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  1. - Top - End - #1051
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Edge View Post
    My advice: if you have any gear that boosts grenade capacity, use it. It's also worth noting that using a thermal clip pack fully replenishes your grenades. Used together, this is devastating, and is what allows drell adepts to empty entire spawn points on Gold and Platinum.
    Ive heard people say this, that there'll is amazing, and it may be my build and equipment but I don't see it. Ah well. Live an learn!

    In my quest to finally get the two classes, or even one of the two classes, I actually wanted out of mass effect 3: Earth, I have purchased an additional twelve or so p.spectre packs. Probably more, but I'd rather undersell than over.

    This means I have bought 52 PSPs, ten jumbo equipment packs, and two veteran packs since the expansion dropped. In order to max out my weapons, I need;
    3 more Reegars
    6 more acolytes
    2 more krysaes
    6 more piranhas

    I have the claymore X, the widow X, the carnifex X, the revenant X, and whatever the iconic and awesome SMG is at X. I'm not sure where those last two disciple levels came from though... Sad that by the time it's light enough to use it doesn't matter...

    I still need a shadow, a slayer, a paladin, and a gethfiltrator. And you know hat I get instead? The most inane gear ever. +3/+3 for
    Biotics and shotguns
    Shotguns and melee
    Melee an biotics
    Pistols and biotics
    SMGs and sniper rifles
    SMGs and pistols
    Pistols and assault rifles
    Tech damage and recharge

    I'm sorry. But no matter how low level I am, +3% to any of those isn't worth it. they should have started at a reasonable number. 5% of a predator shot adds up; 3 percent of a claymore is still feeling kind of meh.

    -

    On the upside, I've found the secret to platinum is a combination of friendship a cowardice. Stick together, revive each other, run away when needed. And try to kill te thing that killed your ally before reviving if you can. Still not as easy as gold, but then I am the only guy not bringing rank 4 ammo and high level harriers and typhoons.

    The piranha with a smart choke becomes way more useful, except I really, really miss what it does to armor when I don't have the shotgun shredder mod. The solution is AP ammo! When I have it... Or a paladin on my team when I don't, because -85% to armor is good.

    A question: warp reduces the enemy's armor DR. cryo reduces enemy armor DR. AP mods and ammo reduce enemy armor DR. Do these stack? Does shredder mod + AP ammo + warp mean I'm doing extra damage to armor?

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Huh, Garrus is tech, so you'd think, especally since he knew Decryption in ME1...

    I think I lost the Justicar due to loyalty (ran off to save everybody instead of doing her mission), and I don't know what happened to Miranda. She was leading the second team during the biotic shield part, and she was wounded at the end. I took Legion and Thane for the final part (Side note: insane final boss fight, though I should have seen it comming. If you drop it into a pit...), and when Shepard radioed back, Jack was on the comm. Combine that with there being 2 coffins in the end scene (we appear to have left the Justicar's body behind) and Miranda not being in the shot of the crew just before Joker hands you the datapad, and I'm pretty sure I lost her. At least Jacob got Chakwas and gang back safely...
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by YakYak View Post
    Huh, Garrus is tech, so you'd think, especally since he knew Decryption in ME1...

    I think I lost the Justicar due to loyalty (ran off to save everybody instead of doing her mission), and I don't know what happened to Miranda. She was leading the second team during the biotic shield part, and she was wounded at the end. I took Legion and Thane for the final part (Side note: insane final boss fight, though I should have seen it comming. If you drop it into a pit...), and when Shepard radioed back, Jack was on the comm. Combine that with there being 2 coffins in the end scene (we appear to have left the Justicar's body behind) and Miranda not being in the shot of the crew just before Joker hands you the datapad, and I'm pretty sure I lost her. At least Jacob got Chakwas and gang back safely...
    Garrus can do tech, but quite as well as Tali or Legion can. Which means he takes too long and ends up dying.

    You can load up the save file for the completed game and see which team members you have still available. If there were only two coffins then only two of them died.

    If you want to redo the final mission so everybody lives, pick Miranda or Jacob for the team leaders, Tali or Legion for the tech expert, Jack for the Biotic, send Mordin to escort the crew and take your less combative team members into the final battle.
    Last edited by Tome; 2012-08-05 at 10:45 AM.
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  4. - Top - End - #1054
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Edge View Post
    My advice: if you have any gear that boosts grenade capacity, use it. It's also worth noting that using a thermal clip pack fully replenishes your grenades. Used together, this is devastating, and is what allows drell adepts to empty entire spawn points on Gold and Platinum.
    I have one gear that does that, the AR/Grenade Capacity one, as I mentioned. At rank 1, so it's just giving me one extra grenade, which isn't much. I always forget about the thermal packs though, since I've basically never used them (seriously, I have a stockpile of a couple hundred of them because of this), with the exception of a couple of times with my Demolisher.

    Quote Originally Posted by YakYak View Post
    Huh, Garrus is tech, so you'd think, especally since he knew Decryption in ME1...

