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  1. - Top - End - #61
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    Default Re: Beyond the Grace of the Emperor

    Quote Originally Posted by Knives91 View Post
    "Foul Scum." Stig rumbles, seeing his target not fall. Some beings simply do not have the courtesy of dying when they should. That would be fixed in due time.

    Stig aims and opens up with a series of semi-automatic shots.

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    Alright, so Stig aimed, giving +10, is at close range, so another +10 and he's firing semi-automatic adding yet another +10. He dropped the shotgun, so there's no -20 as the lasgun isn't in the secondary hand. Basic BS is 45. So a 75 or below. For each degree of success, Stig gets another shot. Here we go

    Hits are in order as is damage
    [roll0]
    [roll1]
    [roll2]

    [roll3]
    [roll4]
    [roll5]
    Nice, but you only need to roll once for a semi-auto burst. Further hit locations are determined by a table. You DID righteous fury, though, what with your ridiculous BS and bonuses.

    You should delete the posts after the one I quoted. Your total damage tally is actually like 28. Still awesome, he's prolly still dead. The +3 is only added once. When you righteous fury, you just add tens, rather than +10 and 3.

    @Acromos

    Stig rolled this, in summary.

    (1d100)[32]
    (1d100)[70] (confirm to hit Righteous Fury)

    (1d10+3)[13]
    (1d10)[10]
    (1d10)[2]
    Total damage for first shot: 25

    (1d100)[18] (second shot)
    (1d10)[8] (+3)
    (1d100)[94] (miss!)
    Total damage for second shot: 11

    TOTAL DAMAGE: 36

    THERE. Sorry about all that. Those other posts'll get deleted/edited when he gets back to his compy.
    Last edited by Astro_sol; 2012-05-26 at 11:06 AM.

  2. - Top - End - #62
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    Default Re: Beyond the Grace of the Emperor

    The already blood-soaked blades of Mr. Calm move once more with incredible speed, attacking two separate targets again. He easily carves up one ganger, who drops like a stone, his throat cut and his lifeblood going all the wrong places.

    The other ganger, however, manages a lucky dodge.

    Ms. Bodyglove - who I forgot to mention in the initiative order - dives from her ruined couch to hide instead behind a table. Again she fires, but this time the darts of her slender weapon fail to penetrate.

    Quote Originally Posted by Knives91 View Post
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    Well that worked solidly. All connected, and two Righteous Furies.

    And we're going with Astro's damage calculation of 36 damage.
    Lances of bright, searing light leap from Stigs lasgun. At each blast impacts the brute, explosions of melted and burning fat and tissue spray all around. Deep, but instantly cauterized wounds appear, and Big Lug roars in agony - but remains standing.

    Big Lug is tough, armored and remains - just barely - alive and out of criticals.

    Quote Originally Posted by Astro_sol View Post
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    RIGHTEOUS FURY!
    Sorry for multiple posts...maybe we should have a thread in the dice-roller. Rolling to confirm righteous fury.
    [roll0]
    And just in case, more damage. If that's a miss, disregard next roll.
    [roll1]
    Right, then, disregard it. Still, a good hit.
    Wormwood leaps to his feet behind one ganger, presses the barrel of his weapon into the miscreants back, and blows his heart out through his ribcage.

    A flash of relief at the assistance passes over the face of Mr. Calm.

    Quote Originally Posted by Leon View Post
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    Nixios Delta-Rho is his full name.


    Maybe the only access to called shots is what spiced up sniping - called head shot from a concealed position...


    +++White noise+++

    Grabbing his Staff Nixios snaps off another shot at the brute

    Spoiler
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    [roll0]
    [roll1]
    End Action
    Another miss. On this night of our mechanical father, the Machine God who cradles all and lifts them into glorious evolution, advancement and enhancement, the machine spirits are unwilling and obviously disturbed by some outside force. You wonder what interferes?!

    And so follow the actions of the gangers.

    The wounded ganger, who now faces Mr. Calm alone, swings his blade low and up, catching his obviously more skilled opponent unawares. The attack pierces Mr. Calms heart, and while defiance is still radiant in his eyes, his legs buckle beneath him.

    One autogunner once more levels his rifle and fires at Ms. Bodyglove. With solid thunks the shots whip through the meagre protection of the table. Hidden from your sight, the fate of our heroine remains unclear.

    The other autogunner readies and throws a grenade, placing it between Calm and Bodyglove - trying to catch both. It bounces, however, landing with happy tinkle in some broken glass at Wormwoods feet.

    Big Lug, enraged and wounded, turns toward Stig, and levels his big weapon at him. He fires with his usual abandon, hitting Stig and anyone else in the vicinity.

    His weapon strained from rounds of continous fire, it's barrel is now red hot. It roars fire, and the first two shots cut down bystanders. The third, fourth and fifth hit Stig, once in each leg and once in his body - before the weapon finally jams.

    Big Lug puases, stares dumbly at his suddenly silent toy, then smashes it repeatedly against the floor.

    Damage rolls are:
    Left leg: 7
    Right leg: 5
    Chest: 8

    Penetration from his stubber is only one - home-made ammunition and all.

    Right .... was that everyone?

    Innocent bystanders (who by now cannot be correctly described as either or) fire three times, with two missing and one hitting and killing the guy who threw the grenade.

