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  1. - Top - End - #301
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Inside the room is mostly empty, however in the center of the room lies a large skeleton of a wolf, it sits completely devoid of flesh or muscle, it mouth hangs open.

    Spoiler
    Show

    Vash and Makoa see a small glint in between the teeth of the skeleton.
    Call me Crazy

  2. - Top - End - #302
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    As Vash moves slowly through the passage, searching for traps, Pedivere will occasionally scan the walls, the mist and the doors.

    Spoiler
    Show
    Detect Evil when Vash stops to search for traps.

  3. - Top - End - #303
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    The Velvet Room
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop ignores the stench, he's lived through much worse while on the run, especially that long haul with a pig farmer... Neddless to say he keeps himself focused and prepared, ready to open fire at first sight of hostile beings. Smiling he looks over to the half elf "Pardon me, guess I had too many beans last night, if I were you I wouldn't light a tindertwig or else we might all go up."
    Blarg...

  4. - Top - End - #304
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Being ever cautious in millinium old sunken temple, Vash addresses the skeleton.

    Draconic:
    Spoiler
    Show
    If you're a guardian or some protector of this temple, please know that we are NOT grave robbers. We were sent by... He pauses for a second realizing they never even got the name of the wolf that sent them down here. We were sent by the Shade Wolves.

    He then repeats himself in the other tongues he knows
    If you're a guardian or some protector of this temple, please know that we are NOT grave robbers. We were sent by the Shade Wolves.

    If there is a response:
    Spoiler
    Show
    Vash'iar won't set another foot closer.

    If there is no response:
    Spoiler
    Show
    Vash'iar will check out the room as he has been and get a better look at the object that caught his attention.

    [OOC: Is the smell stronger or weaker than it was before?]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  5. - Top - End - #305
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    [In response to Bishops comment]

    For someone who keeps boasting his age and experience, you do come off as the most immature of the group. Do you realize this?
    Last edited by ninthbit; 2012-07-05 at 08:38 AM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  6. - Top - End - #306
    Dwarf in the Playground
     
    SolithKnightGuy

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    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As Makoa enters the room he notices a small glint in the teeth of the wolf.

    Does anyone know anything about this temple, perhapos its religious background? I do not read, nor will I ever but perhaps one of you have.

  7. - Top - End - #307
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Quote Originally Posted by ninthbit View Post
    [In response to Bishops comment]

    For someone who keeps boasting his age and experience, you do come off as the most immature of the group. Do you realize this?
    Bishop shakes his head "Sorry to steal your position in the group, I forgot elves had no sense of humor but at least I don't act rashly like somone I know. Besides just because one grows old doesn't mean they have to grow up and my experience has already shown its worth in battle."
    Blarg...

  8. - Top - End - #308
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    To each there own. I try not to waist my time dwelling on the faults of others. I know I have plenty of my own to worry about. Introspection is a gift I find many humans waist. I was just checking to make sure you were aware of it. I would just hate for you to be ignorant of it; which apparently you are not. You're just apathetic to it.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  9. - Top - End - #309
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As Vash speaks a strange Hissing language that you now idenitify as Draconic to the skeleton their is no response, on closer inspection the glint is a small silver locket.
    Call me Crazy

  10. - Top - End - #310
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    PILFER!!!

    So what do we have here?

    Spoiler
    Show
    Standard check it all out first.
    Percept for traps (1d20+7)[17]
    Disable trap (1d20+9)[26]
    Knowledge (Arcana) (1d20+6)[11] to ID any symbols or glyphs.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  11. - Top - End - #311
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    You don't notice any traps, however when your hand goes down to snatch up the locket,the maw of the Skeleton comes down on your hand, several of its fangs pierce your skin.

    Spoiler
    Show

    You take 2 damage. you do get the locket from between it teeth though.
    Call me Crazy

  12. - Top - End - #312
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    C*** F***ING PIECE OF S***!!!! How did I miss that.

    Spoiler
    Show
    Note to self... take 20 when there is almost definitely going to be a trap.

    Anything of note about the locket. In an ancient temple, if it's highly polished and looks new its a no brainier its magic. But if its all corroded and gross, then maybe there is something worth noting in its construction. Any words, name or sketch of a person of importance...

    If there is nothing sending redflags as "Its cursed" Vash'iar will put it on to see if he feels any affects.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  13. - Top - End - #313
    Dwarf in the Playground
     
    SolithKnightGuy

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    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Yow! Vash, I would have thought wiser of you to just reach into the beast's mouth.

    Makoa begins to walk around the room slowly. That locket looks as if someone placed it there. In this dust there should be some evidence.

    Spoiler
    Show
    Survival Check
    (1d20+6)[23]

  14. - Top - End - #314
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Their s a fine layer of undisturbed dust in the room, only the locket and skeleton were clean, when vash puts the locket on he feels nothing. inside the locket is a picture of a young woman.

    In the room are also 2 doors, and the smell does seem stronger in here.
    Spoiler
    Show
    Call me Crazy

  15. - Top - End - #315
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The young paladin kept quiet for most of the immediate discussion. It wasn't his place to tell the men, for they were grown and could make their own decisions, how they should act. Argumentative debate however, could wait til later. This was neither the time, nor the place for it. Not if it meant that minds were not on the task at hand.

    Keep your heads, the time for the debate of humour versus introspection can surely wait until we are not below ground against who knows what. Until then, lets agree to disagree and call it a draw.