    I think I lost the Justicar due to loyalty (ran off to save everybody instead of doing her mission), and I don't know what happened to Miranda. She was leading the second team during the biotic shield part, and she was wounded at the end. I took Legion and Thane for the final part (Side note: insane final boss fight, though I should have seen it comming. If you drop it into a pit...), and when Shepard radioed back, Jack was on the comm. Combine that with there being 2 coffins in the end scene (we appear to have left the Justicar's body behind) and Miranda not being in the shot of the crew just before Joker hands you the datapad, and I'm pretty sure I lost her. At least Jacob got Chakwas and gang back safely...
    Sounds like you did not lose Miranda. The second team leader always gets shot at the end of that sequence, but if she didn't drop down with her back against the wall and very obviously die (which Miranda shouldn't, as she's the one character that always succeeds as the second team leader even if she's disloyal) then she survived that shot. Two coffins also means only two dead - the game doesn't take into account whether you would logically have been able to recover the body or not.

    Zevox
    Last edited by Zevox; 2012-08-05 at 03:41 PM.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by YakYak View Post
    Huh, Garrus is tech, so you'd think, especally since he knew Decryption in ME1...

    I think I lost the Justicar due to loyalty (ran off to save everybody instead of doing her mission), and I don't know what happened to Miranda. She was leading the second team during the biotic shield part, and she was wounded at the end. I took Legion and Thane for the final part (Side note: insane final boss fight, though I should have seen it comming. If you drop it into a pit...), and when Shepard radioed back, Jack was on the comm. Combine that with there being 2 coffins in the end scene (we appear to have left the Justicar's body behind) and Miranda not being in the shot of the crew just before Joker hands you the datapad, and I'm pretty sure I lost her. At least Jacob got Chakwas and gang back safely...
    He's tech enough to be available for the mission, but not tech enough to survive it. Where's the fun if all the options make it through?
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    So at this point I've unlocked the Shadow, Paladin and Fury.

    The Shadow I can confirm is balls-to-the-wall awesome. Imagine being a human Widow - or a Vanguard that can turn invisible (and stay that way after a charge) and you have a good idea of what this class is like. Plus you get all the regular infiltrator goodies like being able to run around and clear objectives/revive everyone. Definitely the most caster-like of the Infiltrator builds. Shadow Strike counts as melee damage, so be sure to pack a pistol with the melee mod. (Not sure if carrying a melee mod shotgun as well will stack.)

    The Paladin I spoke about before. He's immensely fun, especially to just throw the shield down and soak rockets on Geth.

    The Fury is pretty lethal. Despite having no combo evolution, Dark Channel has to be the best setup power in the game, even better than Reave - detonating it will both damage and infect all enemies in range. But it's nowhere near as fun (at least for me) as the


    The Shadow and Paladin are basically competing to be my favorite class. I haven't put them through their paces on G/P yet but that may be the deciding factor.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Psyren View Post
    So at this point I've unlocked the Shadow, Paladin and Fury.

    The Shadow I can confirm is balls-to-the-wall awesome. Imagine being a human Widow - or a Vanguard that can turn invisible (and stay that way after a charge) and you have a good idea of what this class is like. Plus you get all the regular infiltrator goodies like being able to run around and clear objectives/revive everyone. Definitely the most caster-like of the Infiltrator builds. Shadow Strike counts as melee damage, so be sure to pack a pistol with the melee mod. (Not sure if carrying a melee mod shotgun as well will stack.)
    They won't. You only get the damage boost from
    The gun you have equipped; if you have shotgun, assault rifle or pistol with melee mod at 5, a your other gun is an SMG, you lose that +25% bonus when you switch to the SMG.

    Shadow strike ALSO counts as a power, remember. So any object which boosts power damage suddenly boosts shadow strike. It benefits from melee an power boosts, making such things as strength enhances an power amplifiers equally useful.

    The Paladin I spoke about before. He's immensely fun, especially to just throw the shield down and soak rockets on Geth.

    The Fury is pretty lethal. Despite having no combo evolution, Dark Channel has to be the best setup power in the game, even better than Reave - detonating it will both damage and infect all enemies in range. But it's nowhere near as fun (at least for me) as the
    Fury is strange. I have a fond attachment, as the fury and I have the exact same build (minus the chest). but true to form, she is so difficult to use well. Teleporting takes forever to get used to, and for some reason dark channel cannot set off explosions, so if you have points in annihilation field you've got points in throw, and who's pin to skimp on the passive? So suddenly I have a caster who is opposed to be two feet away from heavy targets who also has the health of a wet noodle

    I'm thinking of trying a build with dark channel at 3, passive at 5 and maxed defensive fitness, but unless that is ungodly awesome I will leave it at 66653, on account of dark channel completing the warp/reave/singularity/pull/shockwave skill set. A team of four adepts is now, suddenly, viable without having predetermined pairs.

    Which is good because despite telling someone I only use warp and I'll throw, I get guys who say "sure!" and continue to use warp/throw and wonder why they aren't getting OMG SUPER COMBOES.

    The Shadow and Paladin are basically competing to be my favorite class. I haven't put them through their paces on G/P yet but that may be the deciding factor.
    For shadow, what is your preferred build? I've heard lots of competing advice based I presume on play style. Electric slash versus shadow strike, mostly. Booth have their uses, but it then suffers from te same problem as the fury, although tac cloak and a stronghold gear would fix that. Does lightning slash set up combos? Which power evolution lets you choose between electric sword an fire sword (fire sword potentially setting up combos)? Do you straight melee or do you keep that as a last resort?