  3. - Top - End - #63
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    Default Re: Beyond the Grace of the Emperor

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    Quote Originally Posted by Acromos View Post
    The already blood-soaked blades of Mr. Calm move once more with incredible speed, attacking two separate targets again. He easily carves up one ganger, who drops like a stone, his throat cut and his lifeblood going all the wrong places.

    The other ganger, however, manages a lucky dodge.

    Ms. Bodyglove - who I forgot to mention in the initiative order - dives from her ruined couch to hide instead behind a table. Again she fires, but this time the darts of her slender weapon fail to penetrate.



    Lances of bright, searing light leap from Stigs lasgun. At each blast impacts the brute, explosions of melted and burning fat and tissue spray all around. Deep, but instantly cauterized wounds appear, and Big Lug roars in agony - but remains standing.

    Big Lug is tough, armored and remains - just barely - alive and out of criticals.



    Wormwood leaps to his feet behind one ganger, presses the barrel of his weapon into the miscreants back, and blows his heart out through his ribcage.

    A flash of relief at the assistance passes over the face of Mr. Calm.



    Another miss. On this night of our mechanical father, the Machine God who cradles all and lifts them into glorious evolution, advancement and enhancement, the machine spirits are unwilling and obviously disturbed by some outside force. You wonder what interferes?!

    And so follow the actions of the gangers.

    The wounded ganger, who now faces Mr. Calm alone, swings his blade low and up, catching his obviously more skilled opponent unawares. The attack pierces Mr. Calms heart, and while defiance is still radiant in his eyes, his legs buckle beneath him.

    One autogunner once more levels his rifle and fires at Ms. Bodyglove. With solid thunks the shots whip through the meagre protection of the table. Hidden from your sight, the fate of our heroine remains unclear.

    The other autogunner readies and throws a grenade, placing it between Calm and Bodyglove - trying to catch both. It bounces, however, landing with happy tinkle in some broken glass at Wormwoods feet.

    Big Lug, enraged and wounded, turns toward Stig, and levels his big weapon at him. He fires with his usual abandon, hitting Stig and anyone else in the vicinity.

    His weapon strained from rounds of continous fire, it's barrel is now red hot. It roars fire, and the first two shots cut down bystanders. The third, fourth and fifth hit Stig, once in each leg and once in his body - before the weapon finally jams.

    Big Lug puases, stares dumbly at his suddenly silent toy, then smashes it repeatedly against the floor.

    Damage rolls are:
    Left leg: 7
    Right leg: 5
    Chest: 8

    Penetration from his stubber is only one - home-made ammunition and all.

    Right .... was that everyone?

    Innocent bystanders (who by now cannot be correctly described as either or) fire three times, with two missing and one hitting and killing the guy who threw the grenade.

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    Ok dodging like a crazy man. AG is 38. Praying to Emperor.
    (1d100)[40]

  4. - Top - End - #64
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    Default Re: Beyond the Grace of the Emperor

    Don't burn all your fate just yet - I'll grant you a 2 point bonus to dodge for burning one fate point. Making your first attempt a success, and negating one hit.

  5. - Top - End - #65
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    Default Re: Beyond the Grace of the Emperor

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    Quote Originally Posted by Acromos View Post
    Don't burn all your fate just yet - I'll grant you a 2 point bonus to dodge for burning one fate point. Making your first attempt a success, and negating one hit.
    I'll take that offer. My thanks.


  6. - Top - End - #66
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    Default Re: Beyond the Grace of the Emperor

    Wormwood spotted the grenade.

    "Oh ****!"

    And punts it away, towards the door.

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    Ok, may have another post if this doesn't work. Rolling as a parry, which is against WS, which is 32.
    (1d100)[32]

    OH **** YEAH

    Btw this is just a reaction. Gonna see how it goes, then type out my turn.


    Also, @Acromos and Knives
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    Don't burn all your fate just yet - I'll grant you a 2 point bonus to dodge for burning one fate point. Making your first attempt a success, and negating one hit.
    Burn? You mean spend? He could spend one fate point on a degree of success. Unless I missed something.
    Last edited by Astro_sol; 2012-05-26 at 05:22 PM.

  7. - Top - End - #67
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    Default Re: Beyond the Grace of the Emperor

    Round five, closing remarks:

    Stig, being suddenly the focus point of heavy weapons fire, sends up a quick prayer the God Emperor - and (semi)miraculously dodges one solid hit to the chest, taking minor injuries to his legs.

    Wormwood sees the grenade soar in, looking to land right at his feet. For a brief instant, he stares the final judgement of the father of mankind right in the face - but then, on instinct and autopilot, he kicks out wildly, and sends the explosive back towards the door.

    There, it thunks into chest of Big Lug, and drops to the ground in front of him. In other words, right betwixt Big Lug and Stig - who was so recently saved from eternity by divine grace. A busy round for blessings.

    Big Lug looks down, comprehension failing to dawn in his demented eyes. Stig looks down, comprehension writtin in every feature of his face.

    The grenade looks nowhere, being ill equipped for such sensory ventures. It does instead give off smoke, hiss ominously ... then fail to explode and deposit arms and legs at opposite corners of the bar.

    And thus begins round six.

    Initiative:

    Acco/Yum Sung 13
    Knives/Stig 12
    Sol/Wormwood 10
    Big Lug and the Last Gunman
    Leon/Nixios 6
    Everyone else acts end of turn (that is, the 'innocent bystanders')

    At the start of the round, the light in the bar flickers, and dies.

