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  1. Top - End - #181
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    NinjaGuy

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    Default Re: Traits WW: The misty isle

    The main house no longer safe, the Count changed domiciles during the night. Where he was, few but servants knew, and one was arriving right now. News in town, that another killing had occured. Something mysterious was happening, but he would get to the root of the Daichi problem. More reports incoming.

    A few suspicious names; few stood out. Public outcry pointing toward two people: the first, Chaos. The second, the Accuser, Lex-kat. Pondering, there's a knnock on the door, a command of Enter, and another missive. Bladescape has been called out as well.

    The Count sat back in his chair, thinking. A quick decision was often a poor one, but until further information was turned up, there was little to sway him, toward anyone as the single culprit... or as last night's intruder - Daichi - for that matter.
    Last edited by Count Dingdong; 2012-07-16 at 07:32 AM.

  2. Top - End - #182
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Vesth View Post
    And I'm told bladescape is not town. Did the same person tell the both of us these vaguely cryptic pieces of information, Matthias?

    (Also, reminder for the 4e game. We're all waiting for you.)
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  3. Top - End - #183
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    Default Re: Traits WW: The misty isle

    Don't see how you would have reason to trust 'someone' after they only have one night to scry by traits. Even if they did know what the traits say about a person why would they come forward to a random person they know nothing about?

    or is there an anonymous message system we forgot about in this game? even then there is no reason to trust a message such as that after only one night.

    now if either of you want to say that you are a matcher and found zero similarities with you and the one you call wolf that could be usable information
    otherwise we can not hold you responsible should your claim of information be wrong and that would be no better than a random lynch
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  4. Top - End - #184
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by usourselves&we View Post
    Don't see how you would have reason to trust 'someone' after they only have one night to scry by traits. Even if they did know what the traits say about a person why would they come forward to a random person they know nothing about?

    or is there an anonymous message system we forgot about in this game? even then there is no reason to trust a message such as that after only one night.

    now if either of you want to say that you are a matcher and found zero similarities with you and the one you call wolf that could be usable information
    otherwise we can not hold you responsible should your claim of information be wrong and that would be no better than a random lynch
    Well yes, I thought that would be obvious. I'm not going to spam random info from an unreliable source. Town matcher power here, 0 matches with Lex. So she's neutral, mysterious or wolf.
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  5. Top - End - #185
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    OldWizardGuy

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    Default Re: Traits WW: The misty isle

    So, two possible wolves, Bladescape to tie.

  6. Top - End - #186
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    Default Re: Traits WW: The misty isle

    It was mostly a response to Vesth, as he seems to be the one bringing a third party into this, but the narrator could be this person. . . and we now get your little joke.
    But with the mysterious more than likely still living and having not killed, it probably disguised someone. So we should be meticulous in choosing a lynch subject, anyone have information on the suspects or those that claim them to be evil? this is asking the suspects to give all information they are willing to share.
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  7. Top - End - #187
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by usourselves&we View Post
    It was mostly a response to Vesth, as he seems to be the one bringing a third party into this, but the narrator could be this person. . . and we now get your little joke.
    But with the mysterious more than likely still living and having not killed, it probably disguised someone. So we should be meticulous in choosing a lynch subject, anyone have information on the suspects or those that claim them to be evil? this is asking the suspects to give all information they are willing to share.
    I personally doubt they'd try and do that, there's just way too many better uses for their night power then to disguise lex as not town. Expecially since either Lex is unkown to them (so could very well be evil/neutral) or a mysterius, so it'd have been better to disguise her as town, I think.

    Lex-kat, for the test.

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  8. Top - End - #188
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    Default Re: Traits WW: The misty isle

    Yeah, seems like Lex is the logical choice here thanks to Matthias' claim.
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    Quote Originally Posted by Murska View Post
    I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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  9. Top - End - #189
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    Default Re: Traits WW: The misty isle

    Same. I'm also a matcher, 0 matches with blade. So I suppose we can lynch one today, and the other another day then.
    Last edited by Vesth; 2012-07-11 at 05:39 PM.
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  10. Top - End - #190
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    Default Re: Traits WW: The misty isle

    Right, the mysterious would disguise itself before messing with other people.
    And with Matthias not side stepping a claim he can be killed if he is wrong.
    So Lex-Kat.
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  11. Top - End - #191
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    BardGuy

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    Default Re: Traits WW: The misty isle

    Makes sense. Lex-kat.
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  12. Top - End - #192
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    Default Re: Traits WW: The misty isle

    Please don't kill me. I'm just being playful. *Nods* Hint, Hint. Wink, wink. Saynomore, saynomore.

    It's only the second day, I was just kicking the day off with a random vote.
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  13. Top - End - #193
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    Default Re: Traits WW: The misty isle

    What? I'm pretty sure that isn't why any of us are voting for you.
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    Quote Originally Posted by Murska View Post
    I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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  14. Top - End - #194
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Ramsus View Post
    What? I'm pretty sure that isn't why any of us are voting for you.
    Quote Originally Posted by RuneboundShade View Post
    The Playful: Neutral voider.
    Hint hint, wink wink.
    You found a secret! You got...
    Distracted!