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by SiuiS View Post
    For shadow, what is your preferred build? I've heard lots of competing advice based I presume on play style. Electric slash versus shadow strike, mostly. Booth have their uses, but it then suffers from te same problem as the fury, although tac cloak and a stronghold gear would fix that. Does lightning slash set up combos? Which power evolution lets you choose between electric sword an fire sword (fire sword potentially setting up combos)? Do you straight melee or do you keep that as a last resort?
    I go 6/6/6/0/6 myself. Shadows basically never need to shoot a gun, so there's little reason to carry anything more than a Predator with a melee mod and get 200% cooldown even without boosting your class passive. I went straight melee and focused on Shadow Strike, using Electric Slash when it's not a viable option. Takes a fair bit of finesse to use right, but it's working very well on silver so far.

    Electric Slash doesn't set up combos, but it does have the only tech combo boost in the game. Shadow Strike has an evolution that can set them up if you want.

    The fire/elec sword are the final evolution on their Fitness equivalent (it's a bit different to other classes'). They give a passive 75% melee damage boost against either armour or shields respectively.

    Shadow Strike is considered a melee attack, but does not benefit from power boosts if I recall.
    Last edited by Tome; 2012-08-05 at 07:01 PM.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    I still haven't managed to get a Piranha for my beloved Destroyer. Instead, I got a Batarian Sentinel. Yay.

    Well, okay, it's a new class, and that's always a good thing. I fear that many people (including myself) are abandoning tried and true strategies for the sake of using the shiny new classes. I'm getting to extraction on Gold a bit less often than I'm used to.

    Oh, also I was just curious about something. Does anyone name specific team compositions like I do?

    For example:
    -Thunder and Lightning: 2 adepts and 2 vanguards
    -Napoleonic Warfare: 4 Soldiers/infiltrators with single shot sniper rifles.
    -Shields Up: Two Geth engineers with turrets specced for shield restoration+two asari Justicar adepts.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    So, today I decided to go over my classes and check to see if there were any I'd be willing to try using my Particle Rifle with. I decided to give the Batarian Sentinel a go - ignored Shockwave, specced him for maximum defense with both Fitness and Blade Armor, and figured I'd use Submission Net to help handle that whole "aiming" thing I don't like doing. In general, it seems to work out. I feel almost as durable as my Krogan Vanguard - well, as much so as is possible without Charge, anyway. Submission Net usually works nicely, though enemies seem to have a higher chance to dodge it than other powers, much to my annoyance. It also seems to have more trouble homing than other powers, and I wound up with it hitting a wall or piece of cover more frequently than I'd like. Oh, and sadly the boost to ammo reserves that their class power gives seems not to apply to the Particle Rifle - I guess because all its ammo is in its clip all the time. Pity.

    I did seem to develop an awful case of some disease that makes my teammates think it's a good idea to walk right in front of my beam though, thereby interrupting it from hitting anything. Had that happen quite a bit, and only one of the guys doing it was a Vanguard who happened to be charging things I was shooting. Got quite annoying.

    A question for those more familiar with the class: how does Submission Net interact with armored enemies? It sometimes seemed like it had stunned Geth Pyros in a manner similar to Overload, but sometimes not, and I usually saw it leave an electric after-effect on armored enemies I shot it at, but am not sure if that was doing anything. It also weirdly didn't seem to do any damage to the shields/barriers of enemies with both armor and those, even though it clearly does damage to the shields/barriers of other enemies. So, yeah, I'm a tad confused.

    Two Premium packs today, practically nothing good. Just a rank up to my Carnifex, which is nice, but it'll still need more before it's light enough for me to use.

    Oh, and I'm very quickly coming to believe that the Cerberus Harrier desperately needs some nerfs. Almost every team I play with has someone using one these days, the people doing so inevitably top the charts, and it's easy to see why - it simply outclasses every other gun, to a point where whatever ammo issues it has simply don't matter. And I'd say that Biotic Slash on Slayers probably should be too - it's a shockwave-type power that has 33% more range than Shockwave itself with hitting power almost as high as Smash (scratch that, after looking up the exact numbers, its maxed-out damage is slightly higher than Smash's, except against armor if Smash took the final rank boosting damage vs that) and one of the shortest cooldowns in the game, and I've both seen it used and abused and done so myself. It's absolutely ridiculous in closed-in maps like Glacier, and on the right parts of most other maps where you can put a wall between yourself and your enemies.

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    Last edited by Zevox; 2012-08-05 at 08:58 PM.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Tome View Post
    I go 6/6/6/0/6 myself. Shadows basically never need to shoot a gun, so there's little reason to carry anything more than a Predator with a melee mod and get 200% cooldown even without boosting your class passive. I went straight melee and focused on Shadow Strike, using Electric Slash when it's not a viable option. Takes a fair bit of finesse to use right, but it's working very well on silver so far.

    Electric Slash doesn't set up combos, but it does have the only tech combo boost in the game. Shadow Strike has an evolution that can set them up if you want.

    The fire/elec sword are the final evolution on their Fitness equivalent (it's a bit different to other classes'). They give a passive 75% melee damage boost against either armour or shields respectively.

    Shadow Strike is considered a melee attack, but does not benefit from power boosts if I recall.
    The Paladin's ice power (can't recall the name off the top of my head) also has a tech combo boost evolution. Shadow Strike does benefit from power damage boosts, although this may be a bug.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Tome View Post
    Garrus can do tech, but quite as well as Tali or Legion can. Which means he takes too long and ends up dying.

    You can load up the save file for the completed game and see which team members you have still available. If there were only two coffins then only two of them died.

