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  1. - Top - End - #61
    Bugbear in the Playground
     
    Dark Elf Bard's Avatar

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    Default Re: Fourth Edition Retro Clone

    Can't wait! I'll start sketching now. And let me thank you profusely.
    Spoiler
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    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  2. - Top - End - #62
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    Chainsaw Hobbit's Avatar

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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Dark Elf Bard View Post
    Can't wait! I'll start sketching now. And let me thank you profusely.
    Thank me? You're the one drawing pictures for free!
    Last edited by Chainsaw Hobbit; 2012-06-05 at 06:03 PM.

  3. - Top - End - #63
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    Dark Elf Bard's Avatar

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    Default Re: Fourth Edition Retro Clone

    *works furiously*

    What do you mean by "nephillim?"
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    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  4. - Top - End - #64
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    Chainsaw Hobbit's Avatar

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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Dark Elf Bard View Post
    *works furiously*

    What do you mean by "nephillim?"
    Nephilims are humans with supernatural blood. They might be part demon, part angel, part fae, part elemental, or something stanger. This guy is part fae.

    Also, could you make it so he looks like he hasn't been having enough sleep for the last twenty or so years?
    Last edited by Chainsaw Hobbit; 2012-06-05 at 06:03 PM.

  5. - Top - End - #65
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    Dark Elf Bard's Avatar

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    Default Re: Fourth Edition Retro Clone

    OKay! So I'll give him elfin ears and a slender build.
    Spoiler
    Show
    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  6. - Top - End - #66
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    Chainsaw Hobbit's Avatar

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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Dark Elf Bard View Post
    OKay! So I'll give him elfin ears and a slender build.
    Parfect! I don't want the picture to be too colourful. Think Brom (the guy who illustrated the War of the Spider Queen book covers).
    Last edited by Chainsaw Hobbit; 2012-06-05 at 06:06 PM.

  7. - Top - End - #67
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Chainsaw Hobbit View Post
    Nephilims are humans with supernatural blood. They might be part demon, part angel, part fae, part elemental, or something stanger. This guy is part fae.
    How does this tie in with the halfborn/deadborn elf idea proposed upthread, or are you not using that?

  8. - Top - End - #68
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Wiwaxia View Post
    How does this tie in with the halfborn/deadborn elf idea proposed upthread, or are you not using that?
    I like it. I plan to give it some place in the setting, although I may not use it as it currently is.

  9. - Top - End - #69
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    Dark Elf Bard's Avatar

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    Default Re: Fourth Edition Retro Clone

    Can you give me, maybe three or four more descriptions of the pre-generated characters for Magic Sword? I'll be online, but I might not have a scanner or internet for a week or two.
    Spoiler
    Show
    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  10. - Top - End - #70
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    Chainsaw Hobbit's Avatar

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    Default Re: Fourth Edition Retro Clone

    Ugh. Sorry about my absence. Most of my time had been taken up by friends, homework, and a crippling Skyrim addiction, not necessarily in that order.

    I will get back to work on Magic Sword shortly.

  11. - Top - End - #71
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    Default Re: Fourth Edition Retro Clone

    I am still in on this, and looking forward to more in-dept class design. So far we have the basics on the cleric, but still need to work out domains. Any ideas for the general structure of domains, people?

  12. - Top - End - #72
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Giegue View Post
    I am still in on this, and looking forward to more in-dept class design. So far we have the basics on the cleric, but still need to work out domains. Any ideas for the general structure of domains, people?
    I already know how Domians will work. I just have other things to do before I really get to work on the game again. I plan to do so this Friday.

    Domains will provide a +2 bonus to one ability score, a +2 bonus to two skills, an Encounter power, and extra powers to choose from at every level where powers are gained.

  13. - Top - End - #73
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    Default Re: Fourth Edition Retro Clone

    I'm out. I hate to say this but you asked us to help yet you keep either telling us to use another site or not responding to ideas.
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  14. - Top - End - #74
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    Default Re: Fourth Edition Retro Clone

    Started on the Assassin class.

    I made him stance/at-will based, essentials style.

