Results 61 to 90 of 883
-
2012-06-05, 05:54 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- sad
Re: Fourth Edition Retro Clone
Can't wait! I'll start sketching now. And let me thank you profusely.
SpoilerThis is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
guess what I was gone but now I'm back
-
2012-06-05, 05:59 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Last edited by Chainsaw Hobbit; 2012-06-05 at 06:03 PM.
-
2012-06-05, 06:01 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- sad
Re: Fourth Edition Retro Clone
*works furiously*
What do you mean by "nephillim?"SpoilerThis is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
guess what I was gone but now I'm back
-
2012-06-05, 06:03 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Last edited by Chainsaw Hobbit; 2012-06-05 at 06:03 PM.
-
2012-06-05, 06:05 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- sad
Re: Fourth Edition Retro Clone
OKay! So I'll give him elfin ears and a slender build.
SpoilerThis is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
guess what I was gone but now I'm back
-
2012-06-05, 06:06 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Last edited by Chainsaw Hobbit; 2012-06-05 at 06:06 PM.
-
2012-06-05, 07:30 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- no
-
2012-06-05, 07:33 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
-
2012-06-05, 07:38 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- sad
Re: Fourth Edition Retro Clone
Can you give me, maybe three or four more descriptions of the pre-generated characters for Magic Sword? I'll be online, but I might not have a scanner or internet for a week or two.
SpoilerThis is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
guess what I was gone but now I'm back
-
2012-06-09, 07:54 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Ugh. Sorry about my absence. Most of my time had been taken up by friends, homework, and a crippling Skyrim addiction, not necessarily in that order.
I will get back to work on Magic Sword shortly.
-
2012-06-12, 04:27 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Fourth Edition Retro Clone
I am still in on this, and looking forward to more in-dept class design. So far we have the basics on the cleric, but still need to work out domains. Any ideas for the general structure of domains, people?
-
2012-06-12, 05:04 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
I already know how Domians will work. I just have other things to do before I really get to work on the game again. I plan to do so this Friday.
Domains will provide a +2 bonus to one ability score, a +2 bonus to two skills, an Encounter power, and extra powers to choose from at every level where powers are gained.
-
2012-06-12, 06:34 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Fourth Edition Retro Clone
I'm out. I hate to say this but you asked us to help yet you keep either telling us to use another site or not responding to ideas.
Avatar by serpentine
Extended Homebrew Signature
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Everyone asleep in their beds in the middle of an attack on the city.
-
2012-06-12, 10:04 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Fourth Edition Retro Clone
Started on the Assassin class.
I made him stance/at-will based, essentials style.
What I've got done so far:
https://docs.google.com/document/d/1...Kov2yzxc/edit#
-
2012-06-12, 11:13 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Its very good, but I have some nitpicks:
- The formatting differs from the class formatting in the google doc. This is only a very minor issue that can be remedied easily.
- Magic Sword does not use class skills. Any character can learn any skill.
- In Magic Sword, classes grant ability score bonuses.
- We need to scrub off the copyrighted terms, like the Shadowfell. (In the implied setting, I plan to call it the Grey.)
- It would be best if we could find more ways to differentiate it from the 4e version.
Other than that, I love it!
-
2012-06-12, 11:37 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Fourth Edition Retro Clone
As you can probably tell, I basically took the existing Shadow-sin of the original and improved upon its base mechanics (most of which are substantially altered).
I've since changed several of the feature names, added ability score modifications and changed the skill section.
-
2012-06-13, 10:38 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Fourth Edition Retro Clone
Renamed all of the remaining powers/elements from the original.
Added several stances.
Added several movement powers.
Removed Shadow Step.
Replaced Shade Form with Gloomcast.
Gave each guild a unique power, bonus skill, and ability bonus.
-
2012-06-13, 12:42 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Currently working on an improved version of the Magic Sword Assassin. I'm working slowly, however, because I have other things to do. At the moment, I'm half way through writing a flavour blurb.
I can post a much-improved version two days from now.
-
2012-06-13, 04:16 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Fourth Edition Retro Clone
Finished up the stances and their progression; pretty satisfied with what's there for now.
Added guild specific kickers to Anathema Infusion.
Added guild specific attacks (ranged and melee basic). These are the basis of the assassin's offense.
-
2012-06-14, 11:08 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Fourth Edition Retro Clone
Added the Swift Spectre (speed + flexibility) and Intangible Wraith (limited flight + manoeuvrability) stances, bringing the total number up to 10.
Last edited by Surrealistik; 2012-06-14 at 11:08 AM.
-
2012-06-15, 12:26 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- no
Re: Fourth Edition Retro Clone
Any thoughts on the anathema idea I proposed?
Further ideas:
Druids
SpoilerDruids follow the same nonsense fairy-tale laws as the fey.
Druid blood magic: deal damage to themselves or allies for more power, gain power when they kill someone
Druids are the best at rituals (maybe even the only ritual users)
With a lock of someone’s hair, a druid (maybe only a druid of a certain level) can glamour them to appear supernaturally ugly or beautiful for a day.
With clippings of someone’s fingernails, a druid (maybe only a druid of a certain level) can make them supernaturally talented or clumsy for a day.
With seven drops of blood from someone’s right pinky a druid (maybe only a druid of a certain level) can force them to only tell the truth (or tell the truth about certain topics) for a day. With seven drops of blood from someone’s left pinky a druid (maybe only a druid of a certain level) can force them to only lie (or lie about certain topics) for a day.