    If you want to redo the final mission so everybody lives, pick Miranda or Jacob for the team leaders, Tali or Legion for the tech expert, Jack for the Biotic, send Mordin to escort the crew and take your less combative team members into the final battle.
    Not reading the second half of the post, we'll see how that turns out with my other character. Write-up of the 2 games comming tomorrow.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Submission net can hit the ground and be used as a trap, and with the DoT area it will still zap areas if it hits te ground or wall. So it's not a loss if it misses.

    It slows armor, but just like any other electric effect does not have a guaranteed stun. That's a nice bonus.
    Add AP mod if you have one, and you can shoot through allies and enemies both.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by SiuiS View Post
    For shadow, what is your preferred build? I've heard lots of competing advice based I presume on play style. Electric slash versus shadow strike, mostly. Booth have their uses, but it then suffers from te same problem as the fury, although tac cloak and a stronghold gear would fix that. Does lightning slash set up combos? Which power evolution lets you choose between electric sword an fire sword (fire sword potentially setting up combos)? Do you straight melee or do you keep that as a last resort?
    I initially wasn't specced into electric slash myself, but having discovered that my cooldown stays at 200% with both Tempest and Phalanx equipped, I respecced into it. And while most folks say you have no reason to fire your gun as a Shadow, I like having the option to whip out the Tempest for a quick finish if my Slash doesn't do the job. Speaking of electric slash, it works great - if only the windup weren't so l-o-n-g on it. But it does give the Shadow much-needed AoE, and even better it's a power you can throw into smoke or down a tight corridor - or even through a wall! - without having to aim. Being able to soften turrets/Atlases through walls is a great ability.

    Concerning the passive: according to the Wiki, the power boosts affecting Shadow Strike are supposed to be a bug, so I'm playing as though it's already patched (i.e. not getting too attached.)

    Oh, one more thing - in case it matters, I always take Duration over Damage for Cloak 4. This keeps me alive a lot longer, especially when grabbing objectives solo or dashing behind enemy lines for a revive. I also take Damage over Drain since every little bit helps against armor - more than once I've cut a Banshee's throat milliseconds before her nova, and once even saved someone who was about to be impaled.


    My Paladin still has a lot of tweaking to do. I absolutely love their "ice inferno" but I don't feel the damage is quite there as compared to my engineers. But the range on snap freeze is awe-inspiring - in tight spaces, you can turn a whole legion of advancing foes into shuddering glaciers.
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by SiuiS View Post
    dark channel cannot set off explosions
    Actually, it can. My Fury and my friend's drell adept have a lot of fun with Dark Channel to Reave to Area Throw. My mistake. I read that as cannot set up explosions.

    Also, word of advice to Furies playing against geth: don't Dark Channel Primes. Target their drones first, detonate them with Throw, which has the Dark Channel jump, then use another Throw on the now-primed Prime. Twice the bang for your cooldown buck.
    Last edited by Edge; 2012-08-06 at 04:51 AM.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by Edge View Post
    Actually, it can. My Fury and my friend's drell adept have a lot of fun with Dark Channel to Reave to Area Throw. My mistake. I read that as cannot set up explosions.
    Yeah. I use it to set up when I'm too low in level to risk Anihilation field. Thus far, my first six levels are 1/1/6/X/X, because throw at max is basically a free carnifex shot. But I've tried laying dark channel onto Primed enemies an nothing. I've actually overwritten warps, reducing my team's effectiveness; of not required for solo play I would consider dropping Dark Channel entirely. But then I'm a gimmick...

    Also, word of advice to Furies playing against geth: don't Dark Channel Primes. Target their drones first, detonate them with Throw, which has the Dark Channel jump, then use another Throw on the now-primed Prime. Twice the bang for your cooldown buck.
    Same with sabotage. It hits the prime. Prime turns to drone, attacks it. It detonates for 400 on the prime, who drops another drone... Which is also sabotaged. And since each one is a new enemy you get the full duration. I've tried the geth turret, but it doesn't die reliably enough to be worthwhile. Great for staying alive though. Those turrets do more damage than the prime, most days.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    So after playing some more last night, I'm pretty sure Shadows can solo silver against any of the three enemy types. It's nice to be a caster that can drop aggro at will and one-hit Phantoms. (Every single one that I shank warms the black pits of my soul ever so slightly.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Quote Originally Posted by SiuiS View Post
    Submission net can hit the ground and be used as a trap, and with the DoT area it will still zap areas if it hits te ground or wall. So it's not a loss if it misses.
    Really? Huh, I would never have guessed that. Neat. Too bad the electric burst effect seems to be invisible, so I can't ever really tell when it's going off anyway...

    Quote Originally Posted by SiuiS View Post
    Add AP mod if you have one, and you can shoot through allies and enemies both.
    But then I'd need to give up either my damage mod or ammo mod, which would mean less firepower out of the beam . Plus my AR armor-piercing mod is only rank 1 or 2 at this point I believe *more grumbling about boosters* .

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    As promised, the ME2 writeup, in which I summarise the continued adventures of my ME1 characters that I talked about once upon atime, followed by Mordin-esque musings about mistakes and curiousities.

