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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by killem2 View Post
    Q 431: Are there rules for snatching/disarming non weapon items? I have an encounter coming up with blind-fighting tieflings and I'd like to be able have these encounters knock out torches or steal the necklaces with light cast on the beads.
    This is not a RAW answer, but Pathfinder has the Steal combat maneuver.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q 432

    Can you safely enter a Rope Trick, secure Shelter or Mage's Magnificent Mansion carrying a Bag of Holding or Handy Haversack?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by killem2 View Post
    Q 431: Are there rules for snatching/disarming non weapon items? I have an encounter coming up with blind-fighting tieflings and I'd like to be able have these encounters knock out torches or steal the necklaces with light cast on the beads.
    A 431

    From the Sleight of Hand description
    Quote Originally Posted by d20 SRD
    If you try to take something from another creature, you must make a DC 20 Sleight of Hand check to obtain it. The opponent makes a Spot check to detect the attempt, opposed by the same Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 431 additional

    You can also use Disarm to grab non-weapon items, if they're not well secured.
    Grabbing Items

    You can use a disarm action to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack.

    If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn’t allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above.

    You can’t snatch an item that is well secured unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    433

    Can you use Shadow Conjuration to cast a conjuration spell with metamagic applied to it, provided the total spell level conforms to SC or Greater SC's level cap? If not... why?

    If so, do you need to know the indicated metamagic? (You don't need to know the indicated conjuration spell for the shadow conjuration spell to work...)
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q434

    What ways are there to decrease the recharge time of a true dragon's breath weapon? I already know of the Recover Breath feat from Draconomicon, and waiting it out in a Time Stop might work. Are there any other ways? Both 3.5 and Pathfinder material is acceptable for this.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q435

    Are there any ways to take a hit for a companion? Like putting yourself in the path of an arrow or similar? Preferably something non-magical.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q436

    Without Quick Draw can you draw a weapon and charge in the same round?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 435

    The Knight (PHB2) base class has the Shield Ally class feature, which allows you to take 1/2 of an adjacent ally's damage when they are hit, and the Tactical Soldier PrC (Miniatures Handbook) has the Interpose feature, which allows you to take all of the damage from an attack on an adjacent ally 3/day. Both abilities have certain conditions attached, so check the book entries.

    There is also the Dutiful Guardian feat (Drow of the Underdark), which allows you to swap places with a particular ally as an immediate action when they are attacked, which may be of help.

    There are likely other options that others can also point out.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q437
    Does the Divine Crusader's restrictive language forbid casting Sanctified or Vile spells?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A436

    Without quickdraw (or similar effects) a weapon may only be drawn as a free action during "a regular move" which is defined as a move action of moving up to a character's speed.

    Without a way of taking more than one move and one standard action per round (such as the Hustle Power, Swiftblade class, Celerity spells) or effects similar to quickdraw (such as Least Augment crystals or Gnomish Quickrazor weapons), a character cannot draw a weapon and charge in the same round.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q 438

    regarding natural weapons attack bonuses, mostly 2 claw attacks:
    if you attack with two claws (as primary weapons) do you suffer any penalties to the attack with the main hand? the off hand? are these treated like two weapon fighting, or otherwise? does it effect the damage? (one hand adding strength, the other half of it).

    the monster entries (including lycanthropes which are as close as i can find to my example) seem to indicate that attacking with two claws as primary weapon suffer no penalites to attack and both hands use full strength bonus. is that so?

    if it matters i ask this for a raziorclaw shifter player of mine.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 437
    Spells per Day: A divine crusader casts divine spells. She may only prepare and cast spells from her chosen domain (see above). Effectively, a divine crusader has a class spell list of only nine spells (one per spell level).
    Unless the Divine Crusader's domain includes Sanctified or Corrupt spells (there are no "Vile" spells; "Vile" is a special type of damage), the DC has no class spells of that type. Domains including such spells are Celestial and Deathbound. The only restriction on casting spells (attained via other classes, or the Divine Crusader's own) is that the DC must maintain an alignment exactly matching their deity's. Sanctified or Corrupt spells can shift the character's alignment immediately upon casting.

    A 438

    A creature can attack with a pair of claws as its primary natural weapon if the creature description specifies that. Each claw adds the creature's full STR bonus. (If the creature has only a single natural weapon it instead adds 1½ times its STR bonus.) A Shifter with the Razorclaw trait can attack with both claws only as part of a full attack action. In that case the Shifter can add other natural weapon attacks with appropriate penalties (-5 to attack, ½ STR bonus to damage), but cannot use manufactured weapons. Any attack with a manufactured weapon is treated as a "main hand" weapon, and any natural weapon attack is then a secondary attack. Two-Weapon Fighting never applies to natural attacks, and "main hand" and "off hand" attacks describe use of manufactured weapons, not natural attacks.

    See the natural weapon and manufactured weapons Glossary entries (from Monster Manual) for more information.
    Last edited by Curmudgeon; 2012-07-11 at 09:08 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q439

    Crafting Meta-Magic Rods.