    The bar is now lit by the following:

    The angry red glow from the barrel of Big Lug's heavy stubber.
    Muzzle flares from various discharges of weapons.
    The sparks sizzling and fizzling from the grenade on the floor.

    Off somewhere commands are shouted and boots thunder along corridors.

    Unless you have the gear for it, the lack of proper light means a -20 penalty on ranged attacks, and a -10 on movement, perception and other tests requiring sight.

  8. - Top - End - #68
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    Default Re: Beyond the Grace of the Emperor

    As darkness falls, Wormwood realizes that he has a chance. First, he fires a shot at where Big Lug was, guiding his shot by the glow of the barrel of the heavy stubber. Then, he moves in to assist Antoun, who was very recently stabbed quite nastily. While Wormwood was no doctor, he did have a pair of lungs on him.

    "M-medic!"

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    First, half action to shoot where Big Lug was.
    (1d100)[10] against BS of 37.
    Then, trying flashbang. (1d10+4)[7] against threshold 6.

    BOTH ARE SUCCESS! EVEN WITH -10 TO BS YEAAAAAAAAAAAAH

    EXCEPT no flashbang, ignore it. Errata makes Psychic powers work like standard attacks. So I'm keeping my initial standard attack. A flashbang may come soon though. So, instead, half action to move to get next to Antoun.
    Last edited by Astro_sol; 2012-05-26 at 10:09 PM.

  9. - Top - End - #69
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    Default Re: Beyond the Grace of the Emperor

    Sorry, forgot damage.

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    (1d10+3)[7]

  10. - Top - End - #70
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    Default Re: Beyond the Grace of the Emperor

    With darkness falling, Stig notes time is short. He must finish this enemy and then assist his fallen ally (Mr. Calm).

    Emperor guild my hand.

    He aims at where he last remembers his target being and lets fly with one shot.

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    Darkness = -20, half action aim = +10, range = +10, BS = 45 so 45 or below needed. May it hit true.

    (1d100)[89]

  11. - Top - End - #71
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    Default Re: Beyond the Grace of the Emperor

    Attacking is not working so Nixios makes for the former engineering area to see about fixing the lights/securing another way out.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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  12. - Top - End - #72
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    Default Re: Beyond the Grace of the Emperor

    Rounds six, player actions and results.

    Quote Originally Posted by Leon View Post
    Attacking is not working so Nixios makes for the former engineering area to see about fixing the lights/securing another way out.
    Stalking off through the Revelation towards the aft, so to speak, you pick your way through fallen tables and step over prone or fallen patrons.

    I forget if you have any enhancements to your sensorium?

    At any rate, you reach the rear portal and find that darkness reigns beyond that also.

    Quote Originally Posted by Knives91 View Post
    With darkness falling, Stig notes time is short. He must finish this enemy and then assist his fallen ally (Mr. Calm).

    Emperor guild my hand.

    He aims at where he last remembers his target being and lets fly with one shot.

    Spoiler
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    Darkness = -20, half action aim = +10, range = +10, BS = 45 so 45 or below needed. May it hit true.

    [roll0]
    You squeeze off a shot, but it goes wide. In the darkness you cannot tell where it went, only that you missed Big Lug.

    Quote Originally Posted by Astro_sol View Post
    Sorry, forgot damage.

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    [roll0]
    And the resident expert at delivering killing blows aims at the glowing hot heavy stubber. A blinding flash of light (you do use a las gun, right?) leaps across the bar, and for a single, horrific moment Big Lug can be seen, lit by the flames engulfing what remains of his face. Where his eyes used to be, the gray matter of his brain is visible - tiny, defunct thing that it is. He would scream, but only his lower jaw remains, and instead of sound a gout of bubbling blood spews from his ruined mouth.

    Big Lug falls forward, onto the grenade, just fractions of a second before it finally decides to blow. As the ancient tradition requires, his limbs are deposited at opposite corners of the bar.

    The last remaining ganger is somewhere, lost in the darkness.

    Yum Sung still hasn't acted, but regardless, I'll skip to end of turn - and retrofit anything that his actions would affect.

    At the very end of the turn, four separate vague shadows trailing sparks erupt from the entrance to the bar. They accurately spread out, landing equidistant from the entry - the sparks are then quickly obscured, some kind of haze filling the darkness.

    Through this haze can be glimpsed the thin, bright lines of red-dot laser sights, and the blue, electric crackle of shock mauls. A voice booming with authority calls out:

    'DOWN ON THE GROUND, NOW - OR WE'LL PUT YOU DOWN!'

    The voice has an obvious crackle to it - as if coming from a rebreather or some such.

  13. - Top - End - #73
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    Default Re: Beyond the Grace of the Emperor

    @Acromos
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    I PM'd you, it's a stub automatic, the semi-auto pistol. Also, did Antoun fall down? He fell down, didn't he?


    Wormwood gave a tight grin when he realized that his aim was true, bringing his kill count up to...well, he didn't really keep count. He was more focused on the man before him, who had stood up to multiple enemies without breaking a sweat...although he may have broken some other things, which preferably kept him alive.

    At the sound of the people entering, Wormwood dropped on instinct; it'd be best to acknowledge authority. But still...