    {table]|Game 1|Game 2
    Gender|Male|Female
    Class|Vanguard|Soldier
    Bonus talent|N/A|Warp Ammo
    Bonus weapon (Collecter ship mission)|Assault rifle training|Widow sniper rifle
    Go-to team|Garrus & Grunt|Garrus & Thane
    Outlook|Paragon|Renegade (by about 20 points)
    Romance|Remained faithful to Ashley|Left Kadian for Garrus
    Hacker|Garrus (KIA)|Tali
    1st team leader|Tali|Garrus
    1st personal team|Legion & Grunt|Legion & Thane
    Biotic|Jack|Miranda
    2nd team leader|Miranda|Jacob
    2nd personal team|Legion & Grunt|Garrus & Thane (KIA)
    Escort|Jacob|Mordin
    Final Team|Legion & Grunt|Garrus & Jacob
    Losses|Garrus & Samara|Thane
    Fate of Shepard|Escaped|Escaped[/table]

    Game 1 notes:

    Unsure if teammate/Shepard death possible during final cutscene, would prefer not to know for sure, heightens dramatic tension. Initially unsure of total losses, due to not seeing Miranda, and not being sure that empty coffin protocol was in use (Samara’s body clearly seen left behind). Samara presumably lost due to loyalty issues. Garrus initially suspected to be dumb luck, later input suggests ineptitude at task given. Went into real-life stage of grieving following Garrus’ death. ME3 playthrough with this character may be considered a “for Garrus” moment.

    Game 2 notes:

    Miranda apparently incapable of summoning final biotic push, Thane lost as result. In hindsight realise was probably random decision between Thane and Garrus. Could not bear to loose Garrus again. Did not recruit Samara, due to screw-ups. Was deploying to recruit when Normandy attacked. Nuking final boss effective, very satisfying. Unfortunately, cannot OHKO, finished with Widow rifle. Adrenaline Rush ability very effective with snipers, allowed use of only Viper sniper rifle in multiple missions. Had Warp and Disruptor ammo hardwired to RB & LB buttons, allowing for quick switching between organic & synthetic targets.

    EDIT: Favorite moments:

    Game 1: Discovering that biotic Charge+Shruikan+Incindiary Ammo=anything with 2 health bars dying.

    Game 2: Beating down 6 consecutive husks in an adrenaline-infused frenzy.

    Vindicator rifle notes: Feels much like Halo 2 Battle Rifle, high accuracy, lethal headshots, almost a sniper rifle in its own right.

    Theory of Shepard death supported by seperate achievements for mission sucess and survival, and ominous export games to ME3... if you survive loading screen message.

    Scars: Healed on Vanguard very quickly. On soldier, scars fluctuated from nearly healed to red eyes (for the stalking part of Thane's mission). Finally settled at end of game at slightly worse than at beginning of game.
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    Quote Originally Posted by Psyren View Post
    My Paladin still has a lot of tweaking to do. I absolutely love their "ice inferno" but I don't feel the damage is quite there as compared to my engineers. But the range on snap freeze is awe-inspiring - in tight spaces, you can turn a whole legion of advancing foes into shuddering glaciers.
    I tried the Close-Quarters Combat version with Snap Freeze, Cryo Shield, no incinerate and a shotgun. I got riddled to pieces.

    Time to equip something with a little more range and maybe not try to play the Paladin like I would a Vorcha Sentinel.

    P.S. Can anyone tell me what the heavy melee does for the N7 Paladin? When I saw the screenshot, I had images of being a Guardian, but instead, I just stand still and no shooting =P

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by YakYak View Post
    Spoiler
    Show
    As promised, the ME2 writeup, in which I summarise the continued adventures of my ME1 characters that I talked about once upon atime, followed by Mordin-esque musings about mistakes and curiousities.

    {table]|Game 1|Game 2
    Gender|Male|Female
    Class|Vanguard|Soldier
    Bonus talent|N/A|Warp Ammo
    Bonus weapon (Collecter ship mission)|Assault rifle training|Widow sniper rifle
    Go-to team|Garrus & Grunt|Garrus & Thane
    Outlook|Paragon|Renegade (by about 20 points)
    Romance|Remained faithful to Ashley|Left Kadian for Garrus
    Hacker|Garrus (KIA)|Tali
    1st team leader|Tali|Garrus
    1st personal team|Legion & Grunt|Legion & Thane
    Biotic|Jack|Miranda
    2nd team leader|Miranda|Jacob
    2nd personal team|Legion & Grunt|Garrus & Thane (KIA)
    Escort|Jacob|Mordin
    Final Team|Legion & Grunt|Garrus & Jacob
    Losses|Garrus & Samara|Thane
    Fate of Shepard|Escaped|Escaped[/table]

    Game 1 notes:

    Unsure if teammate/Shepard death possible during final cutscene, would prefer not to know for sure, heightens dramatic tension. Initially unsure of total losses, due to not seeing Miranda, and not being sure that empty coffin protocol was in use (Samara’s body clearly seen left behind). Samara presumably lost due to loyalty issues. Garrus initially suspected to be dumb luck, later input suggests ineptitude at task given. Went into real-life stage of grieving following Garrus’ death. ME3 playthrough with this character may be considered a “for Garrus” moment.

    Game 2 notes:

    Miranda apparently incapable of summoning final biotic push, Thane lost as result. In hindsight realise was probably random decision between Thane and Garrus. Could not bear to loose Garrus again. Did not recruit Samara, due to screw-ups. Was deploying to recruit when Normandy attacked. Nuking final boss effective, very satisfying. Unfortunately, cannot OHKO, finished with Widow rifle. Adrenaline Rush ability very effective with snipers, allowed use of only Viper sniper rifle in multiple missions. Had Warp and Disruptor ammo hardwired to RB & LB buttons, allowing for quick switching between organic & synthetic targets.

