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  1. - Top - End - #481
    Titan in the Playground
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    Jun 2011

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Julian looks into the opening. "Falgram's bounty specified alive. Others inconsequential." he growls, then gulps down another vial before moving cautiously ahead.

    Spoiler
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    shield, +4 AC for 3 minutes
    moving into the tower but not adjacent to either baddy

    AC 22, HP 15/23

  2. - Top - End - #482
    Bugbear in the Playground
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    Feb 2009
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    The void beyond the world
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar (who did not, actually, throw the alchemist's fire last turn)

    As the door is blown off it's hinges, Alistar quickly moves forward to join Julian in entering the structure.

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    If I'm close enough that I can move and then attack a bandit, I'm doing that. Otherwise, double move to get myself in the place and into attack range.

    Longsword
    (1d20+7)[9]
    Damage
    (1d8+6)[12]

    In Case of Crit
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    Confirmation
    (1d20+7)[16]
    Damage
    (1d8+6)[9]

    Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.

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  3. - Top - End - #483
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    Roqoan stays close to the wall of the tower so Falgram can't aim the gun at him. He looks around the corner of the broken door and tries to put both men to sleep before they are cut down by Wolf and Wolfie.

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    Moving to the hole that once was a door, casting sleep DC 15.

    HP 6, AC 16

  4. - Top - End - #484
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin noticing that Steeg hadn't popped up decides to move towards the tower and shoot through the opening at one of the remaining bandits, specifically the one that is bandaged.

    Spoiler
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    One shot with a regular arrow after moving 15 feet closer (rough terrain boo!)
    Attack (1d20+10)[27]
    damage (1d8+3)[6]
    Blarg...

  5. - Top - End - #485
    Troll in the Playground
     
    Flumph

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple

    Maple moves into the building after giving Julian a thumbs-up for doing such a magnificent job with that door. Maple will leave the two bandits to the others as she fears that Falgram will make an escape and continues up the stairs.

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    Standard + Move Action: Double Move (40ft)
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
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  6. - Top - End - #486
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    "Don't kill the..." Fermor begins to say, his words useless as a long, barbed, dwarven arrow sinks into the skull of one of the robbers.

    Rushing up the stairs, he prepares himself to take Falgram himself.

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    All movement this turn! Up to 80', I believe, if needed.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
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  7. - Top - End - #487
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar moves into the tower, but his slash goes wide of his target! His foe manages a grazing cut with his own blade, before backing up hastily... )

    ALISTAR
    Spoiler
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    Take 3 HP of damage


    Roqoan's sleeping spell then takes hold, and the bandit staggers and falls. The bandaged one next to him also falls over, snoring soundly. Brin is left with a choice... It's an easy hit on the one she was aiming at, but he's out. Will she kill the man in cold blood?

    Meanwhile, Maple and Fernor charge up the stairs, and straight into the slick spot created by Roqoan's Grease spell!

    MAPLE AND FERNOR
    Spoiler
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    Reflex save, DC 15 please! Failure means going prone.


    From across the roof, Sneeg finishes loading his last firearm while lying prone, rolls up to one knee, and blasts at Maple with his musket! With a CLUNK, the weapon coughs and smokes, and he scowls as he clears the chamber with a shake of his arms. "Damn thing!" He then stands up straight, fast-drawing his pistol as he goes...


    TURN 10
    Last edited by Lost Demiurge; 2012-07-03 at 06:55 PM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  8. - Top - End - #488
    Troll in the Playground
     
    Flumph

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple

    Standing firm on the slick surface of the grease,

    "I must know..."

    She attempts to detect the evil nature of the man, before walking up to him.

    Spoiler
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    Standard Action: Detect Evil
    Move Action: Walk towards Sneeg(?) and attempt to block his escape route.
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
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  9. - Top - End - #489
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    Brin shot before waiting for the spell to take affect, she didn't know what was happening in the heat of the moment so this arrow will count.


    Brin draws another arrow, a cold look upon her face This scum does not deserve life, their cruel faces and deceitful actions speak for themselves. It is time for them to face JUDGEMENT. She pulls back the bow string and anchors it to her cheek, as she focuses on her target her serene calmness begins to fade. She realizes with horror at what she is doing and how she is using her master's technique. She carefully eases the tension on her bow and drops to her knees while a solitary tear runs down her mask.
    Blarg...

  10. - Top - End - #490
    Titan in the Playground
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    Jun 2011

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Julian watches the two men fall to the ground, a look of disappointment crossing his face. A shrug proceeds him following the others up the stairs. He picks his way carefully across the grease, then, once on firmer footing, seeks to take a bite from their foe. (If he can reach him in one 30' move. Otherwise he just closes to an adjacent space with a double move)

    Spoiler
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    reflex for the grease (1d20+5)[21]

    attack if he doesn't fall (1d20+8)[25]
    damage (1d8+6)[11]
    (If he can reach him in one 30' move. Otherwise he just closes to an adjacent space with a double move)

    I'll likely be off-board till Thursday night or Friday, so bot me as needed. Julian will fight, then heal.
    Last edited by stack; 2012-07-03 at 08:57 PM.

