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  1. - Top - End - #61
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Sir Ebonwolf View Post
    Well, I'd like to join this one but my computer doesn't let me use QT's so do you mind if I use PMs instead, Shade?
    Did you try a different browser? I don't know what you're currently using, but I once had Firefox messing up some Photobucket cookies, resulting in no Photobucket (or something like that, I deleted the cookies and it worked again). Maybe it's a similar problem.
    Edit: Or it's Thai censorship? http://boards.straightdope.com/sdmb/.../t-643418.html
    @V Why would they want to block quicktopic? That's just stupid...
    Last edited by Matthias2207; 2012-06-01 at 11:30 AM.
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  2. - Top - End - #62
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    Default Re: Traits WW: The misty isle

    No, I am from Australia and the government has given out laptops to all high school students but most sites are blocked and the QTs don't work...
    I could probably do it anyway on my iPod though... Hmm well whatever you want shadzy PMs are easier as I can do them while at school but if you would prefer QT then I can also do that.
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  3. - Top - End - #63
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    Default Re: Traits WW: The misty isle

    Well, I'll be starting this up when I get 1 more player.
    (I really couldn't possibly play it without 20, at the very least.)
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  4. - Top - End - #64
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    Default Re: Traits WW: The misty isle

    I'm going to have to withdraw. Sorry Rune.
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  5. - Top - End - #65
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    Default Re: Traits WW: The misty isle

    So, two more now?

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  6. - Top - End - #66
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    Default Re: Traits WW: The misty isle

    Yeah... two more now.
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  7. - Top - End - #67
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    Default Re: Traits WW: The misty isle

    A blind wolf game with a bajillion roles? Why not.

    Count me in.
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    Out of town until Monday, expect Dawn/Dusk posting

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  8. - Top - End - #68
    Barbarian in the Playground
     
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    Default Re: Traits WW: The misty isle

    I'm afraid I can't find the willpower. I am making time for GitP.

    Returneded.
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  9. - Top - End - #69
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Matthias2207 View Post
    Why would they want to block quicktopic? That's just stupid...
    Probably bandwidth or something. My high school had GitP permablocked, and for a while while they were figuring out bandwidth issues Youtube got blocked, Wikipedia got blocked (that was annoying), and every e-mail service got blocked, from gmail to aol.

    On a more relevant note, I think that makes a game.
    If you need me to post, PM me

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  10. - Top - End - #70
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    Default Re: Traits WW: The misty isle

    Okay, I'll start this tomorrow.
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  11. - Top - End - #71
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by bladescape View Post
    I'm afraid I can't find the willpower. I am making time for GitP.

    Returneded.
    Huh? You were leaving!?
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    Nothing to See Here, nothing is recruiting.

  12. - Top - End - #72
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    Default Re: Traits WW: The misty isle

    I was considering it. >.> I need to choose something to drop, as I need more time for studies. And moving houses.
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  13. - Top - End - #73
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by RuneboundShade View Post
    Okay, I'll start this tomorrow.
    Bit of a long day, isn't it?
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    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  14. - Top - End - #74
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    Default Re: Traits WW: The misty isle

    Ooh, I mentioned it yesterday, too! Great minds think alike!

    I mean, really, I put a thing asking people to play in Medieval 'cause I wanted it to start already...


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  15. - Top - End - #75
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    Default Re: Traits WW: The misty isle

    Sorry, I've been spending time rebalancing the setup, because I needed to reduce the number of roles, it WILL however be out by tonight or tomorrow, I have the first narration all set to go.
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  16. - Top - End - #76
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    Default Re: Traits WW: The misty isle

    Sk'iia went about her normal course of lighting the dim lanterns
    which would remain lit for the rest of the day.
    Once she had succeeded in her mundane task, she went to make herself a little coffee in the kitchen in the centre hall owned by the priest.