    EDIT: Favorite moments:

    Game 1: Discovering that biotic Charge+Shruikan+Incindiary Ammo=anything with 2 health bars dying.

    Game 2: Beating down 6 consecutive husks in an adrenaline-infused frenzy.

    Vindicator rifle notes: Feels much like Halo 2 Battle Rifle, high accuracy, lethal headshots, almost a sniper rifle in its own right.

    Theory of Shepard death supported by seperate achievements for mission sucess and survival, and ominous export games to ME3... if you survive loading screen message.

    Scars: Healed on Vanguard very quickly. On soldier, scars fluctuated from nearly healed to red eyes (for the stalking part of Thane's mission). Finally settled at end of game at slightly worse than at beginning of game.
    Here's a handy tip, don't get the Reaper IFF (and by extentsion, Legion) until you have everything else you want done. That's the trigger for the ship being attacked. Doing it this way(assuming everyone else is loyal) will give you enough time to make Legion loyal too, right before the attack.

    For creating teams for the suicide mission, there is basically 1 or 2 good choices and the others get someone killed. Your problem with Miranda with Game2 is that she's not an exceptionally powerful biotic, you need someone stronger. Good job with sending Mordin with survivors, he seems to have a 50/50 chance of dieing if you don't do that. Not sure why your thane died, any ideas?
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    Quote Originally Posted by Joran View Post
    P.S. Can anyone tell me what the heavy melee does for the N7 Paladin? When I saw the screenshot, I had images of being a Guardian, but instead, I just stand still and no shooting =P
    Basically, you plant your shield, and anything attacking you from the front has to break it before they can damage you. It lasts until you interrupt it (either by tapping melee, rolling away, or my preferred method of firing a power.) If it gets shattered, you stagger briefly but can immediately plant it again. Stagger can be lethal though, so it's best to cancel it yourself and replant if you feel its about to break.

    What I like about it is that it seems to draw aggro from afar. So you stand out in the open with the shield up and the bad guys target you, while your sniper buddy stands right behind you and takes his time lining up shots. He doesn't need to constantly bob in and out of cover, potentially messing up his bead. Another benefit is that your shields recharge while you're in the stance, so if your shields get taken down and the enemies are all coming from one direction you can drop the wall and wait for them to recharge without dashing for cover first.

    Even unbuffed it's pretty strong - it can soak up Nemesis Shots and Geth Rockets, any amount of small arms fire of course (including Turrets and Guardian pistols), and even shotgun blasts from Hunters (though you may have to rotate in place to keep them from flanking you.) Tougher hits like Prime/Ravager Blasts, Banshee Bolts and Atlas... well, anythings will break it quickly though. I haven't tested the buffed up version yet to see how it fares, nor have I tried to block melee with it (Geth pistol whips, Husks, Brutes etc.)

    But ultimately the shield has been more of a novelty for me - I play him like any other caster. A shield-centric build seems more useful for this class but the directional nature of the shielding leaves me hesitant to actually try this out. And the thought of meleeing without the various Krogan padding is a very scary prospect. Though I do think I'll spec into fire shield and see how it plays out. (It would mean sneaking up on Banshees for one thing, a pretty dicey prospect.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Quote Originally Posted by Psyren View Post
    But ultimately the shield has been more of a novelty for me - I play him like any other caster. A shield-centric build seems more useful for this class but the directional nature of the shielding leaves me hesitant to actually try this out. And the thought of meleeing without the various Krogan padding is a very scary prospect. Though I do think I'll spec into fire shield and see how it plays out. (It would mean sneaking up on Banshees for one thing, a pretty dicey prospect.)
    What I read is use Snap Freeze + Cryo Shield and you lower the armor of anything to 0. Of course, that requires you to melee something with armor =P

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    zHHk, one of the top players for speedrunning Platinum, has some advice for playing the Paladin in CQC.

    Also worth noting that the omni-shield can block Banshee warps and completely negate them, with neither it nor its wielder taking any damage from it.

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    My understanding was that the Warp still staggers you. But that one match was pretty chaotic and something else may have hit me (I think there were Ravagers around), plus my shield had no upgrades.

    I'll definitely give it another go with a more melee build. I'm fine with making him Mr. Freeze if that's the way to go - I think the class is really cool and will embrace anything that makes him effective while allowing me to use that totally BAMF Snap Freeze.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Unconfirmed: Ray Muzyka and Greg Zeschuk Leaving BioWare

    The rumor mill is in overdrive this Sunday evening with the surfacing of this report on GamersGlobal claiming that BioWare founders Ray Muzyka and Greg Zeschuk have either left the company or will be exiting the development studio in the near future. This has led to discussion on both the BioWare forums and the SWTOR forums, though neither one provides anything more concrete to the story. Considering how sparse the two have been in recent months, though, it wouldn't surprise me if there's at least some serious turmoil going on behind the scenes:
    Star Wars - The Old Republic is suffering from a shrinking subscriber base. An optional switch to F2P in autumn is supposed to turn things around. And in May, for the second time, several employees of Bioware Austin have been let go in a "restructuring effort". Another bad news could be that Bioware founders Greg Zeschuk and Ray Muzyka might have left Bioware or could be in the process of leaving – possibly because of the limited success of the MMO that started as a challenger of WoW.