    What I've got done so far:

    https://docs.google.com/document/d/1...Kov2yzxc/edit#

  15. - Top - End - #75
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    Thumbs up Re: Fourth Edition Retro Clone

    Quote Originally Posted by Surrealistik View Post
    Started on the Assassin class.

    I made him stance/at-will based, essentials style.

    What I've got done so far:

    https://docs.google.com/document/d/1...Kov2yzxc/edit#
    Its very good, but I have some nitpicks:
    • The formatting differs from the class formatting in the google doc. This is only a very minor issue that can be remedied easily.
    • Magic Sword does not use class skills. Any character can learn any skill.
    • In Magic Sword, classes grant ability score bonuses.
    • We need to scrub off the copyrighted terms, like the Shadowfell. (In the implied setting, I plan to call it the Grey.)
    • It would be best if we could find more ways to differentiate it from the 4e version.

    Other than that, I love it!

  16. - Top - End - #76
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    Default Re: Fourth Edition Retro Clone

    As you can probably tell, I basically took the existing Shadow-sin of the original and improved upon its base mechanics (most of which are substantially altered).

    I've since changed several of the feature names, added ability score modifications and changed the skill section.

  17. - Top - End - #77
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    Default Re: Fourth Edition Retro Clone

    Renamed all of the remaining powers/elements from the original.

    Added several stances.

    Added several movement powers.

    Removed Shadow Step.

    Replaced Shade Form with Gloomcast.

    Gave each guild a unique power, bonus skill, and ability bonus.

  18. - Top - End - #78
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    Chainsaw Hobbit's Avatar

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    Default Re: Fourth Edition Retro Clone

    Currently working on an improved version of the Magic Sword Assassin. I'm working slowly, however, because I have other things to do. At the moment, I'm half way through writing a flavour blurb.

    I can post a much-improved version two days from now.

  19. - Top - End - #79
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    Default Re: Fourth Edition Retro Clone

    Finished up the stances and their progression; pretty satisfied with what's there for now.

    Added guild specific kickers to Anathema Infusion.

    Added guild specific attacks (ranged and melee basic). These are the basis of the assassin's offense.

  20. - Top - End - #80
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    Default Re: Fourth Edition Retro Clone

    Added the Swift Spectre (speed + flexibility) and Intangible Wraith (limited flight + manoeuvrability) stances, bringing the total number up to 10.

  21. - Top - End - #81
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Chainsaw Hobbit View Post
    I already know how Domians will work. I just have other things to do before I really get to work on the game again. I plan to do so this Friday.

    Domains will provide a +2 bonus to one ability score, a +2 bonus to two skills, an Encounter power, and extra powers to choose from at every level where powers are gained.
    Any thoughts on the anathema idea I proposed?

    Further ideas:
    Druids
    Spoiler
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    Druids follow the same nonsense fairy-tale laws as the fey.
    Druid blood magic: deal damage to themselves or allies for more power, gain power when they kill someone
    Druids are the best at rituals (maybe even the only ritual users)
    With a lock of someone’s hair, a druid (maybe only a druid of a certain level) can glamour them to appear supernaturally ugly or beautiful for a day.
    With clippings of someone’s fingernails, a druid (maybe only a druid of a certain level) can make them supernaturally talented or clumsy for a day.
    With seven drops of blood from someone’s right pinky a druid (maybe only a druid of a certain level) can force them to only tell the truth (or tell the truth about certain topics) for a day. With seven drops of blood from someone’s left pinky a druid (maybe only a druid of a certain level) can force them to only lie (or lie about certain topics) for a day.
    With seven drops of someone’s hearts blood, a druid of a certain level can control their actions and emotions for a week. (they get to make a saving throw every day)


    Fighters
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    Defender fighters of a certain level standing in the origin square of a burst or blast attack can take the attack as a critical hit and negate or reduce damage to everyone else in the area of affect. At a higher level they can shift to the origin square as a free action (maybe an immediate interrupt), then use this power.
    Striker fighters of a certain level get to make a melee basic attack as a free action (maybe an immediate interrupt) against anyone who rolls a natural 1 while attacking them.
    Fighters can lock up the battle field around them.
    Fighters get more automatic, always on abilities as they level.
    Fighters of a certain level can make a intimidate check to force nearby enemies to flee. At a higher level they can control where those enemies flee (so long as it isn’t immediately harmful)
    Paladins as a Paragon Path (whatever we’re renaming those to) of fighters.