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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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  15. Top - End - #195
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    Default Re: Traits WW: The misty isle

    I feel like we should coordinate what traits people have identified so that we can figure out which are which, any objections?

  16. Top - End - #196
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    BardGuy

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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Istari View Post
    I feel like we should coordinate what traits people have identified so that we can figure out which are which, any objections?
    I'd check with Rune first. To say what you've identified at this stage basically amounts to a sub-role claim so I'm not sure we'd be allowed to do it en masse.

    Rune, what do you say?
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  17. Top - End - #197
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Tom the Mime View Post
    I'd check with Rune first. To say what you've identified at this stage basically amounts to a sub-role claim so I'm not sure we'd be allowed to do it en masse.

    Rune, what do you say?
    Yeah, this counts as a mass claim.


    Also, I've come to realise matchers are kind of OPd.
    I'll nerf them so that if the get 0 results or 1 result it will come up with 0-1 instead of the actual number. (Otherwise they're almost seers especially if it's a mason/villager.)
    I've matured and I don't lie now, really. C'mon trust me.


  18. Top - End - #198
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    Default Re: Traits WW: The misty isle

    Humditty hum. Yes. Yes. Knew someone would scry me in one way before too long. Nope, I'm not town. Nope, I'm not a Daicchi either.

    Honestly? I'm kind've an actually interesting role. I'm also amused by how it seems two neutrals were found Night One.
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  19. Top - End - #199
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    Internet Flea's Avatar

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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by bladescape View Post
    I'm also amused by how it seems two neutrals were found Night One.
    Yes, what are the odds the two people scried as not town would both claim neutral.
    You found a secret! You got...
    Distracted!

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    Quote Originally Posted by Tydude View Post
    I actually have two theories on why you're doing this, but neither make much sense and you would have to be insane to try them. It seems you are insane, which is great for my theories.
    Quote Originally Posted by ZarethG View Post
    I see your point, Internet Flea. However, I don't retract my assessment of your sanity.




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  20. Top - End - #200
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    Default Re: Traits WW: The misty isle

    I'm going to go bladescape, since he's "neutral" and hasn't claimed, Lex has at least opened the possibility to a counter claim.

  21. Top - End - #201
    Barbarian in the Playground
     
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    Default Re: Traits WW: The misty isle

    Meh. I'm the Corrupted. Because I obviously won't be able to convince you to move on otherwise.
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  22. Top - End - #202
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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by bladescape View Post
    Meh. I'm the Corrupted. Because I obviously won't be able to convince you to move on otherwise.
    That's not a listed role
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  23. Top - End - #203
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    Default Re: Traits WW: The misty isle

    And it says nothing about secret roles in the rules.
    Explain.
    Oh, and a quick note: Secrecy helps the wolfs. Town benefits from honesty and transparency. And role claims that can be countered.
    Last edited by Matthias2207; 2012-07-16 at 06:36 AM.
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  24. Top - End - #204
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    NinjaGuy

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    Default Re: Traits WW: The misty isle

    Breathing heavily, a messenger breaks in. "Sir, urgent news! They plead innocent, they do. New reports, and an approaching deadline. Its suggested you read them now." He pushes some papers across the table.

    The Count reads, expression darkening. Bladescape? "Corrupted? Is that a code name? Pray tell, you've heard this before?" A look of dismay as the servant responds promptly. "The name has never pased my ears. To tell the truth, I'm slightly suspicious."

    "Hmm, interesting... Well. Here, run this missive to town. Quickly!" A rash change of decision. Or was it? Still too little to go on, but twas a strange turn of events. Why claim so strangely? There was something going on here, an he would get to the bottom of it. If it was the last thing he did.

    All that was left was o pray he made it in time...

    (On way to crossing out prev. vote next)

  25. Top - End - #205
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    Default Re: Traits WW: The misty isle

    Secret roles aren't mentioned in the rules. Therefore, Bladescape, I am suspicious.
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  26. Top - End - #206
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    Default Re: Traits WW: The misty isle

    Bladescape is the better option for now.
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  27. Top - End - #207
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    Default Re: Traits WW: The misty isle

    Oh, and I suppose a narrator like Runebound would really leave two people on their lonesome as villagers while everyone else has a special role.

    This is RUNE we're talking about. Anyone who played Demons knows his penchant for putting secrets into games without mentioning it.

    But whatever.

    I'm not getting the votes changed in time anyways. Have fun ya'll.
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  28. Top - End - #208
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    Default Re: Traits WW: The misty isle

    And this is YOU we are talking about, bladescape. You're not a stranger to complex plots, outright lies and insinuations that suit you.
    My avatar is by Matthias. Thanks a lot <3

  29. Top - End - #209
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    Default Re: Traits WW: The misty isle

    I find myself agreeing with both of the above arguments.
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    Quote Originally Posted by Murska View Post
    I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
    Theme song Vesth made for me.
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  30. Top - End - #210
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    NinjaGuy

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    Default Re: Traits WW: The misty isle

    Quote Originally Posted by Ramsus View Post
    I find myself agreeing with both of the above arguments.
    I find myself understanding neither of those above arguments.

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