    A trustworthy source has been told by an employee of Bioware Austin yesterday that neither Greg Zeschuk nor Ray Muzyka have been present at a Bioware Company Meeting in Austin, Texas, just a few days ago. The employee claimed that this has not been the case before at such a meeting. The six others members of Bioware Austin's leadership have been there. Also, Greg Zeschuk has not been seen for several weeks now, the Bioware Austin employee claims.

    There are supposed to be internal rumours at Bioware Austin that Ray Muzyka and Greg Zeschuk have left Bioware. According to our source, some employees at Bioware Austin fear that the company will be transformed into EA Austin.

    Please note that this news is a rumour without any official confirmation.
    So if Ray and Greg left to form another company, where would your allegiance lie?

    Update: Chris Priestly, BioWare's community manager, has shot down the rumor on Twitter.

    Mass Effect 3 Wii U Port is Outsourced

    Through a video interview from GotGame we learn that Mass Effect 3's Wii U port, slated to launch with Nintendo's upcoming console, is being developed by an external third party, though we don't know anything about it besides the fact that it has "a ton of experience" with Nintendo platforms.

    In case you're interested in the Wii U version of the title, it's also worth noting that the video includes a few more tidbits and some cam footage of the ported title, though I couldn't really spot any notable difference with the other two console versions.

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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Quote Originally Posted by VanBuren View Post
    So if Ray and Greg left to form another company, where would your allegiance lie?

    Update: Chris Priestly, BioWare's community manager, has shot down the rumor on Twitter.
    Obviously doesn't matter, but I'll answer it anyway. Bioware started with the Doctors, and had its name on some of the best games I've ever played before EA took over. If I had to choose between the Bioware label and the Doctors, well... I wouldn't. I'd judge their works and make my decision on that. If they both made games I enjoyed, I'd follow both. If neither did, I'd drop 'em both in a heartbeat. Bioware has already lost their infallible mystique in my eyes. Any loyalty they get they'll have to earn, now.

    As for Star Wars, speaking as someone who was really, really, really excited about the franchise, I have to say it's just not worth it. The production values are top notch, the story-telling and writing are excellent, but they forgot something critical. They forgot to make it fun. It's just a WoW clone, and nobody can do a WoW style game better than Blizzard. And that's because they remembered to make it fun!

    I enjoyed the conversations in SWtOR, but the combat was boring (albeit well choreographed), movement was boring, the non-class quests were usually boring, and the class-quests were balanced so that you could (barely) do them only if you muscled your way through every quest on the given planet. Hardcore players might have enjoyed it, but there was nothing there for the somewhat serious or casual player. Just monotony and frustration.
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  28. - Top - End - #1078
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    Quote Originally Posted by Zevox View Post
    Really? Huh, I would never have guessed that. Neat. Too bad the electric burst effect seems to be invisible, so I can't ever really tell when it's going off anyway...
    Yeah. I didn't buy it at first, but Callos took me into a game and proved it.
    As for the electric effect, I think it's the first thing to go if there is any graphical glitch whatsoever. I know if I hit a brute, it will shock his allies but I won't see it. But I have hit a cannibal, and watched te electricity pulse. I'm not sure why it works that way though.

    But then I'd need to give up either my damage mod or ammo mod, which would mean less firepower out of the beam . Plus my AR armor-piercing mod is only rank 1 or 2 at this point I believe *more grumbling about boosters* .

    Zevox
    It's a no brainer. The damage per shot is sufficiently weak even at full bore the extended barrel does almost nothing. You're going from like, 17 a round to 21, which means you're still only doing 5 damage to armor. You also can't pierce cover or allies, so you're not hiring people all that often.

    Contrast with the armor piercing mod, and you're doing more damage to armored targets, and your allies cannot block your shot. I go by the D&D rule of the one hit KO that doesn't hit being less useful than a caltrop that does.

    It might even make soldier "playable" for you as you putter around with it. Adrenaline rush will cancel the long reload animation, and also boost shields and give you 40% DR. I had good mileagae burning through te entire clip, hitting adrenaline rush and watching the clip build up. Dodge roll and then shoot again! Very mistake friendly when you're just trying to figure out how to use the bloody particle rifle.

    Quote Originally Posted by YakYak View Post
    As promised, the ME2 writeup, in which I summarise the continued adventures of my ME1 characters that I talked about once upon atime, followed by Mordin-esque musings about mistakes and curiousities.

    {table]|Game 1|Game 2
    Gender|Male|Female
    Class|Vanguard|Soldier
    Bonus talent|N/A|Warp Ammo
    Bonus weapon (Collecter ship mission)|Assault rifle training|Widow sniper rifle
    Go-to team|Garrus & Grunt|Garrus & Thane
    Outlook|Paragon|Renegade (by about 20 points)
    Romance|Remained faithful to Ashley|Left Kadian for Garrus
    Hacker|Garrus (KIA)|Tali
    1st team leader|Tali|Garrus
    1st personal team|Legion & Grunt|Legion & Thane
    Biotic|Jack|Miranda
    2nd team leader|Miranda|Jacob
    2nd personal team|Legion & Grunt|Garrus & Thane (KIA)
    Escort|Jacob|Mordin
    Final Team|Legion & Grunt|Garrus & Jacob
    Losses|Garrus & Samara|Thane
    Fate of Shepard|Escaped|Escaped[/table]

    Game 1 notes:

    Unsure if teammate/Shepard death possible during final cutscene, would prefer not to know for sure, heightens dramatic tension. Initially unsure of total losses, due to not seeing Miranda, and not being sure that empty coffin protocol was in use (Samara’s body clearly seen left behind). Samara presumably lost due to loyalty issues. Garrus initially suspected to be dumb luck, later input suggests ineptitude at task given. Went into real-life stage of grieving following Garrus’ death. ME3 playthrough with this character may be considered a “for Garrus” moment.

