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  1. - Top - End - #1921
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by Andezzar View Post
    A 963

    No your hands (on which the claws are) are full. Now if the claws were on a different set of hands...
    Q 966 (follow-up to A 963)

    What if I drop the weapon after finishing my weapon attacks?

    Q 967

    If I'm wielding a one-handed weapon with both hands, then are either of my hands considered free to make a claw attack after my weapon attacks?
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  2. - Top - End - #1922
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q968 Is there any way for a wizard to constantly maintain concentration on an illusion spell without using standard actions from the wizard?

    Q969 If I make an illusion of a creature with lots of attacks, do my foes make one will save or one per attack?

  3. - Top - End - #1923
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A968

    The Swift Concentration skill trick from Complete Scoundrel,allows you to concentrate on a spell as swift action.
    The Familiar Concentration feat from Lost Empires of Faerun,lets you designate your familiar as the "concentrator" and it can keep the spell up and running for you.

  4. - Top - End - #1924
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A968 partial correction
    Skill Tricks usually can be used only once per encounter (or minute, if there's no encounter going on), and Swift Concentration has nothing that states otherwise

  5. - Top - End - #1925
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by willpell View Post
    Any creature could take the Multi-Headed Creature template. I'm looking for something that is naturally and inevitably two-headed, like Demogorgon or an Ettin, but with the MB creature type.
    Then I got nothing. Good luck.

  6. - Top - End - #1926
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by willpell View Post
    Q960
    Is there a Magical Beast with exactly two heads?
    A960
    Found my own answer, though it's a bit lame and I'll be happy if anyone can do better - the Fiend Folio contains the Death Dog, a two-headed version of Cerberus which inflicts a nameless disease when biting, plus it has the usual free-trip-on-a-bite of wolf-type monsters. Not very exciting, but it'll do if I can find nothing better. I may have to "epicize" this creature for my purposes; having a RAW version, however boring, to at least serve as a baseline is better for my purposes than completely making something up.

  7. - Top - End - #1927
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A kobold gets the 10th level of Planar Shepherd and becomes an Outsider[Extraplanar] who is now native to Thelanis. After becoming a non-native Outsider, do the normal aging rules still apply to that creature?

  8. - Top - End - #1928
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by HunterOfJello View Post
    A kobold gets the 10th level of Planar Shepherd and becomes an Outsider[Extraplanar] who is now native to Thelanis. After becoming a non-native Outsider, do the normal aging rules still apply to that creature?
    A 970

    Once you become an outsider, you would age as an outsider (i.e. no more aging).

  9. - Top - End - #1929
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 966

    I see no reason why not.

    A 967

    AFAIK removing one hand from an item used with to hands has no associated action. It would be the DM's decision if and how this is possible. If the GM allows you to do this as a swift or free action, you could attack with one claw.
    Last edited by Andezzar; 2012-09-25 at 11:32 AM.

  10. - Top - End - #1930
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q971
    If mindless creatures with an INT of -- (such as oozes and vermin) gain a template which increases Intelligence, do they become mindful, or does the nonability overwirte all bonuses? What about animals; a cat has INT 2, so is a Spellwarped Cat with 6 INT a playable character?

  11. - Top - End - #1931
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q971A: (Oozes) Probably.

    For example, the Sentry Ooze enhances the intelligence score of all oozes by +2, which overwrites the non-ability score (this is specifically referenced within the template). There may be specific templates which boost int (or other abilities) but do not overwrite a nonability score. Check the wording of each template carefully.

    This is a gray area of the rules, as oozes are, per RAW, listed having no intelligence (not int 0), but the +2 from sentry ooze grants 2 int.

    Q971B: Yes.

    Spellwarp grants a level adjustment of +3, so a spellwarped cat is now a LA +3 character. This, per RAW, includes a racial hit die, but this is commonly hand waved, I believe.

    Please see below, clarified in Q 972. Thanks, Urpriest and Curmudgeon!
    Last edited by mattie_p; 2012-09-25 at 02:40 PM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  12. - Top - End - #1932
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by mattie_p View Post
    Q971B: Yes.

    Spellwarp grants a level adjustment of +3, so a spellwarped cat is now a LA +3 character. This, per RAW, includes a racial hit die, but this is commonly hand waved, I believe.
    If I recall correctly, all races with 1 racial HD replace that when they pick a class. So a 1HD cat could become a Spellwarped Cat Wizard 1.
    Last edited by trollburgers; 2012-09-25 at 12:51 PM.

  13. - Top - End - #1933
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by mattie_p View Post

    Q971B: Yes.

    Spellwarp grants a level adjustment of +3, so a spellwarped cat is now a LA +3 character. This, per RAW, includes a racial hit die, but this is commonly hand waved, I believe.
    Q 971B Correction:

    The cat would still have LA -, since LA - with an LA +3 template is still LA -. Otherwise correct.
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  14. - Top - End - #1934
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by trollburgers View Post
    If I recall correctly, all races with 1 racial HD replace that when they pick a class. So a 1HD cat could become a Spellwarped Cat Wizard 1.
    Please let us not start this debate in this thread. There are valid arguments for both sides. I apologize for bringing it up at all.

    Quote Originally Posted by Urpriest View Post
    Q 971B Correction:

    The cat would still have LA -, since LA - with an LA +3 template is still LA -. Otherwise correct.
    Discuss. I'll move to another thread if necessary.

