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    Ogre in the Playground
     
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Salutations to you to, my good man. I am not a gentile...
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

  2. - Top - End - #932
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Qwertystop View Post
    Excuse me?
    My bad. I was using the word as an informal version of 'gentlemen'. After I saw your post, I looked it up and realized that that was not, in fact, its meaning at all. My sincerest apologies, and the post will now be edited to fix it.
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  3. - Top - End - #933
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Aran nu tasar View Post
    My bad. I was using the word as an informal version of 'gentlemen'. After I saw your post, I looked it up and realized that that was not, in fact, its meaning at all. My sincerest apologies, and the post will now be edited to fix it.
    Occasionally, 'Gentles' will be used as a shortened version of Gentlemen. 'Gentiles', refers to something else entirely.

    One letter can make a world of difference.
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  4. - Top - End - #934
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Correct spelling: it can prevent you from calling someone a heathen
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

  5. - Top - End - #935
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by ShneekeyTheLost View Post
    Occasionally, 'Gentles' will be used as a shortened version of Gentlemen. 'Gentiles', refers to something else entirely.

    One letter can make a world of difference.
    In addition, in the early middle ages, asking if somebody was "gentle" (as an adjective) was asking if they were of noble blood.

  6. - Top - End - #936
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Ok, I am annoyed. I finally got acess to a 64bit computer, and the technic launcher, and when I try to connect to the tekkit server, it says "Requires mod tubestuff." What the hell?
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  7. - Top - End - #937
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    What problem cant be solved with the proper application of Nuclear Weapons.... Now to find a use for the large hole near my base.

    I think i may just light it up, roof it over and forget it was there (saves filling it in with something and hopefully the taint will not come back - even if it does there will be a pre-made deep wall to block it)
    Last edited by Leon; 2012-08-08 at 03:50 PM.
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  8. - Top - End - #938
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    1.3 thoughts?

    Was there a discussion on a new map for the main server? The old one is feeling its age. (Wasn't it generated in Beta 1.0?)

    Also, did we decide what we are doing with the Hardcore world? True Hardcore (Die and be banned for life) Harder Hardcore (Die and be banned for 1 day) or Hard (Difficulty Hard, no fancy mods)? I'd like the middle option or the last, if possible.

  9. - Top - End - #939
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Pretty sure it was generated right before the end of Alpha.
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

  10. - Top - End - #940
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    What is this i've been hearing about Tekkit? Do we have a server running it now?

    Also, as a relic of an earlier era, all of my stuff is on the original world.
    Last edited by Luzahn; 2012-08-08 at 04:07 PM.

  11. - Top - End - #941
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    How do I change my tekkit build? The launcher doesent give me that option. I think. Someone give me a pointer please.
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  12. - Top - End - #942
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Forbiddenwar View Post
    Also, did we decide what we are doing with the Hardcore world? True Hardcore (Die and be banned for life) Harder Hardcore (Die and be banned for 1 day) or Hard (Difficulty Hard, no fancy mods)? I'd like the middle option or the last, if possible.
    I reckon it should just be hard. As far as I know it was just meant to be vanilla-ish and the hardcore aspect was just a workaround before the current worldgroup functions existed.
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  13. - Top - End - #943
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Phhase View Post
    How do I change my tekkit build? The launcher doesent give me that option. I think. Someone give me a pointer please.
    Use MultiMC and IDResolver and install exactly the mods you want and only those?

    MultiMC also has a handy GUI for adding and removing mods. IDResolver automatically detects when a mod has been uninstalled and frees up the ID blocks it took up.

    No fuss, no muss.
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  14. - Top - End - #944
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    Castaras's Avatar

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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Phhase View Post
    How do I change my tekkit build? The launcher doesent give me that option. I think. Someone give me a pointer please.
    On the login page, click options. There'll be a drop down menu and options for selecting the build for whatever mod selection you've selected in the launcher.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
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  15. - Top - End - #945
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Phhase View Post
    Ok, I am annoyed. I finally got acess to a 64bit computer, and the technic launcher, and when I try to connect to the tekkit server, it says "Requires mod tubestuff." What the hell?

    The server is running 3.1.1, well the latest version is 3.1.2


    Delete the tekkit folder, under the technic launcher folder

    on windows its here:
    %appdata%\.techniclauncher

    Open the launcher

    Don't Login

    Click Options

    Check the box Manual Build Selection

    Change the drop down for select modpack to 3.1.1

    click Ok

  16. - Top - End - #946
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    So im makeing an adventure map for my borthers to play in:
    its starting with a spaceship wreck and a box with equipment.

    the final mission will include fighting lots of monsters,with option to fight the enderdragon, and i know how to do the wiring for that.

    So what do you suggest for traps and puzzles?
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  17. - Top - End - #947
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Pokemon-freak89 View Post
    Wow, that's really helpful for someone who wants to access a Tekkit server started by someone else.
    Well, you could pay attention to the people that help you...

    Quote Originally Posted by Castaras View Post
    On the login page, click options. There'll be a drop down menu and options for selecting the build for whatever mod selection you've selected in the launcher.
    ...instead of being tick at somebody who tries to help and misunderstands.