    In the DMG: It says the Caster level is 17th under what is needed to craft each one.

    A: Is that you need to be level 17 to make these rods?
    B: That is the caster level if baught for being dispelled?
    C: There are three types of Rod, is the caster level required the same for each type, lesser, normal, greater.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 439 B.

    The CL requirement for crafting any metamagic rod is that required by Craft Rod (9th). The particulars at the end of each item description are not mostly creation information. If these were creation requirements the prices would be crafting costs rather than list costs.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q440

    If I have the psion ability Genesis, and create my own demi-plane, if i use planeshift to reach my plane, how far off am I? Am i lost in the Astral Plane or somewhere on my 180 ft plane?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q441

    The Death Devotion feat specifies that you can cause "one of your melee weapons to radiate negative energy" so as to inflict negative levels...in this instance, would melee weapons extend to natural attacks, unarmed strikes and or Improved Unarmed Strike?


    Q442

    The general formula for calculating the DC of a monster's special attacks is 10 + 1/2 HD + ability mod (usually defaults to CHA). Does this formula only include racial HD, or are class levels also counted as HD? Can I get a quote or source for the ruling please?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q443

    If a warblade recovers his maneuvers in a fight, he can't use any of his maneuvers while he is recovering and if he uses any of his maneuvers on his turn, he can't recover his maneuvers in that round. A question arises regarding Counters; If he uses a Counter before starting his turn, can he recover his maneuvers on his following turn? An immediate action counts as a swift action for the following turn, does that also hold true for maneuvers? How about the other way around — if he recovers his maneuvers on his turn, can he use any of them before the start of his next turn? The phrase "while recovering" isn't exactly specific. Does this only encompass the action required to recover the maneuvers or the entire round?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 442

    Racial hit dice only. See "Reading The Monster Entries" in the SRD.

    Quote Originally Posted by SRD
    Special Attacks and Special Qualities

    Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.

    When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs calculated as follows:

    10 + ½ the attacker’s racial Hit Dice + the relevant ability modifier.

    The save DC is given in the creature’s description along with the ability on which the DC is based.


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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Re: 443
    Quote Originally Posted by Keneth View Post
    An immediate action counts as a swift action for the following turn
    This is incorrect. An immediate action uses up your next turn's swift action, but it does not count as occuring during your next turn. IMO, it will be over before you attempt to recover your maneuvers and shouldn't interfere with that process.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q443+ So essentially, it doesn't count as "using a maneuver on your turn" if you use it before, and it doesn't fall in the scope of "while recovering maneuvers" if you use it after, meaning you could use a Counter every round out of turn as long as you recovered it on your actual turn?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q444
    Looking for clarification on the Goliath's (and Half-Giant's) Powerful Build ability as it pertains to Large weapons. It states that such a weapon may be used "without penalty", but not all the effects of an inappropriately sized weapon are negative. Quoted from the PHB:

    Inappropriately Sized Weapons: A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. Thus, a human wielding a Small dagger takes a –2 penalty on attack rolls (one size category different), and an ogre wielding a Small longsword takes a –4 penalty (two size categories different). If the creature isn’t proficient with the weapon (a wizard attempting to wield a Small battleaxe, for instance), a –4 nonproficiency penalty also applies.
    This part is obviously negated by Powerful Build; what's less clear is the next part.

    The measure of how much effort it takes to use a weapon
    (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. For instance, a Small greatsword (a two-handed weapon for a Small creature) is considered a one-handed weapon for a Medium creature, or a light weapon for a Large creature. Conversely, a Large dagger (a light weapon for a Large creature) is considered a one-handed weapon for a Medium creature, or a two-handed weapon for a Small creature. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.
    The last sentence indicates that if this clause always applied, a Goliath couldn't ever use a Large two-handed weapon, and the first Goliath NPC in Races of Stone is described with a Large greataxe, so obviously the authors intended that the Goliath could ignore this clause. What's not clear is whether he must.

    So here's the question. If a Goliath wishes to wield a Light weapon sized for a Large creature the same way any other Medium creature would (wielding it as a One-Handed weapon, and thus being free to add his full Strength bonus and to Power Attack with it), does he have that option? If so, is he required to accept the penalty from the first clause of the quoted rules?

    Q445
    Are there any ways to satify the Caster Level requirements to take the various Craft Magic Item feats without actually having spellcasting levels? Some variant of Use Magic Device? Will the caster level of Spell-Like Abilities work?
    Last edited by willpell; 2012-07-12 at 10:00 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 440
    Demiplanes: This catch-all category covers all extradimensional spaces that function like planes but have measurable size and limited access.
    Quote Originally Posted by Genesis
    Once your demiplane is created, you can travel to it using astral caravan, plane shift, or some other power or permanent link that you arrange for separately.
    The inclusion of Plane Shift in Genesis accords with a specified access stipulation for demiplanes, and overrides the accuracy limits of Plane Shift. You will reach your demiplane with Plane Shift rather than arrive somewhere off in the Astral Plane.

    A 441 No.