    Game 2 notes:

    Miranda apparently incapable of summoning final biotic push, Thane lost as result. In hindsight realise was probably random decision between Thane and Garrus. Could not bear to loose Garrus again. Did not recruit Samara, due to screw-ups. Was deploying to recruit when Normandy attacked. Nuking final boss effective, very satisfying. Unfortunately, cannot OHKO, finished with Widow rifle. Adrenaline Rush ability very effective with snipers, allowed use of only Viper sniper rifle in multiple missions. Had Warp and Disruptor ammo hardwired to RB & LB buttons, allowing for quick switching between organic & synthetic targets.

    EDIT: Favorite moments:

    Game 1: Discovering that biotic Charge+Shruikan+Incindiary Ammo=anything with 2 health bars dying.

    Game 2: Beating down 6 consecutive husks in an adrenaline-infused frenzy.

    Vindicator rifle notes: Feels much like Halo 2 Battle Rifle, high accuracy, lethal headshots, almost a sniper rifle in its own right.

    Theory of Shepard death supported by seperate achievements for mission sucess and survival, and ominous export games to ME3... if you survive loading screen message.

    Scars: Healed on Vanguard very quickly. On soldier, scars fluctuated from nearly healed to red eyes (for the stalking part of Thane's mission). Finally settled at end of game at slightly worse than at beginning of game.
    interesting.

    For weapons and ammo, I specialized more.
    I would pull out my SMG (damage to barriers/shields), equip it with cryo ammo (damage to shields). I pulled out my heavy pistol, and have it incendiary rounds. I pulled out my widow and activated Liara's warp ammo, for barriers and AP.

    At that point I would pull out the SMG and pistol so I could switch easy stereo them, and cycle based on opponent's health type. Widow came out for special occasions, like a good snipe set up or dealing with Harbinger (who took two shots to lose barriers and armor), while the SMG/pistol worked best against te rest of the collectors. My shotgun came out for husks, or he never I was going to biotic charge. Don't recall it's spec; probably whichever ammo type boosted damage the most.

    Not sure what the specifics were, but I made it through without missing a loyalty mission. I remember the hardest time I had was Jacob's mission, because I was out of ammo the whole time, and unable to charge someone without getting killed, and they stayed out of shockwave/pull range. Clever primitives, they were.

    Samara's was equally frustrating, as my first go round I was neither evil nor good enough to tell Morinth to piss off. I reset and equipped the death mask. Take that, space elf!

    I too missed the one hit KO, because I missed. It was embarrassing actually... Ah well. I was able to get out without a scratch, losing no one by some coincidence (as I didn't voter looking it up). My frown however did everything right but somehow lost Legion. Came back to bite him in Me3 though.


    Which reminds me, about Rannoch.
    Spoiler
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    So a friend lost Legion and couldn't save both Geth and Quarian. He didn't know this and was really attached to Tali. Like, before it came out, he hoped Me2 would let you romance her an never did anything with Ahley or Liara just in case.

    So he gets to Rannoch and sticks to his ideals and the quarians all die. And then Tali jumps of a cliff and he takes a trigger to save we and comes up empty, and he's like, on the verge of tears.

    And then, because it was his last mission before Cerberus base, Tali, who is dead, walks into the captain's cabin and has her romance period with him while he is freaking out. And at the end she says "I'll always be here for you Shepard. Right here" or something, an he's cracking up. Like going crazy cracking up.


    Is it a glitch? Or is it intentional? I suspect it's a bug of the obvious nature; romance set to Yes and no indicators to the contrary.

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    Quote Originally Posted by SiuiS View Post
    Which reminds me, about Rannoch.
    Spoiler
    Show
    So a friend lost Legion and couldn't save both Geth and Quarian. He didn't know this and was really attached to Tali. Like, before it came out, he hoped Me2 would let you romance her an never did anything with Ahley or Liara just in case.

    So he gets to Rannoch and sticks to his ideals and the quarians all die. And then Tali jumps of a cliff and he takes a trigger to save we and comes up empty, and he's like, on the verge of tears.

    And then, because it was his last mission before Cerberus base, Tali, who is dead, walks into the captain's cabin and has her romance period with him while he is freaking out. And at the end she says "I'll always be here for you Shepard. Right here" or something, an he's cracking up. Like going crazy cracking up.


    Is it a glitch? Or is it intentional? I suspect it's a bug of the obvious nature; romance set to Yes and no indicators to the contrary.
    ...His Shepard is hallucinating?
    Quote Originally Posted by Flickerdart View Post
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    Default Re: Mass Effect 3.6: Are you engaging in reproductive behavior with this thread?

    Wow. That was particularly impressive because he's obviously playing on platinum.

    Although when he said he didn't know what 15% faster shield recharge did it caused me physical pain. How about it does the same thing as on every other class in the game dummy?

    -

    I thought so too, but is it an intentional design thing, or is it a Derp on the game's part?

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