  18. - Top - End - #948
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    The fates once again conspired to not let me play on the tekkit server. "Resposnse code 503 for URL something something" Now what happened to the server? Either that or I get "Took too long to log in"
    Last edited by Phhase; 2012-08-09 at 01:50 PM.
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  19. - Top - End - #949
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Phhase View Post
    The fates once again conspired to not let me play on the tekkit server. "Resposnse code 503 for URL something something" Now what happened to the server? Either that or I get "Took too long to log in"
    Minecraft login servers are derping.

  20. - Top - End - #950
    Ettin in the Playground
     
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by super dark33 View Post
    ...

    So what do you suggest for traps and puzzles?
    One , two,
    three,
    four.

    Basically, you want to know what kinds of traps there are, you can't get any better than a complete the monument style map. Super hostile and vinyl fantasy are two that I've seen/played that have lots of good traps.


    Puzzles on the other hand, not a clue.
    Last edited by memnarch; 2012-08-09 at 02:26 PM.
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  21. - Top - End - #951
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by memnarch View Post
    One , two,
    three,
    four.

    Basically, you want to know what kinds of traps there are, you can't get any better than a complete the monument style map. Super hostile and vinyl fantasy are two that I've seen/played that have lots of good traps.


    Puzzles on the other hand, not a clue.
    Yea, pretty much anything done by Vechs is going to contain some nasty traps.

    As far as puzzles, what kind do you need? Are we talking 'solve the riddle', or 'complete the maze' or what?
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Joker Bard - the DM's solution to the Batman Wizard.
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  22. - Top - End - #952
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    I once made a neat maze design, using two exits that dropped down into two seperate mazes, each with a lever you need to pull, once you pull one, you need to go back through the first maze to get to the second, and then, you need to get to whichever of the two lower mazes has the door that leads out(which may be the one your not in), the original design also had monster spawners in the upper part, zombie sin this case, in order to make it easier to maneuver around the maze without having to be worried about getting swarmed or stuck. I also had ti set to dispense a few extra items back at the entrance to the upper maze, once you unlocked the doors, just in case you ended up going back to see if anythign had changed at the entrance.
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  23. - Top - End - #953
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Some of the Race For The Wool dungeon layouts were pretty snazzy too.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
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    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  24. - Top - End - #954
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Forbiddenwar View Post
    1.3 thoughts?

    Was there a discussion on a new map for the main server? The old one is feeling its age. (Wasn't it generated in Beta 1.0?)
    Haven't updated yet, but it seems fun.


    I really think we should make a new map, too. Ideally one on a decent difficulty, but with mods and access to our old stuff.


    Running out of redstone and slimeballs...



    ...


    Actually, wasn't there talk of bringing back Essentials' currency function, a while ago, and selling unobtainable/really hard to get stuff?
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  25. - Top - End - #955
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    So what does everyone think of the anounced features for 1.4 so far?, the zombie villages sound like they could be interesting, as do the new blocks and the change to oak trees.
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  26. - Top - End - #956
    Troll in the Playground
     
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Togath View Post
    So what does everyone think of the anounced features for 1.4 so far?, the zombie villages sound like they could be interesting, as do the new blocks and the change to oak trees.
    The new blocks are quite interesting to me. Given that I have three functioning Iron farms...


    Oak trees are meh. Zombies with weapons are "Yay!".
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    Quote Originally Posted by Lord_Gareth View Post
    The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

    Order the solars to attack and run like hell.
    Steam account. Add me to argue about philosophy whatever!
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  27. - Top - End - #957
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Care to link to the source of this info? I'd be interested to see what's coming.
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Nine Lives Disciple(PoW archetype), Quicksilver Lance(wip PoW archetype)
    Kitty over on Steam. Furries itP
    "If you are far from this regions, there is a case what the game playing can not be comfortable." ~found on a badly translated store page on steam

  29. - Top - End - #959
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Togath View Post
    So what does everyone think of the anounced features for 1.4 so far?, the zombie villages sound like they could be interesting, as do the new blocks and the change to oak trees.
    Wow, so they are not bothering to fix any of the extensive bugs in 1.3? Or make the game challenging at all? And instead have come out with a whole new release, with a whole new range of bugs in addition to the old ones.

    Fix your game Notch!Fix it by taking it away from Jebs

  30. - Top - End - #960
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    Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

    Quote Originally Posted by Forbiddenwar View Post
    Wow, so they are not bothering to fix any of the extensive bugs in 1.3? Or make the game challenging at all? And instead have come out with a whole new release, with a whole new range of bugs in addition to the old ones.

    Fix your game Notch!Fix it by taking it away from Jebs
    Possibly this was stuff that Mojang worked on while people play the game finding bugs and reporting them? Alternately, the stuff was being worked on before 1.3 and wasn't completely worked out yet, so it was pushed back to 1.4?


    Also, how is the game not challenging?
    Last edited by memnarch; 2012-08-10 at 08:17 AM.
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