    He slid the axe back over his shoulder and approached the half-elf. Let me look at the hand, I should make sure that there is nothing that could cause infection, disease and indeed, I should check for poison.

    Spoiler
    Show
    Take 10 on heal check = 15

  16. - Top - End - #316
    Bugbear in the Playground
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Pedivere:
    Spoiler
    Show
    Vash has contracted Filth Fever
    Last edited by Crazyfailure13; 2012-07-05 at 07:21 PM.
    Call me Crazy

  17. - Top - End - #317
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The Paladin clucked his tongue as he inspected the wound on the rogue's hand.

    This does not look good, friend. I fear that the bite looks like it will become infected, the darkened discolouration of the skin around the wound already indicates that you have contracted a disease from the bite. It is called Filth Fever, a potentially fatal disease that wastes the body until you are nothing more than a husk.

    Pedivere removed his water-skin from his backpack and unstopped the flask. Fresh water isn't the best cure available, but it is the best we can manage here. We also need to bandage it to prevent it getting further infected.

    Dousing the wound with water, Pedivere then removed a bandage from his backpack and wrapped the wound tightly. You have one, maybe three days before the onset of this virus. A strong lad like yourself should hopefully be able to fight it off, especially with care, but if it sets in, it will become harder and harder to fight.

    I will check it again every hour to make sure that it is not getting worse.

  18. - Top - End - #318
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    So you're saying that putting my hand into the toothy skeletal maw of a great wolf in an ancient sunken temple was a bad idea. Maybe next time I'll use a stick or something. He then laughs off his own carelessness. On the plus side, I have no intentions of being here for one, much less three days.

    After checking the rest of the room, he continues on as he has, taking the door to his right (down on the map).
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  19. - Top - End - #319
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The Paladin nodded. True, Vash. But the Fever can kill you just as well if you're in a tavern as it can a dungeon. It doesn't care where you are. So we need to make sure it is treated.

    Pedivere picked up the water bottle, stopped it and returned it to his pack. Then, hefting it onto his back, he redrew his axe and moved behind the Rogue.

    Lead on.

  20. - Top - End - #320
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As Vash leads on through the doorway you follow a single hallway ending in another door, Vash checks for traps but finds nothing. the door is unlocked.

    Bishop only:
    Spoiler
    Show
    You suddenly feel your legs weaken and you almost trip over a crack. You have taken 2 DEX Damage and 3 CON Damage.


    Spoiler
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    Call me Crazy

  21. - Top - End - #321
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Hearing the stumble, rather than seeing it, Pedivere turned around axe ready. Are we under attack? was his first thought, but instead he saw Bishop looking more than a little poorly.

    He moved past Makoa to the gunslingers side. What's wrong? he asked, but began to check him for signs of illness or injury.

    Spoiler
    Show
    Take 10 on heal = 15

  22. - Top - End - #322
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    On Bishops forearm is a small bite wound, around the wound the flesh on Bishops arm is turning purple, you can idenitify the Infection as Ghoul Fever.
    Call me Crazy

  23. - Top - End - #323
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    This was going from bad to worse. Vash had contracted Filth Fever and Bishop was being struck down by Ghoul Fever. He swore. He should have checked the wounds immediately after they had been delivered, he may have been able to do something about it, but now, in the ancient temple, there was little that could be done.

    Ghoul Fever! he cursed. Probably from the fight in the guardhouse. It's deadly, but worse, you'll become a ghoul if it kills you.

    Pedivere followed the same procedure he did for the bite wound on Vash's arm. His waterskin was now empty, but it was better for him to be thirsty then not treat the injury as best he could.

    Like the Fever that Vash has, this will only get harder for you to fight off the sicker you become. Once we get back to town, we should see if Gabriel can remove the disease and restore your vitality.

  24. - Top - End - #324
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The Shade wolves are just a rope climb away, and they clearly have some degree of magical abilities. We could try them first. Not to mention that the priest was less than helpful in just about every regard.

    Spoiler
    Show
    If the group decides to leave, Vash will be insisant that they look around the two paths by the makeshift entrance.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  25. - Top - End - #325
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Good idea, it won't hurt to ask.

    Pedivere heads back to the rope and to the Shade Wolf settlement.

  26. - Top - End - #326
    Dwarf in the Playground
     
    SolithKnightGuy

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    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I agree, at the very least we should look to stop the fever and disease from spreading any further.

    Makoa follows the brother to the rope. Will both of you be able to get up okay, if not we could probably assemble a simple lifting stretcher.

  27. - Top - End - #327
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As the group heads back to the rope, While the groups in the main room Vash is seen by the open door, and quietly mumbles to himself curiosity kills the cat... whats it got for me. He then heads around the corner to the unexplored hall out the left of the door.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  28. - Top - End - #328
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Vash, you coming? Pedivere whisper-yelled towards the rogue. The last thing they needed was for one of the group to get careless and have something else happen to them.

  29. - Top - End - #329
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash has already left the room. A slave to his curiosity.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  30. - Top - End - #330
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Vash had made his decision, but Pedivere could not let him wander the dungeon by himself. The village of the Shade Wolves was safe, Bishop should have no trouble talking to them and trying to get his illness cured and his physical malady healed. But Vash was another problem altogether. All it would take was for him to be overwhelmed or surprised, and though he was a powerful warrior, he was still vulnerable, especially by himself.

    The Paladin sighed.

    Are you ok to see the Shade Wolves by yourself Bishop? Vash might need help and I fear that he is wandering off with the lure of gold in his eyes.

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