    Referencing the Glossary entry
    melee weapon

    A handheld weapon designed for close combat.
    a natural weapon does not count for the benefit of Death Devotion. (Unarmed strike is a natural weapon.)

    A 443+
    Quote Originally Posted by Keneth View Post
    So essentially, it doesn't count as "using a maneuver on your turn" if you use it before, and it doesn't fall in the scope of "while recovering maneuvers" if you use it after, meaning you could use a Counter every round out of turn as long as you recovered it on your actual turn?
    That's correct only if you have an extra swift action. An immediate action counter means you are considered as having used up your allowance of 1 swift action for your next turn. Because the Warblade recovery mechanism requires a swift action, you could not normally recover any maneuvers until the second turn after using an immediate action. (A Ruby Knight Vindicator with Divine Impetus can expend a turn/rebuke undead attempt to gain an extra swift action in a round, so a Warblade/Cleric/RKV 7+ could use a counter and recover that on their following turn.)

    A 444

    If a Goliath wishes to wield a Light weapon sized for a Large creature, he's functioning as if he were one size category larger if he wants to use Powerful Build. He can't not use Powerful Build for the weapon category change but then use Powerful Build to ignore the associated penalty.

    Unlike the two other PB aspects, Powerful Build isn't a requirement for weapon use
    A goliath can use weapons designed for a creature one size larger without penalty.
    but it must either be used ─ with all associated consequences ─ or not used.
    Last edited by Curmudgeon; 2012-07-12 at 10:37 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q443+

    Quote Originally Posted by Curmudgeon View Post
    [...] Because the Warblade recovery mechanism requires a swift action, you could not normally recover any maneuvers until the second turn after using an immediate action [...]
    You can also use a standard action to recover them, so there should be no problem then (assuming you're willing to waste your turn on recovery). The question is actually with regards to a homebrew class but the standard action recovery method is the same, so I figured I'd use Warblade as a point of reference instead.

    Thanks for the help.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    No. To recover the maneuvers you spend a swift action. This swift action must immediately be followed by a standard action (either a standard attack or a (useless) flourish) (ToB p. 22)

    So you only have a move action in the turn you recover your maneuvers.
    Last edited by Andezzar; 2012-07-12 at 10:36 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Re: A443+
    Quote Originally Posted by Keneth View Post
    You can also use a standard action to recover them, so there should be no problem then (assuming you're willing to waste your turn on recovery).
    I'm not sure where you're getting that from.
    You can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with your weapon).
    I don't see any mechanism for Warblade combat maneuver recovery which doesn't use a swift action.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q443+ Q445

    So you're saying the sentence is logically separated like this:
    with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round
    And not like this:

    with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round
    Is there a different phrasing to confirm that? Because the lack of comma before "or" isn't really enough to convince me. For me, that "using" in the sentence dictates a completely separate method of recovery. Otherwise it should just say "a melee attack or a standard action doing nothing".

    But like I said, it's not really relevant to my case. This should probably be a new question. Actually let's call this Q445.
    Last edited by Keneth; 2012-07-12 at 12:48 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 445

    The correct parsing is from the combination of four factors:
    • the comma separator after "swift action";
    • the lack of a separator before "or using a standard action";
    • the action equivalence of most forms of melee attack and using a standard action to do nothing else in the round; and
    • the limitation on actions while recovering.
      You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers

    In regard to the last consideration, if you could recover a maneuver as only a standard action you could initiate a maneuver/stance before or after that standard action, but not during it. But if recovering a maneuver is always a combination of a swift action and some other action, there would necessarily be a break between those actions which would normally allow such initiation (such as Order Forged from Chaos, initiated as a move action). Language disallowing initiation during this break is only necessary if the break exists.
    Last edited by Curmudgeon; 2012-07-12 at 01:22 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Answer 435 additional

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Re: A445

    @Curmudgeon: That's just a biased reading as I see it. Try looking at it from the other perspective:

    • The comma before "which" would be there in both cases.
    • The lack of a comma before "or" could be a typo (there's plenty of those in splat books) and the actual wording suggests it could be as I propose, although unsupported by punctuation.
    • Making an attack or using a standard action to do nothing are not equivalent since it's wasted in the second case unless it carries some additional significance. That is, aside from pertaining to cases when the warblade would be unable to attack — I suppose that could come up in a fight — but the action is still wasted.
    • The limitation on actions does indeed take care of the break between a swift action and attack. But if we were to assume that there is a second recovery method that does not require a swift action, the problem would still exist in the first case, therefore the language would still be necessary.

    Seems to me the whole argument hinges on that tiny bit (or byte to be more precise) of missing punctuation. I'm all for deconstructing that paragraph into prime factors, so to speak, but what would actually help is if there was additional wording somewhere in the book that would support your hypothesis. But since that might be a lot to ask for, let me put it another way — is there a maneuver activated by a swift or immediate action that would become noticeably imbalanced if you were able to use it every round instead of every other round?

    (By the way, do grammar errors fall under RAW? I feel like this has turned into a RAI question. )

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