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  1. - Top - End - #361
    Dwarf in the Playground
     
    SolithKnightGuy

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    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Makoa approaches the mass in the center of the room.

    If no one has any better ideas, I find that sometimse the most simple of actions can have the best consequences. Who would like to do the honour, he says as he hold out his spear.

    No takers? So be it. With the butt end of his spear, Makoa pokes the mass.

  2. - Top - End - #362
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The thing as you can now tell, moves it's almost lifeless face looks at you, it seems to have arms and legs but they are soft, and don't move. It looks to you with what seems to be it's face, "Plas, Helhp meh." It whimpers, tears and drool run down it's face.
    Call me Crazy

  3. - Top - End - #363
    Dwarf in the Playground
     
    SolithKnightGuy

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    Jan 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    What's happened to you? Makoa reslings the spear onto his back and draws his axe.

    Speak now or you will never again.

  4. - Top - End - #364
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    You were, are, human? As my friend has said, what happened to you? How did you come to be down here? Pedivere is not convinced. Axe in hand, but held low, non-threatening as he determines whether it is genuine.

    Spoiler
    Show
    Sense Motive: is this a trap?: (1d20+5)[14]
    Detect Evil

  5. - Top - End - #365
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash'iar feels for the being, kneels down, and asks Do you want me to end your suffering?
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  6. - Top - End - #366
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The blob-ish creature looks at you, "Ta dehda, tok uhs, stal ma bohns, Kihil me."
    Call me Crazy

  7. - Top - End - #367
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Unless any of you object, I will provide it mercy.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  8. - Top - End - #368
    Barbarian in the Playground
     
    Grail's Avatar

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    Sep 2008
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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Yes, dispatch it, he said softly to Vash. And may you have more peace in whatever afterlife you go to, then that which your final moments provided, Pedivere speaks to the pitiful creature. Whatever did this to you shall pay for their crimes.

  9. - Top - End - #369
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop cannot help but feel pity for this wretch he had seen things akin to this during war, people dying of terrible wounds and the like, and it never really changed. "Make it quick and clean, that's all I have to say, making one like this suffer is needlessly cruel. Holyman, better pray that we don't find more like this because this is the stuff the drives folks off their rocker."
    Blarg...

  10. - Top - End - #370
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash'iar looks for the cleanest spot to provide a quick death and then dispatches the creature.

    Spoiler
    Show

    Coup de Grace:
    x2 Bastard Sword: (2d10+12)[24]
    Sneak Attack: (1d6)[4]

    28dmg, DC38 Fort if still alive.
    Last edited by ninthbit; 2012-07-19 at 08:57 AM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  11. - Top - End - #371
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    You slide your blade into what you believe was the back of the neck. It makes a horrible watery noise as you do so. Without thinking you remove your weapon, and an explosion of body fluids covers the room.
    Call me Crazy

  12. - Top - End - #372
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    *********!!!!!!! This crud is everywhere now. God D***it! Vash'iar then checks the room for anything else thats unusual or of interest.

    Spoiler
    Show
    Checking thoroughly:
    Perception1 (1d20+6)[24]
    Perception2 (1d20+6)[18]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  13. - Top - End - #373
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop nimbly dodges behind the towering half orc, using him as a shield to prevent being sprayed. He chuckles as the sight of the goopy elf "My pappy used to say, a poke is a poke and no poke is a joke but I am inclined to disagree, in this case not poking wouldn't have been nearly as funny as this."
    Blarg...

  14. - Top - End - #374
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As vash searchs the room, he finds his sunrod, now dark, and broken. for a moment you all stand trying to remove the blood, feces, and various other unidentifiable fluids from your person, you here a voice in your heads, "Allies, It is I, Rugin, the Shade wolf from the surface, we have used magic to piece the distance. Right now the storms have gotten worse and the mist is thickening, I believe it is in reaction to your arrival in the temple. you must hurry, we hear the cries of strange creatures in the woods, and we are weakened. We will hold them off while you destroy the source, be quick, please."
    Call me Crazy

  15. - Top - End - #375
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash stows the burnt rod to recraft a new element later. Then he calls upon his innate elven magic to clean himself and his friends. Ok... I'm done with this place. Lets just hurry and destroy everything we find down here. He then keeps moving into the temple.

    Spoiler
    Show

    Using
    Trait: Arcane Dabbler (Prestidigitation)
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  16. - Top - End - #376
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    You walk carefully down the dark stone hallways, lit only by a sunrod. the stone walls seem even closer together after finding out the threat of undeath in the temple. The Mist almost seems to respond to your movement into the temple, rising to your knees, as if to engulf you. as you continue you come along to an closed stone slab doorway.



    Spoiler
    Show

    Im assuming that this is the way you wanted to go.
    Call me Crazy

  17. - Top - End - #377
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash quietly addresses the group. Maybe this time, before we go busting into rooms, we should finish clearing open halls.