    As she was nearing the hall she realised that it was about the time when the priest was supposed to be doing the rites in the top of the bell tower.
    But his silhouette was missing from the tower.
    She quicken her pace a little and soon found herself in her destination, or just outside of it, what she saw inside made her recoil in fear.

    The priest was standing in the middle of a rune circle,
    Defending himself against what appeared to be a man, but from looking at it for a short amount of time you could tell that it didn't classify as being mortal.

    'Give up old man, you'll eventually lose anyway, no matter how many times you defeat me,' the voice rasped, as something scraped across a surface, 'How many times do you think you can beat me? in the end it's all pointless anyway.'

    'NO!!! I will certainly NOT let you have the island, anymore than I let you the last hundred times, I've earned this isle by right, and I will protect it!!'

    The creature's eyes slid sideways, 'Oh my...' It's tongue made a slurping sound across it's lips, 'What, do we have here? Someone trying to hide from my gaze? I can smell your fear...' it made a motion as if sniffing the air, 'Ah Yes, delicious.... Mmmmm....'

    'Sk'iia? No, what are you doing here, get away, before...' As he was speaking a tendril lashed out towards sk'iia from where the creature was standing.

    The priest moved like a blur to move inbetween the creature and Sk'iia and block the blow with his hand.

    'You can't have her, I WON'T LET YOU INVOLVE ANY MORE INNOCENTS!!!!'
    With that his body glowed full of light and the creature retreated hasitly, vanishing into the everpresent mist.

    The Priest slumped down next to Sk'iia, 'He got away... I... Need to go find him...' The piece of the arm that the priest had used to block the tendril was gored and bleeding.
    'Wait, you sit down and rest, I'll go find something to fix that up for you, She spoke in a soft but caring tone, 'So you can resume your fight with that... that... thing.'

    With that she went to find some bandages, which wasn't all that hard in the priests building, as he was a healer by trade.
    When she got back the priest wasn't moving, 'Priest? PRIEST! Wake up, there's things you need to...' Then she noticed the large Daicchi knife protruding from his chest, '...do...'

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    RuneboundShade was killed, he was The priest of light


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    Traits List:
    Bravery, Cunning, Happiness, Honesty, Honour, Karma, Knowledge, Luck, Might, Pride, Skill, Strength, Thought, Willpower and Valour.


    Player list:
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    {table]##|Name|Role|Death?
    01|Penguinator| |
    02|Ramsus| |
    03|Usourselves&we| |
    04|Vesth| |
    05|Chaos redefined| |
    06|Tom the mime| |
    07|cd4| |
    08|Istari| |
    09|TBFProgrammer| |
    10|Gray Mage| |
    11|Lex-kat| |
    12|Grue bait| |
    13|Ur-Quan| |
    14|Internet Flea| |
    15|Matthias| |
    16|Count DingDong| |
    17|C'Nor| |
    18|Ebonwolf| |
    19|Bookboy| |
    20|Bladescape| |
    [/table]


    Day 1 begins and ends in 72 hours or when 75% of the votes are on one person.
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    Last edited by RuneboundShade; 2012-06-16 at 04:36 PM.
    And with each passing moment the mystery will become more tantalizing. Your imagination will inflame, but so will your frustration. Never knowing, only guessing, what could possibly be inside that box.


  17. - Top - End - #77
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    Default Re: Traits WW: The misty isle

    Wow, Runebound. This just isn't your week, is it?

    I think the priority should be finding the Mysterious. With a smaller number of players, that thing is really dangerous.
    If you need me to post, PM me

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  18. - Top - End - #78
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    Default Re: Traits WW: The misty isle

    Looks like C'nor is seventeenth this time.

    So, considering how complex this thing looks, should we all claim our trait scry abilities to give us something to compare tonight?
    Last edited by Internet Flea; 2012-06-18 at 08:39 PM.
    Break the rhythm!
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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  19. - Top - End - #79
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    Default Re: Traits WW: The misty isle

    Question: Is there always a lynch, or only if we get 75%?