  11. - Top - End - #491
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    Roqoan climbs the stairs, and sticks his head around the corner to look at what's happening. He's sure the others can handle this, but he'll just help them out anyway.
    He fires his crossbow at Falgram, but tries not to kill him with it.

    Spoiler
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    Moving up to the tower, but staying near the stairs.
    Nonlethal crossbow attack: (1d20-1)[5]
    Damage: (1d8)[5]

  12. - Top - End - #492
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor's heavy armor weighs but little as he leaps the grease, smashing down with an earth shattering reverberating pulse of metallic impact. Running up the stairs, he readies his bare fists to answer to the bandit captain.

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    Reflex - (1d20-1)[18] Dear heavens, I'm going to fail this...

    EDIT: I DIDNAE! BOOYAH!
    Last edited by SamBurke; 2012-07-03 at 10:49 PM.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  13. - Top - End - #493
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Alistar glances back at the cry dwarf with a look of concern on his face as he moves up the stairs to the top of the tower, doing his best not to slip on the grease...

    Spoiler
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    Reflex
    (1d20+5)[19]


    When he reaches the top, he moves past Roquan to try and get into melee range of Falgram.

    Spoiler
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    Not sure what the movement required is but it's probably more than 30 feet, and thus I'll be double moving to get close. On the off chance it's not, I'll have an attack roll in the OOC.
    Last edited by Sithis; 2012-07-04 at 11:55 AM.
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  14. - Top - End - #494
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Maple
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    You detect evil within that 60' area. Do you wish to continue concentrating?


    Alistar manages to slide across the grease and charge Falgram, followed closely by the Julian-creature. The ranger's swords swing wide, but a low claw sheds the first blood that Falgram's spilled so far. Fernor charges into the gap... Now all three of them have Falgram trapped against the edge of the wall. Roqoan's crossbow bolt goes wide...

    The man eyes his smoking musket, looks at his pistol, does some quick math and shakes his head. "Ta, then, gentlemen and lady."
    And with a flawless backflip, he evades the parting swipes as he tumbles off the tower, and lands perfectly in the ruins below. He looks left, looks right, scowls at the sight of Brin, then picks his way out of the ruins, heading toward the woods. And your horses.

    Good thing you left them half a mile back...

    EVERYONE
    Spoiler
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    Don't forget to roll your reflex save if you're on the grease. So everyone except Brin and Roqoan at this point.


    TURN 11

    NOTE TO FOLKS WHO WISH TO DUPLICATE THIS ACROBATIC FEAT
    Spoiler
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    DC 20 to jump from the tower and land safely in the ruins. If you fail, roll 2D6 damage against yourself and you'll be prone when you hit.
    Last edited by Lost Demiurge; 2012-07-06 at 09:41 AM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  15. - Top - End - #495
    Titan in the Playground
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    Jun 2011

    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    reflex (1d20+5)[23]

    do we get an AOO for him leaving, or did he make his acrobatics check VS our CMD + 4 (from the +2 per additional person you are avoiding) ie 24 for Julian?

    Tactically, I say Brin shoots him, Alistair wolfs up and chases, does Roquan have enough spells left to hit him with anything?


    The wolf-beast turns and sprints down the stairs, judgement not so clouded as to attempt diving off the tower.

    Spoiler
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    double move down and pursuing
    Last edited by stack; 2012-07-06 at 09:57 AM.

  16. - Top - End - #496
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Alistar follows the Julilan-Thing, changing into his wolf-form in mid step.

    Spoiler
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    Move to turn into wolf form, standard into a move to begin running.

    Reflex
    (1d20+7)[11]

    Out of curiosity, was that the luckiest acrobatics check ever, or is Falgram just that good at it?
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  17. - Top - End - #497
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Answering Sithis and Julian
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    Dude nailed a 28 on the acrobatics check, with his +11. He's a fifth level gunslinger, don't be too shocked. :D
    Last edited by Lost Demiurge; 2012-07-06 at 10:53 AM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  18. - Top - End - #498
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin snaps out of her funk and she hears the thud behind her, as she spots the target she fires two arrows in rapid succession. Her doubts and fears fading into the background as her serene focus returns to her, calming her mind and relaxing her muscles.

    Spoiler
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    Flurry of arrows! Please All mighty Crom bless my rolls!
    attack 1 (1d20+8)[19]
    damage (1d8+3)[6]
    attack 2 (1d20+8)[20]
    damage (1d8+3)[8]
    knowing out party's luck I will probably miss...
    Blarg...

  19. - Top - End - #499
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    "Dammit...." Roqoan says to nobody in particular when he sees Falgram do his backflip.
    He doesn't have much options so he against better knowledge he tries to put him to sleep.

    Spoiler
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    Sleep on Falgram, DC 15

    I didn't take Magic Missile or some other damaging spell yet, that was the plan for next level.
    But since gunslingers have low will save, maybe it will all work out.

  20. - Top - End - #500
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    (Speeding things up a bit, hope you don't mind...)

    Falgram stops cold, as the Alistar-wolf comes barrelling out of the door of the tower, behind the Julian-thing. Roqoan feels his spell bounce from the bandit... It's just not powerful enough.

