show himself above the parapet. They hear scuffling noises... He's doing SOMETHING up there.

    Then Julian throws a jar of alchemist's fire on the door.

    It burns for precisely 2 seconds, then with a WHUMP, a good portion of the door is gone, and the ground in front of it is sprayed with nails, bits of pottery, and other shrapnel. Looks like there was (keyword WAS) a granado in the door.

    There's a yell from inside the tower as Alistar pushes himself past the smoking wreckage.

    INSIDE THE TOWER
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    Not much to look at, in this 30 foot diameter room. A couple of bedrolls and footlockers arranged on the floor, and a short curving stair in the back leading up presumably to the top. Two additional bandits are here... Including the one you saw by the trap-filled glade. He's heavily bandaged, and both are wielding shortswords.


    TURN 9
    Last edited by Lost Demiurge; 2012-07-03 at 10:54 AM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


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