    "I s-s-said would someone b-bring a m-m-...m-m-m...****! MEDIC!" he shouted, leaning over Antoun. He most certainly did not know how to fix this, even with his...powers. "Are y-y-you there? Hang in th-there, h-h-help's h-here," he managed to get out. I hope.
    Last edited by Astro_sol; 2012-05-27 at 06:35 AM.

  14. - Top - End - #74
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    Default Re: Beyond the Grace of the Emperor

    Nixios holsters his pistol and brings out his lamp pack as he heads into the darkness
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

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    Drake - Tech Priest
    Demetrius - ArchivistCloistered Cleric/Berzerker
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  15. - Top - End - #75
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    Default Re: Beyond the Grace of the Emperor

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    Quote Originally Posted by Astro_sol View Post
    @Acromos
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    I PM'd you, it's a stub automatic, the semi-auto pistol. Also, did Antoun fall down? He fell down, didn't he?


    Wormwood gave a tight grin when he realized that his aim was true, bringing his kill count up to...well, he didn't really keep count. He was more focused on the man before him, who had stood up to multiple enemies without breaking a sweat...although he may have broken some other things, which preferably kept him alive.

    At the sound of the people entering, Wormwood dropped on instinct; it'd be best to acknowledge authority. But still...

    "I s-s-said would someone b-bring a m-m-...m-m-m...****! MEDIC!" he shouted, leaning over Antoun. He most certainly did not know how to fix this, even with his...powers. "Are y-y-you there? Hang in th-there, h-h-help's h-here," he managed to get out. I hope.


    Stig, hearing the scream of medic, slung the las gun over his shoulder and moved, massive legs propelling him the short distance to the fallen mans location. As he did so, he yelled "Medic on the move! Hold fire!" hoping that whomever had deigned to join this battle wouldn't lay him low for doing his duty.

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    First half action is holstering the lasgun. Later half is the movement required to get to Antoun. End turn.
    Last edited by Knives91; 2012-05-27 at 10:49 AM.

  16. - Top - End - #76
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    Default Re: Beyond the Grace of the Emperor

    Aaaaannnnnd - we're out of combat rounds.

    The flashes of muzzle fire has subsided, and now the only light in the room comes from laser dot sights. You all hear a faint hissing from where the four somethings landed - as it builds, the air you breathe takes on a slight scent of cinnamon and something else more chemical to the tongue.

    Toughness tests from all, please. Various talents apply. Or you may take the time to put on a rebreather - or even hold your breath (+10 to toughness test) if you so desire.

    The men who entered the Revelation did so just as the action was ending - therefore they do not automatically focus on you guys.

    Quote Originally Posted by Knives91 View Post

    Stig, hearing the scream of medic, slung the las gun over his shoulder and moved, massive legs propelling him the short distance to the fallen mans location. As he did so, he yelled "Medic on the move! Hold fire!" hoping that whomever had deigned to join this battle wouldn't lay him low for doing his duty.

    Spoiler
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    First half action is holstering the lasgun. Later half is the movement required to get to Antoun. End turn.
    You arrive at the fallen Antoun - and without resorting to rolls, you can decipher that for all his proven prowess in combat, he fights now in a better place, at the side of his God Emperor.

    You may still roll medicae, for whatever reasons of interest.

    Quote Originally Posted by Leon View Post
    Nixios holsters his pistol and brings out his lamp pack as he heads into the darkness
    Turning on your light, you see a number of small cubicles to either side, with mirrors and cosmetics and other such paraphernalia of the sort of performance that takes place here. At the end of the corridor, there is a door, labelled 'Engine and Engineering'.

    Quote Originally Posted by Astro_sol View Post
    @Acromos
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    I PM'd you, it's a stub automatic, the semi-auto pistol. Also, did Antoun fall down? He fell down, didn't he?


    Wormwood gave a tight grin when he realized that his aim was true, bringing his kill count up to...well, he didn't really keep count. He was more focused on the man before him, who had stood up to multiple enemies without breaking a sweat...although he may have broken some other things, which preferably kept him alive.

    At the sound of the people entering, Wormwood dropped on instinct; it'd be best to acknowledge authority. But still...

    "I s-s-said would someone b-bring a m-m-...m-m-m...****! MEDIC!" he shouted, leaning over Antoun. He most certainly did not know how to fix this, even with his...powers. "Are y-y-you there? Hang in th-there, h-h-help's h-here," he managed to get out. I hope.
    You cry for help is answered as a hulking shape emerges from the darkness beside you. For a brief moment, you might fear it's the ghost of Big Lug risen to destroy you - instead he quickly and competently checks pulse and breathing and informs you that 'this guy has carved his last kebob'.

    Around the room, there is the occasional crack and flash as someone decides to test the resolve of the men with the shock mauls - to their instant regret.

    The commanding voice barks more commands, among them:

    'Get those duct-slabs in place and secured - air doesn't grow on trees, you know!'

    'Did I see some guy wonder off to engineering? Someone go get'im!'

    'Don't kill anyone, you worthless louts - that's what the airlocks' for!'

  17. - Top - End - #77
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    Default Re: Beyond the Grace of the Emperor

    You cry for help is answered as a hulking shape emerges from the darkness beside you. For a brief moment, you might fear it's the ghost of Big Lug risen to destroy you - instead he quickly and competently checks pulse and breathing and informs you that 'this guy has carved his last kebob'.
    Wormwood blinked.

    "****."

