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  1. - Top - End - #271
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere moved forward, axe out and made sure that the other half-orc was protected whilst he prepared the rope.

    Bishop, do you have a second weapon other than your gun? I have a spare axe if you need it, he says motioning to one of the throwing axes at his side.
    Last edited by Grail; 2012-06-28 at 06:41 AM.

  2. - Top - End - #272
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
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    The Velvet Room
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    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop mourned the loss of his jack knife, lost it while at sea to one of the crewmen in a bet. As much as he lived for his grip, it was always a good idea to be prepared for more intimate encounters. "I reckon that it would be useful, much obliged." He tips his hat towards the young templar.
    Blarg...

  3. - Top - End - #273
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere smiled and nodded. Deftly he drew the axe from the looped hook on his belt, flipped it over and handed it haft first to the gunslinger.

    Who'd have thought, we'd be riding on magic wolves and preparing to enter a thousand year old temple spewing some corrupting mist? If only they'd mentioned something like this in seminary, he half joked. Still he thought, better to be entering this ancient, deep and potentially dangerous temple then chasing their tails and letting innocents die back in town.

  4. - Top - End - #274
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop chortles lightly deftly gripping and flipping the small axe in his hands "Who knows, this may be a drug enduced dream cause by the mist. We could all be sleeping in the inn right now with drool dripping down our faces, it would at least be more believable then this. Though I was tempted to start a bet on how long that naive orc savage would be able to stay on the wolf. I am more than sure that one would be more fierce than any bull."
    Blarg...

  5. - Top - End - #275
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The Paladin took a hand off his axe haft and wiped his mouth and chin. Nope, dry. He grinned holding up the hand to show no sign of drool. He then looked back to the barbarian and his rope work. Hope we don't have far to climb, armour doesn't make for good spelunking atire.

  6. - Top - End - #276
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa stands at the edge of the well, listening to the exchange.

    I will go down first and yell if I see anything.

    With that, the half orc "savage" grabs onto the rope and begins to lower himself down into the temple.

    Spoiler
    Show
    Climb
    (1d20+1)[3]

    and Acrobatics if Climb goes poorly
    (1d20-1)[4]

  7. - Top - End - #277
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop hears the sudden cry out which was followed promptly by an expected crash. Shaking his head and almost laughing he mutters "You kids these days and always being in a hurry. Well at least I will have a cushion down yonder if these old bones decide to go for a dive." Whistling an old tune, Bishop takes off his kerchief and wraps it around his left hand then proceeds to go over to the rope and begins to slowly climb down, making sure to take his time and arrive at the bottom safely.

    Spoiler
    Show
    Taking 20 on my climb check since my armor and such makes it so taking 10 is a fail due to the rope being just rope.
    Blarg...

  8. - Top - End - #278
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As makoa goes over the edge of the hole and start down his hand slips and he fails to keep his hold on the rope. As he falls, he lands in a pool of deep water. the room around him is dark as he surfaces, looking around the hole in the ceiling provides enough light to tell that he is in a smallish room with 2 doors in it.

    Spoiler
    Show
    Call me Crazy

  9. - Top - End - #279
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    After his companions finish falling down the knoted rope, Vash carefully climbs down.


    [OOC: taking 10 for a 14]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  10. - Top - End - #280
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere looked at the rope, the half-orc who had fallen and the depth of the climb. Sighing, he started to strip his mail, then looping it around the rope, he carefully descended.

    Once at the bottom, he retrieved his armour. This will go quicker if someone gives me a hand, he said whilst slipping it back on.

    Spoiler
    Show
    Remove armour - 1 minute
    Take 10 on climb to the bottom - gives a check of 13
    Put armour back on - 4 minutes, 2 minute with assistance.

  11. - Top - End - #281
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa helps the Brother put his armor back on.

    Spoiler
    Show
    I just posted in OOC that I will be gone for the weekend. DM you are welcome to play my character or someone else is. I really don't mind who.

  12. - Top - End - #282
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Thankyou friend Makoa, said Pedivere. Hmmm, this doesn't look like much of a temple so far, unless it's a temple dedicated to some underground god of doors.

    Pedivere moved to the door on the left and checked the gap underneath it to see if that was where the mist was coming from.

    I'm sure one of you have better trained eyes for this kind of thing than I, he said to the half-elf and human.

  13. - Top - End - #283
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I've been told I have a keen eye for clockwork and the like, I'll take a look.

    Spoiler
    Show

    Not sure if you wanted me to roll the perception and disable device rolls since they are normaly unknown to the player.

