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  1. - Top - End - #391
    Barbarian in the Playground
     
    ninthbit's Avatar

    Join Date
    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Now thats poking with a stick! Then Vash moves to a flanking position to drive his blade threw it.

    Spoiler
    Show

    atk (1d20+7)[11] (+2 flank included)
    dmg (1d10+6)[12]
    sneak (1d6)[6]
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  2. - Top - End - #392
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As you attack the undead monstrosity it screams at you "Mortal scum, you shall not best my master, even if you destroy me!"

    Pediveres attack does obvious damage, slicing off the creatures arm with a single swing, Bishops bullet pierces the creatures leg, it's flesh and bone explode as the bullet sails through, it somehow stays standing and runs at pedivere, however pedivere skillfully times a side-steps at the right time at the undead hits the wall.

    new round
    Call me Crazy

  3. - Top - End - #393
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash advances and attempts to pin the undead abomonation with his blade.
    Spoiler
    Show
    atk (1d20+5)[16]
    dmg (1d10+6)[9]

    Vash isnt doesnt want to distroy it, instead he wants to disable it enough for interrigation.
    Last edited by ninthbit; 2012-07-29 at 01:59 AM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  4. - Top - End - #394
    Barbarian in the Playground
     
    Grail's Avatar

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    Sep 2008
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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Spinning on the ball of his left foot, the Paladin flicked the axe around in his hands to attain a new overhand grip. Stepping forth, he brought the blade down towards the creature again.

    I disagree.

    Spoiler
    Show
    Attack: (1d20+5)[20]
    Confirm Crit (if req): (1d20+5)[17]
    Damage: (1d12+4)[5]
    Crit Damage (if req): (3d12+12)[32]

  5. - Top - End - #395
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The creatures head is flung off, its arms grab in front of its headless body and grab the barbarian, he tries to fight the monster off, but it pulls him down with itself into the pool of evil as its already lifeless body gives up, the barbarian thrashs as the purple liquid turns black and starts to engulf him, dark tendril burrows into his skin and enter his body through his mouth, eyes, ears, any where it can get in, he screams as he starts to melt and bleed, after a moment his bare skeleton sinks into the pool. Your head resounds with the sound of his screams, the pool calmly starts to release Mist again.
    Call me Crazy

  6. - Top - End - #396
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop quietly reloads his gun then looks up and says "Well I be damned, that's something you don't see everyday and I particularily don't wish to see that ever again. Though it is sad that it is usually the young ones who die and the old ones get older. Shall we carry on?"
    Blarg...

  7. - Top - End - #397
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere ignored the old gunslinger for the moment. They had just lost a companion. The death of the barbarian would not go unpunished, yet for now, Pedivere bowed his head and offered a silent prayer. None should die like that. It was such an ignoble, horrific demise.

    May you know peace, Makoa, he finally said aloud.

    Spoiler
    Show
    Detect Evil on the pool again.

  8. - Top - End - #398
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    What are we doing about this pool?
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  9. - Top - End - #399
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The pool is still easily detects as evil, in fact it is worse now then before the battle.
    Call me Crazy

  10. - Top - End - #400
    Barbarian in the Playground
     
    Grail's Avatar

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    Sep 2008
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    The pool is worse now than before. I fear that Makoa's soul may be trapped within, and that the evil of the pool is using it for some purpose. The Paladin shook his head, knelt at the side of the pool and peered within. There is nothing that we can do. We all saw what it did to Makoa. This pool is death. We have not the means to disrupt it. We should instead seek out the master of that foul abomination we slew, and put an end to him. Hopefully the two are inexorably bound, and that by destroying the master, we render the pool inert.

    He stood, and dusted himself off. I have no other idea to offer. He said sadly.

  11. - Top - End - #401
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Apr 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Can anyone at least think of a means to prevent any further use as a portal? Its not as though we can lock that dilapidated door. If we can't block it, then at least setting some kind of trip cord could alert us of pending dangers.. While discussing, Vash will bottle a sample of the liquid by lashing a vial to the blade of a short sword.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  12. - Top - End - #402
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Could, began the Paladin, the door or a couple of doors be laid across it and secured with weights? Other than that, Pedivere shrugged, Devices, traps and the like aren't really my forte.

  13. - Top - End - #403
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop sighs as he reloads his gun"I say let it be, nothing mundane is going to stop it, look what it did when something from our plane came in contact. This portal is beyond our means of closing, let's just carry on and finish clearing this temple. Besides no one but us is here for the time being and as long as we know it's here that is the first step to avoiding it."
    Blarg...

  14. - Top - End - #404
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    I guess. I'll at least tie up a little bit of twin within the door frame so we can tell if its been disturbed and anything has escaped.
    Spoiler
    Show
    Vash will use a few pitons to use tie up some twine in a mesh across the door frame. This way if anything humanoid tries to escape it will have to break the twine.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  15. - Top - End - #405
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Vash attempts to collect some of the liquid, dispite dipping the vial in and holding it under, it comes up empty.

    After the short exchange of words vash successfully sets up a small warning system.
    Call me Crazy

  16. - Top - End - #406
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Ok, lets press on. Vash then continues on as before without giving the barbarian a second thought.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  17. - Top - End - #407
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere hefted his axe and steeled himself. They were fewer now, and poorer and weaker for it. He said nothing as he followed the half-elf. His mind replayed the death of Makoa over and over. The barbarian would be avenged and the evil in this place would be destroyed. No more would die by the darkness here.