    Then he remembered what started this whole mess in the first place. Bodyglove... And began to sneak through the darkness towards the last place he saw her hide (behind that table, he thought), avoiding the authority figures as best he could, and trying to hold his breath from what he was hoping wasn't noxious fumes...but he had learned long ago that assumptions are usually wrong, and give the Emperor an excuse to exercise his sense of humor.

    Spoiler
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    Toughness test! +10 due to attempting to hold breath. Attempting against...[43].
    (1d100)[82]
    And untrained move silently roll, I suppose, just in case. Rolling against ...14? Or 13. It's half of 37, my Ag.
    (1d100)[53]
    Last edited by Astro_sol; 2012-05-27 at 04:27 PM.

  18. - Top - End - #78
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    Default Re: Beyond the Grace of the Emperor

    Spending my first fate point on re-rolling Toughness, at least. 2/3

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    (1d100)[40] against 43

  19. - Top - End - #79
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    Default Re: Beyond the Grace of the Emperor

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    [QUOTE=Astro_sol;13298138]Wormwood blinked.

    "****."

    Then he remembered what started this whole mess in the first place. Bodyglove... And began to sneak through the darkness towards the last place he saw her hide (behind that table, he thought), avoiding the authority figures as best he could, and trying to hold his breath from what he was hoping wasn't noxious fumes...but he had learned long ago that assumptions are usually wrong, and give the Emperor an excuse to exercise his sense of humor./QUOTE]



    Stig watched as the smaller man scurried away and shook his head. He smelled something... unusual in the air, but couldn't identify it, nor did he care to. The rights of the dead were more important. He went to one knee and closed the dead mans eyes. Taking a deep breath and holding, partially so as not to take in the departing soul and partially as insurance against whatever fumes were leaking in, he began to give a fellow warrior his last send off.

    Emperor, guide this worthy soul to your side. He has proven his merit in battle and will no doubt prove himself again at your rise. May he stay at your side, a testament to the prowess of man.

    Eyes opening, Stig settles onto the ground, waiting. He remembers that a sword had fallen somewhere near him, but couldn't remember exactly where. It might be useful, so he decided to keep that in mind for when the lights came back on.

    Spoiler
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    So rolling for protection against whatever it is that's seeping in. Since he's still holding his breath, that's +10 to his 42.
    (1d100)[15]

  20. - Top - End - #80
    Ogre in the Playground
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    Default Re: Beyond the Grace of the Emperor

    Everyone:

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    I think everyone succeeded on their tests - well, Delta-Rho hasn't rolled as far as I can tell, but then he moved away, and the gas hasn't reached him yet.


    As you all catch a whiff of the gas spreading through the room, you feel a calm settle over you (this has no game effect, as you all resisted). Around you, people grow docile as sheep, and the newcomers start rounding everyone up and herding them out.

    You catch glimpses of them, finally. In boarding armor and with rebreathers covering their faces, armed with shock mauls and large caliber weapons of a type you don't recognize, they look fearsome enough. Among them moves a giant of a man you recognize as Kort.

    His commands continue:

    'Lock everyone up - keep anyone with wounds or weapons in a separate cell.'

    'Oh, and tell someone to warm up the excruciator - I'm getting to the bottom of this, you see if I don't!'

    Wormwood:

    Spoiler
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    You reach Ms. Bodyglove. She is breathing her last as you get to her. As you get there, she seems lost in prayer, but as she notices you, her eyes open. With strange fierceness she looks at you, and tells you: 'The mission - we must not fail, but ... we have. Xristobal must know. Xris ....'

    As her voice fails her and she dies, heavy boots step up to you. 'Din't ya hear da man' says a voxed voice, 'e said ta get down!' The shock maul hits you behind the ear, and nice electric lights dance in your field of vision as consciousness evaporates.

    On the upside, you have the chain blade.


    Stig:

    Spoiler
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    You lie down, and soon enough someone arrives to secure you - which means auto-manacles and an ungentle escort to a cell. Before that, you have time to investigate those two daggers on the floor, and the body of Mr. Calm (in a non-medical fashion, that is'.


    Delta:

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    Rolling with the idea that you enter the room at the end of the corridor, you find yourself in heart of the derelict ship. It's engines, power supply, life support and all systems have been disabled - to you, it seems by someone with little true insight and little respect for the spirits of these noble machines.

    You may roll logic, tech-use or anything else relevant to figure out what may be done.

    Behind you, in the corridor, someone shouts 'Oi, you - where's ya off to, ya tink?'

  21. - Top - End - #81
    Bugbear in the Playground
     
    Astro_sol's Avatar

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    Default Re: Beyond the Grace of the Emperor

    Her final words echoed in his mind. "Xristobal..."

    Wormwood had, of course, picked up the chainsword before reaching the woman. He strapped it to his side, frowning. They died. I wasn't fast enough...it was because of me. If I hadn't been such a selfish bastard, I could've been quicker. I could've-

    His thoughts were rudely interrupted by the shock maul smacking the side of his head.

    "M-my Emperor, it's f-f-full of stars..."

    For GM
    Spoiler
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    End of combat! And now Wormwood is having a mental crisis!

    Was that a session, as it were? Or do we still have more to do for Part 1 of our adventure? Just wondering so I know when to assign experience/fate points.

  22. - Top - End - #82
    Ogre in the Playground
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    Default Re: Beyond the Grace of the Emperor

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    Quote Originally Posted by Astro_sol View Post
    Her final words echoed in his mind. "Xristobal..."

