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2012-05-11, 03:03 PM (ISO 8601)
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UPDATED: Grenadier (3.5 Base Class) PEACH!
This is a project is something that came to mind while I was watching pirates of the Caribbean when this pirate in red runs around throwing bombs and it just looks like a grand ol’ time.
Grenadier (Ranged Demoliton) (3.5 Class)
Abilities: Intellegence, Wisdom, Dex.
Races: Any Race may become a grenadier, but usually Dwarves and Humans are preferred.
Alignment: Any
Starting Gold: 2d4×10 gp (40g)
Starting Age: Usually Simple or older.
Hit Die: d10
Grenadier
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+2|+0|+2| Elbow Grease, Bombardier, Point Blank Shot
2nd|+1|+3|+0|+3|Quick Draw
3rd|+2|+3|+1|+3| Trap Sense +1.
4th|+3|+4|+1|+4| Twin Bomber.
5th|+3|+4|+1|+4| Volley of Bombs
6th|+4|+5|+2|+5|Trap Sense +2
7th|+5|+5|+2|+5| Bombardment
8th|+6/+1|+6|+2|+6| Weak Spot
9th|+7/+2|+7|+3|+7| Trap Sense +3
10th|+8/+3|+8|+4|+8| Clever Ricochet[/table]
The Grenadier’s class skills are Appraise (INT), Concentration, Craft (Explosives) (INT), Decipher Script (INT), Disable Device (INT), Gather Information (CHA), Intimidate (CHA), Knowledge (Arcana) (INT), Knowledge (Explosives) (INT) Knowledge (Architecture & Engineering) (INT), Profession (WIS), Search (INT), Tumble (Dex).
Skill Points at 1st Level: (4+ Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features:
Weapons and Armor Proficiency: A grenadier is proficient in simple, and martial weapons. Proficient in armors up to heavy.
Elbow Grease: The Grenadier gains a +2 bonus to all Craft checks. This bonus raises to +4 at 6th level, and +6 at 10th level.
Point Blank Shot: The Grenadier gains the Point Blank Shot Feat.
Bombardier: A 2nd level Grenadier has a knack for throwing explosive. This feat gives you an exotic weapon proficiency that allows you to throw small sized or smaller explosives as a ranged touch attacks.
Quick Draw: At 2nd level a Grenadier gains the Quick Draw feat.
Trap Sense (Ex):
At 3rd level, a Grenadier gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Grenadier reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
Twin Bomber (Ex): This feature gives a 4th level Grenadier, when throwing small sized or smaller explosive, this ability, allows you to throw an additional small sized or smaller sized explosive per attack roll.
Volley of Bombs: This feature gives a 5th level Grenadier, when throwing small sized or smaller sized explosives add 2x your dexterity modifier to your damage rolls.
Bombardment: A 7th level Grenadier has a knack for throwing huge amounts of bombs. Take a -4 to all your attack rolls you make double the number of attacks you can make during a around while throwing small sized or smaller sized explosives.
Weak Spot (Ex): A Grenadier can gain this ability only after reaching 8th level. When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack. If the attack hits, the Grenadier does not apply his Strength bonus to the damage.
Clever Ricochet (Sp): At 10th level a Grenadier gains the Clever Ricochet feat.Last edited by demonickin0; 2012-08-10 at 02:32 AM.
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2012-05-11, 04:20 PM (ISO 8601)
- Join Date
- Sep 2011
Re: Grenadier (Ranged Demoliton) (3.5 Class)
first off, loving the yukimura and masamune picture you have there.
secondly...i may be missing something, but you havnt listed any requirements for this to be a PrC, so i assume its a base class...but it only has ten levels.
is there any reason for this?
weak spot isnt explained and produce flame seems to have been cut off halfway through
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2012-05-12, 12:59 AM (ISO 8601)
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- May 2012
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Re: Grenadier (Ranged Demoliton) (3.5 Class)
Thanks for the catch I will fix that immediately, it is a base class, I just wanted it 10 levels because in the first 10 it gets it's point across without making up unreasonable abilities for it. If you have ideas for increasing it's level system them feel free to PM me, I'm very eager to hear your ideas.
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2012-05-13, 10:31 PM (ISO 8601)
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
Any Feedback Anyone? I'd Appreciate It.
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2012-05-13, 10:45 PM (ISO 8601)
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- Under the midnight sun
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
were could one find stats for the explosives?
Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2012-05-14, 11:25 AM (ISO 8601)
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
Good question. Most of the explosive can be found on the d&d wiki
http://www.dandwiki.com/wiki/MSRD:Ex...Splash_Weapons
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2012-05-14, 04:50 PM (ISO 8601)
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- Sep 2011
Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
i'll be honest... it looks like you could just port over explosives, the demolitions skill, andthe craft: chemical skill from that ruleset and be done
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2012-05-14, 04:54 PM (ISO 8601)
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- Jul 2011
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
I would point out that those all look like D20 modern... might want to make iron age versions for 3.5
Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2012-05-14, 05:14 PM (ISO 8601)
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- May 2012
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
Basically, whatever works best for the DM.
I would point out that those all look like D20 modern... might want to make iron age versions for 3.5
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2012-05-20, 12:17 AM (ISO 8601)
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
I'm not necessarily opposed to a 10-level base class as a concept, but it is... highly irregular. If you can't think of enough abilities for the latter levels, it may be better off as a PrC.
A nice big list, alright. I'm not sure why some of the skills are there, though-- Decipher Script? Knowledge (Arcana)? UMD?
[I'll note here that your BAB progression is off; level 9 should still by +6/+1, leaving level 10 at +7/+2]
Class Features:Weapons and Armor Proficiency: A grenadier is proficient in simple, and martial weapons. Proficient in armors up to heavy.
Elbow Grease: The Grenadier gains a +2 bonus to all Craft checks. This bonus raises to +4 at 6th level, and +6 at 10th level.
Bombardier: A 2nd level Grenadier has a knack for throwing explosive. This feat gives you an exotic weapon proficiency that allows you to throw small sized explosives as a ranged touch attacks.
Quick Draw: At 2nd level a Grenadier gains the Quick Draw feat.
Trap Sense (Ex):
At 3rd level, a Grenadier gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Grenadier reaches 6th level, to +3 when he reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
Twin Bomber (Ex): This feature gives a 4th level Grenadier, when throwing palm sized explosive, this ability, allows you to throw an additional palm sized explosive per attack roll.
Volley of Bombs: This feature gives a 7th level Grenadier, when throwing palm sized explosives add 2x your dexterity modifier to your damage rolls.
Weak Spot (Ex): A Grenadier can gain this ability only after reaching 8th level. When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack. If the attack hits, the master thrower does not apply his Strength bonus to the damage.
Produce Flame (Sp): A 10th level Grenadier may cast produce Flame as a spell-like ability at will.
Good question. Most of the explosive can be found on the d&d wiki
http://www.dandwiki.com/wiki/MSRD:Ex...Splash_Weapons
General Thoughts
I like the idea, but the execution is, sorry to say, a bit wobbly. I'm sure it makes sense to you, but D&D is a system that really needs things to be spelled out.
My recommendation for this class? Borrow a page from the Warlock. Craft bombs that deal 1/2-2/3 your class level damage, then throw them around. Learn new "Recipes" to make your bombs do different things-- produce smoke clouds, affect an area, deal fire damage, be remotely detonated, and so on. At later levels, you can get near-supernatural effects, like bombs that inflict negative levels and so on. It would add variety, and wouldn't require you to brew up a whole new set of rules for fantasy explosives.Last edited by Grod_The_Giant; 2012-05-20 at 12:18 AM.
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2012-05-20, 12:27 AM (ISO 8601)
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Re: Grenadier (Ranged Demoliton) (3.5 Base Class) PEACH!
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2012-05-24, 12:25 PM (ISO 8601)
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Re: UPDATED: Grenadier (3.5 Base Class) PEACH!
LOOKING FOR SOME MORE PEACH! Just edited it hardcore so any more help would be fantastic!
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2012-05-27, 06:24 AM (ISO 8601)
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- Sep 2011
Re: UPDATED: Grenadier (3.5 Base Class) PEACH!
Weak Spot (Ex): A Grenadier can gain this ability only after reaching 8th level. When using a thrown weapon against a target of her size or larger, the character can make a ranged touch attack instead of a normal attack. If the attack hits, the master thrower does not apply his Strength bonus to the damage
I also agree with Grod's ideas about crafting your own bombs.
i think a happy medium might be the best option?
say...lift the actual explosive rules from D20 modern, since they're pretty awesome. but rather than useing their weapons per ce, use there grenae template as your "base" bomb template then adding more effects as he stated. maybe some kind of fluff rule that you can craft a longer fuse to delay the explosion by up to 10 mins/level or something? lift there rules about placed explosives doing greater structural damge etc?
as for produce flame...i'm assuming it was intended so you'd always have a way to light your bombs fuses?