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    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default making grenade like useful(3.5 feats PEACH)

    so, I figure splash weapons could use some love.

    Alchemist:[general]
    requirements:13 intelligence
    benefit: craft (alchemy) is always a class skill for you, you don't need to cast spells to use the skill, and you get a +4 to craft (alchemy) checks.

    Bomber:[fighter][general]
    requirements: quick draw
    benefit: you treat grenade like items as weapons for the quick draw feat. additionally you can chose to throw the item hard enough to deal additional damage equal to your strength modifier as slashing damage as the vial shatters.

    Skilled alchemist:[general]
    requirements: 6 ranks in craft(alchemy), Alchemist
    benefit: Your craft (alchemy) checks work on a per day basis instead of a per week(you make the check to represent a normal weeks worth of effort after one day). you get an additional +2 bonus to craft (alchemy) checks.

    Craft Alchemical:[general]
    requirements: 6 ranks in craft(alchemy), Alchemist
    benefit: When you craft alchemy, you gain a variety of new options.

    You may chose to craft more then one copy of an item at once, spending a third of its combined price in crafting materials, and working to create the combined price with the check.

    You may stack together alchemical item's affects, up to one additional affect per 4 ranks in craft(alchemy) you posses. the new item costs the sum of all the items, and has a DC of the highest DC item plus 4 per additional item.

    Master alchemist:
    requirements: 12 ranks in craft alchemy, skilled alchemist
    benefit: You now craft alchemical items in mere hours. You can spend an hour and make a craft alchemy check, yet you make progress as if you had spent a week crafting.


    new splash weapons
    Liquid lightning: 20 gp, craft (alchemy) DC 20
    You can throw a flask of liquid lightning as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

    A direct hit deals 1d6 points of electricity damage. Every creature within 5 feet of the point where the flask hits takes 1 point of electricity damage from the splash. On the round following a direct hit, the target takes an additional 1d8 points of nonlethal damage from spasms, but the target can make a DC 14 fortitude save to resist the damage.
    .

    Cold flash: 20 gp, craft (alchemy) DC 20
    You can throw a flask of Cold flash as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

    A direct hit deals 1d6 points of cold damage. Every creature within 5 feet of the point where the flask hits takes 1 point of cold damage from the splash. On the round following a direct hit, the target takes an additional 1d8 points of nonlethal damage from the frost bite, but the target can make a DC 14 fortitude save to resist the damage.

    Vacuum powder: 10 gp, craft (alchemy) DC 15
    You can throw a flask of vacuum powder as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

    A direct hit deals 1d6 points of slashing damage. Every creature within 5 feet of the point where the flask hits takes 1 point of slashing damage from the splash.

    Boom powder: 10 gp, craft (alchemy) DC 15
    You can throw a flask of Boom powder as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

    A direct hit deals 1d6 points of bludgeoning damage. Every creature within 5 feet of the point where the flask hits takes 1 point of bludgeoning damage from the splash.

    Spiked boom powder: 10 gp, craft (alchemy) DC 15
    You can throw a flask of Spiked boom powder as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

    A direct hit deals 1d6 points of piercing damage. Every creature within 5 feet of the point where the flask hits takes 1 point of piercing damage from the splash.
    Last edited by bobthe6th; 2012-05-10 at 03:14 PM.
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
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  2. - Top - End - #2
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: making grenade like useful(3.5 feats PEACH)

    pretty much complete. can I get some comments?
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
    Shield
    blasterv4
    mindbender

  3. - Top - End - #3
    Firbolg in the Playground
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    Default Re: making grenade like useful(3.5 feats PEACH)

    Not so much making them useful as easier to create and use.
    If there was a feat to make more potent versions of them (Other than the minor fighter boost) I may agree with the heading.
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  4. - Top - End - #4
    Ogre in the Playground
     
    bobthe6th's Avatar

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    Default Re: making grenade like useful(3.5 feats PEACH)

    Their is, craft alchemical let's you stack alchemical affects, like damage.
    Additionaly, now one can full attack TWF rapid shot flasks, making them much more useful. Anything else I should add?
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
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