    Wormwood had, of course, picked up the chainsword before reaching the woman. He strapped it to his side, frowning. They died. I wasn't fast enough...it was because of me. If I hadn't been such a selfish bastard, I could've been quicker. I could've-

    His thoughts were rudely interrupted by the shock maul smacking the side of his head.

    "M-my Emperor, it's f-f-full of stars..."

    For GM
    Spoiler
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    End of combat! And now Wormwood is having a mental crisis!

    Was that a session, as it were? Or do we still have more to do for Part 1 of our adventure? Just wondering so I know when to assign experience/fate points.


    Wormwood:

    Spoiler
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    This is the end of the opening scene / introduction. This was all just to present the setting and style of play, drop the names of a few less insignificant npc's, and give everyone a chance to scope out the other players - you will have a chance to actually get to know each other right soon.

    Also, a way of dropping a bit of gear and xp on everyone.

  23. - Top - End - #83
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Beyond the Grace of the Emperor

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    Quote Originally Posted by Acromos View Post
    Everyone:

    Spoiler
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    I think everyone succeeded on their tests - well, Delta-Rho hasn't rolled as far as I can tell, but then he moved away, and the gas hasn't reached him yet.


    As you all catch a whiff of the gas spreading through the room, you feel a calm settle over you (this has no game effect, as you all resisted). Around you, people grow docile as sheep, and the newcomers start rounding everyone up and herding them out.

    You catch glimpses of them, finally. In boarding armor and with rebreathers covering their faces, armed with shock mauls and large caliber weapons of a type you don't recognize, they look fearsome enough. Among them moves a giant of a man you recognize as Kort.

    His commands continue:

    'Lock everyone up - keep anyone with wounds or weapons in a separate cell.'

    'Oh, and tell someone to warm up the excruciator - I'm getting to the bottom of this, you see if I don't!'

    Wormwood:

    Spoiler
    Show

    You reach Ms. Bodyglove. She is breathing her last as you get to her. As you get there, she seems lost in prayer, but as she notices you, her eyes open. With strange fierceness she looks at you, and tells you: 'The mission - we must not fail, but ... we have. Xristobal must know. Xris ....'

    As her voice fails her and she dies, heavy boots step up to you. 'Din't ya hear da man' says a voxed voice, 'e said ta get down!' The shock maul hits you behind the ear, and nice electric lights dance in your field of vision as consciousness evaporates.

    On the upside, you have the chain blade.


    Stig:

    Spoiler
    Show

    You lie down, and soon enough someone arrives to secure you - which means auto-manacles and an ungentle escort to a cell. Before that, you have time to investigate those two daggers on the floor, and the body of Mr. Calm (in a non-medical fashion, that is'.


    Delta:

    Spoiler
    Show

    Rolling with the idea that you enter the room at the end of the corridor, you find yourself in heart of the derelict ship. It's engines, power supply, life support and all systems have been disabled - to you, it seems by someone with little true insight and little respect for the spirits of these noble machines.

    You may roll logic, tech-use or anything else relevant to figure out what may be done.

    Behind you, in the corridor, someone shouts 'Oi, you - where's ya off to, ya tink?'


    Hearing the movement come closer, Stig realizes that the chance of this fallen warrior's body being properly buried are... slim to none. His weapons will likely go to some thug of ill intent, staining the honor they deserve. Quickly, but reverently, Stig removes them from their place on the floor and stores them on his person.

    "Forgive me fallen one. But to ensure your place, I must guard your weapons. They will be treated with honor.

    He then lies on the floor to await what the future holds.
    Last edited by Knives91; 2012-05-28 at 09:48 AM.

  24. - Top - End - #84
    Troll in the Playground
     
    Leon's Avatar

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    Default Re: Beyond the Grace of the Emperor

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    In regards to any gas, Nixios counts as having a Respirator due to his implants


    Making his way into the service area Nixios will look for lighting controls to get them back online and then see about making the life support system over boost to counter the loss of atmosphere.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

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    Current PC's
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    Retired or on Hold

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    Razak Na'jzur - Druid/Spirit Incarnate
    Mikael of Torm - Cleric of Torm
    Kargun Imrakson - Rune Bearer (Ex Shield Breaker, Miner)
    Drake - Tech Priest
    Demetrius - ArchivistCloistered Cleric/Berzerker
    Nixios Delta-Rho (Tech Priest)
    Jo'Hanrik Stormstrider - Warblade


  25. - Top - End - #85
    Ogre in the Playground
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    Default Re: Beyond the Grace of the Emperor

    The below may become a somewhat lenghty read. The first encounter is complete, and it was designed to:

    Present the setting and npc's
    Give an introduction to the story
    Throw a bit of loot and xp your way (you're welcome)
    Allow me to test how much of the rules I remember =)

    Quote Originally Posted by Leon View Post
    Spoiler
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    In regards to any gas, Nixios counts as having a Respirator due to his implants


    Making his way into the service area Nixios will look for lighting controls to get them back online and then see about making the life support system over boost to counter the loss of atmosphere.
    Delta-Rho:

    Spoiler
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    And the respirator grants you a 20% bonus to resist. Also, rolls are required. Like I said, tech-use, logic, common lore - whatever you have.

    I'm going to skip ahead. You can still make the rolls - and it might well be worth it - but I'll end this encounter and more on to the next. There's a bit of story telling and such.