    Then Brin's arrows hit Falgram, and he coughs blood, reeling backward.

    His face drops, as he calculates the new odds, and looks around at the bodies of his comrades. As the group collects itself, he sinks cross-legged to the ground, and laying the musket aside, puts the muzzle of the pistol under his jaw.

    His eyes flick upward to Maple. "Well-played, you ruthless minx. I suppose that surrendering to a non-torturing, not-devoured fate is out of the question?"

    Then he looks back to Julian and Alistar, and with a shaking hand, pulls the hammer of the pistol back...
    Last edited by Lost Demiurge; 2012-07-06 at 11:43 AM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  21. - Top - End - #501
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin gasps in surprise and dismay, and quickly shoots and arrow at the weapon hoping to knock it out of his hand or at the very least move it from the path of his head.

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    LD please let me know what you want done... I hope you will allow this since I think it is a creative yet temperary solution lol
    Blarg...

  22. - Top - End - #502
    Bugbear in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Alistar

    Seeing that the bandit has stopped running, Alistar the wolf approaches slowly to within 50 feet of Falgram but does not attack. His inhuman eyes watch the bandit as he tenses to possibly strike.

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    Preparing to chase/attack should Falgram change his mind and try to run or something.
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  23. - Top - End - #503
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    BRIN
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    Huh! Yeah, this is creative! Make a touch attack, AC 19. (I'm taking the trick shot penalty into account.) Then I'll check his own CMB to hang onto it...
    Last edited by Lost Demiurge; 2012-07-06 at 12:04 PM.
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  24. - Top - End - #504
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    Well I has a 50/50 shot of making it... Please all Mighty Thor be generous, I will harass 20 barmaids in your honour and grow out my beard! Damn I wish I hadn't used all my perferct strikes up...

    (1d20+10)[20]
    Well looks like I hitting up a bar tonight, guess I should let my gf know
    Last edited by Morbis Meh; 2012-07-06 at 12:09 PM.
    Blarg...

  25. - Top - End - #505
    Titan in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Julian slides around between Falgram and the mounts, growling. "Surrender is preferable. Cannibalism taboo, nutritionally unnecessary, and unlikely to yield useful insight. Suicide result definite, only the living have hope."

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    aid another to the inevitable diplomacy imploring him to surrender (1d20)[15]

  26. - Top - End - #506
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor, just now cresting the top of the tower groans. "Gosh-darned surface..." he mutters for a second, angry more at himself than the others, and leaps to the edge, grabbing his axe and throwing it in as smooth a motion as he can manage.

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    5' Step. True Strike. Trying to knock him *out.* And/or his weapon. Either wary.

    Attack - (1d20+16)[35]
    -4 if necessary, I want to do no lasting damage.

    Damage - (1d10)[2]

    So I can get a 35, but I CAN'T GET A DECENT DAMAGE ROLL? Oy vey.
    Last edited by SamBurke; 2012-07-06 at 01:25 PM.
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  27. - Top - End - #507
    Ogre in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Roqoan

    Roqoan hears Falgram yell to Maple and decides to persuade him not to kill himself. He wouldn't want to miss the bounty on him after all the work they did.
    "We don't torture! We don't cannibalise! Surrender and none of us will kill you, i swear it. There are still other options for you, but only if you don't pull that trigger." Roqoan shouts at him. He specifically doesn't mention that they're trying to collect a bounty on him. They'll just turn him over to Kesten Garess and he can kill him or not, whatever he wants to do.

    "Dibs on the hat." He says with a smile.

    Spoiler
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    Diplomacy: (1d20+7)[27]
    Edit: Well, first 20 for me.
    If only Brin's way wasn't much more awesome that would have been nice
    Last edited by Steckie; 2012-07-06 at 01:37 PM.

  28. - Top - End - #508
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Brin's arrow is a flawless shot, sliding between Falgram's fingers without nicking them, and sending the gun flying. He stares as it tumbles out into the plains behind him, then sighs and lies back on the ground, staring at the sky above. "One of those days."

    THUNK. The flat of the throwing axe bounces off his skull.

    "OW!" Falgram rubs his head and glares at Fernor. "I'm surrendering here! You can have the hat, too!"
    Last edited by Lost Demiurge; 2012-07-06 at 01:38 PM.
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  29. - Top - End - #509
    Ettin in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

    Fermor walks down all the way. "You alright?" He stows the axe in his belt and helps the bandit up, keeping a grip of steel on his arm. "Let's see what Justice has to say about ya."
    James/TheDoge Avatar by Ceika!

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    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

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  30. - Top - End - #510
    Titan in the Playground
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    Default Re: Kingmaker: Here Comes the Cavalry! (IC)

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    NO! We're wasting 20's!


    Julian quickly moves to restrain the man, clawed hands pulling his wrists behind him. He takes a look at his knife-tipped digits and turns to the others. "Assistance with rope tying, please. Volunteering to guard prisoner, tower should be searched. Beware of further traps. Suggest return to trading post after. Prisoner detrimental to research and exploration."

    He appears completely oblivious to the possible effects of his altered appearance.

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