    Q 972A: If sentry ooze with +2 int means the final creature has an Int score of 2, I believe that an animal with LA - with an LA +3 means a total LA +3, following that logic. Is that correct?

    Q 972B: If that is not correct, is there any template which allows animals to become legally playable characters? Remember that anthropomorphic (SS) is a template.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  15. - Top - End - #1935
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by mattie_p View Post
    Please let us not start this debate in this thread. There are valid arguments for both sides. I apologize for bringing it up at all.
    Ah, I'm new to the forums. I didn't realize this was an ongoing divisive issue. In that case, I'll use my stock answer... "Check with your DM."

  16. - Top - End - #1936
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 972A No.

    As Urpriest stated, the "─" entry means no number is supplied because there is no formula for the creature to become playable. Adding a number to a non-number doesn't yield a numeric result, and the creature still has no formula to become playable. A rule exception specific to one creature type (the "No longer mindless" special quality of the Sentry Ooze template) has no bearing on level adjustments.

  17. - Top - End - #1937
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Quote Originally Posted by INoKnowNames View Post
    Q 871

    Other than Combat Reflexes, are there any other feats that let you make more than 1 attack of opportunity per turn, provided a certain x (where x can be stat, level, whatever) is high enough?
    A 871

    Improved Combat Reflexes and Greater Combat Reflexes allow you to make iteratives (at -5 and -10 respectively, as usual) on your attacks of opportunity. Two-Weapon Attack of Opportunity allows you to also make an attack with your off-hand weapon. These feats are from Dragon Magazine #340.
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  18. - Top - End - #1938
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q 973

    Can you use the Extreme Leap Skill Trick on a Leap Attack? Do you get the extra movement after the attack?

  19. - Top - End - #1939
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    Question Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q 974

    Can you put Magic Missile into a Weapon of Spell Storing per RAW?

    Quote Originally Posted by Description of Spell Storing
    Spell Storing: A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon.
    Quote Originally Posted by Description of Magic Missile
    Targets: Up to five creatures, no two of which can be more than 15 ft. apart
    Last edited by Silvanoshei; 2012-09-26 at 10:12 AM.

  20. - Top - End - #1940
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 974

    Sure, why not?

  21. - Top - End - #1941
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Re: A974
    You did read the quoted text, yes? It sound very much like "no" to me.

    Q975
    The Black Flame Zealot prestige class lists among its prerequisites "Exotic Weapon Proficiency: Kukri"...but the Kukri is a Martial weapon isn't it? Was this just a misprint or am I missing something?

  22. - Top - End - #1942
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 974

    The word "single" refers to the spell rather than the target.
    So it's meant to say:
    ...to store a single spell,that affects targets and not area/self etc...
    and no
    ...to store a spell with a single target...
    But that is RAI,by RAW it is just messed up as usual.

  23. - Top - End - #1943
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    It says single targeted spell as in a lone/sole targeted spell not a spell that affects a single target.
    Last edited by Andezzar; 2012-09-26 at 10:48 AM.

  24. - Top - End - #1944
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    Question Re: Simple Q&A D&D 3.5 (by RAW) XXI

    RE: Q 974

    Sorry, to clarify my question...
    Quote Originally Posted by Magic Missile Text
    If you shoot multiple missiles, you can have them strike a single creature or several creatures.
    So, given that evidence, can you say you can use Magic Missile per RAW using the spell description, or can you only use it RAI? Because it says Targets in the quick description, does that mean RAW means no and RAI means yes?
    Last edited by Silvanoshei; 2012-09-26 at 11:12 AM.

  25. - Top - End - #1945
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    The RAW is that you can use one and only one (that's what the word single means in that context) targeted spells. How many targets the spell targets is irrelevant.

    The line that says what you can do once the spell is discharged makes it even clearer:
    Quote Originally Posted by SRD
    Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it.
    A 975

    I'm pretty sure it is a holdover from 3.0. A kukri was an exotic weapon then. I guess they just copy/pasted the class from a 3.0 book (don't remember which).
    Last edited by Andezzar; 2012-09-26 at 11:29 AM.

  26. - Top - End - #1946
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q 976

    Where in the PHB is the rule that says that a spellcaster needs at least one hand free to cast spells with somatic components? Or am I mistaken, and there is no such rule?

  27. - Top - End - #1947
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 976: Here, also page 174, PHB

    Somatic (S)
    A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  28. - Top - End - #1948
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 973 Yes.

    The extra movement is a swift action. Normally swift actions can be taken whenever you would be allowed to take a free action. However Leap Attack has this proviso:
    This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.
    The Charge special full-round action requires that you move in a straight line directly toward your opponent and attack from the first square from which you threaten them. This essentially precludes using the extra movement of Extreme Leap until after completing all of the Charge action.

  29. - Top - End - #1949

    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    Q977: Does wearing medium or heavy armor, count against a raptorians glide ability, or simply as written dealing with only medium and such loads?
    Last edited by silverwolfer; 2012-09-26 at 01:59 PM.

  30. - Top - End - #1950
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

    A 977

    No. Not unless that piece of armor causes you to carry a medium or heavy load. If you are strong enough (50+ lbs light load) you can glide/fly in a full plate.

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