    Quote Originally Posted by Knives91 View Post

    Hearing the movement come closer, Stig realizes that the chance of this fallen warrior's body being properly buried are... slim to none. His weapons will likely go to some thug of ill intent, staining the honor they deserve. Quickly, but reverently, Stig removes them from their place on the floor and stores them on his person.

    "Forgive me fallen one. But to ensure your place, I must guard your weapons. They will be treated with honor.

    He then lies on the floor to await what the future holds.

    Stig:

    Spoiler
    Show
    Having done all he can for the fallen, Stig resigns to be apprehended by the 'authorities'. As light returns, all can see Kort directing a group of soldiers and techs as they clean up, secure and repair. They have a medic with them, but with no lives to salvage, he is instead depositing the fallen in enviro-sealed coffin bags.


    Eventually, you are all taken, and herded to holding cells elsewhere on Wreck. Here, you are questioned at length by various people, eventually coming under scrutiny of Kort himself.

    You've all seen him around, but up close, his size is intimidating. Stig is a big man, and Big Lug was bigger still, but Kort is so huge and so muscled as to rule out any real option besides mutation or augmentation.

    He is hugely angry too - at the breach of his rules, the dead, the damage, the weapons used. Eventually (it's been a couple of cycles), he gathers all of you, including a couple of those 'innocent bystanders', and gives the following little speech:

    'Personally, I don't know. You may be good or bad, you may have been aggressors or defenders. For all my interrogations, and can't tell if any of you are guilty - but I do know that none of you are innocent.

    Out here, the only law there is, is the one I make. And even that only lasts as long as I apply it without flinching. So it's nothing personal, but it is final and there is no appeal. You all go out the airlock.

    May the emperor take your souls - the void will have your bodies.'

    Without further ado, you are marched to the nearest such apperture, thrown in along with some boxes, two coffin bags and the bystanders.

    The inner hatch closes behind you. You say whatever prayers to the emperor or omnissiah seem appropirate - or curse them, as the case may be.

    Light flickers, a warning claxon starts, and with a hum, the outer hatch starts to open.

    There is no gush of lost atmosphere as the portal glides open. Instead, you look in upon the docking umbilical of a space ship. Inside awaits you a man dressed in a tidy black suit, a bowler hat and a bushy mustache. He adresses you thusly:

    'Good afternoon, gentlemen. Sorry about the theatrics, we can't be seen to undermine the authority of Mr. Kort. If you'd kindly follow, I'll take you to the director straight away. Please bring the various boxes and so on.'

    You get the distinct feeling that this person dislikes you - unfair as that may being, having never met you.

    Prepare for chapter two.

    Loot and xp:

    Spoiler
    Show

    Everyone is awarded 600 xp for the encounter.

    Stig has collected two bolo knives from the fallen Antoun. They are mono treated, damage 2d5, penetration 4, tearing. Despite not being a true bolo - rather, it is a tailored custom job - it may indicate something of the past and background of Antoun. Along the back of each blade are a number of micro-etched gris glyphs.

    Wormwood has picked up a chain blade. It is in poor repair, doing 1d5+3 damage, but with no penetration until it's diamantine coating is replaced. It is still tearing however.


    Any actions you may want to take underway, please let me know. Likewise for anything you want to do or say now, to each other or the butlery type.

  26. - Top - End - #86
    Bugbear in the Playground
     
    Astro_sol's Avatar

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    Default Re: Beyond the Grace of the Emperor

    As he was being herded, Wormwood was silent, in his own mind. Part of him was angry with himself for letting his selfishness kill two people. Part of him was angry at losing his job, and most likely his life. Most of him was wondering what the hell was so important about this "Xristobal".

    When the man with the bowler hat showed up, Wormwood was too deep in thought to care. He followed, noting the "Director". This arse probably wouldn't answer any questions. Perhaps this "Director" would be able to answer his questions.

    With that in mind, Wormwood picked up a box and continued on.

    Updated Character Sheet
    Spoiler
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    Bought Psy Rating 2, Quick Draw, Paranoia (WOO), Rapid Reload, and Awareness. Wooooooo. Also, I'm going to guess that our fate points reload, unless the session isn't over.

    Name: Wormwood Cromwell
    Age: 24
    Background: Mind-Cleansed
    Class: Imperial Psyker
    Rank: Aspirant (1,000-1,999)
    Wounds: 13
    Fate Points: 3
    Characteristics
    WS 32
    BS 37
    S 32
    T 33
    Ag 37
    Int 38
    Per 36
    WP 48
    Fel 21
    Sanctioning Side Effects: Tongue Bound (Hard -20 WP test to speak the names of the Ruinous Ones, and I stutter terribly when speaking of demons)
    Insanity: 9
    Corruption: 0
    Skills: Speak Language (Low Gothic) (Int), Psyniscience (Per), Invocation (WP), Trade (Soothsayer) (Fel), Literacy (Int), Deceive (Fel), Intimidate (S), Awareness (Per)
    Talents: Resistance (Psychic Powers), Melee Weapon Training (Primitive), Pistol Weapon Training (SP), Pistol Weapon Training (Las), Psy Rating 2, Jaded, Unremarkable, Rapid Reload, Paranoia, Quick Draw
    Traits: Unreadable mind (immune to Mind Scan and any similar abilities), Common Lore (Tech) (Int) and Survival (Int) are basic skills, Failsafe Control (ultimate command), +10 to resist fear and mind control
    Gear: simple robes, Stub Automatic (1d10+3 I, S/3/-, 30m range, Pen 0, Clip 9, Rld Full), 2 Stub Automatic clips, Chainsword (1d5+3 R, 0 Pen, Tearing, poor condition, need to replace the chain)
    Weapon Status: Stub Automatic: clip 7/9
    Money: not enough to mean anything (seriously, I need to find some cash)
    Spending/Total XP: 0/1000
    (Took Living Nightmare in Inquisitor’s Handbook)
    Divination: “The wise man learns from the deaths of others.” Increase Intelligence by 3.
    Appearance: Fair skin, grey eyes, black hair, nervous tic (stutters), tall, gangly
    Minor Psychic Powers: Unnatural Aim (Threshold 8), Flash Bang (Threshold 6, Overbleed per 10), Wall Walk (Threshold 8), Float (Threshold 8)
    Advances Bought: Willpower (simple)
    Last edited by Astro_sol; 2012-05-29 at 06:36 AM.