    Also, Ur-Quan. Partially random, and partially minor vendetta. Mostly random.

    I don't see an issue with sharing those. But you first.
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  20. - Top - End - #80
    Bugbear in the Playground
     
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    Default Re: Traits WW: The misty isle

    Let's start with Istari.

    @IF: Are you asking the seer, devil and neutral scrier to claim?

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  21. - Top - End - #81
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    Default Re: Traits WW: The misty isle

    No, I think he's asking everyone to claim Garbage Collector, Lookout, or Matcher. Since everyone has one of those.
    If you need me to post, PM me

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  22. - Top - End - #82
    Bugbear in the Playground
     
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Bookboy View Post
    No, I think he's asking everyone to claim Garbage Collector, Lookout, or Matcher. Since everyone has one of those.
    Well, that makes more sense. Not sure how much it'd help, though.

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  23. - Top - End - #83
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    Default Re: Traits WW: The misty isle

    Hmmm, IF, won't everyone who is not town just lie to cause further confusion?

    I will vote for Tom because I don't believe I've voted for him on day 1 before.
    Last edited by Ramsus; 2012-06-17 at 01:18 PM.
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    Quote Originally Posted by Murska View Post
    I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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  24. - Top - End - #84
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Bookboy View Post
    No, I think he's asking everyone to claim Garbage Collector, Lookout, or Matcher. Since everyone has one of those.
    That's what I meant.
    Quote Originally Posted by Ramsus View Post
    Hmmm, IF, won't everyone who is not town just lie to cause further confusion?
    Well then they'd be stuck with their claims, so it still seems advantageous.
    Break the rhythm!
    Reinforce the rhyme!

    (I guess I should put something here.)
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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  25. - Top - End - #85
    Bugbear in the Playground
     
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    Default Re: Traits WW: The misty isle

    Uh oh. Most of these traits look either good or neutral. Well, except for Cunning, but that can go both ways. Whoever is the scrier, I would suggest you scry yourself first, as a template for confirmed 'good' traits.
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  26. - Top - End - #86
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    Default Re: Traits WW: The misty isle

    Vesth, I didn't get the impression that there was supposed to be any logical link between the trait and what it meant.
    If you need me to post, PM me

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  27. - Top - End - #87
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    Internet Flea's Avatar

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    Default Re: Traits WW: The misty isle

    I can see Happiness, Honour and Valour being wolf traits.
    Break the rhythm!
    Reinforce the rhyme!

    (I guess I should put something here.)
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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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  28. - Top - End - #88
    Bugbear in the Playground
     
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    Default Re: Traits WW: The misty isle

    Traits: Each player has three traits, which are defined as following:
    1. The alignment, Town/wolf etc.
    2. The main role, all trait scriers etc. have the same trait here, even if they're good/evil/neutral.
    3. The side role, their are only three different things people can have here.
    Traits aren't named what they are, say wolf alignment is Boredom, and being a killer role was ADHD, and having a side role of Garbage collector was Trolling, then you'd scry a wolf killer with a garbage collector as 'ADHD, Boredom, Trolling'. You just have to figure out what traits are what. The traits will be given to you alphabetically, so that you can't figure out anything out of that. The traits will be selected randomly at game begin, as of now, there aren't any traits assigned to anything.
    Isn't it? If a seer can only scry traits, it would make sense for him to scry himself first, so he would know 3 traits, one would be a trait meaning good alignment, one would be a trait meaning seer, and one would be the sub-group for the seer thing.
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  29. - Top - End - #89
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    Default Re: Traits WW: The misty isle

    I meant like something being considered a positive trait in a person and what that trait meant about a person. Yes, each trait is linked to a role/alignment/trait scry, but any trait could mean anything.

    I honestly agree that the seers should self scry first.
    If you need me to post, PM me

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  30. - Top - End - #90
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    Default Re: Traits WW: The misty isle

    I think the traits do mean something, just that it's ordered alphabetically so you can't tell if it's alignment, role or sub-role.
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