    For Traps:
    Perception: +7
    Disable Device: +9
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  14. - Top - End - #284
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The door appears unlocked and untrapped.
    Call me Crazy

  15. - Top - End - #285
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    From what I can tell, the door looks fine. Vash slowly opens it and checks the other side.

    Spoiler
    Show
    He would have checked both doors. Then opened the one on the right.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  16. - Top - End - #286
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The door opens in into a dark hallway.

    Spoiler
    Show
    Call me Crazy

  17. - Top - End - #287
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Going down (right, if from the characters perspective). Keeping an eye out for traps or other things of intrest.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  18. - Top - End - #288
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop follows behind the half elf, his hands resting on the sandlewood grip of his gun while he walks smoothly down the passage way.
    Blarg...

  19. - Top - End - #289
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
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    Newcastle, Australia
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    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere follows, greataxe in hand. Do you need light sources? I can never tell just how much the darkness or even heavy shadows effects humans and elves. Or are you ok?

  20. - Top - End - #290
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I suppose it's getting a bit dark in here. Vash'iar cracks a sunrod, afixes it to his pack and continues down the corridor.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  21. - Top - End - #291
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa takes the back of the march. He feels that his services are of the close and personal nature, [COLOR="DimGray"]Bishop, I believe you will be of little use at the very back in case something comes upon us from behind. And anyways I like to know that I am first out the door. HA HA![/COLOR


    With that, Makoa follows the rest of the group down the hallway.

  22. - Top - End - #292
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop looks at the young half orc cooly and frowns "I am better equipped and trained to deal with enemies at range than you are pup, as for wanting to run, go ahead I won't stop you. In my experience people with shaky nerves are more of a hindrance in battle."
    Blarg...

  23. - Top - End - #293
    Barbarian in the Playground
     
    Grail's Avatar

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    Sep 2008
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    Newcastle, Australia
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    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere sighed. Arrogance, it was never going to do anyone any good. Ever. He gripped his axe and move in after the half-elf, Vash. I am behind you Vash, lead on.

  24. - Top - End - #294
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I never was very good at being funny.

  25. - Top - End - #295
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    you walk down the long hallway, you come to an intersection, both ways have a strange smell down both halls.

    Spoiler
    Show
    Call me Crazy

  26. - Top - End - #296
    Barbarian in the Playground
     
    Grail's Avatar

    Join Date
    Sep 2008
    Location
    Newcastle, Australia
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    Male

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere sniffed the air. Something is not right here. Pray tell it is not poison. Vash, do you make it out? He asked. Then, adding, Would you like me to hold the torch whilst you check?

    Spoiler
    Show
    Perception to try and identify what the smell is. (1d20+2)[11]

  27. - Top - End - #297
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash walks down the hall way to the right and as you look on you realize the to hallways lead to the same doorway.

    Spoiler
    Show

    sorry if the images alternate a little, im trying to do this with MSpaint
    Call me Crazy

  28. - Top - End - #298
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash'iar takes a deep sniff at the air.
    Spoiler
    Show
    I'm not sure what may ID the smell. Add whichever skill applies. It's a shame Vash has an 8 Wis, otherwise he would already suspect its the rot of undead on the other side of this door.

    In any case... To ID the smell (1d20)[15]
    Perception +6
    Craft Alchemy +7
    K. Arcana +6
    K. Nature +2
    Spellcraft +6


    If he can't ID the smell:
    Spoiler
    Show

    he'll approach the door and work it over.
    Perception to notice activity on the other side of the door: (1d20+7)[20]
    Perception for traps on the door: (1d20+8)[9]
    Disable Device on trap if found: (1d20+9)[19]
    Disable Device on door if locked: (1d20+8)[10]


    If he can ID the smell AND it's coming from beyond the door:
    Spoiler
    Show
    He will recommend doubling back and investigating the previously passed two areas. The first being the left turn after right door of the entrance. Then if nothing interesting, the left door of the main entrance. (use the rolls in the other doors spoiler since that door wasn't explored)
    Last edited by ninthbit; 2012-07-05 at 01:41 AM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  29. - Top - End - #299
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash:
    Spoiler
    Show
    Vash cannot Id the smell, and he does not notice traps, the door does not appear trapped and the door easily opens if tried.
    Call me Crazy

  30. - Top - End - #300
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    It is a peculiar smell. I can't quite figure it out, but soon enough we'll likely find the source. After Vash'iar finishes working the door, he opens it and continues on with his cautious pace.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

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