  27. - Top - End - #87
    Troll in the Playground
     
    Leon's Avatar

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    Default Re: Beyond the Grace of the Emperor

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    All are Int so all need less than 35

    Logic: (d100)[79]
    Common Lore (tech): (d100)[25]
    Tech Use: (d100)[19]



    Nixios picks up a box and follows the butler


    Spoiler
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    Sound Constitution x2, Basic Weapon Training (SP), Intelligence Advance, Medicae Skill, Tech Use +10


    Updated Character Page

    Nixios Delta-Rho
    Machine-Wright

    WS 30
    BS 31
    S 34
    T 35
    Ag 36
    Int 40
    Per 36
    Will 34
    Fel 30

    Wounds:12
    Fate: 1
    Divination:"if a Job is worth doing it is worth dying for"

    Insanity: 1

    Wealth:45

    Skills:
    Common Lore (Tech)
    Common Lore (Machine Cult)
    Speak Language (Low Gothic)
    Tech Use +10
    Literacy
    Secret Tongue (Tech)
    Trade (Scrimshaw)
    Logic
    Medicae (+5 First Aid)

    Talents:
    Technical Knock
    Melee Training (Primitive)
    Basic Weapon Training (SP)
    Basic Weapon Training (Las)
    Pistol Training (Las)
    Electo Graft Use
    Frenzy
    Chem Geld
    Light Sleeper

    Traits: Mechanicus Implants

    Gear
    Laspistol + charge pack
    Lascarbine + charge pack
    Metal Staff
    Mechanius Robes and Vestments (Good Quality)
    Spare Parts (5)
    Knife
    Data Slate
    Glow Lamp
    Scared Machine Oil
    Flak Coat
    Extra Charge Pack for Las Carbine
    Overcharge Pack for Las Pistol

    Other
    Stranger to the Cult
    Last edited by Leon; 2012-06-05 at 12:06 PM.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

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    Current PC's
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    Retired or on Hold

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    Razak Na'jzur - Druid/Spirit Incarnate
    Mikael of Torm - Cleric of Torm
    Kargun Imrakson - Rune Bearer (Ex Shield Breaker, Miner)
    Drake - Tech Priest
    Demetrius - ArchivistCloistered Cleric/Berzerker
    Nixios Delta-Rho (Tech Priest)
    Jo'Hanrik Stormstrider - Warblade


  28. - Top - End - #88
    Ogre in the Playground
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    Default Re: Beyond the Grace of the Emperor

    I would like a character update from Stig also, before going on.

  29. - Top - End - #89
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    Astro_sol's Avatar

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    Default Re: Beyond the Grace of the Emperor

    Knives can't reach his computer for a while. I texted him, and he says Stig will grab both bodybags and follow the butler dude wordlessly.

  30. - Top - End - #90
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Beyond the Grace of the Emperor

    Stig, seeing no other options, lifts the two body bags, one over a shoulder and another under an arm and follows after the butler.

    Spoiler
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    Alright. My chosen advances are Sound Constitution (x2), Awareness, Quick Draw, Dodge, and Drive. So, the new and improved character sheet appears as such:

    Stig
    Guardsman
    Feral World: Dusk
    Wounds: 11 + 2 = 13
    Fate Points: 2 + 1: 3 + 1: 4 (assumes we've reset points)
    150 Starting Cash
    Mara Landing Massacre

    Weapon Skill: 39
    Ballistic Skill: 40 + 5: 45
    Strength: 42
    Toughness: 42
    Agility: 36 + 2: 38
    Intelligence: 30
    Perception: 31
    Willpower: 26 + 5: 31
    Fellowship: 14

    Corruption Points: 1
    Insanity Points: 1

    Skills:
    Ballistic Skill Advanced Simple
    Speak Language (Low Gothic)
    Drive (Ground Vehicle)

    Talents:
    Resistance (Psychic Powers)
    Melee Weapon Training (Primitive)
    Pistol Training (Las)
    Basic Weapon Training (Las)
    Basic Weapon Training (Ballistic)
    Drive (+10)
    Dodge
    Awareness
    Quick Draw
    Sound Constitution (x2)

    Gear:
    Axe
    Custom Bolo Knives x2
    Las pistol (1 charge pack)
    Las gun (1 charge pack)
    Shotgun (11 shells)
    Stealth gear
    1 week corpse starch rations
    Imperial Infantryman's Uplifting Primer

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