  22. - Top - End - #82
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    Default Re: Fourth Edition Retro Clone

    Something need doing on the artwork side of the realm?

    I can do setting, creatures, and so on.
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Project:
    Magic
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Spell Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt
    (you can't take the sky from me)

  23. - Top - End - #83
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Virdish View Post
    I'm out. I hate to say this but you asked us to help yet you keep either telling us to use another site or not responding to ideas.
    I concur; I am out as well.

  24. - Top - End - #84
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Wiwaxia View Post
    Any thoughts on the anathema idea I proposed?

    Further ideas:
    Druids
    Spoiler
    Show
    Druids follow the same nonsense fairy-tale laws as the fey.
    Druid blood magic: deal damage to themselves or allies for more power, gain power when they kill someone
    Druids are the best at rituals (maybe even the only ritual users)
    With a lock of someone’s hair, a druid (maybe only a druid of a certain level) can glamour them to appear supernaturally ugly or beautiful for a day.
    With clippings of someone’s fingernails, a druid (maybe only a druid of a certain level) can make them supernaturally talented or clumsy for a day.
    With seven drops of blood from someone’s right pinky a druid (maybe only a druid of a certain level) can force them to only tell the truth (or tell the truth about certain topics) for a day. With seven drops of blood from someone’s left pinky a druid (maybe only a druid of a certain level) can force them to only lie (or lie about certain topics) for a day.
    With seven drops of someone’s hearts blood, a druid of a certain level can control their actions and emotions for a week. (they get to make a saving throw every day)


    Fighters
    Spoiler
    Show
    Defender fighters of a certain level standing in the origin square of a burst or blast attack can take the attack as a critical hit and negate or reduce damage to everyone else in the area of affect. At a higher level they can shift to the origin square as a free action (maybe an immediate interrupt), then use this power.
    Striker fighters of a certain level get to make a melee basic attack as a free action (maybe an immediate interrupt) against anyone who rolls a natural 1 while attacking them.
    Fighters can lock up the battle field around them.
    Fighters get more automatic, always on abilities as they level.
    Fighters of a certain level can make a intimidate check to force nearby enemies to flee. At a higher level they can control where those enemies flee (so long as it isn’t immediately harmful)
    Paladins as a Paragon Path (whatever we’re renaming those to) of fighters.
    Loving most of that. The only six classes in the core book will be Fighter, Wizard, Cleric, Rogue, Occultist, and Mashal (since there are only so many hours in a day), but I see no reason not to include other classes in supplements. The fist classes I want to include in supplements are the Druid, the Assassin, and the Barbarian: three archetypes not sufficiently represented in the Core Book.

    Quote Originally Posted by TheWombatOfDoom View Post
    Something need doing on the artwork side of the realm?

    I can do setting, creatures, and so on.
    Thank you! Can I see some of your art?
    Last edited by Chainsaw Hobbit; 2012-06-15 at 11:23 AM.

  25. - Top - End - #85
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Chainsaw Hobbit View Post
    Thank you! Can I see some of your art?
    Ummm....you've seen it. I offered my services on page 1, and you never got back to me about what I should be doing. ^^;
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Project:
    Magic
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Spell Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt
    (you can't take the sky from me)

  26. - Top - End - #86
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by TheWombatOfDoom View Post
    Ummm....you've seen it. I offered my services on page 1, and you never got back to me about what I should be doing. ^^;
    Ah! Sorry. Creatures are great. Could you draw a redcap in colour, please?

    NOTE: I'm going for a sort of stark, gritty, washed-out colour scheme for the game. Think Skyrim.
    Last edited by Chainsaw Hobbit; 2012-06-15 at 11:55 AM.

  27. - Top - End - #87
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by Chainsaw Hobbit View Post
    Ah! Sorry. Creatures are great. Could you draw a redcap in colour, please?