With seven drops of someone’s hearts blood, a druid of a certain level can control their actions and emotions for a week. (they get to make a saving throw every day)
Fighters
SpoilerDefender fighters of a certain level standing in the origin square of a burst or blast attack can take the attack as a critical hit and negate or reduce damage to everyone else in the area of affect. At a higher level they can shift to the origin square as a free action (maybe an immediate interrupt), then use this power.
Striker fighters of a certain level get to make a melee basic attack as a free action (maybe an immediate interrupt) against anyone who rolls a natural 1 while attacking them.
Fighters can lock up the battle field around them.
Fighters get more automatic, always on abilities as they level.
Fighters of a certain level can make a intimidate check to force nearby enemies to flee. At a higher level they can control where those enemies flee (so long as it isn’t immediately harmful)
Paladins as a Paragon Path (whatever we’re renaming those to) of fighters.
-
2012-06-15, 09:24 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: Fourth Edition Retro Clone
Something need doing on the artwork side of the realm?
I can do setting, creatures, and so on.Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2012-06-15, 11:00 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
-
2012-06-15, 11:23 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Loving most of that. The only six classes in the core book will be Fighter, Wizard, Cleric, Rogue, Occultist, and Mashal (since there are only so many hours in a day), but I see no reason not to include other classes in supplements. The fist classes I want to include in supplements are the Druid, the Assassin, and the Barbarian: three archetypes not sufficiently represented in the Core Book.
Thank you! Can I see some of your art?Last edited by Chainsaw Hobbit; 2012-06-15 at 11:23 AM.
-
2012-06-15, 11:49 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: Fourth Edition Retro Clone
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2012-06-15, 11:54 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Last edited by Chainsaw Hobbit; 2012-06-15 at 11:55 AM.
-
2012-06-15, 12:04 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: Fourth Edition Retro Clone
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2012-06-15, 12:05 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Yes. That would be perfect. The primary colours of the game will be grey, blue, and green, although others will be used sparingly.
It would also probably be good to check This out.Last edited by Chainsaw Hobbit; 2012-06-15 at 12:18 PM.
-
2012-06-15, 02:50 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Avatar by Ceika
- Gender
Re: Fourth Edition Retro Clone
Pretty much all of the document has been revised, refined, and expanded. It is certainly worth checking out. Also, new text-based character sheet, and major updates to the Tomb of Oberon adventure.
-
2012-06-15, 05:04 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Fourth Edition Retro Clone
I like the domain idea. I actually really like the domain idea. I like it because it's elegant and simple, and less restrictive then the warpriest domains that literally created your character for you. Anyway... here is some random ideas for the wizard class. This is ALL rough, random ideas, and no way meant to be final. Just thought I would post this up, though, so a discussion on the wizard can start.
Random wizard ideas:
Role: Controller, Striker(depending on build)
Saves: Will +2
Proficiencies: Robes, Simple melee, Simple Ranged. No armor or shields
Implements: Orb, Staff, Wand, Tome
Key ability scores: Intelligence, one other(based on school selection)
Ability Score Bonus: +2 Int, +2 to one other(based on school)
Hit Points at 1st level: 10 + Con Modifier
Hit Points at each other level: 4
Healing Surges: 4+ Con Mod
Skills: Arcana, and 3 others of your choice. You get another skill at level 11 and another at level 21.
Features:
Cantrips: As the standard 4e cantrips mechanics.
Spellbook: As the 4e mage spellbook(so holds encounter powers as well as daily and utility powers)
Arcane School:
Arcane schools would grant +2 to additional ability score dictated by the school and also would also grant unique powers to the wizard. One would be an encounter or at-will, which would be the defining power of the build in some way. Schools may also add a utility power too, if that's not too broken. However, if a utility and encounter/at-will is to much then it could just grant some skill bonuses instead. Schools would also give the wizard access to school/build specific powers when they gain new powers from leveling up.
Wizard powers would all be divided into schools, and wizards could take some powers from schools that they are not specialized in. However, only some powers from each school would be available to all wizards. The "stronger" and build-specific powers in each school would be available to only specialists in that school. So, for example a "Create Undead" type power, or a minion keyword necromancy power if we go that route could be only taken by a specialist necromancer while something like, say, Cause Fear could be taken by anybody. This is very much in line with the fluff of wizards in older editions. Specialists while they focused in one school could still cast some spells from other schools. Continuing that tradition for Magic Sword would be nice. In fact, if you REALLY wanted to continue that flavor you could buff up the power level of schools some and in return bring back the "banned schools" mechanic that would make it so wizards choose two schools they cannot select any powers from.
OTHER POSSIBLE FEATURES:
Ritual Caster/equivalent:
If we ever plan on re-working the ritual system, it seems appropriate that wizards would be the best at playing with rituals. If the ritual system is reworked in such a way where a feat is not needed to play with rituals, this may not be necessary, though if that is the case I could see wizards getting some kind of ability that makes them "better" at rituals then other classes.
OR
Familiar:
This can either be a feat or a class feature. Not fully sure if this should be included, but if we do not plan on re-working the ritual system or just don't want to have class features dealing with rituals this could be a replacement for it. Familiars would not be combatants, but would provide skill bonuses as in 3.5e and possibly some other abilities useful to the wizard. Could possibly also have a penalty for losing them like 3.5e, and could possibly come in item form not much unlike pathfinder.
Again, these are all rough, random ideas, so take them as you will.Last edited by Giegue; 2012-06-15 at 05:26 PM.