# Thread: Simple Q&A D&D 3.5 (by RAW) XXI

1. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Crasical
Q 519

Is it possible to qualify for the Ur-Priest PRC by 5th level, with a minimum of 2 levels of Monk?
Originally Posted by Curmudgeon
A 519 No.
Originally Posted by willpell
A519 Correction
Originally Posted by Curmudgeon
Re: A 519 Correction
Originally Posted by willpell
I thought it was weird for me to be correcting you.... By my reading "qualify for a PRC" means "meet the prerequisites to gain the PRC at your next level", not "take the PRC at this level" (which would mean you qualified the previous level). However it is more likely that he meant it the other way.
Will's reading is correct, Curmudgeon, and I actually briefly mulled over how to phrase the question when I originally posted it to avoid this scenario. I apologize for the confusion.

2. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 538

How can you jump over objects? Would you need a 12 ft long jump to clear a 3 ft hurdle?

3. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Andezzar
Q 538

How can you jump over objects? Would you need a 12 ft long jump to clear a 3 ft hurdle?
Depends on the object. Doing a 12 foot long jump is one way, though for simple fence-hopping it's probably better to use the 'Hop up' rules.

Hop Up
You can jump up onto an object as tall as your waist, such as a table or small boulder, with a DC 10 Jump check. Doing so counts as 10 feet of movement, so if your speed is 30 feet, you could move 20 feet, then hop up onto a counter. You do not need to get a running start to hop up, so the DC is not doubled if you do not get a running start.

4. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q539
Divine caster is wearing a periapt of wisdom +10 which gives them 2 additional 9th level spell slots they wouldn't normally have. They cast two 9th level spells, then fail their will save to keep the periapt from getting disjoined. When losing the extra spell slots because of their new, lower wisdom score, can they elect to lose the two slots they've already used, or do they have to lose unused slots?

5. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Crasical
Will's reading is correct, Curmudgeon, and I actually briefly mulled over how to phrase the question when I originally posted it to avoid this scenario. I apologize for the confusion.
Okay, so if you want to take an Ur-Priest level at 6, Factotum is your best bet, with Able Learner making it far easier since you can spend your monk skill points 1:1 on Knowledges (you'll have to have had a Factotum level first to remove the cross-class ranks cap).

6. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q534

Can a sorcerer choose to gain/learn a 9th level, may he choose to learn a spell of 8th level or lower? (basically a lower level spell instead of the appropriate higher level spell)

7. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A539
Putting aside how you got the Periapt +10 in the first place (oh epic...), Clerics prepare their spells, including any bonus spells, at a set time of day. Any spells you've already prepared can't be lost with loss of Wisdom. You still must have the requisite Wisdom score to cast the spell you want (in this case 19).

So if you had 28 Wisdom, cast two level 9 spells, and lost 10 Wisdom for some reason, you'd still have your other level 9 spells prepared, but you wouldn't be able to cast them. Then if you cast Owl's Wisdom on yourself later, you'd be able to cast the level 9 spells for the duration.

Reposting Q531
Spoiler
How does Soul of Light (DrM) interact with the Vigor line (SpC)? For instance if a cleric with SoL up casts Mass Lesser Vigor, does everyone targeted by MLV gain Fast Healing 7, or do they immediately heal 6 and then gain fast healing 1 as normal, or does SoL do nothing?

8. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by ben-zayb
Q534

Can a sorcerer choose to gain/learn a 9th level, may he choose to learn a spell of 8th level or lower? (basically a lower level spell instead of the appropriate higher level spell)
No, a sorcerer has a number of known spells for each level. Learning a lower one would increase the known spells for the lower level beyond that number and reduce the number of higher level spells.

9. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A539
I disagree with the previous answer to this question. If you no longer have the wisdom to grant the bonus spell slot, you lose the slot.

If the loss (or removal) of the device results in the loss of 2 9th level spell slots you should determine randomly which slots have disappeared. This means, in the example given, you would have a 50% chance of losing each of the 9th level spells you still have prepared (roll separately).

10. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q540
If you have two claw attacks (and only 2 arms) can you wield a one-handed weapon in two hands and still make one claw attack as part of a full attack?

11. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A540
Yes, but the claw attack takes the penalty as a secondary attack.

12. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A538 continuation
Originally Posted by SRD
High Jump: A high jump is a vertical leap made to reach a ledge high above or to grasp something overhead. The DC is equal to 4 times the distance to be cleared.
At first glance this implies a DC12 jump (or 24 without run-up) to jump up 3 feet - but one does not have to go 3 ft up to clear a 3 ft hurdle.
I think Crasical's reference to hop up is excellent, but the DC seems high!
So (OK this is not strictly RAW) assuming humanoid and the top of the leg is 2 ft off the ground only 1 ft height is needed (DC 4) but the legs must be swung so they don't hit the hurdle - say a 2 circumstance difficulty adjustment.
This would be DC 6 with a running start or possibly DC10 without (doubling the 4 but not the 2) which takes up back to the DC10 hop-up. (So much for that being high!)

13. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

The problem with the high jump is that there is no horizontal movement, which you would need to jump over an obstacle.

14. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q541

Can Stone Shape be used to entrap individuals? Does it offer a save to do so?

15. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 542

What's the easiest way to keep your full attack after moving 10+ft?

16. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 542
Pounce is the easiest way. You can get it as soon as level 1 with a barbarian variant presented in Complete Champion

17. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by whibla
A539*snip*
Moving the dispute to another thread...

18. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 543
Are there any +1 LA races or templates that grant Telepathy?

19. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 544
So I heard there is a wizard variant somewhere that doesn't need a spellbook. Is it true, and where is it?

20. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Elric VIII
Q 543
Are there any +1 LA races or templates that grant Telepathy?
A 543: Kalashtar are a +0 LA race from the Eberron Campaign Setting. Naturally psionic, they gain the Mindlink power once per day. This effectively grants you telepathy with one creature for 10 minutes per manifester level, plus one creature per power point spent. Since they also get one power point per character level regardless of class, you effectively gain telepathy with your power and whoever else you choose by level 6.

21. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 545: How can I steal someone else's weapon? I figure I'll have to grapple first, but what's the ruling from there? And if it matters, it's a greatsword

22. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 545

Instead of grappling, try the disarm maneuver. If you do it with an unarmed attack, you automatically get the weapon once you succeed. Otherwise, it lands on the ground.

23. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 544

The Eidetic Spellcaster ACF is in Dragon # 357 on page 89. You don't need a spellbook; instead you use special incense (in place of spellbook special ink) to imprint the spells into your memory. You give up a couple of class features in exchange. Since that's not OGC you'll need to check out the issue yourself for the details.

If the weapon is sheathed, a DC 50 Sleight of Hand check will let you filch a weapon if you're at least as large as that weapon. A 2-handed weapon like a greatsword is of the same size as its wielder, so you'd need to be at least as large as your opponent for this skill use.

24. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Elric VIII
Q 543
Are there any +1 LA races or templates that grant Telepathy?
the +0LA race Ghostwise Halflings have an ability called "Speak Without Sound" which is like a limited form of telepathy that they can use with any creature within 20ft of them that shares a language with the halfling.

25. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Repost

Those may have been overlooked:

Originally Posted by Andezzar
Q 521

Is the CON damage from a charge attack doubled on a valorous wounding weapon? What about a valorous wounding lance?

Q 522

Is there a cheaper way to get double damage on a charge and CON damage on a weapon than +1 valorous wounding (32k)?

Originally Posted by Andezzar
Q 537

Can you take non-actions when you are helpless, paralyzed or otherwise not allowed to take certain actions?

26. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Balmas
A 543: Kalashtar are a +0 LA race from the Eberron Campaign Setting. Naturally psionic, they gain the Mindlink power once per day. This effectively grants you telepathy with one creature for 10 minutes per manifester level, plus one creature per power point spent. Since they also get one power point per character level regardless of class, you effectively gain telepathy with your power and whoever else you choose by level 6.
Originally Posted by juicycaboose
the +0LA race Ghostwise Halflings have an ability called "Speak Without Sound" which is like a limited form of telepathy that they can use with any creature within 20ft of them that shares a language with the halfling.

Well, thank you, but I'm specifically looking for Telepathy as a prerequisite for Mindsight and Mindbender/Psion Telepath ACF are not options.

27. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by Elric VIII
Well, thank you, but I'm specifically looking for Telepathy as a prerequisite for Mindsight and Mindbender/Psion Telepath ACF are not options.
It's not a race or template, but the Shedu Crown soulmeld from Magic of Incarnum could work with the crown chakra bind. Either two feats (Shape Soulmeld and Open Least Chakra) or two levels and one feat (Incarnate 2 and Shape Soulmeld, or Totemist 2 and Open Least Chakra) should work, though anything but the Incarnate option requires waiting to level 6, which would delay Mindsight to level 9.

28. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 546

Can a 3rd level Ranger (14 Wisdom) use a Druidic scroll of Summon Nature's Ally III, and if so, what would caster level check be to use it without mishap??

29. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Originally Posted by douglas
It's not a race or template, but the Shedu Crown soulmeld from Magic of Incarnum could work with the crown chakra bind. Either two feats (Shape Soulmeld and Open Least Chakra) or two levels and one feat (Incarnate 2 and Shape Soulmeld, or Totemist 2 and Open Least Chakra) should work, though anything but the Incarnate option requires waiting to level 6, which would delay Mindsight to level 9.
It is worth noting that there is some question whether Open Least Chakra actually allows you to perform a chakra bind; the feat as-written may not actually function. Meldshaping classes all have a "number of simultaneous chakra binds allowed" stat which starts at 0, and there's no clarification as to whether that stat is ever anything other than 0 for anyone without enough meldshaper levels to have increased it (2 levels of totemist or incarnate or 8 levels of soulborn). The Open Chakra feats do not explicitly grant an increase to the number of binds allowed; the community generally seems to agree that there's a mistake here, but last I'd heard there isn't a consensus what the mistake is, so what the feat was meant to do and what it actually does are both somewhat up in the air. Be sure to discuss all this with your DM and find out what his/her interpretation is.

30. ## Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 547

Can the Duskblade's Arcane Channel ability be delivered through a trip attack?

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