    If there are no objections, he will lead the way to finish checking any open halls behind them.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  18. - Top - End - #378
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop nods "Leaving nothing behind to come at you later is usually a more desirble method... that is unless you get your kicks at being jumped by some random beast while you have you pants down.
    Blarg...

  19. - Top - End - #379
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere could not remove all of the detritus from the bloated, boneless, exploding wretch. Parts of the thing still clung to the folds and rivets of his armour, caught between the individual scales. Resigning himself to being covered in the filth until he could find plenty of water, the Paladin trudged onwards, second after the Half-Elf.

    Whatever you think is best, Vash. He said. He didn't like this place. The walls were too close together, being only five feet apart. Anything that attacked either front or rear would be attacking only a single member of the group, the rogue or gunfighter, but could only be attacked back by the same. Being in the middle was going to force both Half-Orcs to be nothing but witnesses should fighting occur. If only these were ten feet wide, he thought.

  20. - Top - End - #380
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    You walk around the halls trying to find all the rooms you can, you come across a door and an dead end, then you arrive at the end of the last unexplored hallway, a door hangs weakly to the hinges on the wall, battered and mostly destroyed. You touch it too open it and it crashs to the floor, inside you see a small pool of purple liquid, the mist seems to rise from it.

    Spoiler
    Show

    Your standing at the red dot, the pool is in the center of the 3x3 room.

    Call me Crazy

  21. - Top - End - #381
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Soooooooo...... Poke it with a stick?
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  22. - Top - End - #382
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    It is times like this, I wish we had a mage with us. Said the Paladin. Let's not poke it, Vash. But we could throw something into it from here.

    Spoiler
    Show
    Detect Evil on the pool

  23. - Top - End - #383
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop chuckles "We could always get the young one to roll around in it, he usually seems eager for brash action. Paladin do you have any holy water on you, we could always throw it on it and see what happens."
    Blarg...

  24. - Top - End - #384
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The pool Detects as completely evil.
    Call me Crazy

  25. - Top - End - #385
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    You've got that scrunched up look on your face again... what's up?
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  26. - Top - End - #386
    Barbarian in the Playground
     
    Grail's Avatar

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    Sep 2008
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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The pool, nobody touch it. The Paladin said as he recoiled slightly. It is the physical embodiment of evil.

    Would that I had more, he said, pulling a small vial from his belt pouch. The vial was made of crystal, clear and clean and inside was a brilliant liquid that gleamed with a pale white light in the torch flame.

    I only have one. And one isn't a lot. He said to the gunfighter. But one is better than none, and I had thought to save it for something important. With a push of his thumb on the top of the vial, he cracked the seal, snapping it clean off and opening the container. This looks important enough though.

    Pedivere then stepped forward, axe in his left hand, vial of blessed water in his right.

    By the light of Iomedae, and by the righteousness of her wrath, I purify! He said stoically, pouring the holy liquid into the evil.
    Last edited by Grail; 2012-07-26 at 08:56 PM.

  27. - Top - End - #387
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As you pore the holy water into the evil pool, the water hiss and clash not mixing or combining, the purple misty water starts to bubble and froth. as it does, you see a hand in the water start to rise, it seems human until you see the rotting corpse attached to it, it's red eyes burn as flames, as it crawls from the cesspool of evil, it drags itself to its feet, or whats left of them, and looks at Pedivere "Holy invader! our master wills your destruction!" and starts toward pedivere.

    you guys go first.
    Call me Crazy

  28. - Top - End - #388
    Barbarian in the Playground
     
    Grail's Avatar

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    Sep 2008
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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Tis but a shame then that you will be disappointed.

    By the power and light of Iomedae, I damn you to destruction.

    Gripping his axe with both hands, he brings it down upon the undead abomination.

    Spoiler
    Show
    Initiative: (1d20+1)[11]
    Attack: (1d20+5)[24]
    Crit Confirm if required: (1d20+5)[17]
    Damage if required: (1d12+4)[13]
    Crit Damage if required: (3d12+12)[26]

    OOC - does it suffer holy water damage? If so.... (2d4)[4]

  29. - Top - End - #389
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop snears "You know what the problem with you undead is?You don't know how to stay dead!" Bishop aims his gun and steadies it before pulling the trigger. Fire and smoke erupt from the barrel as the bullet goes racing toward its target.

    Spoiler
    Show
    Using a grit point for up close and deadly, I will move if need be but I think I am within 20 ft
    to hit (1d20+7)[26]
    damage [roll]1d8+1d6+1[/roll]
    Blarg...

  30. - Top - End - #390
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Spoiler
    Show
    damn so close to a crit...
    damage again (1d8+1)[4]+(1d6)[4]
    Blarg...

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