    NOTE: I'm going for a sort of stark, gritty, washed-out colour scheme for the game. Think Skyrim.
    While I do not own the game (as I am lacking of funds) I shall cross-reference color schemes. Full creature, no background?
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Project:
    Magic
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Spell Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt
    (you can't take the sky from me)

  28. - Top - End - #88
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    Default Re: Fourth Edition Retro Clone

    Quote Originally Posted by TheWombatOfDoom View Post
    While I do not own the game (as I am lacking of funds) I shall cross-reference color schemes. Full creature, no background?
    Yes. That would be perfect. The primary colours of the game will be grey, blue, and green, although others will be used sparingly.

    It would also probably be good to check This out.
    Last edited by Chainsaw Hobbit; 2012-06-15 at 12:18 PM.

  29. - Top - End - #89
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    Default Re: Fourth Edition Retro Clone

    Pretty much all of the document has been revised, refined, and expanded. It is certainly worth checking out. Also, new text-based character sheet, and major updates to the Tomb of Oberon adventure.

  30. - Top - End - #90
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    Default Re: Fourth Edition Retro Clone

    I like the domain idea. I actually really like the domain idea. I like it because it's elegant and simple, and less restrictive then the warpriest domains that literally created your character for you. Anyway... here is some random ideas for the wizard class. This is ALL rough, random ideas, and no way meant to be final. Just thought I would post this up, though, so a discussion on the wizard can start.


    Random wizard ideas:

    Role: Controller, Striker(depending on build)
    Saves: Will +2
    Proficiencies: Robes, Simple melee, Simple Ranged. No armor or shields
    Implements: Orb, Staff, Wand, Tome
    Key ability scores: Intelligence, one other(based on school selection)
    Ability Score Bonus: +2 Int, +2 to one other(based on school)
    Hit Points at 1st level: 10 + Con Modifier
    Hit Points at each other level: 4
    Healing Surges: 4+ Con Mod

    Skills: Arcana, and 3 others of your choice. You get another skill at level 11 and another at level 21.

    Features:

    Cantrips: As the standard 4e cantrips mechanics.

    Spellbook: As the 4e mage spellbook(so holds encounter powers as well as daily and utility powers)

    Arcane School:

    Arcane schools would grant +2 to additional ability score dictated by the school and also would also grant unique powers to the wizard. One would be an encounter or at-will, which would be the defining power of the build in some way. Schools may also add a utility power too, if that's not too broken. However, if a utility and encounter/at-will is to much then it could just grant some skill bonuses instead. Schools would also give the wizard access to school/build specific powers when they gain new powers from leveling up.

    Wizard powers would all be divided into schools, and wizards could take some powers from schools that they are not specialized in. However, only some powers from each school would be available to all wizards. The "stronger" and build-specific powers in each school would be available to only specialists in that school. So, for example a "Create Undead" type power, or a minion keyword necromancy power if we go that route could be only taken by a specialist necromancer while something like, say, Cause Fear could be taken by anybody. This is very much in line with the fluff of wizards in older editions. Specialists while they focused in one school could still cast some spells from other schools. Continuing that tradition for Magic Sword would be nice. In fact, if you REALLY wanted to continue that flavor you could buff up the power level of schools some and in return bring back the "banned schools" mechanic that would make it so wizards choose two schools they cannot select any powers from.

    OTHER POSSIBLE FEATURES:

    Ritual Caster/equivalent:

    If we ever plan on re-working the ritual system, it seems appropriate that wizards would be the best at playing with rituals. If the ritual system is reworked in such a way where a feat is not needed to play with rituals, this may not be necessary, though if that is the case I could see wizards getting some kind of ability that makes them "better" at rituals then other classes.

    OR

    Familiar:

    This can either be a feat or a class feature. Not fully sure if this should be included, but if we do not plan on re-working the ritual system or just don't want to have class features dealing with rituals this could be a replacement for it. Familiars would not be combatants, but would provide skill bonuses as in 3.5e and possibly some other abilities useful to the wizard. Could possibly also have a penalty for losing them like 3.5e, and could possibly come in item form not much unlike pathfinder.


    Again, these are all rough, random ideas, so take them as you will.
    Last edited by Giegue; 2012-06-15 at 05:26 PM.

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