  18. - Top - End - #408
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    As you walk through the hallways, some intent on destroying whatever evil killed Makoa, others just apathic to the event. you come across a strange room, inside The room is full of Crystals, the room is brightly lit by some unseen force, but the crystals give off darkness.

    Red Squares are light white are dark.

    Spoiler
    Show


    Call me Crazy

  19. - Top - End - #409
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Well Vash, said the Paladin. This looks like it was made just for you. Which ones can we walk on?

    And might I just take this moment to conjecture
    , he said, wry smile on face, his left eyebrow cocked underneath his helmet. That if this was built as a Temple, then I'm a Halfling. This place is the mad designs of a lunatic engineer. Nothing to be worshiped in a place such as this but confusion and delay.
    Last edited by Grail; 2012-08-02 at 02:13 AM.

  20. - Top - End - #410
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop lets out a grunt "Too bad we don't have a few of those corpses with us, they would come in handy with setting off the traps or at the very least identifying what we are up against. Though if my memory serves me correctly, aren't crystals supposed to refract light?"
    Blarg...

  21. - Top - End - #411
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Standing that the entrance, Vash pulls out the burn iron rod from the expended sunrod. Well... first things first... lets see what this does. He then throws it at a large chunk of the crystals and then imediently ducks to the side of the door for cover.

    Spoiler
    Show

    Atk: (1d20+0)[20] (+4 ranged then -4 for improvised)
    Dmg: (1d4+4)[8]

    NATURE 20!!! I just rolled a 2 and then a 1 for my attacks on the captain of a mechant ship over here, and I roll a friggin 20 NOW!

    What the What???? max damage too!! On some stupid dark crystals..... Wait a sec... Is Jim Henson the Boss? Am I going to have to kill some puppet bird-thing?
    Last edited by ninthbit; 2012-08-02 at 12:20 PM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  22. - Top - End - #412
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    the crystal shatters, and instead of one point of shadow pulling back, all the shadows in the room are pushed back by the light a few inches.
    Call me Crazy

  23. - Top - End - #413
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Looking at the paladin. Evil?
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  24. - Top - End - #414
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    DMPC Pedivere:

    Pedivere looks into the room silent for a moment, then look to vash "No their does not seem to be any evil in the room. We should procede with caution though, who would like to go first?"
    Call me Crazy

  25. - Top - End - #415
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Bishop begins whistling a merry tune as he replaces his bullet cartridge with a ball and powder. Once complete he aims it at one of the other crystals and fires.

    Spoiler
    Show

    attack (1d20+7)[18]
    damage (1d8+1)[4]
    Blarg...

  26. - Top - End - #416
    Bugbear in the Playground
    Join Date
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    The crystal Shatters the darkness recedes again.

    Bishop:
    Spoiler
    Show

    Does your gun have a silencer by chance?
    Call me Crazy

  27. - Top - End - #417
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Pedivere shrugged. I don't know, he said. Sabatical never taught me anything about this kind of thing.

  28. - Top - End - #418
    Barbarian in the Playground
     
    ninthbit's Avatar

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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    Well, F*** it... Wait here until I clear the first patch. With that Vash goes to explore the room.


    Spoiler
    Show

    Here is the path he's taking. If crystals get in the way he'll use his sword to smash through a path.


    Just in case his studies can reveal anything:
    k.arcana (1d20+6)[26] NAT20

    He'll check the door twice, working from left to right, then back right to left (pretty much standard practice for him after the wolf skeleton incident.
    The first Door:
    Perception: (1d20+6)[25]
    Perception: (1d20+6)[22]
    Disable Device: (1d20+8)[16]

    The second Door:
    Perception: (1d20+6)[24]
    Perception: (1d20+6)[26] NAT20
    Disable Device: (1d20+8)[15]

    Last edited by ninthbit; 2012-08-04 at 11:04 AM.
    Spoiler: Smells Funny (the awesomest goblin ever)
    Show

    Smells Funny Level HP AC TAC FAC Spt/Lstn
    Effects
    3rd
    16/16 : NL=0
    18
    14
    15
    +0 /+0
    Darkvision 60ft
    Just 1 PC at GitP. I mostly play over at RPOL .

  29. - Top - End - #419
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Highland Archipelago: Terror in the Mist (IC)

    None of the doors are trapped, however as you move through the darkness, you briefly enter the light, and feel strange.
    Vash:
    Spoiler
    Show

    Roll me 2 Fort checks.


    Your knowledge arcana does reveil alittle information,

    info:
    Spoiler
    Show

    The spell from the crystals is simply darkness, you cannot identify the light's magic.
    you remember once reading of a spell that was used as a defense mechinism in the tombs of creatures that hold darkness as a great power, however it is a spell of light, you cannot remember what it does though or the book was not detailed enough to describe it.
    Call me Crazy

  30. - Top - End - #420
    Barbarian in the Playground
     
    Grail's Avatar

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    Newcastle, Australia
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    Default Re: Highland Archipelago: Terror in the Mist (IC)

    {table=head]
    Pedivere
    |
    Level
    |
    HP
    |
    AC
    |
    TAC
    |
    FAC
    |
    PER
    |Effects
    |
    2nd
    |
    19/19
    |
    16
    |
    11
    |
    15
    |
    +1
    |
    Darkvision 60'
    [/table]

    Pedivere does not let the Half-Elf take all the risks by himself. As Vash heads in, the Paladin follows, a number of paces behind, but ready in case the rogue needs help.

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